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7 Commits

Author SHA1 Message Date
Dawid Bepierszcz
b030d5c7e1 Merge pull request #206 from daffyyyy/main
2.2d
2024-03-09 18:47:02 +01:00
Dawid Bepierszcz
90771f76c7 Merge branch 'Nereziel:main' into main 2024-03-09 18:46:39 +01:00
Dawid Bepierszcz
ad8e51a403 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-09 18:46:23 +01:00
Dawid Bepierszcz
8c1edddd1e 2.2d
- Fixed skins
2024-03-09 18:46:12 +01:00
Dawid Bepierszcz
6f86cddd13 Merge pull request #204 from daffyyyy/main
2.2c
2024-03-09 12:03:20 +01:00
Dawid Bepierszcz
24801e814b Merge branch 'Nereziel:main' into main 2024-03-09 12:02:55 +01:00
Dawid Bepierszcz
77def8a305 2.2c
- Minor changes
- Updated translations
- Updated css
2024-03-09 12:01:25 +01:00
17 changed files with 42 additions and 25 deletions

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@@ -96,6 +96,12 @@ namespace WeaponPaints
player!.Print(Localizer["wp_info_glove"]); player!.Print(Localizer["wp_info_glove"]);
} }
if (Config.Additional.AgentEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_agent"]))
{
player!.Print(Localizer["wp_info_agent"]);
}
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"])) if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
{ {

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@@ -1,8 +1,6 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration; using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
namespace WeaponPaints namespace WeaponPaints
{ {
@@ -104,9 +102,7 @@ namespace WeaponPaints
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon) private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{ {
if (!Config.Additional.SkinEnabled) return; if (!Config.Additional.SkinEnabled) return;
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return; if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return; if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet"); bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
@@ -243,6 +239,7 @@ namespace WeaponPaints
return HookResult.Continue; return HookResult.Continue;
} }
/*
public HookResult OnGiveNamedItemPost(DynamicHook hook) public HookResult OnGiveNamedItemPost(DynamicHook hook)
{ {
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0); var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
@@ -256,8 +253,9 @@ namespace WeaponPaints
return HookResult.Continue; return HookResult.Continue;
} }
*/
public void OnEntitySpawned(CEntityInstance entity) public void OnEntityCreated(CEntityInstance entity)
{ {
var designerName = entity.DesignerName; var designerName = entity.DesignerName;
@@ -268,8 +266,8 @@ namespace WeaponPaints
var weapon = new CBasePlayerWeapon(entity.Handle); var weapon = new CBasePlayerWeapon(entity.Handle);
if (weapon == null || !weapon.IsValid || weapon.OwnerEntity.Value == null) return; if (weapon == null || !weapon.IsValid || weapon.OwnerEntity.Value == null) return;
CCSPlayerController? player = Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Value.Index); CCSPlayerController? player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
if (player == null || !player.IsValid || !Utility.IsPlayerValid(player)) return; if (player is null || !player.IsValid || !Utility.IsPlayerValid(player)) return;
GivePlayerWeaponSkin(player, weapon); GivePlayerWeaponSkin(player, weapon);
}); });
@@ -299,9 +297,9 @@ namespace WeaponPaints
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn); RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre); RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd); RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned); RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterListener<Listeners.OnTick>(OnTick); RegisterListener<Listeners.OnTick>(OnTick);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post); //VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
} }
} }
} }

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@@ -44,24 +44,24 @@ namespace WeaponPaints
string[] createTableQueries = new[] string[] createTableQueries = new[]
{ {
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` ( @"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(64) NOT NULL, `steamid` varchar(18) NOT NULL,
`weapon_defindex` int(6) NOT NULL, `weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0 `weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB", ) ENGINE=InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` ( @"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(64) NOT NULL, `steamid` varchar(18) NOT NULL,
`knife` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL,
UNIQUE (`steamid`) UNIQUE (`steamid`)
) ENGINE = InnoDB", ) ENGINE = InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` ( @"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(64) NOT NULL, `steamid` varchar(18) NOT NULL,
`weapon_defindex` int(11) NOT NULL, `weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`) UNIQUE (`steamid`)
) ENGINE=InnoDB", ) ENGINE=InnoDB",
@"CREATE TABLE `wp_player_agents` ( @"CREATE TABLE `wp_player_agents` (
`steamid` varchar(64) NOT NULL, `steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL, `agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL, `agent_t` varchar(64) DEFAULT NULL,
UNIQUE KEY `steamid` (`steamid`) UNIQUE KEY `steamid` (`steamid`)
@@ -89,10 +89,9 @@ namespace WeaponPaints
internal static bool IsPlayerValid(CCSPlayerController? player) internal static bool IsPlayerValid(CCSPlayerController? player)
{ {
if (player is null) return false; if (player is null || WeaponPaints.weaponSync is null) return false;
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue return (player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue);
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
} }
internal static void LoadSkinsFromFile(string filePath) internal static void LoadSkinsFromFile(string filePath)

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@@ -1 +1 @@
2.2b 2.2d

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@@ -305,7 +305,7 @@ namespace WeaponPaints
Server.NextFrame(() => Server.NextFrame(() =>
{ {
string? model = player.TeamNum == 3 ? g_playersAgent[player.Slot].CT : g_playersAgent[player.Slot].T; string? model = player.TeamNum == 3 ? g_playersAgent[player.Slot].CT : g_playersAgent[player.Slot].T;
if (model == null) return; if (string.IsNullOrEmpty(model)) return;
player.PlayerPawn.Value!.SetModel( player.PlayerPawn.Value!.SetModel(
$"characters/models/{model}.vmdl" $"characters/models/{model}.vmdl"

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@@ -10,7 +10,7 @@ using System.Collections.Concurrent;
namespace WeaponPaints; namespace WeaponPaints;
[MinimumApiVersion(178)] [MinimumApiVersion(191)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig> public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{ {
internal static WeaponPaints Instance { get; private set; } = new(); internal static WeaponPaints Instance { get; private set; } = new();
@@ -158,7 +158,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.2b"; public override string ModuleVersion => "2.2d";
public static WeaponPaintsConfig GetWeaponPaintsConfig() public static WeaponPaintsConfig GetWeaponPaintsConfig()
{ {
@@ -175,13 +175,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
foreach (var player in Utilities.GetPlayers()) foreach (var player in Utilities.GetPlayers())
{ {
if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || !player.PawnIsAlive || player.IsBot || if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || player.IsBot ||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected) player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
continue; continue;
g_knifePickupCount[player.Slot] = 0; g_knifePickupCount[player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove(player.Slot, out _); gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
g_playersKnife.TryRemove(player.Slot, out _); g_playersKnife.TryRemove(player.Slot, out _);
g_playersGlove.TryRemove(player.Slot, out _);
g_playersAgent.TryRemove(player.Slot, out _);
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {

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@@ -9,8 +9,8 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.179" /> <PackageReference Include="CounterStrikeSharp.API" Version="1.0.193" />
<PackageReference Include="Dapper" Version="2.1.28" /> <PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.3.5" /> <PackageReference Include="MySqlConnector" Version="2.3.5" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup> </ItemGroup>

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@@ -96,14 +96,17 @@ namespace WeaponPaints
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return; return;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
await using var connection = await _database.GetConnectionAsync(); await using var connection = await _database.GetConnectionAsync();
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid"; string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId }); var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
if (playerSkins == null) if (playerSkins == null)
{
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
return; return;
}
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
foreach (var row in playerSkins) foreach (var row in playerSkins)
{ {

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins", "wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
"wp_info_knife": "Type {lime}!knife{default} to open knife menu", "wp_info_knife": "Type {lime}!knife{default} to open knife menu",
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu", "wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_info_agent": "Type {lime}!agents{default} to open agents menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now", "wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints", "wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife", "wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas", "wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
"wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni", "wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni", "wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_info_agent": "Ierakstiet {lime}!agents{default}, lai atvērtu aģentu izvēlni",
"wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas", "wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas",
"wp_command_refresh_done": "{lime}Atjauno ieroču ādas", "wp_command_refresh_done": "{lime}Atjauno ieroču ādas",
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi", "wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki", "wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
"wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży", "wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek", "wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek",
"wp_info_agent": "Wpisz {lime}!agents{default}, aby otworzyć menu agentów",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni", "wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni", "wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż", "wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",

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@@ -4,6 +4,7 @@
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas", "wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas", "wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas", "wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora", "wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de arma", "wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca", "wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",

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@@ -4,6 +4,7 @@
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas", "wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas", "wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas", "wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora", "wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de arma", "wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca", "wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",

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@@ -4,6 +4,7 @@
"wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины", "wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
"wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей", "wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток", "wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_info_agent": "Введите {lime}!agents{default}, чтобы открыть меню агентов",
"wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас", "wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление скинов оружия", "wp_command_refresh_done": "{lime}Обновление скинов оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа", "wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",

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@@ -4,6 +4,7 @@
"wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın", "wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın",
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın", "wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
"wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın", "wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın",
"wp_info_agent": "Ajanlar menüsünü açmak için {lime}!agents{default} yazın",
"wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz", "wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah skinleri yenileniyor", "wp_command_refresh_done": "{lime}Silah skinleri yenileniyor",
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz", "wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",

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@@ -4,6 +4,7 @@
"wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури", "wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
"wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів", "wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок", "wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_info_agent": "Введіть {lime}!агенти{default}, щоб відкрити меню агентів",
"wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї", "wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї",
"wp_command_refresh_done": "{lime}Оновлення шкірок зброї", "wp_command_refresh_done": "{lime}Оновлення шкірок зброї",
"wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж", "wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "输入 {lime}!wp{default} 同步已选择的皮肤", "wp_info_refresh": "输入 {lime}!wp{default} 同步已选择的皮肤",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀具菜单", "wp_info_knife": "输入 {lime}!knife{default} 打开刀具菜单",
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单", "wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_info_agent": "键入 {lime}!agents{default} 打开代理菜单",
"wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤", "wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤",
"wp_command_refresh_done": "{lime}刷新武器皮肤", "wp_command_refresh_done": "{lime}刷新武器皮肤",
"wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具", "wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具",