mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
Compare commits
25 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b5d7f12024 | ||
|
|
9ec64e346f | ||
|
|
b4dc20523c | ||
|
|
8891ce815e | ||
|
|
ea9963b920 | ||
|
|
4a5a08aca9 | ||
|
|
573604a9d9 | ||
|
|
3929a43e46 | ||
|
|
f7f18b7919 | ||
|
|
0d110d83c7 | ||
|
|
db20e2eef9 | ||
|
|
536cea96d6 | ||
|
|
84684f4a26 | ||
|
|
48b9679236 | ||
|
|
7493ee4c7f | ||
|
|
027a547052 | ||
|
|
686c225f4f | ||
|
|
a5397e3831 | ||
|
|
1b95ddb089 | ||
|
|
7d4078dc40 | ||
|
|
e3011c51ae | ||
|
|
b99f30deb2 | ||
|
|
44c59e6bac | ||
|
|
845a40c189 | ||
|
|
f93bed46f1 |
49
Commands.cs
49
Commands.cs
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Modules.Commands;
|
using CounterStrikeSharp.API.Modules.Commands;
|
||||||
using CounterStrikeSharp.API.Modules.Menu;
|
using CounterStrikeSharp.API.Modules.Menu;
|
||||||
@@ -106,6 +107,16 @@ public partial class WeaponPaints
|
|||||||
|
|
||||||
private void RegisterCommands()
|
private void RegisterCommands()
|
||||||
{
|
{
|
||||||
|
_config.Additional.CommandStattrak.ForEach(c =>
|
||||||
|
{
|
||||||
|
AddCommand($"css_{c}", "Stattrak toggle", (player, info) =>
|
||||||
|
{
|
||||||
|
if (!Utility.IsPlayerValid(player)) return;
|
||||||
|
|
||||||
|
OnCommandStattrak(player, info);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
_config.Additional.CommandSkin.ForEach(c =>
|
_config.Additional.CommandSkin.ForEach(c =>
|
||||||
{
|
{
|
||||||
AddCommand($"css_{c}", "Skins info", (player, info) =>
|
AddCommand($"css_{c}", "Skins info", (player, info) =>
|
||||||
@@ -138,6 +149,30 @@ public partial class WeaponPaints
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnCommandStattrak(CCSPlayerController? player, CommandInfo commandInfo)
|
||||||
|
{
|
||||||
|
if (player == null || !player.IsValid) return;
|
||||||
|
|
||||||
|
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
|
||||||
|
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
|
||||||
|
|
||||||
|
if (weapon == null || !weapon.IsValid)
|
||||||
|
return;
|
||||||
|
if (!teamWeapons.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var teamWeapon))
|
||||||
|
return;
|
||||||
|
|
||||||
|
teamWeapon.StatTrak = !teamWeapon.StatTrak;
|
||||||
|
RefreshWeapons(player);
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"]))
|
||||||
|
{
|
||||||
|
player.Print(Localizer["wp_stattrak_action"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void SetupKnifeMenu()
|
private void SetupKnifeMenu()
|
||||||
{
|
{
|
||||||
if (!Config.Additional.KnifeEnabled || !_gBCommandsAllowed) return;
|
if (!Config.Additional.KnifeEnabled || !_gBCommandsAllowed) return;
|
||||||
@@ -146,7 +181,7 @@ public partial class WeaponPaints
|
|||||||
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
|
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
|
||||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||||
|
|
||||||
var giveItemMenu = MenuApi?.NewMenu(Localizer["wp_knife_menu_title"]);
|
var giveItemMenu = Utility.CreateMenu(Localizer["wp_knife_menu_title"]);
|
||||||
|
|
||||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||||
{
|
{
|
||||||
@@ -230,7 +265,7 @@ public partial class WeaponPaints
|
|||||||
.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
|
.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
|
||||||
.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
||||||
|
|
||||||
var weaponSelectionMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_weapon_title"]);
|
var weaponSelectionMenu = Utility.CreateMenu(Localizer["wp_skin_menu_weapon_title"]);
|
||||||
|
|
||||||
// Function to handle skin selection for a specific weapon
|
// Function to handle skin selection for a specific weapon
|
||||||
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||||
@@ -245,7 +280,7 @@ public partial class WeaponPaints
|
|||||||
weaponName?.ToString() == selectedWeaponClassname
|
weaponName?.ToString() == selectedWeaponClassname
|
||||||
)?.ToList();
|
)?.ToList();
|
||||||
|
|
||||||
var skinSubMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
|
var skinSubMenu = Utility.CreateMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
|
||||||
|
|
||||||
// Function to handle skin selection for the chosen weapon
|
// Function to handle skin selection for the chosen weapon
|
||||||
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
|
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
|
||||||
@@ -381,7 +416,7 @@ public partial class WeaponPaints
|
|||||||
|
|
||||||
private void SetupGlovesMenu()
|
private void SetupGlovesMenu()
|
||||||
{
|
{
|
||||||
var glovesSelectionMenu = MenuApi?.NewMenu(Localizer["wp_glove_menu_title"]);
|
var glovesSelectionMenu = Utility.CreateMenu(Localizer["wp_glove_menu_title"]);
|
||||||
if (glovesSelectionMenu == null) return;
|
if (glovesSelectionMenu == null) return;
|
||||||
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||||
|
|
||||||
@@ -590,7 +625,7 @@ public partial class WeaponPaints
|
|||||||
if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||||
{
|
{
|
||||||
var agentsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_agent_menu_title"]);
|
var agentsSelectionMenu = Utility.CreateMenu(Localizer["wp_agent_menu_title"]);
|
||||||
if (agentsSelectionMenu == null) return;
|
if (agentsSelectionMenu == null) return;
|
||||||
agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||||
|
|
||||||
@@ -630,7 +665,7 @@ public partial class WeaponPaints
|
|||||||
|
|
||||||
private void SetupMusicMenu()
|
private void SetupMusicMenu()
|
||||||
{
|
{
|
||||||
var musicSelectionMenu = MenuApi?.NewMenu(Localizer["wp_music_menu_title"]);
|
var musicSelectionMenu = Utility.CreateMenu(Localizer["wp_music_menu_title"]);
|
||||||
if (musicSelectionMenu == null) return;
|
if (musicSelectionMenu == null) return;
|
||||||
musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||||
|
|
||||||
@@ -765,7 +800,7 @@ public partial class WeaponPaints
|
|||||||
|
|
||||||
private void SetupPinsMenu()
|
private void SetupPinsMenu()
|
||||||
{
|
{
|
||||||
var pinsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_pins_menu_title"]);
|
var pinsSelectionMenu = Utility.CreateMenu(Localizer["wp_pins_menu_title"]);
|
||||||
if (pinsSelectionMenu == null) return;
|
if (pinsSelectionMenu == null) return;
|
||||||
pinsSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
pinsSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||||
|
|
||||||
|
|||||||
10
Config.cs
10
Config.cs
@@ -43,6 +43,9 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
[JsonPropertyName("CommandAgent")]
|
[JsonPropertyName("CommandAgent")]
|
||||||
public List<string> CommandAgent { get; set; } = ["agents"];
|
public List<string> CommandAgent { get; set; } = ["agents"];
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandStattrak")]
|
||||||
|
public List<string> CommandStattrak { get; set; } = ["stattrak", "st"];
|
||||||
|
|
||||||
[JsonPropertyName("CommandSkin")]
|
[JsonPropertyName("CommandSkin")]
|
||||||
public List<string> CommandSkin { get; set; } = ["ws"];
|
public List<string> CommandSkin { get; set; } = ["ws"];
|
||||||
@@ -68,7 +71,7 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
public class WeaponPaintsConfig : BasePluginConfig
|
public class WeaponPaintsConfig : BasePluginConfig
|
||||||
{
|
{
|
||||||
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 9;
|
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 10;
|
||||||
|
|
||||||
[JsonPropertyName("SkinsLanguage")]
|
[JsonPropertyName("SkinsLanguage")]
|
||||||
public string SkinsLanguage { get; set; } = "en";
|
public string SkinsLanguage { get; set; } = "en";
|
||||||
@@ -89,12 +92,15 @@ namespace WeaponPaints
|
|||||||
public string DatabaseName { get; set; } = "";
|
public string DatabaseName { get; set; } = "";
|
||||||
|
|
||||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||||
public int CmdRefreshCooldownSeconds { get; set; } = 10;
|
public int CmdRefreshCooldownSeconds { get; set; } = 3;
|
||||||
|
|
||||||
[JsonPropertyName("Website")]
|
[JsonPropertyName("Website")]
|
||||||
public string Website { get; set; } = "example.com/skins";
|
public string Website { get; set; } = "example.com/skins";
|
||||||
|
|
||||||
[JsonPropertyName("Additional")]
|
[JsonPropertyName("Additional")]
|
||||||
public Additional Additional { get; set; } = new();
|
public Additional Additional { get; set; } = new();
|
||||||
|
|
||||||
|
[JsonPropertyName("MenuType")]
|
||||||
|
public string MenuType { get; set; } = "selectable";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
42
Events.cs
42
Events.cs
@@ -2,6 +2,7 @@
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||||
using CounterStrikeSharp.API.Modules.Entities;
|
using CounterStrikeSharp.API.Modules.Entities;
|
||||||
|
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||||
using CounterStrikeSharp.API.Modules.Memory;
|
using CounterStrikeSharp.API.Modules.Memory;
|
||||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||||
|
|
||||||
@@ -79,13 +80,17 @@ namespace WeaponPaints
|
|||||||
IpAddress = player.IpAddress?.Split(":")[0]
|
IpAddress = player.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
if (WeaponSync != null)
|
Task.Run(async () =>
|
||||||
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo));
|
|
||||||
|
|
||||||
if (Config.Additional.SkinEnabled)
|
|
||||||
{
|
{
|
||||||
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
if (WeaponSync != null)
|
||||||
}
|
await WeaponSync.SyncStatTrakToDatabase(playerInfo);
|
||||||
|
|
||||||
|
if (Config.Additional.SkinEnabled)
|
||||||
|
{
|
||||||
|
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
if (Config.Additional.KnifeEnabled)
|
if (Config.Additional.KnifeEnabled)
|
||||||
{
|
{
|
||||||
GPlayersKnife.TryRemove(player.Slot, out _);
|
GPlayersKnife.TryRemove(player.Slot, out _);
|
||||||
@@ -106,7 +111,7 @@ namespace WeaponPaints
|
|||||||
{
|
{
|
||||||
GPlayersPin.TryRemove(player.Slot, out _);
|
GPlayersPin.TryRemove(player.Slot, out _);
|
||||||
}
|
}
|
||||||
|
|
||||||
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
|
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
|
||||||
CommandsCooldown.Remove(player.Slot);
|
CommandsCooldown.Remove(player.Slot);
|
||||||
|
|
||||||
@@ -116,9 +121,12 @@ namespace WeaponPaints
|
|||||||
private void OnMapStart(string mapName)
|
private void OnMapStart(string mapName)
|
||||||
{
|
{
|
||||||
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
|
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
|
||||||
|
|
||||||
if (Database != null)
|
if (Database != null)
|
||||||
WeaponSync = new WeaponSynchronization(Database, Config);
|
WeaponSync = new WeaponSynchronization(Database, Config);
|
||||||
|
|
||||||
|
_fadeSeed = 0;
|
||||||
|
_nextItemId = MinimumCustomItemId;
|
||||||
}
|
}
|
||||||
|
|
||||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||||
@@ -197,7 +205,17 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
var player = GetPlayerFromItemServices(itemServices);
|
var player = GetPlayerFromItemServices(itemServices);
|
||||||
if (player != null)
|
if (player != null)
|
||||||
|
{
|
||||||
|
var weaponServices = player.PlayerPawn.Value?.WeaponServices;
|
||||||
|
|
||||||
GivePlayerWeaponSkin(player, weapon);
|
GivePlayerWeaponSkin(player, weapon);
|
||||||
|
|
||||||
|
if (weaponServices is { MyWeapons.Count: 1 })
|
||||||
|
{
|
||||||
|
// player.GiveNamedItem(CsItem.Healthshot);
|
||||||
|
// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch { }
|
catch { }
|
||||||
|
|
||||||
@@ -269,9 +287,10 @@ namespace WeaponPaints
|
|||||||
[GameEventHandler]
|
[GameEventHandler]
|
||||||
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
|
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
|
||||||
{
|
{
|
||||||
if (!IsWindows) return HookResult.Continue;
|
// if (!IsWindows) return HookResult.Continue;
|
||||||
|
|
||||||
var player = @event.Userid;
|
var player = @event.Userid;
|
||||||
|
if (!@event.Item.Contains("knife")) return HookResult.Continue;
|
||||||
|
|
||||||
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
|
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
|
||||||
{
|
{
|
||||||
GiveOnItemPickup(player);
|
GiveOnItemPickup(player);
|
||||||
@@ -331,8 +350,7 @@ namespace WeaponPaints
|
|||||||
if (Config.Additional.ShowSkinImage)
|
if (Config.Additional.ShowSkinImage)
|
||||||
RegisterListener<Listeners.OnTick>(OnTick);
|
RegisterListener<Listeners.OnTick>(OnTick);
|
||||||
|
|
||||||
if (!IsWindows)
|
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
|
||||||
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
30
Utility.cs
30
Utility.cs
@@ -1,6 +1,8 @@
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Translations;
|
using CounterStrikeSharp.API.Core.Translations;
|
||||||
|
using CounterStrikeSharp.API.Modules.Menu;
|
||||||
using Dapper;
|
using Dapper;
|
||||||
|
using MenuManager;
|
||||||
using Microsoft.Extensions.Logging;
|
using Microsoft.Extensions.Logging;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
@@ -188,10 +190,32 @@ namespace WeaponPaints
|
|||||||
Console.WriteLine("[WeaponPaints] " + message);
|
Console.WriteLine("[WeaponPaints] " + message);
|
||||||
Console.ResetColor();
|
Console.ResetColor();
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static string ReplaceTags(string message)
|
internal static IMenu? CreateMenu(string title)
|
||||||
{
|
{
|
||||||
return message.ReplaceColorTags();
|
var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
|
||||||
|
|
||||||
|
var menu = menuType switch
|
||||||
|
{
|
||||||
|
_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
|
||||||
|
WeaponPaints.MenuApi?.NewMenu(title),
|
||||||
|
|
||||||
|
_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
|
||||||
|
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
|
||||||
|
|
||||||
|
_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
|
||||||
|
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
|
||||||
|
|
||||||
|
_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
|
||||||
|
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
|
||||||
|
|
||||||
|
_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
|
||||||
|
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
|
||||||
|
|
||||||
|
_ => WeaponPaints.MenuApi?.NewMenu(title)
|
||||||
|
};
|
||||||
|
|
||||||
|
return menu;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static async Task CheckVersion(string version, ILogger logger)
|
internal static async Task CheckVersion(string version, ILogger logger)
|
||||||
|
|||||||
@@ -77,7 +77,8 @@ public partial class WeaponPaints
|
|||||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
|
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
|
||||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
|
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
|
||||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
|
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
|
||||||
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
|
internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
|
||||||
|
internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
|
||||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
|
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
|
||||||
internal static List<JObject> SkinsList = [];
|
internal static List<JObject> SkinsList = [];
|
||||||
internal static List<JObject> PinsList = [];
|
internal static List<JObject> PinsList = [];
|
||||||
@@ -92,7 +93,7 @@ public partial class WeaponPaints
|
|||||||
internal static Database? Database;
|
internal static Database? Database;
|
||||||
|
|
||||||
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||||
|
|
||||||
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
|
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
|
||||||
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||||
|
|
||||||
@@ -165,4 +166,6 @@ public partial class WeaponPaints
|
|||||||
|
|
||||||
internal static IMenuApi? MenuApi;
|
internal static IMenuApi? MenuApi;
|
||||||
private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
|
private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
|
||||||
|
|
||||||
|
private int _fadeSeed;
|
||||||
}
|
}
|
||||||
@@ -20,8 +20,10 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
||||||
|
|
||||||
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) ||
|
if (isKnife && (!GPlayersKnife.ContainsKey(player.Slot) ||
|
||||||
isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
|
!GPlayersKnife[player.Slot].ContainsKey(player.Team) ||
|
||||||
|
GPlayersKnife[player.Slot][player.Team] == "weapon_knife"))
|
||||||
|
return;
|
||||||
|
|
||||||
if (isKnife)
|
if (isKnife)
|
||||||
{
|
{
|
||||||
@@ -36,11 +38,15 @@ namespace WeaponPaints
|
|||||||
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
|
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
|
||||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
weapon.AttributeManager.Item.EntityQuality = 0;
|
||||||
|
}
|
||||||
|
|
||||||
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
|
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
|
||||||
|
|
||||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
int fallbackPaintKit = 0;
|
int fallbackPaintKit;
|
||||||
|
|
||||||
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
|
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
|
||||||
|
|
||||||
@@ -48,7 +54,9 @@ namespace WeaponPaints
|
|||||||
bool isLegacyModel;
|
bool isLegacyModel;
|
||||||
|
|
||||||
if (_config.Additional.GiveRandomSkin &&
|
if (_config.Additional.GiveRandomSkin &&
|
||||||
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex))
|
GPlayerWeaponsInfo.ContainsKey(player.Slot) &&
|
||||||
|
(!GPlayerWeaponsInfo[player.Slot].ContainsKey(player.Team) ||
|
||||||
|
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)))
|
||||||
{
|
{
|
||||||
// Random skins
|
// Random skins
|
||||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||||
@@ -81,7 +89,11 @@ namespace WeaponPaints
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!GPlayerWeaponsInfo[player.Slot][player.Team].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
|
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
|
||||||
|
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
|
||||||
|
return;
|
||||||
|
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value))
|
||||||
|
return;
|
||||||
|
|
||||||
var weaponInfo = value;
|
var weaponInfo = value;
|
||||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||||
@@ -94,12 +106,16 @@ namespace WeaponPaints
|
|||||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||||
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
|
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
|
||||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||||
weapon.FallbackSeed = weaponInfo.Seed;
|
|
||||||
|
weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed;
|
||||||
|
|
||||||
weapon.FallbackWear = weaponInfo.Wear;
|
weapon.FallbackWear = weaponInfo.Wear;
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||||
|
|
||||||
if (weaponInfo.StatTrak)
|
if (weaponInfo.StatTrak)
|
||||||
{
|
{
|
||||||
|
weapon.AttributeManager.Item.EntityQuality = 9;
|
||||||
|
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
|
||||||
|
|
||||||
@@ -112,8 +128,6 @@ namespace WeaponPaints
|
|||||||
if (fallbackPaintKit == 0)
|
if (fallbackPaintKit == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (isKnife) return;
|
|
||||||
|
|
||||||
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
|
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
|
||||||
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
|
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
|
||||||
|
|
||||||
@@ -124,6 +138,7 @@ namespace WeaponPaints
|
|||||||
.ToList();
|
.ToList();
|
||||||
|
|
||||||
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
|
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
|
||||||
|
|
||||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
|
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -168,15 +183,13 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
|
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
|
||||||
// CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
if (sticker.OffsetX != 0 || sticker.OffsetY != 0)
|
||||||
// $"sticker slot {stickerSlot} schema", stickerSlot);
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
// if (stickerSlot == 5)
|
$"sticker slot {stickerSlot} schema", 0);
|
||||||
// {
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
// // CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
|
||||||
// // $"sticker slot {stickerSlot} offset x", 0.05f);
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
// // CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
|
||||||
// // $"sticker slot {stickerSlot} offset y", 0.02f);
|
|
||||||
// }
|
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
$"sticker slot {stickerSlot} wear", sticker.Wear);
|
$"sticker slot {stickerSlot} wear", sticker.Wear);
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
@@ -199,8 +212,11 @@ namespace WeaponPaints
|
|||||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
|
|
||||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
|
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
|
||||||
!playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) ||
|
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
|
||||||
value.KeyChain == null) return;
|
!teamWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
|
||||||
|
value.KeyChain == null)
|
||||||
|
return;
|
||||||
|
|
||||||
var keyChain = value.KeyChain;
|
var keyChain = value.KeyChain;
|
||||||
|
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
@@ -223,6 +239,7 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||||
player.GiveNamedItem(CsItem.Knife);
|
player.GiveNamedItem(CsItem.Knife);
|
||||||
|
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool PlayerHasKnife(CCSPlayerController? player)
|
private static bool PlayerHasKnife(CCSPlayerController? player)
|
||||||
@@ -265,6 +282,8 @@ namespace WeaponPaints
|
|||||||
if (player.Team is CsTeam.None or CsTeam.Spectator)
|
if (player.Team is CsTeam.None or CsTeam.Spectator)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
var hasKnife = false;
|
||||||
|
|
||||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
|
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
|
||||||
|
|
||||||
foreach (var weapon in weapons)
|
foreach (var weapon in weapons)
|
||||||
@@ -272,7 +291,7 @@ namespace WeaponPaints
|
|||||||
if (!weapon.IsValid || weapon.Value == null ||
|
if (!weapon.IsValid || weapon.Value == null ||
|
||||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||||
|
|
||||||
if (weapon.Value.Entity == null) continue;
|
if (weapon.Value.Entity == null) continue;
|
||||||
@@ -311,6 +330,7 @@ namespace WeaponPaints
|
|||||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||||
{
|
{
|
||||||
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
|
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
|
||||||
|
hasKnife = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
@@ -322,9 +342,16 @@ namespace WeaponPaints
|
|||||||
AddTimer(0.23f, () =>
|
AddTimer(0.23f, () =>
|
||||||
{
|
{
|
||||||
if (!_gBCommandsAllowed) return;
|
if (!_gBCommandsAllowed) return;
|
||||||
|
|
||||||
if (!PlayerHasKnife(player))
|
if (!PlayerHasKnife(player) && hasKnife)
|
||||||
GiveKnifeToPlayer(player);
|
{
|
||||||
|
var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
|
||||||
|
newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
|
||||||
|
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
|
||||||
|
player.GiveNamedItem(CsItem.Knife);
|
||||||
|
player.ExecuteClientCommand("slot3");
|
||||||
|
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var entry in weaponsWithAmmo)
|
foreach (var entry in weaponsWithAmmo)
|
||||||
{
|
{
|
||||||
@@ -377,9 +404,12 @@ namespace WeaponPaints
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
|
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
|
||||||
!gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return;
|
!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
|
||||||
|
gloveId == 0 ||
|
||||||
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId];
|
!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
|
||||||
|
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
|
||||||
|
!teamWeaponsInfo.TryGetValue(gloveId, out var weaponInfo))
|
||||||
|
return;
|
||||||
|
|
||||||
item.ItemDefinitionIndex = gloveId;
|
item.ItemDefinitionIndex = gloveId;
|
||||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||||
@@ -443,6 +473,7 @@ namespace WeaponPaints
|
|||||||
var viewModel = GetPlayerViewModel(player);
|
var viewModel = GetPlayerViewModel(player);
|
||||||
if (viewModel == null || viewModel.Weapon.Value == null ||
|
if (viewModel == null || viewModel.Weapon.Value == null ||
|
||||||
viewModel.Weapon.Value.Index != weapon.Index) return;
|
viewModel.Weapon.Value.Index != weapon.Index) return;
|
||||||
|
|
||||||
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
||||||
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
||||||
}
|
}
|
||||||
@@ -506,13 +537,22 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
var myWeapons = pawn.WeaponServices?.MyWeapons;
|
var myWeapons = pawn.WeaponServices?.MyWeapons;
|
||||||
if (myWeapons == null) return;
|
if (myWeapons == null) return;
|
||||||
|
|
||||||
foreach (var handle in myWeapons)
|
foreach (var handle in myWeapons)
|
||||||
{
|
{
|
||||||
var weapon = handle.Value;
|
var weapon = handle.Value;
|
||||||
if (weapon != null && weapon.DesignerName.Contains("knife"))
|
|
||||||
|
if (weapon == null || !weapon.IsValid) continue;
|
||||||
|
if (myWeapons.Count == 1)
|
||||||
{
|
{
|
||||||
GivePlayerWeaponSkin(player, weapon);
|
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
|
||||||
|
weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
|
||||||
|
player.GiveNamedItem(CsItem.Knife);
|
||||||
|
player.ExecuteClientCommand("slot3");
|
||||||
|
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GivePlayerWeaponSkin(player, weapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
public int Seed { get; set; }
|
public int Seed { get; set; }
|
||||||
public float Wear { get; set; }
|
public float Wear { get; set; }
|
||||||
public string Nametag { get; set; } = "";
|
public string Nametag { get; set; } = "";
|
||||||
public bool StatTrak { get; set; } = false;
|
public bool StatTrak { get; set; }
|
||||||
public int StatTrakCount { get; set; }
|
public int StatTrakCount { get; set; }
|
||||||
public KeyChainInfo? KeyChain { get; set; }
|
public KeyChainInfo? KeyChain { get; set; }
|
||||||
public List<StickerInfo> Stickers { get; set; } = new();
|
public List<StickerInfo> Stickers { get; set; } = new();
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Attributes;
|
using CounterStrikeSharp.API.Core.Attributes;
|
||||||
|
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||||
using Microsoft.Extensions.Logging;
|
using Microsoft.Extensions.Logging;
|
||||||
using MySqlConnector;
|
using MySqlConnector;
|
||||||
|
|
||||||
@@ -16,7 +17,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||||
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
||||||
public override string ModuleName => "WeaponPaints";
|
public override string ModuleName => "WeaponPaints";
|
||||||
public override string ModuleVersion => "2.9c";
|
public override string ModuleVersion => "3.1b";
|
||||||
|
|
||||||
public override void Load(bool hotReload)
|
public override void Load(bool hotReload)
|
||||||
{
|
{
|
||||||
@@ -39,6 +40,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
!string.IsNullOrEmpty(player.IpAddress) && player is
|
!string.IsNullOrEmpty(player.IpAddress) && player is
|
||||||
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
|
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
|
||||||
{
|
{
|
||||||
|
GPlayersKnivesPickup[player.Slot] = 0;
|
||||||
var playerInfo = new PlayerInfo
|
var playerInfo = new PlayerInfo
|
||||||
{
|
{
|
||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ using MySqlConnector;
|
|||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using CounterStrikeSharp.API.Modules.Utils;
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
|
|
||||||
|
|
||||||
namespace WeaponPaints;
|
namespace WeaponPaints;
|
||||||
|
|
||||||
internal class WeaponSynchronization
|
internal class WeaponSynchronization
|
||||||
@@ -566,7 +565,6 @@ internal class WeaponSynchronization
|
|||||||
internal async Task SyncStatTrakToDatabase(PlayerInfo player)
|
internal async Task SyncStatTrakToDatabase(PlayerInfo player)
|
||||||
{
|
{
|
||||||
if (WeaponPaints.WeaponSync == null || WeaponPaints.GPlayerWeaponsInfo.IsEmpty) return;
|
if (WeaponPaints.WeaponSync == null || WeaponPaints.GPlayerWeaponsInfo.IsEmpty) return;
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(player.SteamId))
|
if (string.IsNullOrEmpty(player.SteamId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -578,7 +576,7 @@ internal class WeaponSynchronization
|
|||||||
// Check if player's slot exists in GPlayerWeaponsInfo
|
// Check if player's slot exists in GPlayerWeaponsInfo
|
||||||
if (!WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamWeaponsInfo))
|
if (!WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamWeaponsInfo))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Iterate through each team in the player's weapon info
|
// Iterate through each team in the player's weapon info
|
||||||
foreach (var teamInfo in teamWeaponsInfo)
|
foreach (var teamInfo in teamWeaponsInfo)
|
||||||
{
|
{
|
||||||
@@ -587,27 +585,33 @@ internal class WeaponSynchronization
|
|||||||
|
|
||||||
// Get StatTrak weapons for the current team
|
// Get StatTrak weapons for the current team
|
||||||
var statTrakWeapons = weaponInfos
|
var statTrakWeapons = weaponInfos
|
||||||
.Where(w => w.Value is { StatTrak: true, StatTrakCount: > 0 })
|
.ToDictionary(
|
||||||
.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
|
w => w.Key,
|
||||||
|
w => (w.Value.StatTrak, w.Value.StatTrakCount) // Store both StatTrak and StatTrakCount in a tuple
|
||||||
|
);
|
||||||
|
|
||||||
// Check if there are StatTrak weapons to sync
|
// Check if there are StatTrak weapons to sync
|
||||||
if (statTrakWeapons.Count == 0) continue;
|
if (statTrakWeapons.Count == 0) continue;
|
||||||
|
|
||||||
// Get the current team ID
|
// Get the current team ID
|
||||||
int weaponTeam = (int)teamInfo.Key;
|
int weaponTeam = (int)teamInfo.Key;
|
||||||
|
|
||||||
// Sync StatTrak values for the current team
|
// Sync StatTrak values for the current team
|
||||||
foreach (var (defindex, statTrakCount) in statTrakWeapons)
|
foreach (var (defindex, (statTrak, statTrakCount)) in statTrakWeapons)
|
||||||
{
|
{
|
||||||
const string query = @"
|
const string query = @"
|
||||||
INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`, `weapon_team`)
|
UPDATE `wp_player_skins`
|
||||||
VALUES (@steamid, @weaponDefIndex, @StatTrakCount, @weaponTeam)
|
SET `weapon_stattrak` = @StatTrak,
|
||||||
ON DUPLICATE KEY UPDATE `weapon_stattrak_count` = @StatTrakCount";
|
`weapon_stattrak_count` = @StatTrakCount
|
||||||
|
WHERE `steamid` = @steamid
|
||||||
|
AND `weapon_defindex` = @weaponDefIndex
|
||||||
|
AND `weapon_team` = @weaponTeam";
|
||||||
|
|
||||||
var parameters = new
|
var parameters = new
|
||||||
{
|
{
|
||||||
steamid = player.SteamId,
|
steamid = player.SteamId,
|
||||||
weaponDefIndex = defindex,
|
weaponDefIndex = defindex,
|
||||||
|
StatTrak = statTrak,
|
||||||
StatTrakCount = statTrakCount,
|
StatTrakCount = statTrakCount,
|
||||||
weaponTeam
|
weaponTeam
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -24,5 +24,7 @@
|
|||||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||||
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
|
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
|
||||||
|
|
||||||
|
"wp_stattrak_action": "You have successfully changed the stattrak setting",
|
||||||
|
|
||||||
"None": "None"
|
"None": "None"
|
||||||
}
|
}
|
||||||
@@ -23,6 +23,8 @@
|
|||||||
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
||||||
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
|
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
|
||||||
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
|
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
|
||||||
|
|
||||||
|
"wp_stattrak_action": "Jūs veiksmīgi mainījāt stattrak iestatījumu",
|
||||||
|
|
||||||
"None": "Nav"
|
"None": "Nav"
|
||||||
}
|
}
|
||||||
@@ -24,5 +24,7 @@
|
|||||||
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
|
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
|
||||||
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
|
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
|
||||||
|
|
||||||
|
"wp_stattrak_action": "Pomyślnie zmieniłeś ustawienie stattraka",
|
||||||
|
|
||||||
"None": "Brak"
|
"None": "Brak"
|
||||||
}
|
}
|
||||||
@@ -24,5 +24,7 @@
|
|||||||
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
|
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
|
||||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
|
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
|
||||||
|
|
||||||
|
"wp_stattrak_action": "Você alterou a configuração de stattrak com sucesso",
|
||||||
|
|
||||||
"None": "Nenhum"
|
"None": "Nenhum"
|
||||||
}
|
}
|
||||||
@@ -24,5 +24,7 @@
|
|||||||
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
|
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
|
||||||
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
|
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
|
||||||
|
|
||||||
|
"wp_stattrak_action": "Alterou com sucesso a configuração do stattrak",
|
||||||
|
|
||||||
"None": "Nenhum"
|
"None": "Nenhum"
|
||||||
}
|
}
|
||||||
@@ -24,5 +24,7 @@
|
|||||||
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
|
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
|
||||||
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
|
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
|
||||||
|
|
||||||
|
"wp_stattrak_action": "Вы успешно изменили настройки статтрак",
|
||||||
|
|
||||||
"None": "Нет"
|
"None": "Нет"
|
||||||
}
|
}
|
||||||
@@ -24,5 +24,7 @@
|
|||||||
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
|
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
|
||||||
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
|
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
|
||||||
|
|
||||||
|
"wp_stattrak_action": "StatTrak ayarını başarıyla değiştirdiniz",
|
||||||
|
|
||||||
"None": "Hiçbiri"
|
"None": "Hiçbiri"
|
||||||
}
|
}
|
||||||
@@ -24,5 +24,7 @@
|
|||||||
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
|
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
|
||||||
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
|
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
|
||||||
|
|
||||||
|
"wp_stattrak_action": "Ви успішно змінили налаштування статтрака",
|
||||||
|
|
||||||
"None": "Немає"
|
"None": "Немає"
|
||||||
}
|
}
|
||||||
@@ -24,5 +24,7 @@
|
|||||||
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
|
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
|
||||||
"wp_skin_menu_select": "您选择了 {lime}{0}{default} 作为您的皮肤",
|
"wp_skin_menu_select": "您选择了 {lime}{0}{default} 作为您的皮肤",
|
||||||
|
|
||||||
|
"wp_stattrak_action": "您已成功更改 StatTrak 设置",
|
||||||
|
|
||||||
"None": "无"
|
"None": "无"
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user