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8 Commits

Author SHA1 Message Date
Oneycs
e48308f8af Created a Czech language 2024-10-24 16:33:07 +02:00
Oneycs
2fcf5d7caa Update README.md 2024-10-24 16:32:12 +02:00
Dawid Bepierszcz
ea9963b920 Merge pull request #342 from daffyyyy/main
3.1a
2024-10-24 14:16:22 +02:00
Dawid Bepierszcz
4a5a08aca9 Merge branch 'Nereziel:main' into main 2024-10-24 14:14:32 +02:00
Dawid Bepierszcz
573604a9d9 3.1a
- Possibility to change menu type by config

`MenuType:`
- selectable (each player can change menu type by command css_menus)
- dynamic (center + keys)
- center (center + chat)
- chat
- console
2024-10-24 14:14:10 +02:00
Dawid Bepierszcz
3929a43e46 Merge pull request #336 from daffyyyy/main
3.0c
2024-10-21 21:05:20 +02:00
Dawid Bepierszcz
f7f18b7919 Merge branch 'Nereziel:main' into main 2024-10-21 21:04:08 +02:00
Dawid Bepierszcz
0d110d83c7 3.0c
- Temp fix for knife (one weapon)
- Fix for stattrak saving
2024-10-21 21:01:38 +02:00
11 changed files with 219 additions and 81 deletions

View File

@@ -181,7 +181,7 @@ public partial class WeaponPaints
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = MenuApi?.NewMenu(Localizer["wp_knife_menu_title"]);
var giveItemMenu = Utility.CreateMenu(Localizer["wp_knife_menu_title"]);
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{
@@ -265,7 +265,7 @@ public partial class WeaponPaints
.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_weapon_title"]);
var weaponSelectionMenu = Utility.CreateMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
@@ -280,7 +280,7 @@ public partial class WeaponPaints
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
var skinSubMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
var skinSubMenu = Utility.CreateMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
@@ -416,7 +416,7 @@ public partial class WeaponPaints
private void SetupGlovesMenu()
{
var glovesSelectionMenu = MenuApi?.NewMenu(Localizer["wp_glove_menu_title"]);
var glovesSelectionMenu = Utility.CreateMenu(Localizer["wp_glove_menu_title"]);
if (glovesSelectionMenu == null) return;
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -625,7 +625,7 @@ public partial class WeaponPaints
if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
var agentsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_agent_menu_title"]);
var agentsSelectionMenu = Utility.CreateMenu(Localizer["wp_agent_menu_title"]);
if (agentsSelectionMenu == null) return;
agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -665,7 +665,7 @@ public partial class WeaponPaints
private void SetupMusicMenu()
{
var musicSelectionMenu = MenuApi?.NewMenu(Localizer["wp_music_menu_title"]);
var musicSelectionMenu = Utility.CreateMenu(Localizer["wp_music_menu_title"]);
if (musicSelectionMenu == null) return;
musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -800,7 +800,7 @@ public partial class WeaponPaints
private void SetupPinsMenu()
{
var pinsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_pins_menu_title"]);
var pinsSelectionMenu = Utility.CreateMenu(Localizer["wp_pins_menu_title"]);
if (pinsSelectionMenu == null) return;
pinsSelectionMenu.PostSelectAction = PostSelectAction.Close;

View File

@@ -99,5 +99,8 @@ namespace WeaponPaints
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new();
[JsonPropertyName("MenuType")]
public string MenuType { get; set; } = "selectable";
}
}

View File

@@ -2,6 +2,7 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
@@ -79,15 +80,17 @@ namespace WeaponPaints
IpAddress = player.IpAddress?.Split(":")[0]
};
if (WeaponSync != null)
Task.Run(async () =>
{
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo));
}
if (WeaponSync != null)
await WeaponSync.SyncStatTrakToDatabase(playerInfo);
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
});
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled)
{
GPlayersKnife.TryRemove(player.Slot, out _);
@@ -202,7 +205,17 @@ namespace WeaponPaints
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
{
var weaponServices = player.PlayerPawn.Value?.WeaponServices;
GivePlayerWeaponSkin(player, weapon);
if (weaponServices is { MyWeapons.Count: 1 })
{
// player.GiveNamedItem(CsItem.Healthshot);
// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
}
}
}
catch { }
@@ -274,9 +287,10 @@ namespace WeaponPaints
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
if (!IsWindows) return HookResult.Continue;
// if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (!@event.Item.Contains("knife")) return HookResult.Continue;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
@@ -336,8 +350,7 @@ namespace WeaponPaints
if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick);
if (!IsWindows)
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
}
}
}

138
README.md
View File

@@ -1,20 +1,36 @@
# CS2 Weapon Paints
```
## Description
__ __ ___ _ _
/ / /\ \ \___ __ _ _ __ ___ _ __ / _ \__ _(_)_ __ | |_ ___
\ \/ \/ / _ \/ _` | '_ \ / _ \| '_ \ / /_)/ _` | | '_ \| __/ __|
\ /\ / __/ (_| | |_) | (_) | | | / ___/ (_| | | | | | |_\__ \
\/ \/ \___|\__,_| .__/ \___/|_| |_\/ \__,_|_|_| |_|\__|___/
|_|
```
<p align="center">
<a href="https://github.com/Nereziel/cs2-WeaponPaints/releases">📖 Releases</a> •
<a href="https://discord.gg/d9CvaYPSFe">💬 Discord</a>
<br /><br />
</p>
<hr />
## 📝 Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
### Consider to donate instead of buying from unknown sources.
### 💸 Consider to donate instead of buying from unknown sources.
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
## Features
## Features
- Changes only paint, seed and wear on weapons, knives, gloves and agents
- MySQL based
- Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives
- Added command **`!stattrak`** to enable stattrak on weapon
- Added command **`!gloves`** to show menu with gloves
- Added command **`!agents`** to show menu with agents
- Added command **`!pins`** to show menu with pins
@@ -29,7 +45,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- [MenuManagerCS2](https://github.com/NickFox007/MenuManagerCS2)
- MySQL database
## CS2 Server
## 🗄️ CS2 Server
- Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins
- Run server with plugin, **it will generate config if installed correctly!**
@@ -37,49 +53,72 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
## Plugin Configuration
## 🛠️ Plugin Configuration
<details>
<summary>Click to expand</summary>
<code><pre>{
"Version": 4, // Don't touch
"DatabaseHost": "", // MySQL host
"DatabasePort": 3306, // MySQL port
"DatabaseUser": "", // MySQL username
"DatabasePassword": "", // MySQL user password
"DatabaseName": "", // MySQL database name
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
"Prefix": "[WeaponPaints]", // Prefix every chat message
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
"Messages": {
"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
"ChosenSkinMenu": "You have chosen {SKIN} as your skin.", // Information about choosen skin (!skins command) Set to empty to disable
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
"KnifeMenuTitle": "Knife Menu.", // Menu title (!knife menu)
"WeaponMenuTitle": "Weapon Menu.", // Menu title (!skins menu)
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
},
"Additional": {
"KnifeEnabled": true, // Enable or disable knife feature
"SkinEnabled": true, // Enable or disable skin feature
"CommandWpEnabled": true, // Enable or disable refreshing command
"CommandKillEnabled": true, // Enable or disable kill command
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
"CommandSkinSelection": "skins", // Name of skins menu command, u can change to for e.g, weapons
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
"GiveRandomSkins": false // Give random skins to players if they didn't choose
},
"ConfigVersion": 10, // Don't touch
"SkinsLanguage": "en", // Language
"DatabaseHost": "", // MySQL host
"DatabasePort": 3306, // MySQL Port
"DatabaseUser": "", // MySQL Username
"DatabasePassword": "", // MySQL User password
"DatabaseName": "", // MySQL Database name
"CmdRefreshCooldownSeconds": 3, // Cooldown time in refreshing skins (!wp command)
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
"Additional": {
"KnifeEnabled": true, // If knives are enabled
"GloveEnabled": true, // If gloves are enabled
"MusicEnabled": true, // If music kits are enabled
"AgentEnabled": true, // If agents are enabled
"SkinEnabled": true, // If skins are enabled
"PinsEnabled": true, // If pins are enabled
"CommandWpEnabled": true, // If command !wp is enabled
"CommandKillEnabled": true, // If command !kill is enabled
"CommandKnife": [ // Command for knives
"knife"
],
"CommandMusic": [ // Command for music kits
"music"
],
"CommandPin": [ // Command for pins
"pin",
"pins",
"coin",
"coins"
],
"CommandGlove": [ // Command for gloves
"gloves"
],
"CommandAgent": [ // Command for agents
"agents"
],
"CommandStattrak": [ // Command for stattrak
"stattrak",
"st"
],
"CommandSkin": [ // Command for skins
"ws"
],
"CommandSkinSelection": [ // Command for skin selection
"skins"
],
"CommandRefresh": [ // Command for refreshing your skins
"wp"
],
"CommandKill": [ // Command for death
"kill"
],
"GiveRandomKnife": false, // If it should give you Random Knife
"GiveRandomSkin": false, // If it should give you Random Skin
"ShowSkinImage": true // When you select a skin if it should show skins image
},
"MenuType": "selectable" // Menu type commands. Can be: selectable, dynamic, center, chat, console
}
</pre></code>
</details>
## Web install
## 🖥️ Web install
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
@@ -87,12 +126,19 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Fill in database credentials and api key in `class/config.php`
- Visit website and login via steam
## Web Features
## 🧩 Web Features
> [!WARNING]
> We recommend you to use any third-party website for WeaponPaints. Website by us doesn't get updated!
- Basic website
- Steam login/logout
- Change knife, paint, seed and wear
## Troubleshooting
## 🌐 Third-party websites
- **[CSS-Bans](https://github.com/counterstrikesharp-panel/css-bans)**
- **[CS2-WeaponPaints-Website](https://github.com/LielXD/CS2-WeaponPaints-Website)**
- **[cs2-WeaponPaints-website](https://github.com/L1teD/cs2-WeaponPaints-website)** > This webiste is different from the one above!
- **[CS2-WeaponPaints-Web](https://github.com/rogeraabbccdd/CS2-WeaponPaints-Web)**
## 🤔 Troubleshooting
<details>
**Skins are not changing:**
Set FollowCSGOGuidelines to false in cssharps core.jcon config
@@ -104,5 +150,5 @@ Plugin is not loaded or configured with mysql credentials. Tables are auto-creat
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
## Preview
## Website Preview
![preview](https://github.com/Nereziel/cs2-WeaponPaints/blob/main/website/preview.png?raw=true)

View File

@@ -1,6 +1,8 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using CounterStrikeSharp.API.Modules.Menu;
using Dapper;
using MenuManager;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
@@ -188,10 +190,32 @@ namespace WeaponPaints
Console.WriteLine("[WeaponPaints] " + message);
Console.ResetColor();
}
internal static string ReplaceTags(string message)
internal static IMenu? CreateMenu(string title)
{
return message.ReplaceColorTags();
var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
var menu = menuType switch
{
_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenu(title),
_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
_ => WeaponPaints.MenuApi?.NewMenu(title)
};
return menu;
}
internal static async Task CheckVersion(string version, ILogger logger)

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@@ -1 +1 @@
3.0b
3.1a

View File

@@ -77,7 +77,8 @@ public partial class WeaponPaints
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = [];
@@ -92,7 +93,7 @@ public partial class WeaponPaints
internal static Database? Database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));

View File

@@ -117,7 +117,7 @@ namespace WeaponPaints
if (weaponInfo.StatTrak)
{
weapon.AttributeManager.Item.EntityQuality = 7;
weapon.AttributeManager.Item.EntityQuality = 9;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
@@ -131,8 +131,6 @@ namespace WeaponPaints
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
@@ -143,6 +141,7 @@ namespace WeaponPaints
.ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
}
@@ -242,6 +241,7 @@ namespace WeaponPaints
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
private static bool PlayerHasKnife(CCSPlayerController? player)
@@ -284,6 +284,8 @@ namespace WeaponPaints
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
var hasKnife = false;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
@@ -291,7 +293,7 @@ namespace WeaponPaints
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
@@ -330,6 +332,7 @@ namespace WeaponPaints
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
hasKnife = true;
}
}
catch (Exception ex)
@@ -341,9 +344,16 @@ namespace WeaponPaints
AddTimer(0.23f, () =>
{
if (!_gBCommandsAllowed) return;
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
if (!PlayerHasKnife(player) && hasKnife)
{
var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
foreach (var entry in weaponsWithAmmo)
{
@@ -462,6 +472,7 @@ namespace WeaponPaints
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
@@ -525,13 +536,22 @@ namespace WeaponPaints
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
if (weapon == null || !weapon.IsValid) continue;
if (myWeapons.Count == 1)
{
GivePlayerWeaponSkin(player, weapon);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
GivePlayerWeaponSkin(player, weapon);
}
}

View File

@@ -1,6 +1,7 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Logging;
using MySqlConnector;
@@ -16,7 +17,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.0b";
public override string ModuleVersion => "3.1a";
public override void Load(bool hotReload)
{
@@ -39,6 +40,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{
GPlayersKnivesPickup[player.Slot] = 0;
var playerInfo = new PlayerInfo
{
UserId = player.UserId,

View File

@@ -3,7 +3,6 @@ using MySqlConnector;
using System.Collections.Concurrent;
using CounterStrikeSharp.API.Modules.Utils;
namespace WeaponPaints;
internal class WeaponSynchronization

30
lang/cs.json Normal file
View File

@@ -0,0 +1,30 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Navštiv {lime}{0}{default} kde si můžeš změnit skiny",
"wp_info_refresh": "Napiš {lime}!wp{default} pro synchronizaci vybraných skinů",
"wp_info_knife": "Napiš {lime}!knife{default} pro otevření menu nožů",
"wp_info_glove": "Napiš {lime}!gloves{default} pro otevření menu rukavic",
"wp_info_agent": "Napiš {lime}!agents{default} pro otevření menu agentů",
"wp_info_music": "Napiš {lime}!music{default} pro otevření menu MVP hudeb",
"wp_info_pin": "Napiš {lime}!pins{default} pro otevření menu odznaků",
"wp_command_cooldown": "{lightred}Skiny nelze nýni obnovit!",
"wp_command_refresh_done": "{lime}Obnovuji skiny",
"wp_knife_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj nůž",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu nožů",
"wp_glove_menu_select": "Vybral jsi si {lime}{0}{default} jako tvoje rukavice",
"wp_glove_menu_title": "Menu rukavic",
"wp_agent_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj agent",
"wp_agent_menu_title": "Menu agentů",
"wp_music_menu_title": "Menu MVP hudeb",
"wp_music_menu_select": "Vybral jsi si {lime}{0}{default} jako tvojí MVP hudbu",
"wp_pins_menu_title": "Menu odznaků",
"wp_pins_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj odznak",
"wp_skin_menu_weapon_title": "Menu zbraní",
"wp_skin_menu_skin_title": "Vyběr skinů pro {lime}{0}{default}",
"wp_skin_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj skin",
"wp_stattrak_action": "Úspěšně jste změnil nastavení stattraku",
"None": "Žádné"
}