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2 Commits

Author SHA1 Message Date
Dawid Bepierszcz
1ef12ed6b2 Update WeaponAction.cs 2025-09-18 12:16:29 +02:00
Dawid Bepierszcz
3f174a5013 Update WeaponPaints.cs 2025-09-18 11:45:45 +02:00
2 changed files with 4 additions and 5 deletions

View File

@@ -452,12 +452,11 @@ namespace WeaponPaints
private void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (!weapon.DesignerName.Contains("ak47")) return;
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
//var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
// skeleton.ModelState.MeshGroupMask = isLegacy ? 2UL : 1UL;
weapon.AcceptInput("SetBodygroup", value: $"body,{(isLegacy ? 1 : 0)}");
// skeleton.ModelState.MeshGroupMask = isLegacy ? 2UL : 1UL;
}
private void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
@@ -595,4 +594,4 @@ namespace WeaponPaints
return BitConverter.Int32BitsToSingle((int)value);
}
}
}
}

View File

@@ -10,7 +10,7 @@ using MySqlConnector;
namespace WeaponPaints;
[MinimumApiVersion(380)]
[MinimumApiVersion(338)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();