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40
Config.cs
40
Config.cs
@@ -17,13 +17,48 @@ namespace WeaponPaints
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|||||||
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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||||||
[JsonPropertyName("ChosenKnifeMenu")]
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[JsonPropertyName("ChosenKnifeMenu")]
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||||||
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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[JsonPropertyName("ChosenKnifeMenuKill")]
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public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
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[JsonPropertyName("KnifeMenuTitle")]
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[JsonPropertyName("KnifeMenuTitle")]
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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}
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}
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public class Additional
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{
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[JsonPropertyName("SkinVisibilityFix")]
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public bool SkinVisibilityFix { get; set; } = true;
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||||||
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||||||
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[JsonPropertyName("KnifeEnabled")]
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||||||
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public bool KnifeEnabled { get; set; } = true;
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||||||
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[JsonPropertyName("SkinEnabled")]
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public bool SkinEnabled { get; set; } = true;
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||||||
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||||||
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[JsonPropertyName("CommandWpEnabled")]
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public bool CommandWpEnabled { get; set; } = true;
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||||||
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||||||
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[JsonPropertyName("CommandKillEnabled")]
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public bool CommandKillEnabled { get; set; } = true;
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||||||
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||||||
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[JsonPropertyName("CommandKnife")]
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public string CommandKnife { get; set; } = "knife";
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||||||
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[JsonPropertyName("CommandSkin")]
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public string CommandSkin { get; set; } = "ws";
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||||||
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[JsonPropertyName("CommandRefresh")]
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public string CommandRefresh { get; set; } = "wp";
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||||||
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[JsonPropertyName("CommandKill")]
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public string CommandKill { get; set; } = "kill";
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[JsonPropertyName("GiveRandomKnife")]
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public bool GiveRandomKnife { get; set; } = false;
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}
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public class WeaponPaintsConfig : BasePluginConfig
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public class WeaponPaintsConfig : BasePluginConfig
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{
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{
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public override int Version { get; set; } = 2;
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public override int Version { get; set; } = 4;
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||||||
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||||||
[JsonPropertyName("DatabaseHost")]
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[JsonPropertyName("DatabaseHost")]
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||||||
public string DatabaseHost { get; set; } = "";
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public string DatabaseHost { get; set; } = "";
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||||||
@@ -51,6 +86,9 @@ namespace WeaponPaints
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[JsonPropertyName("Messages")]
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[JsonPropertyName("Messages")]
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public Messages Messages { get; set; } = new Messages();
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public Messages Messages { get; set; } = new Messages();
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new Additional();
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}
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}
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||||||
}
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}
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227
WeaponPaints.cs
227
WeaponPaints.cs
@@ -1,5 +1,6 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API;
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||||||
using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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||||||
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using CounterStrikeSharp.API.Core.Attributes;
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||||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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||||||
using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Commands;
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||||||
using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Entities;
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||||||
@@ -13,12 +14,13 @@ using System.Reflection;
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|||||||
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||||||
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||||||
namespace WeaponPaints;
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namespace WeaponPaints;
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||||||
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[MinimumApiVersion(50)]
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||||||
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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||||||
{
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{
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||||||
public override string ModuleName => "WeaponPaints";
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public override string ModuleName => "WeaponPaints";
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||||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints, and standalone for knife.";
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||||||
public override string ModuleAuthor => "Nereziel";
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public override string ModuleAuthor => "Nereziel";
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||||||
public override string ModuleVersion => "0.8";
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public override string ModuleVersion => "0.9";
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||||||
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||||||
public WeaponPaintsConfig Config { get; set; } = new();
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public WeaponPaintsConfig Config { get; set; } = new();
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||||||
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||||||
@@ -74,7 +76,10 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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||||||
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
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//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
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||||||
SetupMenus();
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if (Config.Additional.KnifeEnabled)
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SetupMenus();
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||||||
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RegisterCommands();
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||||||
}
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}
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||||||
public void OnConfigParsed(WeaponPaintsConfig config)
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public void OnConfigParsed(WeaponPaintsConfig config)
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||||||
{
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{
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||||||
@@ -110,8 +115,22 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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|||||||
{
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{
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||||||
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
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AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
||||||
}
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}
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||||||
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public void RegisterCommands()
|
||||||
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{
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||||||
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AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) => { if (player == null) return; OnCommandWS(player, info); });
|
||||||
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AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) => { if (player == null) return; OnCommandRefresh(player, info); });
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||||||
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if (Config.Additional.CommandKillEnabled) {
|
||||||
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AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) => {
|
||||||
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if(player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||||
|
return;
|
||||||
|
|
||||||
|
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
private void OnMapStart(string mapName)
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private void OnMapStart(string mapName)
|
||||||
{
|
{
|
||||||
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if (!Config.Additional.KnifeEnabled) return;
|
||||||
// TODO
|
// TODO
|
||||||
// needed for now
|
// needed for now
|
||||||
base.AddTimer(2.0f, () => {
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base.AddTimer(2.0f, () => {
|
||||||
@@ -124,15 +143,18 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
{
|
{
|
||||||
int playerIndex = playerSlot + 1;
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int playerIndex = playerSlot + 1;
|
||||||
Task.Run(async () =>
|
Task.Run(async () =>
|
||||||
{
|
{
|
||||||
await GetKnifeFromDatabase(playerIndex);
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if (Config.Additional.KnifeEnabled)
|
||||||
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await GetKnifeFromDatabase(playerIndex);
|
||||||
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if (Config.Additional.SkinEnabled)
|
||||||
await GetWeaponPaintsFromDatabase(playerIndex);
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await GetWeaponPaintsFromDatabase(playerIndex);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
private void OnClientDisconnect(int playerSlot)
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private void OnClientDisconnect(int playerSlot)
|
||||||
{
|
{
|
||||||
// TODO: Clean up after player
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// TODO: Clean up after player
|
||||||
g_playersKnife.Remove(playerSlot+1);
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if (Config.Additional.KnifeEnabled)
|
||||||
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g_playersKnife.Remove(playerSlot+1);
|
||||||
}
|
}
|
||||||
|
|
||||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||||
@@ -143,17 +165,25 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
return HookResult.Continue;
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return HookResult.Continue;
|
||||||
}
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}
|
||||||
|
|
||||||
GiveKnifeToPlayer(player);
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if (Config.Additional.KnifeEnabled) {
|
||||||
|
GiveKnifeToPlayer(player);
|
||||||
|
|
||||||
// Check the best slot and set it. Weird solution but works xD
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AddTimer(0.1f, () => RefreshPlayerKnife(player));
|
||||||
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
}
|
||||||
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
|
||||||
AddTimer(0.35f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
if (Config.Additional.SkinVisibilityFix)
|
||||||
|
{
|
||||||
|
// Check the best slot and set it. Weird solution but works xD
|
||||||
|
AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||||
|
AddTimer(0.32f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||||
|
AddTimer(0.42f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||||
|
}
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
private void OnEntitySpawned(CEntityInstance entity)
|
private void OnEntitySpawned(CEntityInstance entity)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
var designerName = entity.DesignerName;
|
var designerName = entity.DesignerName;
|
||||||
if (!weaponList.Contains(designerName)) return;
|
if (!weaponList.Contains(designerName)) return;
|
||||||
bool isKnife = false;
|
bool isKnife = false;
|
||||||
@@ -165,51 +195,55 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
Server.NextFrame(() =>
|
Server.NextFrame(() =>
|
||||||
{
|
{
|
||||||
if (!weapon.IsValid) return;
|
try {
|
||||||
if (weapon.OwnerEntity.Value == null) return;
|
if (!weapon.IsValid) return;
|
||||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
if (weapon.OwnerEntity.Value == null) return;
|
||||||
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
|
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
||||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
|
||||||
if (!pawn.IsValid) return;
|
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||||
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
|
if (!pawn.IsValid) return;
|
||||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
|
||||||
if (player == null || !player.IsValid || player.IsBot) return;
|
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
// TODO: Remove knife crashes here, needs another solution
|
if (player == null || !player.IsValid || player.IsBot) return;
|
||||||
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
// TODO: Remove knife crashes here, needs another solution
|
||||||
{
|
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
||||||
RemoveKnifeFromPlayer(player);
|
{
|
||||||
return;
|
RemoveKnifeFromPlayer(player);
|
||||||
}*/
|
return;
|
||||||
var steamId = new SteamID(player.SteamID);
|
}*/
|
||||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
var steamId = new SteamID(player.SteamID);
|
||||||
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
|
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||||
weapon.AttributeManager.Item.ItemID = 16384;
|
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
weapon.AttributeManager.Item.ItemID = 16384;
|
||||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||||
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||||
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
{
|
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
{
|
||||||
skeleton.ModelState.MeshGroupMask = 2;
|
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||||
}
|
skeleton.ModelState.MeshGroupMask = 2;
|
||||||
});
|
}
|
||||||
|
} catch(Exception) {}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
public void GiveKnifeToPlayer(CCSPlayerController player)
|
public void GiveKnifeToPlayer(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (player.IsBot)
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
{
|
|
||||||
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!PlayerHasKnife(player))
|
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||||
{
|
{
|
||||||
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
player.GiveNamedItem(knife);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Config.Additional.GiveRandomKnife)
|
||||||
{
|
{
|
||||||
player.GiveNamedItem(knife);
|
Random random = new Random();
|
||||||
|
int index = random.Next(knifeTypes.Count);
|
||||||
|
player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -219,7 +253,6 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
|
|
||||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
foreach (var weapon in weapons)
|
foreach (var weapon in weapons)
|
||||||
{
|
{
|
||||||
@@ -229,14 +262,76 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
if (weapon.Value.DesignerName.Contains("knife"))
|
if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
{
|
{
|
||||||
weapon.Value.Remove();
|
weapon.Value.Remove();
|
||||||
break;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static bool PlayerHasKnife(CCSPlayerController player)
|
public void RefreshPlayerKnife(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
|
if (!player.IsValid || !player.PawnIsAlive) return;
|
||||||
|
if (!PlayerHasKnife(player))
|
||||||
|
GiveKnifeToPlayer(player);
|
||||||
|
}
|
||||||
|
// Unused method, only for testing
|
||||||
|
// public void RefreshPlayerKnife(CCSPlayerController player)
|
||||||
|
// {
|
||||||
|
// if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
// // if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
|
||||||
|
|
||||||
|
// // if (!PlayerHasKnife(player))
|
||||||
|
// // player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||||
|
|
||||||
|
// var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
|
// foreach (var weapon in weapons)
|
||||||
|
// {
|
||||||
|
// if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
|
// {
|
||||||
|
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||||
|
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
|
// {
|
||||||
|
// weapon.Value.Remove();
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
|
// foreach (var weapon in weapons)
|
||||||
|
// {
|
||||||
|
// if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
|
// {
|
||||||
|
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||||
|
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
|
// {
|
||||||
|
// var temp = weapon.Value;
|
||||||
|
// var steamId = new SteamID(player.SteamID);
|
||||||
|
// if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||||
|
// if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(temp.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||||
|
// //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||||
|
// temp.AttributeManager.Item.ItemID = 16384;
|
||||||
|
// temp.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||||
|
// temp.AttributeManager.Item.ItemIDHigh = temp.AttributeManager.Item.ItemIDLow >> 32;
|
||||||
|
// temp.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
|
// temp.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
|
// temp.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
public bool PlayerHasKnife(CCSPlayerController player)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return false;
|
||||||
|
|
||||||
|
if (!player.IsValid || !player.PawnIsAlive)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
|
if (weapons == null) return false;
|
||||||
foreach (var weapon in weapons)
|
foreach (var weapon in weapons)
|
||||||
{
|
{
|
||||||
if (weapon.IsValid && weapon.Value.IsValid)
|
if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
@@ -251,30 +346,37 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private void SetupMenus()
|
private void SetupMenus()
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
|
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
|
||||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||||
{
|
{
|
||||||
|
string temp = "";
|
||||||
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||||
{
|
{
|
||||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
|
||||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
|
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
|
||||||
string temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
}
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||||
RemoveKnifeFromPlayer(player);
|
RemoveKnifeFromPlayer(player);
|
||||||
GiveKnifeToPlayer(player);
|
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
foreach (var knife in knifeTypes)
|
foreach (var knife in knifeTypes)
|
||||||
{
|
{
|
||||||
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
||||||
}
|
}
|
||||||
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||||
}
|
}
|
||||||
[ConsoleCommand("css_wp", "refreshskins")]
|
// [ConsoleCommand($"css_{Config.Additional.CommandRefresh}", "refreshskins")]
|
||||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
string temp = "";
|
string temp = "";
|
||||||
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||||
@@ -282,6 +384,8 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
{
|
{
|
||||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
Task.Run(async () => await GetKnifeFromDatabase(playerIndex));
|
||||||
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
|
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
|
||||||
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
@@ -293,9 +397,10 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[ConsoleCommand("css_ws", "weaponskins")]
|
// [ConsoleCommand($"css_{Config.Additional.CommandSkin}", "weaponskins")]
|
||||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
|
|
||||||
string temp = "";
|
string temp = "";
|
||||||
@@ -308,6 +413,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
}
|
}
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
|
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
|
||||||
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
@@ -320,6 +426,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
@@ -364,6 +471,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private async Task GetKnifeFromDatabase(int playerIndex)
|
private async Task GetKnifeFromDatabase(int playerIndex)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
@@ -395,6 +503,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ class UtilsClass
|
|||||||
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||||
|
|
||||||
foreach ($json as $skin) {
|
foreach ($json as $skin) {
|
||||||
$skins[(int)$skin['weapon_defindex']][(int)$skin['paint']] = [
|
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
|
||||||
|
'weapon_name' => $skin['weapon_name'],
|
||||||
'paint_name' => $skin['paint_name'],
|
'paint_name' => $skin['paint_name'],
|
||||||
'image_url' => $skin['image'],
|
'image_url' => $skin['image'],
|
||||||
];
|
];
|
||||||
@@ -21,11 +22,12 @@ class UtilsClass
|
|||||||
$weapons = [];
|
$weapons = [];
|
||||||
$temp = self::skinsFromJson();
|
$temp = self::skinsFromJson();
|
||||||
|
|
||||||
foreach ($temp as $key => $value)
|
foreach ($temp as $key => $value) {
|
||||||
{
|
if (key_exists($key, $weapons))
|
||||||
if (key_exists($key, $weapons)) continue;
|
continue;
|
||||||
|
|
||||||
$weapons[$key] = [
|
$weapons[$key] = [
|
||||||
|
'weapon_name' => $value[0]['weapon_name'],
|
||||||
'paint_name' => $value[0]['paint_name'],
|
'paint_name' => $value[0]['paint_name'],
|
||||||
'image_url' => $value[0]['image_url'],
|
'image_url' => $value[0]['image_url'],
|
||||||
];
|
];
|
||||||
@@ -34,15 +36,61 @@ class UtilsClass
|
|||||||
return $weapons;
|
return $weapons;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static function getKnifeTypes()
|
||||||
|
{
|
||||||
|
$knifes = [];
|
||||||
|
$temp = self::getWeaponsFromArray();
|
||||||
|
|
||||||
|
foreach ($temp as $key => $weapon) {
|
||||||
|
if (
|
||||||
|
!in_array($key, [
|
||||||
|
500,
|
||||||
|
503,
|
||||||
|
505,
|
||||||
|
506,
|
||||||
|
507,
|
||||||
|
508,
|
||||||
|
509,
|
||||||
|
512,
|
||||||
|
514,
|
||||||
|
515,
|
||||||
|
516,
|
||||||
|
517,
|
||||||
|
518,
|
||||||
|
519,
|
||||||
|
520,
|
||||||
|
521,
|
||||||
|
522,
|
||||||
|
523,
|
||||||
|
525
|
||||||
|
])
|
||||||
|
)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
$knifes[$key] = [
|
||||||
|
'weapon_name' => $weapon['weapon_name'],
|
||||||
|
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||||
|
'image_url' => $weapon['image_url'],
|
||||||
|
];
|
||||||
|
$knifes[0] = [
|
||||||
|
'weapon_name' => "weapon_knife",
|
||||||
|
'paint_name' => "Default knife",
|
||||||
|
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
ksort($knifes);
|
||||||
|
return $knifes;
|
||||||
|
}
|
||||||
|
|
||||||
public static function getSelectedSkins(array $temp)
|
public static function getSelectedSkins(array $temp)
|
||||||
{
|
{
|
||||||
$selected = [];
|
$selected = [];
|
||||||
|
|
||||||
foreach ($temp as $weapon)
|
foreach ($temp as $weapon) {
|
||||||
{
|
|
||||||
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
|
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
|
||||||
}
|
}
|
||||||
|
|
||||||
return $selected;
|
return $selected;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
website/img/skins/weapon_knife.png
Normal file
BIN
website/img/skins/weapon_knife.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
@@ -15,18 +15,24 @@ if (isset($_SESSION['steamid'])) {
|
|||||||
$skins = UtilsClass::skinsFromJson();
|
$skins = UtilsClass::skinsFromJson();
|
||||||
$querySelected = $query3 = $db->select("SELECT `weapon_defindex`, `weapon_paint_id` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
|
$querySelected = $query3 = $db->select("SELECT `weapon_defindex`, `weapon_paint_id` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
|
||||||
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
|
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
|
||||||
|
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid])[0];
|
||||||
|
$knifes = UtilsClass::getKnifeTypes();
|
||||||
|
|
||||||
if (isset($_POST['forma'])) {
|
if (isset($_POST['forma'])) {
|
||||||
$ex = explode("-", $_POST['forma']);
|
$ex = explode("-", $_POST['forma']);
|
||||||
|
|
||||||
if (array_key_exists($ex[1], $skins[$ex[0]])) {
|
if ($ex[0] == "knife") {
|
||||||
if (array_key_exists($ex[0], $selectedSkins)) {
|
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
|
||||||
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
|
} else {
|
||||||
} else {
|
if (array_key_exists($ex[1], $skins[$ex[0]])) {
|
||||||
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
|
if (array_key_exists($ex[0], $selectedSkins)) {
|
||||||
|
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
|
||||||
|
} else {
|
||||||
|
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
header("Location: index.php");
|
|
||||||
}
|
}
|
||||||
|
header("Location: index.php");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
?>
|
?>
|
||||||
@@ -54,7 +60,47 @@ if (isset($_SESSION['steamid'])) {
|
|||||||
echo "</h2></div>";
|
echo "</h2></div>";
|
||||||
} else {
|
} else {
|
||||||
echo "<div class='bg-primary'>Your current weapon skin loadout<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form></div>";
|
echo "<div class='bg-primary'>Your current weapon skin loadout<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form></div>";
|
||||||
echo "<div class='card-group'>";
|
echo "<div class='card-group mt-2'>";
|
||||||
|
?>
|
||||||
|
|
||||||
|
<div class="col-sm-2">
|
||||||
|
<div class="card text-center mb-3 border border-primary">
|
||||||
|
<div class="card-body">
|
||||||
|
<?php
|
||||||
|
$actualKnife = $knifes[0];
|
||||||
|
foreach ($knifes as $knife) {
|
||||||
|
if ($selectedKnife['knife'] == $knife['weapon_name']) {
|
||||||
|
$actualKnife = $knife;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
echo "<div class='card-header'>";
|
||||||
|
echo "<h6 class='card-title item-name'>Knife type</h6>";
|
||||||
|
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
|
||||||
|
echo "</div>";
|
||||||
|
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
|
||||||
|
?>
|
||||||
|
</div>
|
||||||
|
<div class="card-footer">
|
||||||
|
<form action="" method="POST">
|
||||||
|
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
|
||||||
|
<option>Select knife</option>
|
||||||
|
<?php
|
||||||
|
foreach ($knifes as $knifeKey => $knife) {
|
||||||
|
if ($selectedKnife['knife'] == $knife['weapon_name'])
|
||||||
|
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
|
||||||
|
else
|
||||||
|
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
|
||||||
|
}
|
||||||
|
?>
|
||||||
|
</select>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<?php
|
||||||
foreach ($weapons as $defindex => $default) { ?>
|
foreach ($weapons as $defindex => $default) { ?>
|
||||||
<div class="col-sm-2">
|
<div class="col-sm-2">
|
||||||
<div class="card text-center mb-3">
|
<div class="card text-center mb-3">
|
||||||
@@ -64,7 +110,7 @@ if (isset($_SESSION['steamid'])) {
|
|||||||
echo "<div class='card-header'>";
|
echo "<div class='card-header'>";
|
||||||
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]}</h5>";
|
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]}</h5>";
|
||||||
echo "</div>";
|
echo "</div>";
|
||||||
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]]['image_url']}' class='skin-image' >";
|
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]]['image_url']}' class='skin-image'>";
|
||||||
} else {
|
} else {
|
||||||
echo "<div class='card-header'>";
|
echo "<div class='card-header'>";
|
||||||
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
|
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
|
||||||
|
|||||||
Reference in New Issue
Block a user