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31 Commits

Author SHA1 Message Date
Bram Suurd
4f6cc349bd Merge efc37e6232 into c1cd229ea8 2025-07-29 03:29:07 +02:00
Dawid Bepierszcz
c1cd229ea8 Update weaponpaints.json // linux 2025-07-29 02:31:07 +02:00
Bram Suurd
efc37e6232 Fix newline issue in config.php by ensuring a newline at the end of the file for better compatibility and adherence to coding standards. 2025-06-30 01:05:04 +02:00
Bram Suurd
930c673e2a Revert config.php 2025-06-30 01:04:40 +02:00
Bram Suurd
cceb9b10d7 Remove unused getCategoryIcon function and associated icon display in index.php, streamlining the code and improving maintainability. 2025-06-30 00:59:30 +02:00
Bram Suurd
0d7077063f Implement WeaponHandler class to streamline weapon and knife selection logic in index.php, enhancing maintainability and clarity. Refactor weapon update handling to utilize the new class, improving organization and reducing code duplication. Update CSS for improved button styles and layout consistency. 2025-06-30 00:56:18 +02:00
Bram Suurd
cc5da9eabb Refactor UtilsClass in utils.php to enhance maintainability by introducing constants for knife defindexes and mappings, improving weapon category organization, and implementing caching for skin and weapon data. Add methods for knife validation and cache clearing to streamline functionality. 2025-06-30 00:44:08 +02:00
Bram Suurd
b7ff9e2848 Update knife display logic in index.php to include equipped status for custom knife skins, enhancing clarity in weapon representation. Adjust HTML attributes for improved functionality. 2025-06-30 00:40:56 +02:00
Bram Suurd
d0ae4b4c51 Enhance knife selection logic in index.php to automatically equip the corresponding knife type and clear existing knife skins. Introduce a mapping for knife weapon names to improve clarity and ensure accurate representation of equipped knives. 2025-06-30 00:38:38 +02:00
Bram Suurd
a43de55776 Implement logic to skip categories with zero items in index.php, improving the display of available weapon categories and enhancing user experience. 2025-06-30 00:30:21 +02:00
Bram Suurd
b87639d0e2 Update footer structure in index.php and adjust CSS for improved layout and responsiveness 2025-06-30 00:29:01 +02:00
Bram Suurd
6f02180dd4 Add footer to index.php and style.css 2025-06-30 00:23:10 +02:00
Bram Suurd
c1a9642961 Refactor knife exclusion logic in index.php to comprehensively skip all knife-related weapons during display, enhancing clarity in weapon selection. Update comments for better understanding of the logic flow. 2025-06-30 00:18:04 +02:00
Bram Suurd
b1d365ecb8 Implement default knife display logic in index.php to ensure a knife is always shown, enhancing user experience by providing a fallback option when no knife is selected. Update HTML comments for clarity. 2025-06-30 00:04:58 +02:00
Bram Suurd
4f7af6986d Enhance knife selection logic in index.php to clear existing knife skins and selections before updating, ensuring accurate representation of equipped knives; improve user experience by prioritizing basic knife options in the UI. 2025-06-30 00:02:01 +02:00
Bram Suurd
0ebab4e371 Refactor weapon display logic in index.php to show all weapons with custom skins or defaults, improving user interaction; update HTML structure for better organization and clarity in skin selection. 2025-06-29 23:40:56 +02:00
Bram Suurd
bfa69b7e59 Refactor knife display logic in index.php to prioritize equipped knife skins and improve user interaction; update CSS to allow for expanded weapon and skin lists with enhanced scrolling behavior. 2025-06-29 23:39:21 +02:00
Bram Suurd
a2e60df71f Refactor knife skin selection in index.php to support multiple knife types and improve user interaction; update CSS to enhance layout and scrolling behavior for weapon lists and skins. 2025-06-29 23:32:20 +02:00
Bram Suurd
e8871f91ac Add overflow properties to weapon list in style.css for improved scrolling behavior when expanded. 2025-06-29 23:25:46 +02:00
Bram Suurd
5c3b1b48b0 Enhance weapon skins grid in style.css by adding overflow properties to improve scrolling behavior and layout consistency when expanded. 2025-06-29 23:24:22 +02:00
Bram Suurd
4ab85d09e2 Refactor weapon skin selection in index.php to use toggle functionality for better user experience; update CSS for improved layout and transitions in weapon display and skin options. 2025-06-29 23:05:29 +02:00
Bram Suurd
dbc8f2ebf8 Revamp weapon category display in index.php by restructuring HTML for better organization and adding functionality for knife skin selection. Update CSS to enhance sidebar layout and improve weapon list interactions with smooth transitions. 2025-06-29 23:01:02 +02:00
Bram Suurd
742e753e70 Adjust skin image dimensions in style.css by reducing height to 280px and increasing padding to 1rem for improved layout consistency. 2025-06-29 22:58:18 +02:00
Bram Suurd
199a090e8c Refactor skin image loading in index.php by removing intersection observer; implement direct image rendering for improved performance and simplicity. 2025-06-29 22:57:23 +02:00
Bram Suurd
048ce5cf5e Implement intersection observer for lazy loading of skin images in index.php; adjust CSS for skin grid and image dimensions to enhance layout and user experience. 2025-06-29 22:56:49 +02:00
Bram Suurd
e540e1e8e3 Enhance skin loading in index.php with lazy loading implementation for improved performance; update style.css to adjust dimensions and styling of skin images and modal overlay for better UI experience. 2025-06-29 22:54:19 +02:00
Bram Suurd
dd7f45902b Update style.css to increase skin image height from 120px to 250px for improved visual presentation. 2025-06-29 22:51:01 +02:00
Bram Suurd
0e7d4a8356 Update index.php and style.css to improve weapon loadout display and browser functionality; added empty loadout message, enhanced filtering and searching capabilities, and revamped CSS for better UI consistency. 2025-06-29 22:47:04 +02:00
Bram Suurd
b2dc9ed56d Refactor index.php to enhance UI and functionality; added weapon categories, improved layout, and implemented skin selection modal. 2025-06-29 22:45:08 +02:00
Dawid Bepierszcz
6870dd0e57 Merge pull request #399 from originalaidn/fixing-default-images
adding & fixing default images
2025-04-18 14:27:35 +02:00
originalaidn
03b9e686b5 adding & fixing default images 2025-04-06 20:54:26 +02:00
118 changed files with 1695 additions and 308 deletions

View File

@@ -3,7 +3,7 @@
"signatures": {
"library": "server",
"windows": "48 89 6C 24 ? 56 48 83 EC ? 48 8B EA 48 8B F1 E8 ? ? ? ? 84 C0 0F 84",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
"linux": "55 48 89 E5 41 55 41 54 49 89 F4 53 48 89 FB 48 83 EC ? E8 ? ? ? ? 84 C0 74"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
@@ -17,7 +17,7 @@
"signatures": {
"library": "server",
"windows": "48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 41 8B F8 48 8B F2 48 8B D9 E8 ? ? ? ?",
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
"linux": "55 48 89 E5 41 55 49 89 F5 41 54 41 89 D4 53 48 89 FB 48 83 EC 08 E8 ? ? ? ? 48 85 C0"
}
}
}

View File

@@ -13,4 +13,3 @@ define('STEAM_API_KEY', '');
define('STEAM_DOMAIN_NAME', '');
define('STEAM_LOGOUT_PAGE', '');
define('STEAM_LOGIN_PAGE', '');

View File

@@ -1,95 +1,159 @@
<?php
class UtilsClass
{
// Knife defindexes as constants for better maintainability
private const KNIFE_DEFINDEXES = [
500, 503, 505, 506, 507, 508, 509, 512, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 525, 526
];
// Knife mapping for better maintainability
private const KNIFE_MAPPING = [
500 => 'weapon_bayonet',
503 => 'weapon_knife_css',
505 => 'weapon_knife_flip',
506 => 'weapon_knife_gut',
507 => 'weapon_knife_karambit',
508 => 'weapon_knife_m9_bayonet',
509 => 'weapon_knife_tactical',
512 => 'weapon_knife_falchion',
514 => 'weapon_knife_survival_bowie',
515 => 'weapon_knife_butterfly',
516 => 'weapon_knife_push',
517 => 'weapon_knife_cord',
518 => 'weapon_knife_canis',
519 => 'weapon_knife_ursus',
520 => 'weapon_knife_gypsy_jackknife',
521 => 'weapon_knife_outdoor',
522 => 'weapon_knife_stiletto',
523 => 'weapon_knife_widowmaker',
525 => 'weapon_knife_skeleton',
526 => 'weapon_knife_css'
];
// Weapon categories for better organization
private const WEAPON_CATEGORIES = [
'Rifles' => [7, 8, 10, 13, 16, 60, 39, 40, 38],
'Pistols' => [1, 2, 3, 4, 30, 32, 36, 61, 63, 64],
'SMGs' => [17, 19, 24, 26, 33, 34],
'Shotguns' => [25, 27, 29, 35],
'Snipers' => [9, 11, 38],
'Machine Guns' => [14, 28],
'Grenades' => [43, 44, 45, 46, 47, 48]
];
private static $skinCache = null;
private static $weaponCache = null;
private static $knifeCache = null;
public static function getKnifeDefindexes(): array
{
return self::KNIFE_DEFINDEXES;
}
public static function getKnifeMapping(): array
{
return self::KNIFE_MAPPING;
}
public static function getWeaponCategories(): array
{
return self::WEAPON_CATEGORIES;
}
public static function skinsFromJson(): array
{
if (self::$skinCache !== null) {
return self::$skinCache;
}
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/".SKIN_LANGUAGE.".json"), true);
$jsonFile = __DIR__ . "/../data/" . SKIN_LANGUAGE . ".json";
if (!file_exists($jsonFile)) {
return [];
}
$json = json_decode(file_get_contents($jsonFile), true);
if (!$json) {
return [];
}
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
$defindex = (int) $skin['weapon_defindex'];
$paintId = (int) $skin['paint'];
$skins[$defindex][$paintId] = [
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
}
self::$skinCache = $skins;
return $skins;
}
public static function getWeaponsFromArray()
public static function getWeaponsFromArray(): array
{
$weapons = [];
$temp = self::skinsFromJson();
foreach ($temp as $key => $value) {
if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
];
if (self::$weaponCache !== null) {
return self::$weaponCache;
}
$weapons = [];
$skins = self::skinsFromJson();
foreach ($skins as $defindex => $skinList) {
if (!isset($weapons[$defindex]) && isset($skinList[0])) {
$weapons[$defindex] = [
'weapon_name' => $skinList[0]['weapon_name'],
'paint_name' => $skinList[0]['paint_name'],
'image_url' => $skinList[0]['image_url'],
];
}
}
self::$weaponCache = $weapons;
return $weapons;
}
public static function getKnifeTypes()
public static function getKnifeTypes(): array
{
$knifes = [];
$temp = self::getWeaponsFromArray();
foreach ($temp as $key => $weapon) {
if (
!in_array($key, [
500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525,
526
])
)
continue;
$knifes[$key] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
if (self::$knifeCache !== null) {
return self::$knifeCache;
}
$knifes = [];
$weapons = self::getWeaponsFromArray();
foreach (self::KNIFE_DEFINDEXES as $defindex) {
if (isset($weapons[$defindex])) {
$weapon = $weapons[$defindex];
$knifes[$defindex] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
}
}
// Add default knife
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
ksort($knifes);
self::$knifeCache = $knifes;
return $knifes;
}
public static function getSelectedSkins(array $temp)
public static function getSelectedSkins(array $queryResult): array
{
$selected = [];
foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = [
foreach ($queryResult as $weapon) {
$selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
@@ -98,4 +162,23 @@ class UtilsClass
return $selected;
}
public static function isKnifeDefindex(int $defindex): bool
{
return in_array($defindex, self::KNIFE_DEFINDEXES);
}
public static function isKnifeWeapon(array $weapon): bool
{
return $weapon['weapon_name'] === 'weapon_knife' ||
strpos($weapon['weapon_name'], 'knife') !== false ||
strpos($weapon['paint_name'], '★') !== false;
}
public static function clearCache(): void
{
self::$skinCache = null;
self::$weaponCache = null;
self::$knifeCache = null;
}
}

View File

@@ -0,0 +1,304 @@
<?php
require_once 'utils.php';
require_once 'database.php';
class WeaponHandler
{
private $db;
private $steamid;
public function __construct($steamid)
{
$this->db = new DataBase();
$this->steamid = $steamid;
}
public function handleWeaponUpdate($postData): bool
{
if (!isset($postData['forma'])) {
return false;
}
$formaParts = explode("-", $postData['forma']);
if ($formaParts[0] === "knife") {
return $this->handleKnifeSelection($formaParts[1]);
} else {
return $this->handleWeaponSkin($formaParts, $postData);
}
}
private function handleKnifeSelection($knifeId): bool
{
$knifes = UtilsClass::getKnifeTypes();
if (!isset($knifes[$knifeId])) {
return false;
}
$knifeData = $knifes[$knifeId];
// Clear existing knife data
$this->clearKnifeData();
// Set new knife selection (insert for both teams separately)
$this->db->query(
"INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES (:steamid, :knife, 2)",
["steamid" => $this->steamid, "knife" => $knifeData['weapon_name']]
);
$this->db->query(
"INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES (:steamid, :knife, 3)",
["steamid" => $this->steamid, "knife" => $knifeData['weapon_name']]
);
return true;
}
private function handleWeaponSkin($formaParts, $postData): bool
{
$defindex = $formaParts[0];
$paintId = $formaParts[1];
$skins = UtilsClass::skinsFromJson();
if (!isset($skins[$defindex][$paintId]) ||
!isset($postData['wear']) ||
!isset($postData['seed'])) {
return false;
}
$wear = $this->validateWear($postData['wear']);
$seed = $this->validateSeed($postData['seed']);
if ($wear === false || $seed === false) {
return false;
}
// Handle knife skins
if (UtilsClass::isKnifeDefindex($defindex)) {
$this->handleKnifeSkin($defindex, $paintId, $wear, $seed);
} else {
$this->handleRegularWeaponSkin($defindex, $paintId, $wear, $seed);
}
return true;
}
private function handleKnifeSkin($defindex, $paintId, $wear, $seed): void
{
$knifeMapping = UtilsClass::getKnifeMapping();
// Clear existing knife data
$this->clearKnifeData();
// Clear other knife skins
$knifeDefindexes = UtilsClass::getKnifeDefindexes();
foreach ($knifeDefindexes as $knifeDefindex) {
if ($knifeDefindex != $defindex) {
$this->db->query(
"DELETE FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex",
["steamid" => $this->steamid, "weapon_defindex" => $knifeDefindex]
);
}
}
// Set knife type in wp_player_knife table
if (isset($knifeMapping[$defindex])) {
$this->db->query(
"INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES (:steamid, :knife, 2)",
["steamid" => $this->steamid, "knife" => $knifeMapping[$defindex]]
);
$this->db->query(
"INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES (:steamid, :knife, 3)",
["steamid" => $this->steamid, "knife" => $knifeMapping[$defindex]]
);
}
// Set knife skin
$this->upsertWeaponSkin($defindex, $paintId, $wear, $seed);
}
private function handleRegularWeaponSkin($defindex, $paintId, $wear, $seed): void
{
$this->upsertWeaponSkin($defindex, $paintId, $wear, $seed);
}
private function upsertWeaponSkin($defindex, $paintId, $wear, $seed): void
{
$selectedSkins = $this->getSelectedSkins();
if (array_key_exists($defindex, $selectedSkins)) {
// Update existing
$this->db->query(
"UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id, weapon_wear = :weapon_wear, weapon_seed = :weapon_seed WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex",
[
"weapon_paint_id" => $paintId,
"weapon_wear" => $wear,
"weapon_seed" => $seed,
"steamid" => $this->steamid,
"weapon_defindex" => $defindex
]
);
} else {
// Insert new for both teams
$this->db->query(
"INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`, `weapon_team`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed, 2)",
[
"steamid" => $this->steamid,
"weapon_defindex" => $defindex,
"weapon_paint_id" => $paintId,
"weapon_wear" => $wear,
"weapon_seed" => $seed
]
);
$this->db->query(
"INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`, `weapon_team`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed, 3)",
[
"steamid" => $this->steamid,
"weapon_defindex" => $defindex,
"weapon_paint_id" => $paintId,
"weapon_wear" => $wear,
"weapon_seed" => $seed
]
);
}
}
private function clearKnifeData(): void
{
$knifeDefindexes = UtilsClass::getKnifeDefindexes();
// Clear knife skins
foreach ($knifeDefindexes as $knifeDefindex) {
$this->db->query(
"DELETE FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex",
["steamid" => $this->steamid, "weapon_defindex" => $knifeDefindex]
);
}
// Clear basic knife selection
$this->db->query(
"DELETE FROM `wp_player_knife` WHERE `steamid` = :steamid",
["steamid" => $this->steamid]
);
}
private function validateWear($wear)
{
$wear = floatval($wear);
return ($wear >= 0.00 && $wear <= 1.00) ? $wear : false;
}
private function validateSeed($seed)
{
$seed = intval($seed);
return ($seed >= 0) ? $seed : false;
}
public function getSelectedSkins(): array
{
$query = $this->db->select(
"SELECT `weapon_defindex`, MAX(`weapon_paint_id`) AS `weapon_paint_id`, MAX(`weapon_wear`) AS `weapon_wear`, MAX(`weapon_seed`) AS `weapon_seed`
FROM `wp_player_skins`
WHERE `steamid` = :steamid
GROUP BY `weapon_defindex`, `steamid`",
["steamid" => $this->steamid]
);
return UtilsClass::getSelectedSkins($query ?: []);
}
public function getSelectedKnife(): array
{
return $this->db->select(
"SELECT * FROM `wp_player_knife` WHERE `steamid` = :steamid LIMIT 1",
["steamid" => $this->steamid]
) ?: [];
}
public function getLoadoutData(): array
{
$weapons = UtilsClass::getWeaponsFromArray();
$knifes = UtilsClass::getKnifeTypes();
$selectedSkins = $this->getSelectedSkins();
$selectedKnife = $this->getSelectedKnife();
return [
'weapons' => $weapons,
'knifes' => $knifes,
'selectedSkins' => $selectedSkins,
'selectedKnife' => $selectedKnife,
'displayKnife' => $this->getDisplayKnife($selectedSkins, $selectedKnife, $knifes)
];
}
private function getDisplayKnife($selectedSkins, $selectedKnife, $knifes): array
{
$skins = UtilsClass::skinsFromJson();
// Check for knife skin first
foreach ($selectedSkins as $defindex => $selectedSkin) {
if (UtilsClass::isKnifeDefindex($defindex) && isset($skins[$defindex][$selectedSkin['weapon_paint_id']])) {
return [
'data' => $skins[$defindex][$selectedSkin['weapon_paint_id']],
'source' => 'skin'
];
}
}
// Check for basic knife selection
if (!empty($selectedKnife)) {
foreach ($knifes as $knife) {
if ($selectedKnife[0]['knife'] === $knife['weapon_name']) {
return [
'data' => $knife,
'source' => 'basic'
];
}
}
}
// Default knife
return [
'data' => $knifes[0] ?? null,
'source' => 'default'
];
}
public function getOrganizedWeapons(): array
{
$weapons = UtilsClass::getWeaponsFromArray();
$knifes = UtilsClass::getKnifeTypes();
$categories = UtilsClass::getWeaponCategories();
$organized = [
'Knives' => [],
'Gloves' => []
];
// Add weapon categories
foreach ($categories as $categoryName => $weaponIds) {
$organized[$categoryName] = [];
foreach ($weaponIds as $weaponId) {
if (isset($weapons[$weaponId])) {
$organized[$categoryName][$weaponId] = $weapons[$weaponId];
}
}
}
// Add knives (exclude default)
foreach ($knifes as $knifeId => $knife) {
if ($knifeId !== 0) {
$organized['Knives'][$knifeId] = $knife;
}
}
// Remove empty categories
return array_filter($organized, function($category) {
return !empty($category);
});
}
}

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