Compare commits

..

3 Commits

Author SHA1 Message Date
JKE
bc3d569a9c Merge 9d96b75ca4 into ea9963b920 2024-10-24 15:26:42 +03:00
Krigsgaldr793
9d96b75ca4 update 2024-10-19 15:41:26 +02:00
JKE
3621c1d3ad Add skins.json 2024-10-19 13:55:42 +02:00
1745 changed files with 12657 additions and 128 deletions

View File

@@ -153,15 +153,18 @@ public partial class WeaponPaints
{
if (player == null || !player.IsValid) return;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return;
var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid)
return;
if (!HasChangedPaint(player, weapon.AttributeManager.Item.ItemDefinitionIndex, out var weaponInfo) || weaponInfo == null)
if (!teamWeapons.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var teamWeapon))
return;
weaponInfo.StatTrak = !weaponInfo.StatTrak;
teamWeapon.StatTrak = !teamWeapon.StatTrak;
RefreshWeapons(player);
if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"]))
@@ -334,7 +337,7 @@ public partial class WeaponPaints
value.Seed = 0;
}
var playerInfo = new PlayerInfo
PlayerInfo playerInfo = new PlayerInfo
{
UserId = p.UserId,
Slot = p.Slot,

View File

@@ -2,6 +2,7 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
@@ -193,7 +194,7 @@ namespace WeaponPaints
return HookResult.Continue;
}
private HookResult OnGiveNamedItemPost(DynamicHook hook)
public HookResult OnGiveNamedItemPost(DynamicHook hook)
{
try
{
@@ -205,7 +206,15 @@ namespace WeaponPaints
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
{
var weaponServices = player.PlayerPawn.Value?.WeaponServices;
GivePlayerWeaponSkin(player, weapon);
if (weaponServices is { MyWeapons.Count: 1 })
{
// player.GiveNamedItem(CsItem.Healthshot);
// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
}
}
}
catch { }
@@ -213,7 +222,7 @@ namespace WeaponPaints
return HookResult.Continue;
}
private void OnEntityCreated(CEntityInstance entity)
public void OnEntityCreated(CEntityInstance entity)
{
var designerName = entity.DesignerName;
@@ -280,15 +289,9 @@ namespace WeaponPaints
{
// if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (!@event.Item.Contains("knife")) return HookResult.Continue;
var weaponDefIndex = (int)@event.Defindex;
if (!HasChangedKnife(player, out var _) || !HasChangedPaint(player, weaponDefIndex, out var _))
return HookResult.Continue;
if (player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
@@ -306,16 +309,20 @@ namespace WeaponPaints
if (victim == null || !victim.IsValid || victim == player)
return HookResult.Continue;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return HookResult.Continue;
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) return HookResult.Continue;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
if (!teamWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
return HookResult.Continue;
if (!weaponInfo.StatTrak) return HookResult.Continue;
weaponInfo.StatTrakCount += 1;

View File

@@ -1 +1 @@
3.1c
3.1a

View File

@@ -78,6 +78,7 @@ public partial class WeaponPaints
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = [];

View File

@@ -20,30 +20,27 @@ namespace WeaponPaints
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
switch (isKnife)
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) ||
isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
if (isKnife)
{
case true when !HasChangedKnife(player, out var _):
return;
case true:
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
break;
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
default:
weapon.AttributeManager.Item.EntityQuality = 0;
break;
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
else
{
weapon.AttributeManager.Item.EntityQuality = 0;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
@@ -55,7 +52,7 @@ namespace WeaponPaints
bool isLegacyModel;
if (_config.Additional.GiveRandomSkin &&
!HasChangedPaint(player, weaponDefIndex, out _))
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
@@ -88,9 +85,13 @@ namespace WeaponPaints
return;
}
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return;
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value))
return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
@@ -102,7 +103,14 @@ namespace WeaponPaints
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed;
if (weaponInfo is { Paint: 38, Seed: 0 })
{
weapon.FallbackSeed = _fadeSeed++;
}
else
{
weapon.FallbackSeed = weaponInfo.Seed;
}
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
@@ -141,7 +149,9 @@ namespace WeaponPaints
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
{
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null ||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
weaponInfo.Stickers.Count <= 0) return;
float wearIncrement = 0.001f;
@@ -164,8 +174,11 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!HasChangedPaint(player ,weaponDefIndex, out var weaponInfo) || weaponInfo == null)
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
{
return;
}
foreach (var sticker in weaponInfo.Stickers)
{
@@ -173,13 +186,15 @@ namespace WeaponPaints
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
if (sticker.OffsetX != 0 || sticker.OffsetY != 0)
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} schema", 0);
// CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
// $"sticker slot {stickerSlot} schema", stickerSlot);
// if (stickerSlot == 5)
// {
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
// }
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} wear", sticker.Wear);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -201,9 +216,9 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!HasChangedPaint(player, weaponDefIndex, out var value) || value?.KeyChain == null)
return;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
!playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) ||
value.KeyChain == null) return;
var keyChain = value.KeyChain;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -391,10 +406,9 @@ namespace WeaponPaints
return;
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
gloveId == 0 ||
!HasChangedPaint(player, gloveId, out var weaponInfo) || weaponInfo == null)
return;
!gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return;
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId];
item.ItemDefinitionIndex = gloveId;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
@@ -568,36 +582,6 @@ namespace WeaponPaints
return viewModel.Value == null ? null : viewModel.Value;
}
private static bool HasChangedKnife(CCSPlayerController player, out string? knifeValue)
{
knifeValue = null;
// Check if player has knife info for their slot and team
if (!GPlayersKnife.TryGetValue(player.Slot, out var knife) ||
!knife.TryGetValue(player.Team, out var value) ||
value == "weapon_knife") return false;
knifeValue = value; // Assign the knife value to the out parameter
return true;
}
private static bool HasChangedPaint(CCSPlayerController player, int weaponDefIndex, out WeaponInfo? weaponInfo)
{
weaponInfo = null;
// Check if player has weapons info for their slot and team
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons))
{
return false;
}
// Check if the specified weapon has a paint/skin change
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value) || value.Paint <= 0) return false;
weaponInfo = value; // Assign the out variable when it exists
return true;
}
private static float ViewAsFloat(uint value)
{
return BitConverter.Int32BitsToSingle((int)value);

View File

@@ -1,6 +1,7 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Logging;
using MySqlConnector;
@@ -16,7 +17,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.1c";
public override string ModuleVersion => "3.1a";
public override void Load(bool hotReload)
{
@@ -39,6 +40,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{
GPlayersKnivesPickup[player.Slot] = 0;
var playerInfo = new PlayerInfo
{
UserId = player.UserId,

View File

@@ -2,7 +2,6 @@
using MySqlConnector;
using System.Collections.Concurrent;
using CounterStrikeSharp.API.Modules.Utils;
using System.Globalization;
namespace WeaponPaints;
@@ -50,7 +49,7 @@ internal class WeaponSynchronization
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -61,9 +60,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
_ => CsTeam.CounterTerrorist
};
// Get or create entries for the players slot
@@ -95,7 +94,7 @@ internal class WeaponSynchronization
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -106,9 +105,9 @@ internal class WeaponSynchronization
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
_ => CsTeam.CounterTerrorist
};
// Get or create entries for the players slot
@@ -172,35 +171,36 @@ internal class WeaponSynchronization
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins)
{
int weaponDefIndex = row.weapon_defindex ?? 0;
int weaponPaintId = row.weapon_paint_id ?? 0;
float weaponWear = row.weapon_wear ?? 0f;
int weaponSeed = row.weapon_seed ?? 0;
string weaponNameTag = row.weapon_nametag ?? "";
bool weaponStatTrak = row.weapon_stattrak ?? false;
int weaponStatTrakCount = row.weapon_stattrak_count ?? 0;
int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
string weaponNameTag = row?.weapon_nametag ?? "";
bool weaponStatTrak = row?.weapon_stattrak ?? false;
int weaponStatTrakCount = row?.weapon_stattrak_count ?? 0;
CsTeam weaponTeam = row.weapon_team switch
CsTeam weaponTeam = row?.weapon_team switch
{
null => CsTeam.None,
0 => CsTeam.None,
2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
_ => CsTeam.CounterTerrorist
};
string[]? keyChainParts = row.weapon_keychain?.ToString().Split(';');
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
KeyChainInfo keyChainInfo = new KeyChainInfo();
if (keyChainParts!.Length == 5 &&
uint.TryParse(keyChainParts[0], out uint keyChainId) &&
float.TryParse(keyChainParts[1], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetZ) &&
float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
uint.TryParse(keyChainParts[4], out uint keyChainSeed))
{
// Successfully parsed the values
@@ -247,11 +247,11 @@ internal class WeaponSynchronization
if (parts.Length != 7 ||
!uint.TryParse(parts[0], out uint stickerId) ||
!uint.TryParse(parts[1], out uint stickerSchema) ||
!float.TryParse(parts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetX) ||
!float.TryParse(parts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetY) ||
!float.TryParse(parts[4], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerWear) ||
!float.TryParse(parts[5], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerScale) ||
!float.TryParse(parts[6], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerRotation)) continue;
!float.TryParse(parts[2], out float stickerOffsetX) ||
!float.TryParse(parts[3], out float stickerOffsetY) ||
!float.TryParse(parts[4], out float stickerWear) ||
!float.TryParse(parts[5], out float stickerScale) ||
!float.TryParse(parts[6], out float stickerRotation)) continue;
StickerInfo stickerInfo = new StickerInfo
{
@@ -302,7 +302,7 @@ internal class WeaponSynchronization
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -313,9 +313,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
_ => CsTeam.CounterTerrorist
};
// Get or create entries for the players slot
@@ -347,7 +347,7 @@ internal class WeaponSynchronization
if (string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -358,9 +358,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
_ => CsTeam.CounterTerrorist
};
// Get or create entries for the players slot

12539
website/data/skins.json Normal file

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 88 KiB

After

Width:  |  Height:  |  Size: 88 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 93 KiB

After

Width:  |  Height:  |  Size: 93 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 73 KiB

After

Width:  |  Height:  |  Size: 71 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 84 KiB

After

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 85 KiB

After

Width:  |  Height:  |  Size: 85 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 94 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 102 KiB

After

Width:  |  Height:  |  Size: 102 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 87 KiB

After

Width:  |  Height:  |  Size: 86 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 90 KiB

After

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 79 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 76 KiB

After

Width:  |  Height:  |  Size: 76 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 95 KiB

After

Width:  |  Height:  |  Size: 95 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 82 KiB

After

Width:  |  Height:  |  Size: 82 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 81 KiB

After

Width:  |  Height:  |  Size: 81 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 92 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 77 KiB

After

Width:  |  Height:  |  Size: 76 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 85 KiB

After

Width:  |  Height:  |  Size: 84 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 86 KiB

After

Width:  |  Height:  |  Size: 85 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 84 KiB

After

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 72 KiB

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 79 KiB

After

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 85 KiB

After

Width:  |  Height:  |  Size: 85 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 92 KiB

After

Width:  |  Height:  |  Size: 91 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 85 KiB

After

Width:  |  Height:  |  Size: 85 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 76 KiB

After

Width:  |  Height:  |  Size: 75 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 90 KiB

After

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 83 KiB

After

Width:  |  Height:  |  Size: 82 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 72 KiB

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 84 KiB

After

Width:  |  Height:  |  Size: 84 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 79 KiB

After

Width:  |  Height:  |  Size: 79 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 85 KiB

After

Width:  |  Height:  |  Size: 84 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 96 KiB

After

Width:  |  Height:  |  Size: 96 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 91 KiB

After

Width:  |  Height:  |  Size: 91 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 87 KiB

After

Width:  |  Height:  |  Size: 86 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 90 KiB

After

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 87 KiB

After

Width:  |  Height:  |  Size: 87 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 76 KiB

After

Width:  |  Height:  |  Size: 75 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 90 KiB

After

Width:  |  Height:  |  Size: 89 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 98 KiB

After

Width:  |  Height:  |  Size: 98 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 78 KiB

After

Width:  |  Height:  |  Size: 77 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 90 KiB

After

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 80 KiB

After

Width:  |  Height:  |  Size: 79 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 85 KiB

After

Width:  |  Height:  |  Size: 84 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 79 KiB

After

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 80 KiB

After

Width:  |  Height:  |  Size: 80 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 90 KiB

After

Width:  |  Height:  |  Size: 89 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 80 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 86 KiB

After

Width:  |  Height:  |  Size: 85 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 89 KiB

After

Width:  |  Height:  |  Size: 89 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 81 KiB

After

Width:  |  Height:  |  Size: 81 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 117 KiB

After

Width:  |  Height:  |  Size: 116 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 108 KiB

After

Width:  |  Height:  |  Size: 107 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 107 KiB

After

Width:  |  Height:  |  Size: 105 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 117 KiB

After

Width:  |  Height:  |  Size: 116 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 112 KiB

After

Width:  |  Height:  |  Size: 110 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 104 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 123 KiB

After

Width:  |  Height:  |  Size: 122 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 127 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 116 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 104 KiB

After

Width:  |  Height:  |  Size: 102 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 105 KiB

After

Width:  |  Height:  |  Size: 103 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 109 KiB

After

Width:  |  Height:  |  Size: 107 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 103 KiB

After

Width:  |  Height:  |  Size: 101 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 103 KiB

After

Width:  |  Height:  |  Size: 101 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 113 KiB

After

Width:  |  Height:  |  Size: 112 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 121 KiB

After

Width:  |  Height:  |  Size: 121 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 116 KiB

After

Width:  |  Height:  |  Size: 114 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 107 KiB

After

Width:  |  Height:  |  Size: 105 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 111 KiB

After

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 119 KiB

After

Width:  |  Height:  |  Size: 118 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 124 KiB

After

Width:  |  Height:  |  Size: 123 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 116 KiB

After

Width:  |  Height:  |  Size: 115 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 115 KiB

After

Width:  |  Height:  |  Size: 114 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 115 KiB

After

Width:  |  Height:  |  Size: 114 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 122 KiB

After

Width:  |  Height:  |  Size: 121 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 115 KiB

After

Width:  |  Height:  |  Size: 113 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 119 KiB

After

Width:  |  Height:  |  Size: 117 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 109 KiB

After

Width:  |  Height:  |  Size: 107 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 106 KiB

After

Width:  |  Height:  |  Size: 105 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 118 KiB

After

Width:  |  Height:  |  Size: 117 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 112 KiB

After

Width:  |  Height:  |  Size: 111 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 116 KiB

After

Width:  |  Height:  |  Size: 116 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 111 KiB

After

Width:  |  Height:  |  Size: 110 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 117 KiB

After

Width:  |  Height:  |  Size: 116 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 108 KiB

After

Width:  |  Height:  |  Size: 107 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 116 KiB

After

Width:  |  Height:  |  Size: 115 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 120 KiB

After

Width:  |  Height:  |  Size: 119 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 118 KiB

After

Width:  |  Height:  |  Size: 116 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 114 KiB

After

Width:  |  Height:  |  Size: 113 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 111 KiB

After

Width:  |  Height:  |  Size: 110 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 67 KiB

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 74 KiB

After

Width:  |  Height:  |  Size: 73 KiB

Some files were not shown because too many files have changed in this diff Show More