mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
Compare commits
13 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
3296055841 | ||
|
|
89de192c20 | ||
|
|
a1297b9cbe | ||
|
|
99af078b32 | ||
|
|
b0bef746cd | ||
|
|
117a95e99c | ||
|
|
a6d4108ca7 | ||
|
|
7b45169d8d | ||
|
|
42bd45c3f0 | ||
|
|
5262739c3d | ||
|
|
c82a0c0d26 | ||
|
|
9ad7f9fc83 | ||
|
|
9e2dac52e5 |
22
Config.cs
22
Config.cs
@@ -17,6 +17,8 @@ namespace WeaponPaints
|
||||
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
|
||||
[JsonPropertyName("ChosenKnifeMenu")]
|
||||
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
|
||||
[JsonPropertyName("ChosenKnifeMenuKill")]
|
||||
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
|
||||
[JsonPropertyName("KnifeMenuTitle")]
|
||||
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
|
||||
}
|
||||
@@ -34,11 +36,29 @@ namespace WeaponPaints
|
||||
|
||||
[JsonPropertyName("CommandWpEnabled")]
|
||||
public bool CommandWpEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CommandKillEnabled")]
|
||||
public bool CommandKillEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CommandKnife")]
|
||||
public string CommandKnife { get; set; } = "knife";
|
||||
|
||||
[JsonPropertyName("CommandSkin")]
|
||||
public string CommandSkin { get; set; } = "ws";
|
||||
|
||||
[JsonPropertyName("CommandRefresh")]
|
||||
public string CommandRefresh { get; set; } = "wp";
|
||||
|
||||
[JsonPropertyName("CommandKill")]
|
||||
public string CommandKill { get; set; } = "kill";
|
||||
|
||||
[JsonPropertyName("GiveRandomKnife")]
|
||||
public bool GiveRandomKnife { get; set; } = false;
|
||||
}
|
||||
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 3;
|
||||
public override int Version { get; set; } = 4;
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
|
||||
302
WeaponPaints.cs
302
WeaponPaints.cs
@@ -7,24 +7,24 @@ using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Nexd.MySQL;
|
||||
using MySqlConnector;
|
||||
using Dapper;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using System.Reflection;
|
||||
|
||||
|
||||
namespace WeaponPaints;
|
||||
[MinimumApiVersion(52)]
|
||||
[MinimumApiVersion(54)]
|
||||
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
|
||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints, and standalone for knife.";
|
||||
public override string ModuleAuthor => "Nereziel";
|
||||
public override string ModuleVersion => "0.8";
|
||||
public override string ModuleVersion => "0.9";
|
||||
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
|
||||
MySqlDb? MySql = null;
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
||||
@@ -68,8 +68,10 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
base.Load(hotReload);
|
||||
BuildDatabaseConnectionString();
|
||||
TestDatabaseConnection();
|
||||
SetGlobalExceptionHandler();
|
||||
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
||||
//MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
@@ -78,6 +80,8 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupMenus();
|
||||
|
||||
RegisterCommands();
|
||||
}
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
@@ -88,15 +92,80 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
|
||||
Config = config;
|
||||
}
|
||||
// TODO: fix for map which change mp_t_default_melee
|
||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||
|
||||
private void BuildDatabaseConnectionString()
|
||||
{
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = Config.DatabaseHost,
|
||||
UserID = Config.DatabaseUser,
|
||||
Password = Config.DatabasePassword,
|
||||
Database = Config.DatabaseName,
|
||||
Port = (uint)Config.DatabasePort,
|
||||
};
|
||||
|
||||
DatabaseConnectionString = builder.ConnectionString;
|
||||
}
|
||||
|
||||
private void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||
connection.Open();
|
||||
|
||||
if (connection.State != System.Data.ConnectionState.Open)
|
||||
{
|
||||
throw new Exception("Unable connect to database!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
|
||||
async private void CheckDatabaseTables()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
|
||||
using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||
|
||||
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||
await connection.ExecuteAsync(createTable2, transaction: transaction);
|
||||
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
await transaction.RollbackAsync();
|
||||
throw new Exception("Unable to create tables!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
// TODO: fix for map which change mp_t_default_melee
|
||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
public override void Unload(bool hotReload)
|
||||
}
|
||||
*/
|
||||
public override void Unload(bool hotReload)
|
||||
{
|
||||
RemoveGlobalExceptionHandler();
|
||||
base.Unload(hotReload);
|
||||
@@ -113,6 +182,19 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
||||
}
|
||||
public void RegisterCommands()
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) => { if (player == null) return; OnCommandWS(player, info); });
|
||||
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) => { if (player == null) return; OnCommandRefresh(player, info); });
|
||||
if (Config.Additional.CommandKillEnabled) {
|
||||
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) => {
|
||||
if(player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
return;
|
||||
|
||||
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||
});
|
||||
}
|
||||
}
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
@@ -131,14 +213,19 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await GetKnifeFromDatabase(playerIndex);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await GetWeaponPaintsFromDatabase(playerIndex);
|
||||
});
|
||||
}
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
// TODO: Clean up after player
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
if (!player.IsValid || player.IsBot) return;
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
g_playersKnife.Remove(playerSlot+1);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
@@ -149,15 +236,15 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
if (Config.Additional.KnifeEnabled) {
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
AddTimer(0.1f, () => RefreshPlayerKnife(player));
|
||||
}
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
// Check the best slot and set it. Weird solution but works xD
|
||||
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||
AddTimer(0.35f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
@@ -176,6 +263,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
}
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try {
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
||||
@@ -206,24 +294,26 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
} catch(Exception) {}
|
||||
});
|
||||
}
|
||||
public void GiveKnifeToPlayer(CCSPlayerController player)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (player.IsBot)
|
||||
{
|
||||
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!PlayerHasKnife(player))
|
||||
{
|
||||
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||
{
|
||||
player.GiveNamedItem(knife);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Config.Additional.GiveRandomKnife)
|
||||
{
|
||||
Random random = new Random();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
|
||||
}
|
||||
else
|
||||
{
|
||||
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||
}
|
||||
@@ -231,8 +321,6 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
}
|
||||
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
@@ -242,15 +330,80 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
if (weapon.Value.DesignerName.Contains("knife"))
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
break;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public void RefreshPlayerKnife(CCSPlayerController player)
|
||||
{
|
||||
if (!player.IsValid || !player.PawnIsAlive) return;
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||
AddTimer(0.32f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||
AddTimer(0.42f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||
}
|
||||
// Unused method, only for testing
|
||||
// public void RefreshPlayerKnife(CCSPlayerController player)
|
||||
// {
|
||||
// if (!Config.Additional.KnifeEnabled) return;
|
||||
// // if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
|
||||
|
||||
// // if (!PlayerHasKnife(player))
|
||||
// // player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||
|
||||
// var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
// foreach (var weapon in weapons)
|
||||
// {
|
||||
// if (weapon.IsValid && weapon.Value.IsValid)
|
||||
// {
|
||||
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||
// {
|
||||
// weapon.Value.Remove();
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
// foreach (var weapon in weapons)
|
||||
// {
|
||||
// if (weapon.IsValid && weapon.Value.IsValid)
|
||||
// {
|
||||
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||
// {
|
||||
// var temp = weapon.Value;
|
||||
// var steamId = new SteamID(player.SteamID);
|
||||
// if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||
// if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(temp.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||
// //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
// temp.AttributeManager.Item.ItemID = 16384;
|
||||
// temp.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
// temp.AttributeManager.Item.ItemIDHigh = temp.AttributeManager.Item.ItemIDLow >> 32;
|
||||
// temp.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// temp.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// temp.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
public bool PlayerHasKnife(CCSPlayerController player)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return true;
|
||||
if (!Config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (!player.IsValid || !player.PawnIsAlive)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.IsValid && weapon.Value.IsValid)
|
||||
@@ -269,25 +422,30 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
|
||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||
{
|
||||
string temp = "";
|
||||
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||
{
|
||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
|
||||
string temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled) {
|
||||
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||
RemoveKnifeFromPlayer(player);
|
||||
GiveKnifeToPlayer(player);
|
||||
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
};
|
||||
foreach (var knife in knifeTypes)
|
||||
{
|
||||
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
||||
}
|
||||
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||
}
|
||||
[ConsoleCommand("css_wp", "refreshskins")]
|
||||
// [ConsoleCommand($"css_{Config.Additional.CommandRefresh}", "refreshskins")]
|
||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
|
||||
@@ -311,7 +469,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
}
|
||||
[ConsoleCommand("css_ws", "weaponskins")]
|
||||
// [ConsoleCommand($"css_{Config.Additional.CommandSkin}", "weaponskins")]
|
||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
@@ -344,39 +502,41 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
||||
if (result.Rows < 1) return;
|
||||
result.ToList().ForEach(pair =>
|
||||
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||
{
|
||||
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
||||
int PaintId = result.Get<int>(pair.Key, "weapon_paint_id");
|
||||
float Wear = result.Get<float>(pair.Key, "weapon_wear");
|
||||
int Seed = result.Get<int>(pair.Key, "weapon_seed");
|
||||
await connection.OpenAsync();
|
||||
|
||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64))
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
{
|
||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
}
|
||||
if (!gPlayerWeaponWear.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||
}
|
||||
if (!gPlayerWeaponSeed.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
}
|
||||
|
||||
gPlayerWeaponPaints[steamId.SteamId64][WeaponDefIndex] = PaintId;
|
||||
gPlayerWeaponWear[steamId.SteamId64][WeaponDefIndex] = Wear;
|
||||
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
||||
PlayerSkins.ToList().ForEach(row =>
|
||||
{
|
||||
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||
float weaponWear = row.weapon_wear ?? default(float);
|
||||
int weaponSeed = row.weapon_seed ?? default(int);
|
||||
|
||||
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
||||
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
||||
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
@@ -389,23 +549,23 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
||||
|
||||
if (result.Rows < 1)
|
||||
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
|
||||
if (PlayerKnife != null)
|
||||
{
|
||||
g_playersKnife[playerIndex] = PlayerKnife;
|
||||
}
|
||||
else
|
||||
{
|
||||
//g_playersKnife[playerIndex] = "weapon_knife";
|
||||
return;
|
||||
}
|
||||
|
||||
string knife = result.Get<string>(0, "knife");
|
||||
if (knife != null)
|
||||
{
|
||||
g_playersKnife[playerIndex] = knife;
|
||||
}
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||
}
|
||||
@@ -423,7 +583,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
||||
|
||||
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
|
||||
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
-- phpMyAdmin SQL Dump
|
||||
-- version 5.2.1
|
||||
-- https://www.phpmyadmin.net/
|
||||
--
|
||||
-- Host: localhost
|
||||
-- Generation Time: Nov 02, 2023 at 11:12 AM
|
||||
-- Server version: 10.11.2-MariaDB
|
||||
-- PHP Version: 8.2.3
|
||||
|
||||
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
|
||||
START TRANSACTION;
|
||||
SET time_zone = "+00:00";
|
||||
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
|
||||
/*!40101 SET NAMES utf8mb4 */;
|
||||
|
||||
--
|
||||
-- Database: `cs2server`
|
||||
--
|
||||
|
||||
-- --------------------------------------------------------
|
||||
|
||||
--
|
||||
-- Table structure for table `wp_player_skins`
|
||||
--
|
||||
|
||||
CREATE TABLE `wp_player_skins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.0001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci;
|
||||
|
||||
--
|
||||
-- Table structure for table `wp_player_knife`
|
||||
--
|
||||
|
||||
CREATE TABLE `wp_player_knife` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB;
|
||||
Reference in New Issue
Block a user