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4 Commits

Author SHA1 Message Date
Nereziel
953788c327 Update README.md 2023-11-14 16:52:00 +01:00
Nereziel
837b000126 Merge pull request #24 from daffyyyy/hotfix-1
Update WeaponPaints.cs
2023-11-14 16:42:41 +01:00
Nereziel
87a78b01b4 Merge branch 'main' into hotfix-1 2023-11-14 16:41:06 +01:00
Dawid Bepierszcz
2c0fad230d Update WeaponPaints.cs
Temporary fix for player loading
2023-11-14 15:45:50 +01:00
2 changed files with 8 additions and 5 deletions

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@@ -8,11 +8,13 @@
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
### Features
- changes only paint, seed, wear on weapons
- changes only paint, seed and wear on weapons and knives
- mysql based
- data sync on player connect or playe
- data sync on player connect
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
- Added command `!ws` to show website
- Added command `!knife` to show menu with knives
- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
### CS2 server:
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)

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@@ -1,4 +1,4 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
@@ -8,6 +8,7 @@ using CounterStrikeSharp.API.Modules.Menu;
using CounterStrikeSharp.API.Modules.Utils;
using Nexd.MySQL;
using System.Runtime.ExceptionServices;
using static CounterStrikeSharp.API.Core.Listeners;
namespace WeaponPaints;
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
@@ -67,7 +68,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
SetGlobalExceptionHandler();
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
@@ -113,7 +114,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
});
}
private void OnClientAuthorized(int playerSlot, SteamID steamId)
private void OnClientPutInServer(int playerSlot)
{
int playerIndex = playerSlot + 1;
Task.Run(async () =>