mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
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16
.github/workflows/build.yml
vendored
16
.github/workflows/build.yml
vendored
@@ -28,6 +28,22 @@ jobs:
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run: dotnet restore
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- name: Build
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run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
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publish:
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if: github.event_name == 'push'
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permissions: write-all
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runs-on: ubuntu-latest
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needs: build
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steps:
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- uses: actions/checkout@v3
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- name: Setup .NET
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uses: actions/setup-dotnet@v3
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with:
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dotnet-version: 7.0.x
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- name: Restore
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run: dotnet restore
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- name: Build
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run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
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- name: Clean files
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run: |
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rm -f \
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139
Config.cs
139
Config.cs
@@ -3,92 +3,95 @@ using System.Text.Json.Serialization;
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namespace WeaponPaints
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{
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public class Messages
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{
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[JsonPropertyName("WebsiteMessageCommand")]
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public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
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[JsonPropertyName("SynchronizeMessageCommand")]
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public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
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[JsonPropertyName("KnifeMessageCommand")]
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public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
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[JsonPropertyName("CooldownRefreshCommand")]
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public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
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[JsonPropertyName("SuccessRefreshCommand")]
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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[JsonPropertyName("ChosenKnifeMenu")]
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public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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[JsonPropertyName("ChosenKnifeMenuKill")]
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public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
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[JsonPropertyName("KnifeMenuTitle")]
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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}
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public class Messages
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{
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[JsonPropertyName("WebsiteMessageCommand")]
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public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
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[JsonPropertyName("SynchronizeMessageCommand")]
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public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
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[JsonPropertyName("KnifeMessageCommand")]
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public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
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[JsonPropertyName("CooldownRefreshCommand")]
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public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
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[JsonPropertyName("SuccessRefreshCommand")]
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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[JsonPropertyName("ChosenKnifeMenu")]
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public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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[JsonPropertyName("ChosenKnifeMenuKill")]
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public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
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[JsonPropertyName("KnifeMenuTitle")]
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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}
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public class Additional
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{
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[JsonPropertyName("SkinVisibilityFix")]
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public bool SkinVisibilityFix { get; set; } = true;
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public class Additional
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{
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[JsonPropertyName("SkinVisibilityFix")]
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public bool SkinVisibilityFix { get; set; } = true;
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[JsonPropertyName("KnifeEnabled")]
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public bool KnifeEnabled { get; set; } = true;
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[JsonPropertyName("KnifeEnabled")]
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public bool KnifeEnabled { get; set; } = true;
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[JsonPropertyName("SkinEnabled")]
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public bool SkinEnabled { get; set; } = true;
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[JsonPropertyName("SkinEnabled")]
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public bool SkinEnabled { get; set; } = true;
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[JsonPropertyName("CommandWpEnabled")]
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public bool CommandWpEnabled { get; set; } = true;
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[JsonPropertyName("CommandWpEnabled")]
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public bool CommandWpEnabled { get; set; } = true;
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[JsonPropertyName("CommandKillEnabled")]
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public bool CommandKillEnabled { get; set; } = true;
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[JsonPropertyName("CommandKnife")]
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public string CommandKnife { get; set; } = "knife";
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[JsonPropertyName("CommandKillEnabled")]
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public bool CommandKillEnabled { get; set; } = true;
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[JsonPropertyName("CommandSkin")]
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public string CommandSkin { get; set; } = "ws";
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[JsonPropertyName("CommandKnife")]
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public string CommandKnife { get; set; } = "knife";
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[JsonPropertyName("CommandRefresh")]
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public string CommandRefresh { get; set; } = "wp";
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[JsonPropertyName("CommandSkin")]
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public string CommandSkin { get; set; } = "ws";
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[JsonPropertyName("CommandKill")]
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public string CommandKill { get; set; } = "kill";
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[JsonPropertyName("CommandRefresh")]
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public string CommandRefresh { get; set; } = "wp";
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[JsonPropertyName("GiveRandomKnife")]
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public bool GiveRandomKnife { get; set; } = false;
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}
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[JsonPropertyName("CommandKill")]
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public string CommandKill { get; set; } = "kill";
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public class WeaponPaintsConfig : BasePluginConfig
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{
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public override int Version { get; set; } = 4;
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[JsonPropertyName("GiveRandomKnife")]
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public bool GiveRandomKnife { get; set; } = false;
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}
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[JsonPropertyName("DatabaseHost")]
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public string DatabaseHost { get; set; } = "";
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public class WeaponPaintsConfig : BasePluginConfig
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{
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public override int Version { get; set; } = 4;
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[JsonPropertyName("DatabasePort")]
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public int DatabasePort { get; set; } = 3306;
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[JsonPropertyName("DatabaseHost")]
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public string DatabaseHost { get; set; } = "";
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[JsonPropertyName("DatabaseUser")]
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public string DatabaseUser { get; set; } = "";
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[JsonPropertyName("DatabasePort")]
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public int DatabasePort { get; set; } = 3306;
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[JsonPropertyName("DatabasePassword")]
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public string DatabasePassword { get; set; } = "";
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[JsonPropertyName("DatabaseUser")]
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public string DatabaseUser { get; set; } = "";
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[JsonPropertyName("DatabaseName")]
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public string DatabaseName { get; set; } = "";
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[JsonPropertyName("DatabasePassword")]
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public string DatabasePassword { get; set; } = "";
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[JsonPropertyName("CmdRefreshCooldownSeconds")]
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public int CmdRefreshCooldownSeconds { get; set; } = 60;
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[JsonPropertyName("DatabaseName")]
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public string DatabaseName { get; set; } = "";
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[JsonPropertyName("Prefix")]
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public string Prefix { get; set; } = "[WeaponPaints]";
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[JsonPropertyName("GlobalShare")]
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public bool GlobalShare { get; set; } = false;
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[JsonPropertyName("Website")]
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public string Website { get; set; } = "example.com/skins";
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[JsonPropertyName("CmdRefreshCooldownSeconds")]
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public int CmdRefreshCooldownSeconds { get; set; } = 60;
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[JsonPropertyName("Messages")]
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public Messages Messages { get; set; } = new Messages();
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[JsonPropertyName("Prefix")]
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public string Prefix { get; set; } = "[WeaponPaints]";
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[JsonPropertyName("Website")]
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public string Website { get; set; } = "example.com/skins";
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[JsonPropertyName("Messages")]
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public Messages Messages { get; set; } = new Messages();
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new Additional();
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}
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new Additional();
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}
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}
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@@ -11,7 +11,7 @@ There will be a lot of frequent changes which may break functionality or compati
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### Features
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- changes only paint, seed and wear on weapons and knives
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- mysql based
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- mysql based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need mysql/website
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- data sync on player connect
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- Added command `!wp` to refresh skins (with cooldown in second can be configured)
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- Added command `!ws` to show website
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@@ -20,10 +20,12 @@ There will be a lot of frequent changes which may break functionality or compati
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### CS2 server:
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- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
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- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json` with database credentials
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- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`
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set `GlobalShare` to true for gloval, or include database credentials
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- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
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### Web install:
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- not needed if config `GlobalShare = true`
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- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
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- copy website to web server (img folder not needed)
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- import `database.sql` to mysql
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@@ -31,6 +33,9 @@ There will be a lot of frequent changes which may break functionality or compati
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- fill in database credentials and api key in `class/config.php`
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- visit website and login via steam
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### Known issues
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- Issue on Windows servers, no knives are given.
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### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
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### Preview
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1234
WeaponPaints.cs
1234
WeaponPaints.cs
File diff suppressed because it is too large
Load Diff
@@ -11,6 +11,7 @@
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<PackageReference Include="CounterStrikeSharp.API" Version="*" />
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<PackageReference Include="Dapper" Version="2.1.21" />
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<PackageReference Include="MySqlConnector" Version="2.3.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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<ItemGroup>
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@@ -7,9 +7,7 @@ require_once 'class/utils.php';
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$db = new DataBase();
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if (isset($_SESSION['steamid'])) {
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include('steamauth/userInfo.php');
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$steamid = $steamprofile['steamid'];
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$steamid = $_SESSION['steamid'];
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$weapons = UtilsClass::getWeaponsFromArray();
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$skins = UtilsClass::skinsFromJson();
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Reference in New Issue
Block a user