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3 Commits

Author SHA1 Message Date
JKE
bc3d569a9c Merge 9d96b75ca4 into ea9963b920 2024-10-24 15:26:42 +03:00
Krigsgaldr793
9d96b75ca4 update 2024-10-19 15:41:26 +02:00
JKE
3621c1d3ad Add skins.json 2024-10-19 13:55:42 +02:00
1742 changed files with 12591 additions and 59 deletions

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@@ -1 +1 @@
3.1b 3.1a

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@@ -20,10 +20,8 @@ namespace WeaponPaints
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet"); bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && (!GPlayersKnife.ContainsKey(player.Slot) || if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) ||
!GPlayersKnife[player.Slot].ContainsKey(player.Team) || isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
GPlayersKnife[player.Slot][player.Team] == "weapon_knife"))
return;
if (isKnife) if (isKnife)
{ {
@@ -54,9 +52,7 @@ namespace WeaponPaints
bool isLegacyModel; bool isLegacyModel;
if (_config.Additional.GiveRandomSkin && if (_config.Additional.GiveRandomSkin &&
GPlayerWeaponsInfo.ContainsKey(player.Slot) && !GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex))
(!GPlayerWeaponsInfo[player.Slot].ContainsKey(player.Team) ||
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)))
{ {
// Random skins // Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex); weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
@@ -107,7 +103,14 @@ namespace WeaponPaints
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag; weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
weapon.FallbackPaintKit = weaponInfo.Paint; weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed; if (weaponInfo is { Paint: 38, Seed: 0 })
{
weapon.FallbackSeed = _fadeSeed++;
}
else
{
weapon.FallbackSeed = weaponInfo.Seed;
}
weapon.FallbackWear = weaponInfo.Wear; weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit); CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
@@ -183,13 +186,15 @@ namespace WeaponPaints
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id)); $"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
if (sticker.OffsetX != 0 || sticker.OffsetY != 0) // CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, // $"sticker slot {stickerSlot} schema", stickerSlot);
$"sticker slot {stickerSlot} schema", 0); // if (stickerSlot == 5)
// {
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset x", sticker.OffsetX); $"sticker slot {stickerSlot} offset x", sticker.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset y", sticker.OffsetY); $"sticker slot {stickerSlot} offset y", sticker.OffsetY);
// }
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} wear", sticker.Wear); $"sticker slot {stickerSlot} wear", sticker.Wear);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -212,11 +217,8 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) || if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) || !playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) ||
!teamWeaponsInfo.TryGetValue(weaponDefIndex, out var value) || value.KeyChain == null) return;
value.KeyChain == null)
return;
var keyChain = value.KeyChain; var keyChain = value.KeyChain;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -404,12 +406,9 @@ namespace WeaponPaints
return; return;
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
!gloveInfo.TryGetValue(player.Team, out var gloveId) || !gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return;
gloveId == 0 ||
!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) || WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId];
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
!teamWeaponsInfo.TryGetValue(gloveId, out var weaponInfo))
return;
item.ItemDefinitionIndex = gloveId; item.ItemDefinitionIndex = gloveId;
item.ItemIDLow = 16384 & 0xFFFFFFFF; item.ItemIDLow = 16384 & 0xFFFFFFFF;

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@@ -17,7 +17,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.1b"; public override string ModuleVersion => "3.1a";
public override void Load(bool hotReload) public override void Load(bool hotReload)
{ {

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@@ -49,7 +49,7 @@ internal class WeaponSynchronization
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId)) if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC"; const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -60,9 +60,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result // Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist, _ => CsTeam.CounterTerrorist
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot
@@ -94,7 +94,7 @@ internal class WeaponSynchronization
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId)) if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC"; const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -105,9 +105,9 @@ internal class WeaponSynchronization
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>()); var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist, _ => CsTeam.CounterTerrorist
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot
@@ -171,27 +171,28 @@ internal class WeaponSynchronization
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>(); // var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC"; const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId }); var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins) foreach (var row in playerSkins)
{ {
int weaponDefIndex = row.weapon_defindex ?? 0; int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row.weapon_paint_id ?? 0; int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row.weapon_wear ?? 0f; float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row.weapon_seed ?? 0; int weaponSeed = row?.weapon_seed ?? 0;
string weaponNameTag = row.weapon_nametag ?? ""; string weaponNameTag = row?.weapon_nametag ?? "";
bool weaponStatTrak = row.weapon_stattrak ?? false; bool weaponStatTrak = row?.weapon_stattrak ?? false;
int weaponStatTrakCount = row.weapon_stattrak_count ?? 0; int weaponStatTrakCount = row?.weapon_stattrak_count ?? 0;
CsTeam weaponTeam = row.weapon_team switch CsTeam weaponTeam = row?.weapon_team switch
{ {
null => CsTeam.None,
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist, _ => CsTeam.CounterTerrorist
_ => CsTeam.None,
}; };
string[]? keyChainParts = row.weapon_keychain?.ToString().Split(';'); string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
KeyChainInfo keyChainInfo = new KeyChainInfo(); KeyChainInfo keyChainInfo = new KeyChainInfo();
@@ -301,7 +302,7 @@ internal class WeaponSynchronization
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId)) if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC"; const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -312,9 +313,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result // Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist, _ => CsTeam.CounterTerrorist
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot
@@ -346,7 +347,7 @@ internal class WeaponSynchronization
if (string.IsNullOrEmpty(player?.SteamId)) if (string.IsNullOrEmpty(player?.SteamId))
return; return;
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC"; const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows) foreach (var row in rows)
@@ -357,9 +358,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result // Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch CsTeam weaponTeam = (int)row.weapon_team switch
{ {
0 => CsTeam.None,
2 => CsTeam.Terrorist, 2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist, _ => CsTeam.CounterTerrorist
_ => CsTeam.None,
}; };
// Get or create entries for the players slot // Get or create entries for the players slot

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