Compare commits

...

19 Commits

Author SHA1 Message Date
Nereziel
a6d4108ca7 Merge pull request #37 from daffyyyy/hotfix-2
Fixed server crashing
2023-11-16 20:51:10 +01:00
Dawid Bepierszcz
7b45169d8d Update WeaponPaints.cs
Typo
2023-11-16 20:42:20 +01:00
Dawid Bepierszcz
42bd45c3f0 Update WeaponPaints.cs
Fixed crashing
2023-11-16 20:38:35 +01:00
Nereziel
5262739c3d Merge pull request #35 from daffyyyy/fix-knife-1
Fix for knife disappearing and more changes


    Fix for knife disappearing
    Possibility to change commands names
    Skin refresh now also works for knife
    Possibility to set a random knife for players who have not set any via GiveRandomKnife in config
    And probably some smaller changes
2023-11-16 11:37:58 +01:00
Dawid Bepierszcz
c82a0c0d26 Update Config.cs
Changed refresh command to wp by default
2023-11-16 11:30:16 +01:00
Dawid Bepierszcz
9ad7f9fc83 Update Config.cs 2023-11-16 11:23:59 +01:00
Dawid Bepierszcz
9e2dac52e5 Update WeaponPaints.cs 2023-11-16 11:23:26 +01:00
Nereziel
118931f44d Merge pull request #34 from daffyyyy/enhancement/website-knife-choosing
Choosing knife on website
2023-11-16 00:39:19 +01:00
Nereziel
843ae34e31 Merge pull request #33 from daffyyyy/enhancement/config-expansion
Added an additional section to the config
2023-11-16 00:38:33 +01:00
Dawid Bepierszcz
46a720ff83 default knife image 2023-11-16 00:10:26 +01:00
Dawid Bepierszcz
63d059b607 Update utils.php 2023-11-16 00:07:27 +01:00
Dawid Bepierszcz
005ef18338 Update index.php 2023-11-16 00:06:16 +01:00
Dawid Bepierszcz
c0c1fe2566 Update WeaponPaints.cs 2023-11-16 00:05:34 +01:00
Dawid Bepierszcz
c4ad17a7ed MinimumApiVersion 2023-11-15 22:46:42 +01:00
Dawid Bepierszcz
99fde6ec52 Update Config.cs 2023-11-15 22:35:57 +01:00
Dawid Bepierszcz
ca2c3eb212 Update WeaponPaints.cs 2023-11-15 22:35:19 +01:00
Nereziel
b5a4577af1 Update README.md 2023-11-15 22:15:38 +01:00
Nereziel
ba93e4a3aa Update build.yml 2023-11-15 21:22:24 +01:00
Nereziel
7d435da9d1 Update build.yml 2023-11-15 21:19:48 +01:00
7 changed files with 330 additions and 84 deletions

View File

@@ -34,13 +34,16 @@ jobs:
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
- name: Zip
uses: thedoctor0/zip-release@0.7.5
with:
type: 'zip'
filename: '${{ env.PROJECT_NAME }}.zip'
path: ${{ env.OUTPUT_PATH }}
- name: Clean files Website
run: |
rm -rf website/img/
- name: Zip
uses: thedoctor0/zip-release@0.7.5
with:
@@ -54,4 +57,4 @@ jobs:
name: "Build ${{ env.BUILD_NUMBER }}"
tag: "build-${{ env.BUILD_NUMBER }}"
body: |
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints

View File

@@ -17,13 +17,48 @@ namespace WeaponPaints
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
[JsonPropertyName("ChosenKnifeMenu")]
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
[JsonPropertyName("ChosenKnifeMenuKill")]
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
[JsonPropertyName("KnifeMenuTitle")]
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
}
public class Additional
{
[JsonPropertyName("SkinVisibilityFix")]
public bool SkinVisibilityFix { get; set; } = true;
[JsonPropertyName("KnifeEnabled")]
public bool KnifeEnabled { get; set; } = true;
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
public bool CommandWpEnabled { get; set; } = true;
[JsonPropertyName("CommandKillEnabled")]
public bool CommandKillEnabled { get; set; } = true;
[JsonPropertyName("CommandKnife")]
public string CommandKnife { get; set; } = "knife";
[JsonPropertyName("CommandSkin")]
public string CommandSkin { get; set; } = "ws";
[JsonPropertyName("CommandRefresh")]
public string CommandRefresh { get; set; } = "wp";
[JsonPropertyName("CommandKill")]
public string CommandKill { get; set; } = "kill";
[JsonPropertyName("GiveRandomKnife")]
public bool GiveRandomKnife { get; set; } = false;
}
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 2;
public override int Version { get; set; } = 4;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
@@ -51,6 +86,9 @@ namespace WeaponPaints
[JsonPropertyName("Messages")]
public Messages Messages { get; set; } = new Messages();
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new Additional();
}
}

View File

@@ -1,13 +1,13 @@
# cs2-WeaponPaints
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
### Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
There will be a lot of frequent changes which may break functionality or compatibility. You have been warned!
### Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
## Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
### Consider to donate instead of buying from unknown sources.
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
### Features
- changes only paint, seed and wear on weapons and knives
@@ -24,12 +24,14 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
### Web install:
- requires PHP (tested on php ver `8.2.3` and nginx webserver)
- copy website to web server
- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
- copy website to web server (img folder not needed)
- import `database.sql` to mysql
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
- fill in database credentials and api key in `class/config.php`
- visit website and login via steam
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
### Preview
![preview](https://github.com/Nereziel/cs2-WeaponPaints/blob/main/website/preview.png?raw=true)

View File

@@ -1,5 +1,6 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Entities;
@@ -13,12 +14,13 @@ using System.Reflection;
namespace WeaponPaints;
[MinimumApiVersion(50)]
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
public override string ModuleName => "WeaponPaints";
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints, and standalone for knife.";
public override string ModuleAuthor => "Nereziel";
public override string ModuleVersion => "0.8";
public override string ModuleVersion => "0.9";
public WeaponPaintsConfig Config { get; set; } = new();
@@ -74,7 +76,10 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
SetupMenus();
if (Config.Additional.KnifeEnabled)
SetupMenus();
RegisterCommands();
}
public void OnConfigParsed(WeaponPaintsConfig config)
{
@@ -110,8 +115,22 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
}
public void RegisterCommands()
{
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) => { if (player == null) return; OnCommandWS(player, info); });
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) => { if (player == null) return; OnCommandRefresh(player, info); });
if (Config.Additional.CommandKillEnabled) {
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) => {
if(player == null || !player.IsValid || !player.PlayerPawn.IsValid)
return;
player.PlayerPawn.Value.CommitSuicide(true, false);
});
}
}
private void OnMapStart(string mapName)
{
if (!Config.Additional.KnifeEnabled) return;
// TODO
// needed for now
base.AddTimer(2.0f, () => {
@@ -124,15 +143,18 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
int playerIndex = playerSlot + 1;
Task.Run(async () =>
{
await GetKnifeFromDatabase(playerIndex);
{
if (Config.Additional.KnifeEnabled)
await GetKnifeFromDatabase(playerIndex);
if (Config.Additional.SkinEnabled)
await GetWeaponPaintsFromDatabase(playerIndex);
});
}
private void OnClientDisconnect(int playerSlot)
{
// TODO: Clean up after player
g_playersKnife.Remove(playerSlot+1);
if (Config.Additional.KnifeEnabled)
g_playersKnife.Remove(playerSlot+1);
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
@@ -143,17 +165,25 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
return HookResult.Continue;
}
GiveKnifeToPlayer(player);
if (Config.Additional.KnifeEnabled) {
GiveKnifeToPlayer(player);
// Check the best slot and set it. Weird solution but works xD
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
AddTimer(0.35f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
AddTimer(0.1f, () => RefreshPlayerKnife(player));
}
if (Config.Additional.SkinVisibilityFix)
{
// Check the best slot and set it. Weird solution but works xD
AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
AddTimer(0.32f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
AddTimer(0.42f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
}
return HookResult.Continue;
}
private void OnEntitySpawned(CEntityInstance entity)
{
if (!Config.Additional.SkinEnabled) return;
var designerName = entity.DesignerName;
if (!weaponList.Contains(designerName)) return;
bool isKnife = false;
@@ -165,51 +195,55 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
Server.NextFrame(() =>
{
if (!weapon.IsValid) return;
if (weapon.OwnerEntity.Value == null) return;
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
var player = Utilities.GetPlayerFromIndex(playerIndex);
if (player == null || !player.IsValid || player.IsBot) return;
// TODO: Remove knife crashes here, needs another solution
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
{
RemoveKnifeFromPlayer(player);
return;
}*/
var steamId = new SteamID(player.SteamID);
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
});
try {
if (!weapon.IsValid) return;
if (weapon.OwnerEntity.Value == null) return;
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
var player = Utilities.GetPlayerFromIndex(playerIndex);
if (player == null || !player.IsValid || player.IsBot) return;
// TODO: Remove knife crashes here, needs another solution
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
{
RemoveKnifeFromPlayer(player);
return;
}*/
var steamId = new SteamID(player.SteamID);
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
} catch(Exception) {}
});
}
public void GiveKnifeToPlayer(CCSPlayerController player)
{
if (player.IsBot)
{
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
return;
}
if (!Config.Additional.KnifeEnabled) return;
if (!PlayerHasKnife(player))
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
{
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
player.GiveNamedItem(knife);
}
else
{
if (Config.Additional.GiveRandomKnife)
{
player.GiveNamedItem(knife);
Random random = new Random();
int index = random.Next(knifeTypes.Count);
player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
}
else
{
@@ -219,7 +253,6 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
public void RemoveKnifeFromPlayer(CCSPlayerController player)
{
if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
foreach (var weapon in weapons)
{
@@ -229,14 +262,76 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
if (weapon.Value.DesignerName.Contains("knife"))
{
weapon.Value.Remove();
break;
return;
}
}
}
}
public static bool PlayerHasKnife(CCSPlayerController player)
public void RefreshPlayerKnife(CCSPlayerController player)
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
}
// Unused method, only for testing
// public void RefreshPlayerKnife(CCSPlayerController player)
// {
// if (!Config.Additional.KnifeEnabled) return;
// // if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
// // if (!PlayerHasKnife(player))
// // player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
// var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
// foreach (var weapon in weapons)
// {
// if (weapon.IsValid && weapon.Value.IsValid)
// {
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
// if (weapon.Value.DesignerName.Contains("knife"))
// {
// weapon.Value.Remove();
// break;
// }
// }
// }
// weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
// foreach (var weapon in weapons)
// {
// if (weapon.IsValid && weapon.Value.IsValid)
// {
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
// if (weapon.Value.DesignerName.Contains("knife"))
// {
// var temp = weapon.Value;
// var steamId = new SteamID(player.SteamID);
// if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
// if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(temp.AttributeManager.Item.ItemDefinitionIndex)) return;
// //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
// temp.AttributeManager.Item.ItemID = 16384;
// temp.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
// temp.AttributeManager.Item.ItemIDHigh = temp.AttributeManager.Item.ItemIDLow >> 32;
// temp.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
// temp.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
// temp.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
// break;
// }
// }
// }
// }
public bool PlayerHasKnife(CCSPlayerController player)
{
if (!Config.Additional.KnifeEnabled) return false;
if (!player.IsValid || !player.PawnIsAlive)
{
return false;
}
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (weapon.IsValid && weapon.Value.IsValid)
@@ -251,30 +346,37 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
private void SetupMenus()
{
if (!Config.Additional.KnifeEnabled) return;
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{
string temp = "";
if (knifeTypes.TryGetValue(option.Text, out var knife))
{
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
string temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
player.PrintToChat(ReplaceTags(temp));
}
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled) {
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
player.PrintToChat(ReplaceTags(temp));
}
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
RemoveKnifeFromPlayer(player);
GiveKnifeToPlayer(player);
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
}
};
foreach (var knife in knifeTypes)
{
giveItemMenu.AddMenuOption(knife.Key, handleGive);
}
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
}
[ConsoleCommand("css_wp", "refreshskins")]
// [ConsoleCommand($"css_{Config.Additional.CommandRefresh}", "refreshskins")]
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
if (player == null) return;
string temp = "";
int playerIndex = (int)player.EntityIndex!.Value.Value;
@@ -282,6 +384,8 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
commandCooldown[playerIndex] = DateTime.UtcNow;
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
if (Config.Additional.KnifeEnabled)
Task.Run(async () => await GetKnifeFromDatabase(playerIndex));
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
player.PrintToChat(ReplaceTags(temp));
@@ -293,9 +397,10 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
player.PrintToChat(ReplaceTags(temp));
}
}
[ConsoleCommand("css_ws", "weaponskins")]
// [ConsoleCommand($"css_{Config.Additional.CommandSkin}", "weaponskins")]
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.SkinEnabled) return;
if (player == null) return;
string temp = "";
@@ -308,6 +413,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
player.PrintToChat(ReplaceTags(temp));
}
if (!Config.Additional.KnifeEnabled) return;
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
player.PrintToChat(ReplaceTags(temp));
@@ -320,6 +426,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
{
if (!Config.Additional.SkinEnabled) return;
try
{
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
@@ -364,6 +471,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
private async Task GetKnifeFromDatabase(int playerIndex)
{
if (!Config.Additional.KnifeEnabled) return;
try
{
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
@@ -395,6 +503,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
{
if (!Config.Additional.KnifeEnabled) return;
try
{
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);

View File

@@ -7,7 +7,8 @@ class UtilsClass
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
foreach ($json as $skin) {
$skins[(int)$skin['weapon_defindex']][(int)$skin['paint']] = [
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
@@ -21,11 +22,12 @@ class UtilsClass
$weapons = [];
$temp = self::skinsFromJson();
foreach ($temp as $key => $value)
{
if (key_exists($key, $weapons)) continue;
foreach ($temp as $key => $value) {
if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
];
@@ -34,15 +36,61 @@ class UtilsClass
return $weapons;
}
public static function getKnifeTypes()
{
$knifes = [];
$temp = self::getWeaponsFromArray();
foreach ($temp as $key => $weapon) {
if (
!in_array($key, [
500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525
])
)
continue;
$knifes[$key] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
}
ksort($knifes);
return $knifes;
}
public static function getSelectedSkins(array $temp)
{
$selected = [];
foreach ($temp as $weapon)
{
foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
}
return $selected;
}
}
}

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@@ -15,18 +15,24 @@ if (isset($_SESSION['steamid'])) {
$skins = UtilsClass::skinsFromJson();
$querySelected = $query3 = $db->select("SELECT `weapon_defindex`, `weapon_paint_id` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid])[0];
$knifes = UtilsClass::getKnifeTypes();
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
if (array_key_exists($ex[1], $skins[$ex[0]])) {
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
} else {
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
if (array_key_exists($ex[1], $skins[$ex[0]])) {
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
} else {
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
}
}
header("Location: index.php");
}
header("Location: index.php");
}
}
?>
@@ -54,7 +60,47 @@ if (isset($_SESSION['steamid'])) {
echo "</h2></div>";
} else {
echo "<div class='bg-primary'>Your current weapon skin loadout<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form></div>";
echo "<div class='card-group'>";
echo "<div class='card-group mt-2'>";
?>
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
$actualKnife = $knifes[0];
foreach ($knifes as $knife) {
if ($selectedKnife['knife'] == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option>Select knife</option>
<?php
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife['knife'] == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>
<?php
foreach ($weapons as $defindex => $default) { ?>
<div class="col-sm-2">
<div class="card text-center mb-3">
@@ -64,7 +110,7 @@ if (isset($_SESSION['steamid'])) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]]['image_url']}' class='skin-image' >";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";