mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-12 01:01:22 +00:00
Compare commits
31 Commits
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16
.github/workflows/build.yml
vendored
16
.github/workflows/build.yml
vendored
@@ -28,6 +28,22 @@ jobs:
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||
|
||||
publish:
|
||||
if: github.event_name == 'push'
|
||||
permissions: write-all
|
||||
runs-on: ubuntu-latest
|
||||
needs: build
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Restore
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||
- name: Clean files
|
||||
run: |
|
||||
rm -f \
|
||||
|
||||
25
Config.cs
25
Config.cs
@@ -17,6 +17,8 @@ namespace WeaponPaints
|
||||
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
|
||||
[JsonPropertyName("ChosenKnifeMenu")]
|
||||
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
|
||||
[JsonPropertyName("ChosenKnifeMenuKill")]
|
||||
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
|
||||
[JsonPropertyName("KnifeMenuTitle")]
|
||||
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
|
||||
}
|
||||
@@ -34,11 +36,29 @@ namespace WeaponPaints
|
||||
|
||||
[JsonPropertyName("CommandWpEnabled")]
|
||||
public bool CommandWpEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CommandKillEnabled")]
|
||||
public bool CommandKillEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CommandKnife")]
|
||||
public string CommandKnife { get; set; } = "knife";
|
||||
|
||||
[JsonPropertyName("CommandSkin")]
|
||||
public string CommandSkin { get; set; } = "ws";
|
||||
|
||||
[JsonPropertyName("CommandRefresh")]
|
||||
public string CommandRefresh { get; set; } = "wp";
|
||||
|
||||
[JsonPropertyName("CommandKill")]
|
||||
public string CommandKill { get; set; } = "kill";
|
||||
|
||||
[JsonPropertyName("GiveRandomKnife")]
|
||||
public bool GiveRandomKnife { get; set; } = false;
|
||||
}
|
||||
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 3;
|
||||
public override int Version { get; set; } = 4;
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
@@ -55,6 +75,9 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("GlobalShare")]
|
||||
public bool GlobalShare { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
|
||||
|
||||
52
README.md
52
README.md
@@ -4,14 +4,14 @@
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
||||
There will be a lot of frequent changes which may break functionality or compatibility. You have been warned!
|
||||
|
||||
## Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
|
||||
## Created [Discord server](https://discord.gg/EEg6qtNScq) where you can discus about plugin.
|
||||
|
||||
### Consider to donate instead of buying from unknown sources.
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
|
||||
### Features
|
||||
- changes only paint, seed and wear on weapons and knives
|
||||
- mysql based
|
||||
- mysql based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need mysql/website
|
||||
- data sync on player connect
|
||||
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
||||
- Added command `!ws` to show website
|
||||
@@ -20,10 +20,53 @@ There will be a lot of frequent changes which may break functionality or compati
|
||||
|
||||
### CS2 server:
|
||||
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
||||
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json` with database credentials
|
||||
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`
|
||||
set `GlobalShare` to true for global, or include database credentials
|
||||
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
||||
|
||||
### Plugin configuration:
|
||||
<details>
|
||||
<summary>Spoiler warning</summary>
|
||||
<code><pre>{
|
||||
"Version": 4, // Don't touch
|
||||
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
|
||||
"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
|
||||
"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
|
||||
"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
|
||||
"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
|
||||
"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
|
||||
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
|
||||
"Prefix": "[WeaponPaints]", // Prefix every chat message
|
||||
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
|
||||
"Messages": {
|
||||
"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
|
||||
"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
|
||||
"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
|
||||
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
|
||||
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
|
||||
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
|
||||
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
|
||||
"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
|
||||
},
|
||||
"Additional": {
|
||||
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
|
||||
"KnifeEnabled": true, // Enable or disable knife feature
|
||||
"SkinEnabled": true, // Enable or disable skin feature
|
||||
"CommandWpEnabled": true, // Enable or disable refreshing command
|
||||
"CommandKillEnabled": true, // Enable or disable kill command
|
||||
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
|
||||
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
|
||||
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
|
||||
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
|
||||
"GiveRandomKnife": false // Give random knife to players if they didn't choose
|
||||
},
|
||||
|
||||
"ConfigVersion": 4 // Don't touch
|
||||
}</pre></code>
|
||||
</details>
|
||||
|
||||
### Web install:
|
||||
- not needed if config `GlobalShare = true`
|
||||
- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
|
||||
- copy website to web server (img folder not needed)
|
||||
- import `database.sql` to mysql
|
||||
@@ -31,6 +74,9 @@ There will be a lot of frequent changes which may break functionality or compati
|
||||
- fill in database credentials and api key in `class/config.php`
|
||||
- visit website and login via steam
|
||||
|
||||
### Known issues
|
||||
- Issue on Windows servers, no knives are given.
|
||||
|
||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
|
||||
### Preview
|
||||
|
||||
516
WeaponPaints.cs
516
WeaponPaints.cs
@@ -1,30 +1,35 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Nexd.MySQL;
|
||||
using MySqlConnector;
|
||||
using Dapper;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using System.Reflection;
|
||||
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace WeaponPaints;
|
||||
[MinimumApiVersion(52)]
|
||||
[MinimumApiVersion(55)]
|
||||
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
|
||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints, and standalone for knife.";
|
||||
public override string ModuleAuthor => "Nereziel";
|
||||
public override string ModuleVersion => "0.8";
|
||||
|
||||
public override string ModuleVersion => "1.0";
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
|
||||
MySqlDb? MySql = null;
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
private Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
|
||||
|
||||
public bool IsMatchZy = false;
|
||||
public int GlobalShareServerId = 0;
|
||||
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
||||
@@ -32,26 +37,16 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
private Dictionary<int, string> g_playersKnife = new();
|
||||
private static readonly Dictionary<string, string> knifeTypes = new()
|
||||
{
|
||||
{ "m9", "weapon_knife_m9_bayonet" },
|
||||
{ "karambit", "weapon_knife_karambit" },
|
||||
{ "bayonet", "weapon_bayonet" },
|
||||
{ "bowie", "weapon_knife_survival_bowie" },
|
||||
{ "butterfly", "weapon_knife_butterfly" },
|
||||
{ "falchion", "weapon_knife_falchion" },
|
||||
{ "flip", "weapon_knife_flip" },
|
||||
{ "gut", "weapon_knife_gut" },
|
||||
{ "tactical", "weapon_knife_tactical" },
|
||||
{ "shadow", "weapon_knife_push" },
|
||||
{ "navaja", "weapon_knife_gypsy_jackknife" },
|
||||
{ "stiletto", "weapon_knife_stiletto" },
|
||||
{ "talon", "weapon_knife_widowmaker" },
|
||||
{ "ursus", "weapon_knife_ursus" },
|
||||
{ "css", "weapon_knife_css" },
|
||||
{ "paracord", "weapon_knife_cord" },
|
||||
{ "survival", "weapon_knife_canis" },
|
||||
{ "nomad", "weapon_knife_outdoor" },
|
||||
{ "skeleton", "weapon_knife_skeleton" },
|
||||
{ "default", "weapon_knife" }
|
||||
{ "m9", "weapon_knife_m9_bayonet" }, { "karambit", "weapon_knife_karambit" },
|
||||
{ "bayonet", "weapon_bayonet" }, { "bowie", "weapon_knife_survival_bowie" },
|
||||
{ "butterfly", "weapon_knife_butterfly" }, { "falchion", "weapon_knife_falchion" },
|
||||
{ "flip", "weapon_knife_flip" }, { "gut", "weapon_knife_gut" },
|
||||
{ "tactical", "weapon_knife_tactical" }, { "shadow", "weapon_knife_push" },
|
||||
{ "navaja", "weapon_knife_gypsy_jackknife" }, { "stiletto", "weapon_knife_stiletto" },
|
||||
{ "talon", "weapon_knife_widowmaker" }, { "ursus", "weapon_knife_ursus" },
|
||||
{ "css", "weapon_knife_css" }, { "paracord", "weapon_knife_cord" },
|
||||
{ "survival", "weapon_knife_canis" }, { "nomad", "weapon_knife_outdoor" },
|
||||
{ "skeleton", "weapon_knife_skeleton" }, { "default", "weapon_knife" }
|
||||
};
|
||||
private static readonly List<string> weaponList = new()
|
||||
{
|
||||
@@ -67,27 +62,116 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
};
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
base.Load(hotReload);
|
||||
SetGlobalExceptionHandler();
|
||||
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
||||
if (!Config.GlobalShare)
|
||||
{
|
||||
BuildDatabaseConnectionString();
|
||||
TestDatabaseConnection();
|
||||
}
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventItemPickup>(OnItemPickup, HookMode.Pre);
|
||||
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
Task.Run(async () =>
|
||||
{
|
||||
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||
{
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await GetKnifeFromDatabase(i);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await GetWeaponPaintsFromDatabase(i);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupMenus();
|
||||
|
||||
RegisterCommands();
|
||||
}
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
if (!config.GlobalShare)
|
||||
{
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
{
|
||||
throw new Exception("You need to setup Database credentials in config!");
|
||||
}
|
||||
}
|
||||
|
||||
Config = config;
|
||||
}
|
||||
|
||||
private void BuildDatabaseConnectionString()
|
||||
{
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = Config.DatabaseHost,
|
||||
UserID = Config.DatabaseUser,
|
||||
Password = Config.DatabasePassword,
|
||||
Database = Config.DatabaseName,
|
||||
Port = (uint)Config.DatabasePort,
|
||||
};
|
||||
|
||||
DatabaseConnectionString = builder.ConnectionString;
|
||||
}
|
||||
|
||||
private void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||
connection.Open();
|
||||
|
||||
if (connection.State != System.Data.ConnectionState.Open)
|
||||
{
|
||||
throw new Exception("Unable connect to database!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
|
||||
async private void CheckDatabaseTables()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
|
||||
using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||
|
||||
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||
await connection.ExecuteAsync(createTable2, transaction: transaction);
|
||||
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
await transaction.RollbackAsync();
|
||||
throw new Exception("Unable to create tables!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
// TODO: fix for map which change mp_t_default_melee
|
||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||
{
|
||||
@@ -113,15 +197,78 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
||||
}
|
||||
private void RegisterCommands()
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) => { if (player == null) return; OnCommandWS(player, info); });
|
||||
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) => { if (player == null) return; OnCommandRefresh(player, info); });
|
||||
if (Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
return;
|
||||
|
||||
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||
});
|
||||
}
|
||||
}
|
||||
private void IncompatibilityCheck()
|
||||
{
|
||||
// MatchZy
|
||||
if (Directory.Exists(Path.GetDirectoryName(ModuleDirectory) + "/MatchZy"))
|
||||
{
|
||||
Console.WriteLine("[WeaponPaints] Incompatibility found: MatchZy");
|
||||
IsMatchZy = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
// TODO
|
||||
// needed for now
|
||||
base.AddTimer(2.0f, () => {
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
IncompatibilityCheck();
|
||||
});
|
||||
if (Config.GlobalShare)
|
||||
GlobalShareConnect();
|
||||
}
|
||||
|
||||
private void GlobalShareConnect()
|
||||
{
|
||||
if (!Config.GlobalShare) return;
|
||||
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_address", $"{ConVar.Find("ip")!.StringValue}:{ConVar.Find("hostport")!.GetPrimitiveValue<int>().ToString()}" },
|
||||
{ "server_hostname", ConVar.Find("hostname")!.StringValue }
|
||||
};
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = GlobalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
|
||||
Task<HttpResponseMessage> responseTask = httpClient.PostAsync("", formContent);
|
||||
responseTask.Wait();
|
||||
HttpResponseMessage response = responseTask.Result;
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
|
||||
responseBodyTask.Wait();
|
||||
string responseBody = responseBodyTask.Result;
|
||||
GlobalShareServerId = Int32.Parse(responseBody);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Unable to retrieve serverid from GlobalShare!");
|
||||
}
|
||||
}
|
||||
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
|
||||
}
|
||||
|
||||
private void OnClientPutInServer(int playerSlot)
|
||||
@@ -131,14 +278,19 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await GetKnifeFromDatabase(playerIndex);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await GetWeaponPaintsFromDatabase(playerIndex);
|
||||
});
|
||||
}
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
if (!player.IsValid || player.IsBot) return;
|
||||
// TODO: Clean up after player
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
g_playersKnife.Remove(playerSlot+1);
|
||||
g_playersKnife.Remove((int)player.EntityIndex!.Value.Value);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
@@ -150,18 +302,41 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
// Check the best slot and set it. Weird solution but works xD
|
||||
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||
AddTimer(0.35f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
if (!IsMatchZy) return HookResult.Continue;
|
||||
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
||||
{
|
||||
if (@event.Defindex == 42 || @event.Defindex == 59)
|
||||
{
|
||||
CCSPlayerController player = @event.Userid;
|
||||
|
||||
if (player.IsValid && !player.IsBot && @event.Item == "knife")
|
||||
{
|
||||
if (g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)
|
||||
&&
|
||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
|
||||
{
|
||||
RefreshPlayerKnife(player, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnEntitySpawned(CEntityInstance entity)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
@@ -175,6 +350,8 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
isKnife = true;
|
||||
}
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
@@ -206,33 +383,36 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
}
|
||||
public void GiveKnifeToPlayer(CCSPlayerController player)
|
||||
public void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (player.IsBot)
|
||||
{
|
||||
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||
return;
|
||||
}
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
if (!PlayerHasKnife(player))
|
||||
{
|
||||
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||
{
|
||||
player.GiveNamedItem(knife);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Config.Additional.GiveRandomKnife)
|
||||
{
|
||||
Random random = new Random();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
|
||||
}
|
||||
else
|
||||
{
|
||||
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||
}
|
||||
}
|
||||
}
|
||||
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
||||
public void RemoveKnifeFromPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
@@ -242,15 +422,42 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
if (weapon.Value.DesignerName.Contains("knife"))
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
break;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public bool PlayerHasKnife(CCSPlayerController player)
|
||||
public void RefreshPlayerKnife(CCSPlayerController? player, bool remove = false)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return true;
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
|
||||
if (remove == true)
|
||||
RemoveKnifeFromPlayer(player);
|
||||
|
||||
AddTimer(0.2f, () =>
|
||||
{
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||
AddTimer(0.3f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||
AddTimer(0.36f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||
}
|
||||
}
|
||||
public bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.IsValid && weapon.Value.IsValid)
|
||||
@@ -269,49 +476,62 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
|
||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||
{
|
||||
string temp = "";
|
||||
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||
{
|
||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
|
||||
string temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||
RemoveKnifeFromPlayer(player);
|
||||
GiveKnifeToPlayer(player);
|
||||
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
};
|
||||
foreach (var knife in knifeTypes)
|
||||
{
|
||||
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
||||
}
|
||||
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||
}
|
||||
[ConsoleCommand("css_wp", "refreshskins")]
|
||||
// [ConsoleCommand($"css_{Config.Additional.CommandRefresh}", "refreshskins")]
|
||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
|
||||
if (player == null) return;
|
||||
string temp = "";
|
||||
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
Task.Run(async () => await GetKnifeFromDatabase(playerIndex));
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
|
||||
RemoveKnifeFromPlayer(player);
|
||||
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand)) {
|
||||
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
}
|
||||
[ConsoleCommand("css_ws", "weaponskins")]
|
||||
// [ConsoleCommand($"css_{Config.Additional.CommandSkin}", "weaponskins")]
|
||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
@@ -319,16 +539,19 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
|
||||
string temp = "";
|
||||
|
||||
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand)) {
|
||||
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand)) {
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
|
||||
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
|
||||
{
|
||||
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
@@ -341,42 +564,93 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
||||
if (result.Rows < 1) return;
|
||||
result.ToList().ForEach(pair =>
|
||||
if (Config.GlobalShare)
|
||||
{
|
||||
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
||||
int PaintId = result.Get<int>(pair.Key, "weapon_paint_id");
|
||||
float Wear = result.Get<float>(pair.Key, "weapon_wear");
|
||||
int Seed = result.Get<int>(pair.Key, "weapon_seed");
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", GlobalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "skins", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(GlobalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64))
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = GlobalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string responseBody = await response.Content.ReadAsStringAsync();
|
||||
JArray jsonArray = JArray.Parse(responseBody);
|
||||
if (jsonArray.Count > 0)
|
||||
{
|
||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
}
|
||||
if (!gPlayerWeaponWear.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||
}
|
||||
if (!gPlayerWeaponSeed.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
|
||||
foreach (var weapon in jsonArray)
|
||||
{
|
||||
int weaponDefIndex = weapon["weapon_defindex"].Value<int>();
|
||||
int weaponPaintId = weapon["weapon_paint_id"].Value<int>();
|
||||
float weaponWear = weapon["weapon_wear"].Value<float>();
|
||||
int weaponSeed = weapon["weapon_seed"].Value<int>();
|
||||
|
||||
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
||||
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
||||
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gPlayerWeaponPaints[steamId.SteamId64][WeaponDefIndex] = PaintId;
|
||||
gPlayerWeaponWear[steamId.SteamId64][WeaponDefIndex] = Wear;
|
||||
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
||||
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
{
|
||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
|
||||
PlayerSkins.ToList().ForEach(row =>
|
||||
{
|
||||
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||
float weaponWear = row.weapon_wear ?? default(float);
|
||||
int weaponSeed = row.weapon_seed ?? default(int);
|
||||
|
||||
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
||||
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
||||
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
@@ -389,23 +663,61 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
||||
|
||||
if (result.Rows < 1)
|
||||
if (Config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", GlobalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "knife", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(GlobalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = GlobalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string result = await response.Content.ReadAsStringAsync();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
{
|
||||
g_playersKnife[playerIndex] = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
//g_playersKnife[playerIndex] = "weapon_knife";
|
||||
return;
|
||||
}
|
||||
|
||||
string knife = result.Get<string>(0, "knife");
|
||||
if (knife != null)
|
||||
}
|
||||
else
|
||||
{
|
||||
g_playersKnife[playerIndex] = knife;
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
|
||||
if (PlayerKnife != null)
|
||||
{
|
||||
g_playersKnife[playerIndex] = PlayerKnife;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||
}
|
||||
@@ -423,7 +735,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
||||
|
||||
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
|
||||
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
-- phpMyAdmin SQL Dump
|
||||
-- version 5.2.1
|
||||
-- https://www.phpmyadmin.net/
|
||||
--
|
||||
-- Host: localhost
|
||||
-- Generation Time: Nov 02, 2023 at 11:12 AM
|
||||
-- Server version: 10.11.2-MariaDB
|
||||
-- PHP Version: 8.2.3
|
||||
|
||||
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
|
||||
START TRANSACTION;
|
||||
SET time_zone = "+00:00";
|
||||
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
|
||||
/*!40101 SET NAMES utf8mb4 */;
|
||||
|
||||
--
|
||||
-- Database: `cs2server`
|
||||
--
|
||||
|
||||
-- --------------------------------------------------------
|
||||
|
||||
--
|
||||
-- Table structure for table `wp_player_skins`
|
||||
--
|
||||
|
||||
CREATE TABLE `wp_player_skins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.0001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci;
|
||||
|
||||
--
|
||||
-- Table structure for table `wp_player_knife`
|
||||
--
|
||||
|
||||
CREATE TABLE `wp_player_knife` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB;
|
||||
@@ -7,9 +7,7 @@ require_once 'class/utils.php';
|
||||
|
||||
$db = new DataBase();
|
||||
if (isset($_SESSION['steamid'])) {
|
||||
|
||||
include('steamauth/userInfo.php');
|
||||
$steamid = $steamprofile['steamid'];
|
||||
$steamid = $_SESSION['steamid'];
|
||||
|
||||
$weapons = UtilsClass::getWeaponsFromArray();
|
||||
$skins = UtilsClass::skinsFromJson();
|
||||
@@ -24,6 +22,8 @@ if (isset($_SESSION['steamid'])) {
|
||||
if ($ex[0] == "knife") {
|
||||
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
|
||||
} else {
|
||||
if (!is_int($ex[1]))
|
||||
header("Location: index.php");
|
||||
if (array_key_exists($ex[1], $skins[$ex[0]])) {
|
||||
if (array_key_exists($ex[0], $selectedSkins)) {
|
||||
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
|
||||
@@ -85,7 +85,7 @@ if (isset($_SESSION['steamid'])) {
|
||||
<div class="card-footer">
|
||||
<form action="" method="POST">
|
||||
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
|
||||
<option>Select knife</option>
|
||||
<option disabled>Select knife</option>
|
||||
<?php
|
||||
foreach ($knifes as $knifeKey => $knife) {
|
||||
if ($selectedKnife['knife'] == $knife['weapon_name'])
|
||||
@@ -122,7 +122,7 @@ if (isset($_SESSION['steamid'])) {
|
||||
<div class="card-footer">
|
||||
<form action="" method="POST">
|
||||
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
|
||||
<option>Select skin</option>
|
||||
<option disabled>Select skin</option>
|
||||
<?php
|
||||
foreach ($skins[$defindex] as $paintKey => $paint) {
|
||||
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex] == $paintKey)
|
||||
|
||||
Reference in New Issue
Block a user