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15 Commits

Author SHA1 Message Date
Oliver Zámečník
973a067c79 Merge de0155806f into b026ce1e7d 2025-08-09 14:28:00 +00:00
Oliver Zámečník
de0155806f Merge branch 'Nereziel:main' into main 2025-08-09 16:27:57 +02:00
Dawid Bepierszcz
b026ce1e7d Merge pull request #425 from stefanx111/fix-patch
Fix update
2025-08-05 00:25:25 +02:00
stefanx111
634d0e4c1d fix sigs 2025-08-05 01:18:43 +03:00
stefanx111
f345a46090 removed unused signatures 2025-08-05 01:09:31 +03:00
stefanx111
bde0666313 bodygroup and subclass change method to use AcceptInput 2025-08-05 01:08:43 +03:00
stefanx111
95d53f4216 CBaseViewModel removed 2025-08-05 00:59:22 +03:00
stefanx111
d9280f6608 update css version 2025-08-05 00:58:38 +03:00
Dawid Bepierszcz
c1cd229ea8 Update weaponpaints.json // linux 2025-07-29 02:31:07 +02:00
Dawid Bepierszcz
6870dd0e57 Merge pull request #399 from originalaidn/fixing-default-images
adding & fixing default images
2025-04-18 14:27:35 +02:00
originalaidn
03b9e686b5 adding & fixing default images 2025-04-06 20:54:26 +02:00
Oliver Zámečník
9576b41ace Update README.md 2024-10-24 20:34:51 +02:00
Oliver Zámečník
0decc0405a Update README.md 2024-10-24 20:34:29 +02:00
Oneycs
e48308f8af Created a Czech language 2024-10-24 16:33:07 +02:00
Oneycs
2fcf5d7caa Update README.md 2024-10-24 16:32:12 +02:00
118 changed files with 152 additions and 90 deletions

153
README.md
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@@ -1,20 +1,36 @@
# CS2 Weapon Paints
```
## Description
__ __ ___ _ _
/ / /\ \ \___ __ _ _ __ ___ _ __ / _ \__ _(_)_ __ | |_ ___
\ \/ \/ / _ \/ _` | '_ \ / _ \| '_ \ / /_)/ _` | | '_ \| __/ __|
\ /\ / __/ (_| | |_) | (_) | | | / ___/ (_| | | | | | |_\__ \
\/ \/ \___|\__,_| .__/ \___/|_| |_\/ \__,_|_|_| |_|\__|___/
|_|
```
<p align="center">
<a href="https://github.com/Nereziel/cs2-WeaponPaints/releases">📖 Releases</a> •
<a href="https://discord.gg/d9CvaYPSFe">💬 Discord</a>
<br /><br />
</p>
<hr />
## 📝 Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
### Consider to donate instead of buying from unknown sources.
### 💸 Consider to donate instead of buying from unknown sources.
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
## Features
## Features
- Changes only paint, seed and wear on weapons, knives, gloves and agents
- MySQL based
- Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives
- Added command **`!stattrak`** to enable stattrak on weapon
- Added command **`!gloves`** to show menu with gloves
- Added command **`!agents`** to show menu with agents
- Added command **`!pins`** to show menu with pins
@@ -29,7 +45,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- [MenuManagerCS2](https://github.com/NickFox007/MenuManagerCS2)
- MySQL database
## CS2 Server
## 🗄️ CS2 Server
- Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins
- Run server with plugin, **it will generate config if installed correctly!**
@@ -37,49 +53,72 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
## Plugin Configuration
## 🛠️ Plugin Configuration
<details>
<summary>Click to expand</summary>
<code><pre>{
"Version": 4, // Don't touch
"DatabaseHost": "", // MySQL host
"DatabasePort": 3306, // MySQL port
"DatabaseUser": "", // MySQL username
"DatabasePassword": "", // MySQL user password
"DatabaseName": "", // MySQL database name
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
"Prefix": "[WeaponPaints]", // Prefix every chat message
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
"Messages": {
"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
"ChosenSkinMenu": "You have chosen {SKIN} as your skin.", // Information about choosen skin (!skins command) Set to empty to disable
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
"KnifeMenuTitle": "Knife Menu.", // Menu title (!knife menu)
"WeaponMenuTitle": "Weapon Menu.", // Menu title (!skins menu)
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
},
"Additional": {
"KnifeEnabled": true, // Enable or disable knife feature
"SkinEnabled": true, // Enable or disable skin feature
"CommandWpEnabled": true, // Enable or disable refreshing command
"CommandKillEnabled": true, // Enable or disable kill command
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
"CommandSkinSelection": "skins", // Name of skins menu command, u can change to for e.g, weapons
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
"GiveRandomSkins": false // Give random skins to players if they didn't choose
},
"ConfigVersion": 10, // Don't touch
"SkinsLanguage": "en", // Language
"DatabaseHost": "", // MySQL host
"DatabasePort": 3306, // MySQL Port
"DatabaseUser": "", // MySQL Username
"DatabasePassword": "", // MySQL User password
"DatabaseName": "", // MySQL Database name
"CmdRefreshCooldownSeconds": 3, // Cooldown time in refreshing skins (!wp command)
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
"Additional": {
"KnifeEnabled": true, // If knives are enabled
"GloveEnabled": true, // If gloves are enabled
"MusicEnabled": true, // If music kits are enabled
"AgentEnabled": true, // If agents are enabled
"SkinEnabled": true, // If skins are enabled
"PinsEnabled": true, // If pins are enabled
"CommandWpEnabled": true, // If command !wp is enabled
"CommandKillEnabled": true, // If command !kill is enabled
"CommandKnife": [ // Command for knives
"knife"
],
"CommandMusic": [ // Command for music kits
"music"
],
"CommandPin": [ // Command for pins
"pin",
"pins",
"coin",
"coins"
],
"CommandGlove": [ // Command for gloves
"gloves"
],
"CommandAgent": [ // Command for agents
"agents"
],
"CommandStattrak": [ // Command for stattrak
"stattrak",
"st"
],
"CommandSkin": [ // Command for skins
"ws"
],
"CommandSkinSelection": [ // Command for skin selection
"skins"
],
"CommandRefresh": [ // Command for refreshing your skins
"wp"
],
"CommandKill": [ // Command for death
"kill"
],
"GiveRandomKnife": false, // If it should give you Random Knife
"GiveRandomSkin": false, // If it should give you Random Skin
"ShowSkinImage": true // When you select a skin if it should show skins image
},
"MenuType": "selectable" // Menu type commands. Can be: selectable, dynamic, center, chat, console
}
</pre></code>
</details>
## Web install
## 🖥️ Web install
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
@@ -87,22 +126,44 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Fill in database credentials and api key in `class/config.php`
- Visit website and login via steam
## Web Features
## 🧩 Web Features
> [!WARNING]
> We recommend you to use any third-party website for WeaponPaints. Website by us doesn't get updated!
- Basic website
- Steam login/logout
- Change knife, paint, seed and wear
## Troubleshooting
## 🌐 Third-party websites
- **[CSS-Bans](https://github.com/counterstrikesharp-panel/css-bans)**
- **[CS2-WeaponPaints-Website](https://github.com/LielXD/CS2-WeaponPaints-Website)**
- **[cs2-WeaponPaints-website](https://github.com/L1teD/cs2-WeaponPaints-website)** > This webiste is different from the one above!
- **[CS2-WeaponPaints-Web](https://github.com/rogeraabbccdd/CS2-WeaponPaints-Web)**
## 🤔 Troubleshooting
<details>
**Skins are not changing:**
Set FollowCSGOGuidelines to false in cssharps core.jcon config
**Database error table does not exists:**
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
**An error occured in Get....FromDatabase:**
If you used WeaponPaints and you update to newer version you could get this error. You need to add this queries to Database:
```
ALTER TABLE wp_player_skins
ADD COLUMN weapon_nametag VARCHAR(128) DEFAULT NULL,
ADD COLUMN weapon_stattrak tinyint(1) NOT NULL,
ADD COLUMN weapon_stattrak_count int(10) NOT NULL,
ADD COLUMN weapon_sticker_0 VARCHAR(128) DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
ADD COLUMN weapon_sticker_1 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
ADD COLUMN weapon_sticker_2 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
ADD COLUMN weapon_sticker_3 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
ADD COLUMN weapon_sticker_4 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
ADD COLUMN weapon_keychain VARCHAR(128) DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed';
```
</details>
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
## Preview
## Website Preview
![preview](https://github.com/Nereziel/cs2-WeaponPaints/blob/main/website/preview.png?raw=true)

View File

@@ -93,10 +93,11 @@ public partial class WeaponPaints
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
//we dont need anymore because we use AcceptInput
//private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
// GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
//private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new()
{

View File

@@ -285,7 +285,6 @@ namespace WeaponPaints
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
{
@@ -406,7 +405,7 @@ namespace WeaponPaints
item.Initialized = true;
SetBodygroup(pawn.Handle, "default_gloves", 1);
SetBodygroup(pawn, "default_gloves", 1);
}
catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
@@ -430,13 +429,15 @@ namespace WeaponPaints
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
//xstage idea on css discord
public static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
weapon.AcceptInput("ChangeSubclass", value: itemD.ToString());
}
subclassChangeFunc(weapon.Handle, itemD.ToString());
public static void SetBodygroup(CCSPlayerPawn pawn, string group, int value)
{
pawn.AcceptInput("SetBodygroup", value:$"{group},{value}");
}
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
@@ -454,13 +455,6 @@ namespace WeaponPaints
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
@@ -558,16 +552,6 @@ namespace WeaponPaints
return !Utility.IsPlayerValid(player) ? null : player;
}
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
}
private static bool HasChangedKnife(CCSPlayerController player, out string? knifeValue)
{
knifeValue = null;

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@@ -9,7 +9,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.281" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.331" />
<PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.4.0-beta.1" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />

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@@ -1,23 +1,9 @@
{
"ChangeSubclass": {
"signatures": {
"library": "server",
"windows": "48 89 6C 24 ? 56 48 83 EC ? 48 8B EA 48 8B F1 E8 ? ? ? ? 84 C0 0F 84",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "40 53 41 56 41 57 48 81 EC 90 00 00 00 0F 29 74 24 70",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 49 89 F4 53 48 83 EC 78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 41 8B F8 48 8B F2 48 8B D9 E8 ? ? ? ?",
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
"windows": "40 53 55 41 56 48 81 EC 90 00 00 00",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 53 48 89 F3 48 83 EC ? F3 0F 11 85"
}
}
}

30
lang/cs.json Normal file
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@@ -0,0 +1,30 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Navštiv {lime}{0}{default} kde si můžeš změnit skiny",
"wp_info_refresh": "Napiš {lime}!wp{default} pro synchronizaci vybraných skinů",
"wp_info_knife": "Napiš {lime}!knife{default} pro otevření menu nožů",
"wp_info_glove": "Napiš {lime}!gloves{default} pro otevření menu rukavic",
"wp_info_agent": "Napiš {lime}!agents{default} pro otevření menu agentů",
"wp_info_music": "Napiš {lime}!music{default} pro otevření menu MVP hudeb",
"wp_info_pin": "Napiš {lime}!pins{default} pro otevření menu odznaků",
"wp_command_cooldown": "{lightred}Skiny nelze nýni obnovit!",
"wp_command_refresh_done": "{lime}Obnovuji skiny",
"wp_knife_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj nůž",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu nožů",
"wp_glove_menu_select": "Vybral jsi si {lime}{0}{default} jako tvoje rukavice",
"wp_glove_menu_title": "Menu rukavic",
"wp_agent_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj agent",
"wp_agent_menu_title": "Menu agentů",
"wp_music_menu_title": "Menu MVP hudeb",
"wp_music_menu_select": "Vybral jsi si {lime}{0}{default} jako tvojí MVP hudbu",
"wp_pins_menu_title": "Menu odznaků",
"wp_pins_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj odznak",
"wp_skin_menu_weapon_title": "Menu zbraní",
"wp_skin_menu_skin_title": "Vyběr skinů pro {lime}{0}{default}",
"wp_skin_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj skin",
"wp_stattrak_action": "Úspěšně jste změnil nastavení stattraku",
"None": "Žádné"
}

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