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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
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14 Commits
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35
Commands.cs
35
Commands.cs
@@ -1,4 +1,5 @@
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using System.Collections.Concurrent;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Menu;
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@@ -106,6 +107,16 @@ public partial class WeaponPaints
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private void RegisterCommands()
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{
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_config.Additional.CommandStattrak.ForEach(c =>
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{
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AddCommand($"css_{c}", "Stattrak toggle", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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OnCommandStattrak(player, info);
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});
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});
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_config.Additional.CommandSkin.ForEach(c =>
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{
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AddCommand($"css_{c}", "Skins info", (player, info) =>
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@@ -138,6 +149,30 @@ public partial class WeaponPaints
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}
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}
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private void OnCommandStattrak(CCSPlayerController? player, CommandInfo commandInfo)
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{
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if (player == null || !player.IsValid) return;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
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return;
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var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
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if (weapon == null || !weapon.IsValid)
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return;
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if (!teamWeapons.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var teamWeapon))
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return;
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teamWeapon.StatTrak = !teamWeapon.StatTrak;
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RefreshWeapons(player);
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if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"]))
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{
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player.Print(Localizer["wp_stattrak_action"]);
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}
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}
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private void SetupKnifeMenu()
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{
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if (!Config.Additional.KnifeEnabled || !_gBCommandsAllowed) return;
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@@ -43,6 +43,9 @@ namespace WeaponPaints
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[JsonPropertyName("CommandAgent")]
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public List<string> CommandAgent { get; set; } = ["agents"];
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[JsonPropertyName("CommandStattrak")]
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public List<string> CommandStattrak { get; set; } = ["stattrak", "st"];
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[JsonPropertyName("CommandSkin")]
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public List<string> CommandSkin { get; set; } = ["ws"];
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@@ -68,7 +71,7 @@ namespace WeaponPaints
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public class WeaponPaintsConfig : BasePluginConfig
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{
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[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 9;
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[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 10;
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[JsonPropertyName("SkinsLanguage")]
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public string SkinsLanguage { get; set; } = "en";
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@@ -89,7 +92,7 @@ namespace WeaponPaints
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public string DatabaseName { get; set; } = "";
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[JsonPropertyName("CmdRefreshCooldownSeconds")]
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public int CmdRefreshCooldownSeconds { get; set; } = 10;
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public int CmdRefreshCooldownSeconds { get; set; } = 3;
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[JsonPropertyName("Website")]
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public string Website { get; set; } = "example.com/skins";
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42
Events.cs
42
Events.cs
@@ -2,6 +2,7 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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@@ -79,13 +80,17 @@ namespace WeaponPaints
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (WeaponSync != null)
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_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo));
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if (Config.Additional.SkinEnabled)
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Task.Run(async () =>
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{
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GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
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}
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if (WeaponSync != null)
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await WeaponSync.SyncStatTrakToDatabase(playerInfo);
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if (Config.Additional.SkinEnabled)
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{
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GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
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}
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});
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if (Config.Additional.KnifeEnabled)
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{
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GPlayersKnife.TryRemove(player.Slot, out _);
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@@ -106,7 +111,7 @@ namespace WeaponPaints
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{
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GPlayersPin.TryRemove(player.Slot, out _);
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}
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_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
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CommandsCooldown.Remove(player.Slot);
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@@ -116,9 +121,12 @@ namespace WeaponPaints
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private void OnMapStart(string mapName)
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{
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if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
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if (Database != null)
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WeaponSync = new WeaponSynchronization(Database, Config);
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_fadeSeed = 0;
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_nextItemId = MinimumCustomItemId;
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}
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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@@ -197,7 +205,17 @@ namespace WeaponPaints
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var player = GetPlayerFromItemServices(itemServices);
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if (player != null)
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{
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var weaponServices = player.PlayerPawn.Value?.WeaponServices;
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GivePlayerWeaponSkin(player, weapon);
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if (weaponServices is { MyWeapons.Count: 1 })
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{
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// player.GiveNamedItem(CsItem.Healthshot);
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// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
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}
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}
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}
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catch { }
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@@ -269,9 +287,10 @@ namespace WeaponPaints
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[GameEventHandler]
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public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
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{
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if (!IsWindows) return HookResult.Continue;
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// if (!IsWindows) return HookResult.Continue;
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var player = @event.Userid;
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if (!@event.Item.Contains("knife")) return HookResult.Continue;
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if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
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{
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GiveOnItemPickup(player);
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@@ -331,8 +350,7 @@ namespace WeaponPaints
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if (Config.Additional.ShowSkinImage)
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RegisterListener<Listeners.OnTick>(OnTick);
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if (!IsWindows)
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VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
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VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
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}
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}
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}
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@@ -77,7 +77,8 @@ public partial class WeaponPaints
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
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public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
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internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
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internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
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internal static List<JObject> SkinsList = [];
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internal static List<JObject> PinsList = [];
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@@ -92,7 +93,7 @@ public partial class WeaponPaints
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internal static Database? Database;
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private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
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private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
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GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
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@@ -165,4 +166,6 @@ public partial class WeaponPaints
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internal static IMenuApi? MenuApi;
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private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
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private int _fadeSeed;
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}
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@@ -36,11 +36,15 @@ namespace WeaponPaints
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
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weapon.AttributeManager.Item.EntityQuality = 3;
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}
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else
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{
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weapon.AttributeManager.Item.EntityQuality = 0;
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}
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UpdatePlayerEconItemId(weapon.AttributeManager.Item);
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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int fallbackPaintKit = 0;
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int fallbackPaintKit;
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weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
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@@ -81,7 +85,11 @@ namespace WeaponPaints
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return;
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}
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if (!GPlayerWeaponsInfo[player.Slot][player.Team].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
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return;
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if (!teamWeapons.TryGetValue(weaponDefIndex, out var value))
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return;
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var weaponInfo = value;
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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@@ -94,12 +102,23 @@ namespace WeaponPaints
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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weapon.FallbackSeed = weaponInfo.Seed;
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if (weaponInfo is { Paint: 38, Seed: 0 })
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{
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weapon.FallbackSeed = _fadeSeed++;
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}
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else
|
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{
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weapon.FallbackSeed = weaponInfo.Seed;
|
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}
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weapon.FallbackWear = weaponInfo.Wear;
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
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|
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if (weaponInfo.StatTrak)
|
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{
|
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{
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weapon.AttributeManager.Item.EntityQuality = 9;
|
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
|
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|
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@@ -112,8 +131,6 @@ namespace WeaponPaints
|
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if (fallbackPaintKit == 0)
|
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return;
|
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|
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if (isKnife) return;
|
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|
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if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
|
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if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
|
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|
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@@ -124,6 +141,7 @@ namespace WeaponPaints
|
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.ToList();
|
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|
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isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
|
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|
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UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
|
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}
|
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|
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@@ -223,6 +241,7 @@ namespace WeaponPaints
|
||||
|
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//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
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player.GiveNamedItem(CsItem.Knife);
|
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||
}
|
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|
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private static bool PlayerHasKnife(CCSPlayerController? player)
|
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@@ -265,6 +284,8 @@ namespace WeaponPaints
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
var hasKnife = false;
|
||||
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
|
||||
|
||||
foreach (var weapon in weapons)
|
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@@ -272,7 +293,7 @@ namespace WeaponPaints
|
||||
if (!weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
|
||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
@@ -311,6 +332,7 @@ namespace WeaponPaints
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
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{
|
||||
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
|
||||
hasKnife = true;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -322,9 +344,16 @@ namespace WeaponPaints
|
||||
AddTimer(0.23f, () =>
|
||||
{
|
||||
if (!_gBCommandsAllowed) return;
|
||||
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
if (!PlayerHasKnife(player) && hasKnife)
|
||||
{
|
||||
var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
|
||||
newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
|
||||
player.GiveNamedItem(CsItem.Knife);
|
||||
player.ExecuteClientCommand("slot3");
|
||||
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
|
||||
}
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
@@ -443,6 +472,7 @@ namespace WeaponPaints
|
||||
var viewModel = GetPlayerViewModel(player);
|
||||
if (viewModel == null || viewModel.Weapon.Value == null ||
|
||||
viewModel.Weapon.Value.Index != weapon.Index) return;
|
||||
|
||||
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
||||
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
@@ -506,13 +536,23 @@ namespace WeaponPaints
|
||||
|
||||
var myWeapons = pawn.WeaponServices?.MyWeapons;
|
||||
if (myWeapons == null) return;
|
||||
|
||||
foreach (var handle in myWeapons)
|
||||
{
|
||||
var weapon = handle.Value;
|
||||
if (weapon != null && weapon.DesignerName.Contains("knife"))
|
||||
|
||||
if (weapon == null || !weapon.IsValid) continue;
|
||||
|
||||
if (myWeapons.Count == 1)
|
||||
{
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
|
||||
weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
|
||||
player.GiveNamedItem(CsItem.Knife);
|
||||
player.ExecuteClientCommand("slot3");
|
||||
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
|
||||
}
|
||||
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
public int Seed { get; set; }
|
||||
public float Wear { get; set; }
|
||||
public string Nametag { get; set; } = "";
|
||||
public bool StatTrak { get; set; } = false;
|
||||
public bool StatTrak { get; set; }
|
||||
public int StatTrakCount { get; set; }
|
||||
public KeyChainInfo? KeyChain { get; set; }
|
||||
public List<StickerInfo> Stickers { get; set; } = new();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
|
||||
@@ -16,7 +17,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "2.9c";
|
||||
public override string ModuleVersion => "3.0c";
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
@@ -39,6 +40,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
!string.IsNullOrEmpty(player.IpAddress) && player is
|
||||
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
|
||||
{
|
||||
GPlayersKnivesPickup[player.Slot] = 0;
|
||||
var playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
|
||||
@@ -3,7 +3,6 @@ using MySqlConnector;
|
||||
using System.Collections.Concurrent;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
internal class WeaponSynchronization
|
||||
@@ -566,7 +565,6 @@ internal class WeaponSynchronization
|
||||
internal async Task SyncStatTrakToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (WeaponPaints.WeaponSync == null || WeaponPaints.GPlayerWeaponsInfo.IsEmpty) return;
|
||||
|
||||
if (string.IsNullOrEmpty(player.SteamId))
|
||||
return;
|
||||
|
||||
@@ -578,7 +576,7 @@ internal class WeaponSynchronization
|
||||
// Check if player's slot exists in GPlayerWeaponsInfo
|
||||
if (!WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamWeaponsInfo))
|
||||
return;
|
||||
|
||||
|
||||
// Iterate through each team in the player's weapon info
|
||||
foreach (var teamInfo in teamWeaponsInfo)
|
||||
{
|
||||
@@ -587,27 +585,33 @@ internal class WeaponSynchronization
|
||||
|
||||
// Get StatTrak weapons for the current team
|
||||
var statTrakWeapons = weaponInfos
|
||||
.Where(w => w.Value is { StatTrak: true, StatTrakCount: > 0 })
|
||||
.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
|
||||
.ToDictionary(
|
||||
w => w.Key,
|
||||
w => (w.Value.StatTrak, w.Value.StatTrakCount) // Store both StatTrak and StatTrakCount in a tuple
|
||||
);
|
||||
|
||||
// Check if there are StatTrak weapons to sync
|
||||
if (statTrakWeapons.Count == 0) continue;
|
||||
|
||||
|
||||
// Get the current team ID
|
||||
int weaponTeam = (int)teamInfo.Key;
|
||||
|
||||
// Sync StatTrak values for the current team
|
||||
foreach (var (defindex, statTrakCount) in statTrakWeapons)
|
||||
foreach (var (defindex, (statTrak, statTrakCount)) in statTrakWeapons)
|
||||
{
|
||||
const string query = @"
|
||||
INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`, `weapon_team`)
|
||||
VALUES (@steamid, @weaponDefIndex, @StatTrakCount, @weaponTeam)
|
||||
ON DUPLICATE KEY UPDATE `weapon_stattrak_count` = @StatTrakCount";
|
||||
const string query = @"
|
||||
UPDATE `wp_player_skins`
|
||||
SET `weapon_stattrak` = @StatTrak,
|
||||
`weapon_stattrak_count` = @StatTrakCount
|
||||
WHERE `steamid` = @steamid
|
||||
AND `weapon_defindex` = @weaponDefIndex
|
||||
AND `weapon_team` = @weaponTeam";
|
||||
|
||||
var parameters = new
|
||||
{
|
||||
steamid = player.SteamId,
|
||||
weaponDefIndex = defindex,
|
||||
StatTrak = statTrak,
|
||||
StatTrakCount = statTrakCount,
|
||||
weaponTeam
|
||||
};
|
||||
|
||||
@@ -24,5 +24,7 @@
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
|
||||
|
||||
"wp_stattrak_action": "You have successfully changed the stattrak setting",
|
||||
|
||||
"None": "None"
|
||||
}
|
||||
@@ -23,6 +23,8 @@
|
||||
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
||||
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
|
||||
|
||||
|
||||
"wp_stattrak_action": "Jūs veiksmīgi mainījāt stattrak iestatījumu",
|
||||
|
||||
"None": "Nav"
|
||||
}
|
||||
@@ -24,5 +24,7 @@
|
||||
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
|
||||
|
||||
"wp_stattrak_action": "Pomyślnie zmieniłeś ustawienie stattraka",
|
||||
|
||||
"None": "Brak"
|
||||
}
|
||||
@@ -24,5 +24,7 @@
|
||||
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
|
||||
|
||||
"wp_stattrak_action": "Você alterou a configuração de stattrak com sucesso",
|
||||
|
||||
"None": "Nenhum"
|
||||
}
|
||||
@@ -24,5 +24,7 @@
|
||||
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
|
||||
|
||||
"wp_stattrak_action": "Alterou com sucesso a configuração do stattrak",
|
||||
|
||||
"None": "Nenhum"
|
||||
}
|
||||
@@ -24,5 +24,7 @@
|
||||
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
|
||||
|
||||
"wp_stattrak_action": "Вы успешно изменили настройки статтрак",
|
||||
|
||||
"None": "Нет"
|
||||
}
|
||||
@@ -24,5 +24,7 @@
|
||||
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
|
||||
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
|
||||
|
||||
"wp_stattrak_action": "StatTrak ayarını başarıyla değiştirdiniz",
|
||||
|
||||
"None": "Hiçbiri"
|
||||
}
|
||||
@@ -24,5 +24,7 @@
|
||||
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
|
||||
|
||||
"wp_stattrak_action": "Ви успішно змінили налаштування статтрака",
|
||||
|
||||
"None": "Немає"
|
||||
}
|
||||
@@ -24,5 +24,7 @@
|
||||
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
|
||||
"wp_skin_menu_select": "您选择了 {lime}{0}{default} 作为您的皮肤",
|
||||
|
||||
"wp_stattrak_action": "您已成功更改 StatTrak 设置",
|
||||
|
||||
"None": "无"
|
||||
}
|
||||
Reference in New Issue
Block a user