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3 Commits

Author SHA1 Message Date
Dawid Bepierszcz
3929a43e46 Merge pull request #336 from daffyyyy/main
3.0c
2024-10-21 21:05:20 +02:00
Dawid Bepierszcz
f7f18b7919 Merge branch 'Nereziel:main' into main 2024-10-21 21:04:08 +02:00
Dawid Bepierszcz
0d110d83c7 3.0c
- Temp fix for knife (one weapon)
- Fix for stattrak saving
2024-10-21 21:01:38 +02:00
6 changed files with 61 additions and 25 deletions

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@@ -2,6 +2,7 @@
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration; using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities; using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory; using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
@@ -79,15 +80,17 @@ namespace WeaponPaints
IpAddress = player.IpAddress?.Split(":")[0] IpAddress = player.IpAddress?.Split(":")[0]
}; };
if (WeaponSync != null) Task.Run(async () =>
{ {
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo)); if (WeaponSync != null)
} await WeaponSync.SyncStatTrakToDatabase(playerInfo);
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
});
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
{ {
GPlayersKnife.TryRemove(player.Slot, out _); GPlayersKnife.TryRemove(player.Slot, out _);
@@ -202,7 +205,17 @@ namespace WeaponPaints
var player = GetPlayerFromItemServices(itemServices); var player = GetPlayerFromItemServices(itemServices);
if (player != null) if (player != null)
{
var weaponServices = player.PlayerPawn.Value?.WeaponServices;
GivePlayerWeaponSkin(player, weapon); GivePlayerWeaponSkin(player, weapon);
if (weaponServices is { MyWeapons.Count: 1 })
{
// player.GiveNamedItem(CsItem.Healthshot);
// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
}
}
} }
catch { } catch { }
@@ -274,9 +287,10 @@ namespace WeaponPaints
[GameEventHandler] [GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _) public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{ {
if (!IsWindows) return HookResult.Continue; // if (!IsWindows) return HookResult.Continue;
var player = @event.Userid; var player = @event.Userid;
if (!@event.Item.Contains("knife")) return HookResult.Continue;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true }) if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{ {
GiveOnItemPickup(player); GiveOnItemPickup(player);
@@ -336,8 +350,7 @@ namespace WeaponPaints
if (Config.Additional.ShowSkinImage) if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick); RegisterListener<Listeners.OnTick>(OnTick);
if (!IsWindows) VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
} }
} }
} }

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@@ -1 +1 @@
3.0b 3.0c

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@@ -77,7 +77,8 @@ public partial class WeaponPaints
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new(); internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new(); internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = []; internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = []; internal static List<JObject> PinsList = [];
@@ -92,7 +93,7 @@ public partial class WeaponPaints
internal static Database? Database; internal static Database? Database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName")); private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new( private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup")); GameData.GetSignature("CBaseModelEntity_SetBodygroup"));

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@@ -117,7 +117,7 @@ namespace WeaponPaints
if (weaponInfo.StatTrak) if (weaponInfo.StatTrak)
{ {
weapon.AttributeManager.Item.EntityQuality = 7; weapon.AttributeManager.Item.EntityQuality = 9;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount)); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
@@ -131,8 +131,6 @@ namespace WeaponPaints
if (fallbackPaintKit == 0) if (fallbackPaintKit == 0)
return; return;
if (isKnife) return;
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon); if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon); if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
@@ -143,6 +141,7 @@ namespace WeaponPaints
.ToList(); .ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model"); isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel); UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
} }
@@ -242,6 +241,7 @@ namespace WeaponPaints
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife"; //string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife); player.GiveNamedItem(CsItem.Knife);
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
} }
private static bool PlayerHasKnife(CCSPlayerController? player) private static bool PlayerHasKnife(CCSPlayerController? player)
@@ -284,6 +284,8 @@ namespace WeaponPaints
if (player.Team is CsTeam.None or CsTeam.Spectator) if (player.Team is CsTeam.None or CsTeam.Spectator)
return; return;
var hasKnife = false;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = []; Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons) foreach (var weapon in weapons)
@@ -291,7 +293,7 @@ namespace WeaponPaints
if (!weapon.IsValid || weapon.Value == null || if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_")) !weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue; continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>(); CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue; if (weapon.Value.Entity == null) continue;
@@ -330,6 +332,7 @@ namespace WeaponPaints
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE) if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{ {
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f); weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
hasKnife = true;
} }
} }
catch (Exception ex) catch (Exception ex)
@@ -341,9 +344,16 @@ namespace WeaponPaints
AddTimer(0.23f, () => AddTimer(0.23f, () =>
{ {
if (!_gBCommandsAllowed) return; if (!_gBCommandsAllowed) return;
if (!PlayerHasKnife(player)) if (!PlayerHasKnife(player) && hasKnife)
GiveKnifeToPlayer(player); {
var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
foreach (var entry in weaponsWithAmmo) foreach (var entry in weaponsWithAmmo)
{ {
@@ -462,6 +472,7 @@ namespace WeaponPaints
var viewModel = GetPlayerViewModel(player); var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null || if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return; viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy); UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent"); Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
} }
@@ -525,13 +536,23 @@ namespace WeaponPaints
var myWeapons = pawn.WeaponServices?.MyWeapons; var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return; if (myWeapons == null) return;
foreach (var handle in myWeapons) foreach (var handle in myWeapons)
{ {
var weapon = handle.Value; var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
if (weapon == null || !weapon.IsValid) continue;
if (myWeapons.Count == 1)
{ {
GivePlayerWeaponSkin(player, weapon); var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
} }
GivePlayerWeaponSkin(player, weapon);
} }
} }

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@@ -1,6 +1,7 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes; using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using MySqlConnector; using MySqlConnector;
@@ -16,7 +17,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.0b"; public override string ModuleVersion => "3.0c";
public override void Load(bool hotReload) public override void Load(bool hotReload)
{ {
@@ -39,6 +40,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
!string.IsNullOrEmpty(player.IpAddress) && player is !string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected })) { IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{ {
GPlayersKnivesPickup[player.Slot] = 0;
var playerInfo = new PlayerInfo var playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,

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@@ -3,7 +3,6 @@ using MySqlConnector;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using CounterStrikeSharp.API.Modules.Utils; using CounterStrikeSharp.API.Modules.Utils;
namespace WeaponPaints; namespace WeaponPaints;
internal class WeaponSynchronization internal class WeaponSynchronization