Compare commits

...

27 Commits

Author SHA1 Message Date
Nereziel
646050fb72 Merge pull request #64 from daffyyyy/fix-knife-2
Still knife fix :D (Previous sometimes give random knife to player)
2023-11-24 08:11:37 +01:00
daffyyyy
87dadb9c62 Update WeaponPaints.cs 2023-11-23 01:32:07 +01:00
Nereziel
cf421c5614 Merge pull request #63 from daffyyyy/fix-knife-2
Attempting to repair knives when a map or other plugin was giving them
2023-11-23 00:33:16 +01:00
daffyyyy
fc64e1d261 Additional checks 2023-11-23 00:21:04 +01:00
Nereziel
45fc4a86a5 Merge pull request #61 from daffyyyy/feature/random-skins
Random skins and more
2023-11-22 18:28:21 +01:00
daffyyyy
ad105e5cd2 Merge branch 'feature/random-skins' of https://github.com/daffyyyy/cs2-WeaponPaints into feature/random-skins 2023-11-21 23:54:17 +01:00
daffyyyy
f668f56d66 Give knife on spawn 2023-11-21 23:54:12 +01:00
Dawid Bepierszcz
de6672507a Update build.yml 2023-11-21 22:22:54 +01:00
daffyyyy
2855d4e9ae I baked new things
;)
2023-11-21 21:55:57 +01:00
Nereziel
0c05c25e8e messed discord link 2023-11-21 21:00:12 +01:00
Nereziel
8335ede7d7 Update README.md 2023-11-21 20:07:52 +01:00
Nereziel
d79246f161 Update build.yml 2023-11-21 20:06:31 +01:00
Nereziel
a504506129 test gh act 2023-11-21 20:03:53 +01:00
Nereziel
7bada81eb9 Update build.yml 2023-11-21 20:02:15 +01:00
Nereziel
2929735429 fix php min version 2023-11-21 19:51:10 +01:00
Nereziel
04bb7a2575 Merge pull request #56 from crashzk/patch-1
Update README.md
2023-11-21 19:44:51 +01:00
crashzk
f00ba48f60 Merge branch 'main' into patch-1 2023-11-21 15:43:49 -03:00
crashzk
08342e4a99 Update README.md 2023-11-21 15:43:02 -03:00
Nereziel
29a6041d7a fixed discord link 2023-11-21 19:35:52 +01:00
crashzk
c44433766c Update README.md 2023-11-19 19:22:28 -03:00
crashzk
a987ed972a Update README.md 2023-11-19 19:20:33 -03:00
Nereziel
50777661c5 Merge pull request #55 from daffyyyy/patch-1
Fix when player select "Select skin" as skin
2023-11-19 22:52:08 +01:00
Dawid Bepierszcz
31fd014f55 Fix when player select "Select skin" as skin 2023-11-19 22:42:32 +01:00
Nereziel
760429e644 Merge pull request #54 from daffyyyy/update-readme-1
Update README.md
2023-11-19 22:36:28 +01:00
Dawid Bepierszcz
304d8501cc Update README.md 2023-11-19 22:25:38 +01:00
Nereziel
e9f7db5171 Merge pull request #51 from daffyyyy/website-fix-1
Fixed blank page
2023-11-19 21:14:15 +01:00
Dawid Bepierszcz
648b928b4e Update index.php 2023-11-19 21:10:55 +01:00
5 changed files with 562 additions and 164 deletions

View File

@@ -3,8 +3,16 @@ name: Build
on:
push:
branches: [ "main" ]
paths-ignore:
- '**/README.md'
- '**/.gitignore'
- '**/LICENSE'
pull_request:
branches: [ "main" ]
paths-ignore:
- '**/README.md'
- '**/.gitignore'
- '**/LICENSE'
env:
BUILD_NUMBER: ${{ github.run_number }}
@@ -12,7 +20,6 @@ env:
PROJECT_NAME: "WeaponPaints"
OUTPUT_PATH: "./WeaponPaints"
jobs:
build:
permissions: write-all
@@ -51,6 +58,8 @@ jobs:
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
- name: Copy skins.json
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
- name: Zip
uses: thedoctor0/zip-release@0.7.5
with:

View File

@@ -17,10 +17,16 @@ namespace WeaponPaints
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
[JsonPropertyName("ChosenKnifeMenu")]
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
[JsonPropertyName("ChosenSkinMenu")]
public string ChosenSkinMenu { get; set; } = "You have chosen {SKIN} as your skin.";
[JsonPropertyName("ChosenKnifeMenuKill")]
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
[JsonPropertyName("KnifeMenuTitle")]
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
[JsonPropertyName("WeaponMenuTitle")]
public string WeaponMenuTitle { get; set; } = "Weapon Menu.";
[JsonPropertyName("SkinMenuTitle")]
public string SkinMenuTitle { get; set; } = "Select skin for {WEAPON}";
}
public class Additional
@@ -46,6 +52,9 @@ namespace WeaponPaints
[JsonPropertyName("CommandSkin")]
public string CommandSkin { get; set; } = "ws";
[JsonPropertyName("CommandSkinSelection")]
public string CommandSkinSelection { get; set; } = "skins";
[JsonPropertyName("CommandRefresh")]
public string CommandRefresh { get; set; } = "wp";
@@ -54,6 +63,9 @@ namespace WeaponPaints
[JsonPropertyName("GiveRandomKnife")]
public bool GiveRandomKnife { get; set; } = false;
[JsonPropertyName("GiveRandomSkin")]
public bool GiveRandomSkin { get; set; } = false;
}
public class WeaponPaintsConfig : BasePluginConfig

View File

@@ -1,42 +1,80 @@
# cs2-WeaponPaints
# CS2 Weapon Paints
### Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
There will be a lot of frequent changes which may break functionality or compatibility. You have been warned!
## Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**.
## Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discus about plugin.
### Consider to donate instead of buying from unknown sources.
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
### Features
- changes only paint, seed and wear on weapons and knives
- mysql based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need mysql/website
- data sync on player connect
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
- Added command `!ws` to show website
- Added command `!knife` to show menu with knives
- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
## Features
- Changes only paint, seed and wear on weapons and knives;
- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website;
- Data sync on player connect;
- Added command **`!wp`** to refresh skins; ***(with cooldown in second can be configured)***
- Added command **`!ws`** to show website;
- Added command **`!knife`** to show menu with knives;
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**;
### CS2 server:
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`
set `GlobalShare` to true for gloval, or include database credentials
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
## CS2 Server
- Compile and copy plugin to plugins, [more info here](https://docs.cssharp.dev/guides/hello-world-plugin/);
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials;
- in **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**;
### Web install:
- not needed if config `GlobalShare = true`
- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
- copy website to web server (img folder not needed)
- import `database.sql` to mysql
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
- fill in database credentials and api key in `class/config.php`
- visit website and login via steam
## Plugin Configuration
<details>
<summary>Spoiler warning</summary>
<code><pre>{
"Version": 4, // Don't touch
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
"Prefix": "[WeaponPaints]", // Prefix every chat message
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
"Messages": {
"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
},
"Additional": {
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
"KnifeEnabled": true, // Enable or disable knife feature
"SkinEnabled": true, // Enable or disable skin feature
"CommandWpEnabled": true, // Enable or disable refreshing command
"CommandKillEnabled": true, // Enable or disable kill command
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
"GiveRandomKnife": false // Give random knife to players if they didn't choose
},
### Known issues
"ConfigVersion": 4 // Don't touch
}</pre></code>
</details>
## Web install
Disregard if the config is **`GlobalShare = true`**;
- Requires PHP >= 7.4; ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- Copy website to web server; ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey);
- Fill in database credentials and api key in `class/config.php`;
- Visit website and login via steam;
## Known issues
- Issue on Windows servers, no knives are given.
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
### Preview
## Preview
![preview](https://github.com/Nereziel/cs2-WeaponPaints/blob/main/website/preview.png?raw=true)

View File

@@ -15,13 +15,13 @@ using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace WeaponPaints;
[MinimumApiVersion(55)]
[MinimumApiVersion(61)]
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
public override string ModuleName => "WeaponPaints";
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints, and standalone for knife.";
public override string ModuleAuthor => "Nereziel";
public override string ModuleVersion => "1.0";
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleVersion => "1.2";
public WeaponPaintsConfig Config { get; set; } = new();
private string DatabaseConnectionString = string.Empty;
@@ -31,10 +31,12 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
public int GlobalShareServerId = 0;
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponPaints = new();
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponSeed = new();
private Dictionary<int, Dictionary<int, float>> gPlayerWeaponWear = new();
private Dictionary<int, string> g_playersKnife = new();
private static List<JObject> skinsList = new List<JObject>();
private static readonly Dictionary<string, string> knifeTypes = new()
{
{ "m9", "weapon_knife_m9_bayonet" }, { "karambit", "weapon_knife_karambit" },
@@ -48,17 +50,44 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{ "survival", "weapon_knife_canis" }, { "nomad", "weapon_knife_outdoor" },
{ "skeleton", "weapon_knife_skeleton" }, { "default", "weapon_knife" }
};
private static readonly List<string> weaponList = new()
private static readonly Dictionary<string, string> weaponList = new()
{
"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
"weapon_g3sg1", "weapon_galilar", "weapon_m249", "weapon_m4a1",
"weapon_mac10", "weapon_p90", "weapon_mp5sd", "weapon_ump45",
"weapon_xm1014", "weapon_bizon", "weapon_mag7", "weapon_negev",
"weapon_sawedoff", "weapon_tec9", "weapon_hkp2000", "weapon_mp7",
"weapon_mp9", "weapon_nova", "weapon_p250", "weapon_scar20",
"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
{"weapon_fiveseven", "Five-SeveN"},
{"weapon_glock", "Glock-18"},
{"weapon_ak47", "AK-47"},
{"weapon_aug", "AUG"},
{"weapon_awp", "AWP"},
{"weapon_famas", "FAMAS"},
{"weapon_g3sg1", "G3SG1"},
{"weapon_galilar", "Galil AR"},
{"weapon_m249", "M249"},
{"weapon_m4a1", "M4A1"},
{"weapon_mac10", "MAC-10"},
{"weapon_p90", "P90"},
{"weapon_mp5sd", "MP5-SD"},
{"weapon_ump45", "UMP-45"},
{"weapon_xm1014", "XM1014"},
{"weapon_bizon", "PP-Bizon"},
{"weapon_mag7", "MAG-7"},
{"weapon_negev", "Negev"},
{"weapon_sawedoff", "Sawed-Off"},
{"weapon_tec9", "Tec-9"},
{"weapon_hkp2000", "P2000"},
{"weapon_mp7", "MP7"},
{"weapon_mp9", "MP9"},
{"weapon_nova", "Nova"},
{"weapon_p250", "P250"},
{"weapon_scar20", "SCAR-20"},
{"weapon_sg556", "SG 553"},
{"weapon_ssg08", "SSG 08"},
{"weapon_m4a1_silencer", "M4A1-S"},
{"weapon_usp_silencer", "USP-S"},
{"weapon_cz75a", "CZ75-Auto"},
{"weapon_revolver", "R8 Revolver"},
{"weapon_bayonet", "Bayonet Knife"},
{"weapon_knife", "Default Knife"}
};
public override void Load(bool hotReload)
{
@@ -69,6 +98,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
TestDatabaseConnection();
}
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart);
@@ -83,18 +113,23 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
for (int i = 1; i <= Server.MaxPlayers; i++)
{
if (Config.Additional.KnifeEnabled)
await GetKnifeFromDatabase(i);
if (Config.Additional.SkinEnabled)
await GetWeaponPaintsFromDatabase(i);
if (Config.Additional.KnifeEnabled)
await GetKnifeFromDatabase(i);
}
});
}
if (Config.Additional.KnifeEnabled)
SetupMenus();
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
SetupSkinsMenu();
RegisterCommands();
LoadSkinsFromFile(ModuleDirectory + "/skins.json");
}
public void OnConfigParsed(WeaponPaintsConfig config)
{
@@ -102,11 +137,13 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
throw new Exception("You need to setup Database credentials in config!");
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
}
}
Config = config;
ShowAd();
}
private void BuildDatabaseConnectionString()
@@ -132,12 +169,12 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
if (connection.State != System.Data.ConnectionState.Open)
{
throw new Exception("Unable connect to database!");
throw new Exception("[WeaponPaints] Unable connect to database!");
}
}
catch (Exception ex)
{
throw new Exception("Unknown mysql exception! " + ex.Message);
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
}
CheckDatabaseTables();
}
@@ -164,12 +201,12 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
catch (Exception)
{
await transaction.RollbackAsync();
throw new Exception("Unable to create tables!");
throw new Exception("[WeaponPaints] Unable to create tables!");
}
}
catch (Exception ex)
{
throw new Exception("Unknown mysql exception! " + ex.Message);
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
}
}
// TODO: fix for map which change mp_t_default_melee
@@ -265,7 +302,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
else
{
throw new Exception("Unable to retrieve serverid from GlobalShare!");
throw new Exception("[WeaponPaints] Unable to retrieve serverid from GlobalShare!");
}
}
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
@@ -284,13 +321,14 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
private void OnClientDisconnect(int playerSlot)
{
int playerIndex = playerSlot + 1;
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
if (!player.IsValid || player.IsBot) return;
if (player == null || !player.IsValid || player.IsBot) return;
// TODO: Clean up after player
if (Config.Additional.KnifeEnabled)
g_playersKnife.Remove((int)player.EntityIndex!.Value.Value);
if (Config.Additional.SkinEnabled)
gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
gPlayerWeaponPaints.Remove((int)player.EntityIndex!.Value.Value);
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
@@ -303,15 +341,17 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
if (Config.Additional.KnifeEnabled)
{
GiveKnifeToPlayer(player);
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
}
return HookResult.Continue;
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
/*
if (!IsMatchZy) return HookResult.Continue;
*/
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
@@ -322,15 +362,24 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
if (@event.Defindex == 42 || @event.Defindex == 59)
{
CCSPlayerController player = @event.Userid;
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot || !player.PawnIsAlive) return HookResult.Continue;
if (player.IsValid && !player.IsBot && @event.Item == "knife")
if (g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)
&&
g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
{
if (g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)
&&
g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
RemoveKnifeFromPlayer(player);
AddTimer(0.1f, () =>
{
RefreshPlayerKnife(player, true);
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
});
if (Config.Additional.SkinVisibilityFix)
{
AddTimer(0.25f, () => RefreshSkins(player));
}
}
}
@@ -341,7 +390,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
if (!Config.Additional.SkinEnabled) return;
var designerName = entity.DesignerName;
if (!weaponList.Contains(designerName)) return;
if (!weaponList.ContainsKey(designerName)) return;
bool isKnife = false;
var weapon = new CBasePlayerWeapon(entity.Handle);
@@ -368,86 +417,132 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
RemoveKnifeFromPlayer(player);
return;
}*/
var steamId = new SteamID(player.SteamID);
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
ChangeWeaponAttributes(weapon, player, isKnife);
}
catch (Exception) { }
});
}
public void GiveKnifeToPlayer(CCSPlayerController? player)
private void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
{
if (!Config.Additional.KnifeEnabled) return;
if (player == null || !player.IsValid) return;
if (weapon == null || !weapon.IsValid || player == null || player.IsBot) return;
int playerIndex = (int)player.EntityIndex!.Value.Value;
if (Config.Additional.GiveRandomSkin && !gPlayerWeaponPaints[playerIndex].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex))
{
// Random skins
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weapon.AttributeManager.Item.ItemDefinitionIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.0f;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
return;
}
if (!gPlayerWeaponPaints[playerIndex].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = gPlayerWeaponPaints[playerIndex][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackSeed = gPlayerWeaponSeed[playerIndex][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackWear = gPlayerWeaponWear[playerIndex][weapon.AttributeManager.Item.ItemDefinitionIndex];
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
}
private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid) return HookResult.Continue;
if (Config.Additional.SkinVisibilityFix)
AddTimer(0.2f, () => RefreshSkins(player));
return HookResult.Continue;
}
private void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!Config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
{
player.GiveNamedItem(knife);
}
else if (Config.Additional.GiveRandomKnife)
{
Random random = new Random();
int index = random.Next(knifeTypes.Count);
var randomKnife = knifeTypes.Values.ElementAt(index);
player.GiveNamedItem(randomKnife);
}
else
{
if (Config.Additional.GiveRandomKnife)
{
Random random = new Random();
int index = random.Next(knifeTypes.Count);
player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
}
else
{
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
}
var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(defaultKnife);
}
}
public void RemoveKnifeFromPlayer(CCSPlayerController? player)
private void RemoveKnifeFromPlayer(CCSPlayerController? player)
{
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
foreach (var weapon in weapons)
if (weapons != null && weapons.Count > 0)
{
if (weapon.IsValid && weapon.Value.IsValid)
foreach (var weapon in weapons)
{
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
if (weapon.Value.DesignerName.Contains("knife"))
if (weapon.IsValid && weapon.Value.IsValid)
{
weapon.Value.Remove();
return;
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
if (weapon.Value.DesignerName.Contains("knife"))
{
weapon.Value.Remove();
return;
}
}
}
}
}
public void RefreshPlayerKnife(CCSPlayerController? player, bool remove = false)
/* Causing crashes
private void RefreshPlayerKnife(CCSPlayerController? player, bool remove = false)
{
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
if (player == null || !player.IsValid || player.IsBot || !player.PawnIsAlive) return;
if (remove == true)
RemoveKnifeFromPlayer(player);
AddTimer(0.2f, () =>
AddTimer(0.1f, () =>
{
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
if (remove == true)
{
if (PlayerHasKnife(player))
RemoveKnifeFromPlayer(player);
}
GiveKnifeToPlayer(player);
});
if (Config.Additional.SkinVisibilityFix)
{
AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
AddTimer(0.3f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
AddTimer(0.36f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
AddTimer(0.25f, () => RefreshSkins(player));
}
}
public bool PlayerHasKnife(CCSPlayerController? player)
*/
private void RefreshSkins(CCSPlayerController? player)
{
if (player == null || !player.IsValid || player.IsBot || !player.PawnIsAlive) return;
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
}
private bool PlayerHasKnife(CCSPlayerController? player)
{
if (!Config.Additional.KnifeEnabled) return false;
@@ -457,7 +552,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
if (weapons == null) return false;
if (weapons == null || weapons.Count <= 0) return false;
foreach (var weapon in weapons)
{
if (weapon.IsValid && weapon.Value.IsValid)
@@ -470,29 +565,43 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
return false;
}
private void SetupMenus()
private void SetupKnifeMenu()
{
if (!Config.Additional.KnifeEnabled) return;
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
var handleGive = (CCSPlayerController? player, ChatMenuOption option) =>
{
string temp = "";
if (knifeTypes.TryGetValue(option.Text, out var knife))
if (player != null && player.IsValid)
{
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu))
string temp = "";
if (knifeTypes.TryGetValue(option.Text, out var knife))
{
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
player.PrintToChat(ReplaceTags(temp));
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu))
{
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
player.PrintToChat(ReplaceTags(temp));
}
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled)
{
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
player.PrintToChat(ReplaceTags(temp));
}
if (player.PawnIsAlive)
{
RemoveKnifeFromPlayer(player);
AddTimer(0.2f, () =>
{
GiveKnifeToPlayer(player);
});
}
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
/* Old way
RemoveKnifeFromPlayer(player);
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
*/
}
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled)
{
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
player.PrintToChat(ReplaceTags(temp));
}
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
RemoveKnifeFromPlayer(player);
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
}
};
foreach (var knife in knifeTypes)
@@ -501,11 +610,127 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
}
private void SetupSkinsMenu()
{
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = new ChatMenu(ReplaceTags(Config.Messages.WeaponMenuTitle));
// Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (player == null || !player.IsValid) return;
int playerIndex = (int)player.EntityIndex!.Value.Value;
string selectedWeapon = option.Text;
if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
{
if (selectedWeaponClassname == null) return;
var skinsForSelectedWeapon = skinsList?.Where(skin =>
skin != null &&
skin.TryGetValue("weapon_name", out var weaponName) &&
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
var skinSubMenu = new ChatMenu(ReplaceTags(Config.Messages.SkinMenuTitle).Replace("{WEAPON}", selectedWeapon));
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
{
if (p == null || !p.IsValid) return;
var steamId = new SteamID(player.SteamID);
var firstSkin = skinsList?.FirstOrDefault(skin =>
{
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
{
return weaponName?.ToString() == selectedWeaponClassname;
}
return false;
});
string selectedSkin = opt.Text;
string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim();
if (firstSkin != null &&
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
weaponDefIndexObj != null &&
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
int.TryParse(selectedPaintID, out var paintID))
{
string temp = $"{Config.Prefix} {Config.Messages.ChosenSkinMenu}".Replace("{SKIN}", selectedSkin);
p.PrintToChat(ReplaceTags(temp));
gPlayerWeaponPaints[playerIndex][weaponDefIndex] = paintID;
gPlayerWeaponWear[playerIndex][weaponDefIndex] = 0.0f;
gPlayerWeaponSeed[playerIndex][weaponDefIndex] = 0;
Task.Run(async () =>
{
await SyncWeaponPaintsToDatabase(player);
});
}
};
// Add skin options to the submenu for the selected weapon
if (skinsForSelectedWeapon != null)
{
foreach (var skin in skinsForSelectedWeapon.Where(s => s != null))
{
if (skin.TryGetValue("paint_name", out var paintNameObj) && skin.TryGetValue("paint", out var paintObj))
{
var paintName = paintNameObj?.ToString();
var paint = paintObj?.ToString();
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
{
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
}
}
}
}
// Open the submenu for skin selection of the chosen weapon
ChatMenus.OpenMenu(player, skinSubMenu);
}
};
// Add weapon options to the weapon selection menu
foreach (var weaponClass in weaponList.Keys)
{
string weaponName = weaponList[weaponClass];
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
}
foreach (var knifeClass in knifeTypes.Keys)
{
string knifeName = knifeTypes[knifeClass];
weaponSelectionMenu.AddMenuOption(knifeName, handleWeaponSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
{
if (player == null || !player.IsValid) return;
int playerIndex = (int)player.EntityIndex!.Value.Value;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
{
commandCooldown[playerIndex] = DateTime.UtcNow;
ChatMenus.OpenMenu(player, weaponSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
{
string temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
player.PrintToChat(ReplaceTags(temp));
}
});
}
// [ConsoleCommand($"css_{Config.Additional.CommandRefresh}", "refreshskins")]
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
if (player == null) return;
if (player == null || !player.IsValid || player.IsBot) return;
string temp = "";
int playerIndex = (int)player.EntityIndex!.Value.Value;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
@@ -514,9 +739,17 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
if (Config.Additional.KnifeEnabled)
{
RemoveKnifeFromPlayer(player);
AddTimer(0.2f, () =>
{
GiveKnifeToPlayer(player);
});
Task.Run(async () => await GetKnifeFromDatabase(playerIndex));
/*
RemoveKnifeFromPlayer(player);
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
*/
}
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
{
@@ -532,7 +765,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
}
// [ConsoleCommand($"css_{Config.Additional.CommandSkin}", "weaponskins")]
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.SkinEnabled) return;
if (player == null) return;
@@ -556,7 +789,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
player.PrintToChat(ReplaceTags(temp));
}
}
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
{
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
@@ -565,12 +798,17 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
if (!Config.Additional.SkinEnabled) return;
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
if (player == null || !player.IsValid || player.IsBot) return;
var steamId = new SteamID(player.SteamID);
gPlayerWeaponPaints[playerIndex] = new Dictionary<int, int>();
gPlayerWeaponWear[playerIndex] = new Dictionary<int, float>();
gPlayerWeaponSeed[playerIndex] = new Dictionary<int, int>();
try
{
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
if (player == null || !player.IsValid || player.IsBot) return;
var steamId = new SteamID(player.SteamID);
if (Config.GlobalShare)
{
var values = new Dictionary<string, string>
@@ -592,22 +830,21 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
string responseBody = await response.Content.ReadAsStringAsync();
JArray jsonArray = JArray.Parse(responseBody);
if (jsonArray.Count > 0)
if (jsonArray != null && jsonArray.Count > 0)
{
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
foreach (var weapon in jsonArray)
{
int weaponDefIndex = weapon["weapon_defindex"].Value<int>();
int weaponPaintId = weapon["weapon_paint_id"].Value<int>();
float weaponWear = weapon["weapon_wear"].Value<float>();
int weaponSeed = weapon["weapon_seed"].Value<int>();
int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
{
gPlayerWeaponPaints[playerIndex][weaponDefIndex.Value] = weaponPaintId.Value;
gPlayerWeaponWear[playerIndex][weaponDefIndex.Value] = weaponWear.Value;
gPlayerWeaponSeed[playerIndex][weaponDefIndex.Value] = weaponSeed.Value;
}
}
}
return;
@@ -629,10 +866,6 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
{
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
PlayerSkins.ToList().ForEach(row =>
{
int weaponDefIndex = row.weapon_defindex ?? default(int);
@@ -640,15 +873,16 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
float weaponWear = row.weapon_wear ?? default(float);
int weaponSeed = row.weapon_seed ?? default(int);
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
gPlayerWeaponPaints[playerIndex][weaponDefIndex] = weaponPaintId;
gPlayerWeaponWear[playerIndex][weaponDefIndex] = weaponWear;
gPlayerWeaponSeed[playerIndex][weaponDefIndex] = weaponSeed;
});
}
else
{
return;
}
await connection.CloseAsync();
}
}
catch (Exception e)
@@ -718,6 +952,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
return;
}
await connection.CloseAsync();
}
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
}
@@ -740,6 +975,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
await connection.OpenAsync();
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
await connection.CloseAsync();
}
catch (Exception e)
{
@@ -748,6 +984,54 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
}
private async Task SyncWeaponPaintsToDatabase(CCSPlayerController? player)
{
if (player == null || !player.IsValid || player.IsBot) return;
int playerIndex = (int)player.EntityIndex!.Value.Value;
string steamId = new SteamID(player.SteamID).SteamId64.ToString();
using var connection = new MySqlConnection(DatabaseConnectionString);
await connection.OpenAsync();
if (!gPlayerWeaponPaints.ContainsKey(playerIndex))
return;
foreach (var weaponDefIndex in gPlayerWeaponPaints[playerIndex].Keys)
{
Console.WriteLine("WeaponDEFINDEX : " + weaponDefIndex);
int paintId = gPlayerWeaponPaints[playerIndex][weaponDefIndex];
float wear = gPlayerWeaponWear.TryGetValue(playerIndex, out var wearDictionary)
&& wearDictionary.TryGetValue(weaponDefIndex, out var retrievedWear)
? retrievedWear
: 0.0f;
// Assigning values for gPlayerWeaponSeed
int seed = gPlayerWeaponSeed.TryGetValue(playerIndex, out var seedDictionary)
&& seedDictionary.TryGetValue(weaponDefIndex, out var retrievedSeed)
? retrievedSeed
: 0;
string updateSql = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, " +
"`weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid " +
"AND `weapon_defindex` = @weaponDefIndex";
var updateParams = new { paintId, wear, seed, steamid = steamId, weaponDefIndex };
int rowsAffected = await connection.ExecuteAsync(updateSql, updateParams);
if (rowsAffected == 0)
{
string insertSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
await connection.ExecuteAsync(insertSql, updateParams);
}
}
await connection.CloseAsync();
}
private string ReplaceTags(string message)
{
if (message.Contains('{'))
@@ -768,11 +1052,66 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
return message;
}
private static int GetRandomPaint(int defindex)
{
Random rnd = new Random();
if (skinsList != null)
{
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
if (filteredWeapons.Count > 0)
{
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
{
return paintValue;
}
else
{
return 0;
}
}
}
return 0;
}
private static void LoadSkinsFromFile(string filePath)
{
if (File.Exists(filePath))
{
string json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
skinsList = deserializedSkins ?? new List<JObject>();
}
else
{
throw new FileNotFoundException("File not found.", filePath);
}
}
private static void Log(string message)
{
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine(message);
Console.WriteLine("[WeaponPaints] " + message);
Console.ResetColor();
}
private void ShowAd()
{
Console.WriteLine(" ");
Console.WriteLine(" _ _ _______ _______ _______ _______ __ _ _______ _______ ___ __ _ _______ _______ ");
Console.WriteLine("| | _ | || || _ || || || | | || || _ || | | | | || || |");
Console.WriteLine("| || || || ___|| |_| || _ || _ || |_| || _ || |_| || | | |_| ||_ _|| _____|");
Console.WriteLine("| || |___ | || |_| || | | || || |_| || || | | | | | | |_____ ");
Console.WriteLine("| || ___|| || ___|| |_| || _ || ___|| || | | _ | | | |_____ |");
Console.WriteLine("| _ || |___ | _ || | | || | | || | | _ || | | | | | | | _____| |");
Console.WriteLine("|__| |__||_______||__| |__||___| |_______||_| |__||___| |__| |__||___| |_| |__| |___| |_______|");
Console.WriteLine(" >> Version: " + ModuleVersion);
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
Console.WriteLine(" ");
}
}

View File

@@ -7,9 +7,7 @@ require_once 'class/utils.php';
$db = new DataBase();
if (isset($_SESSION['steamid'])) {
include('steamauth/userInfo.php');
$steamid = $steamprofile['steamid'];
$steamid = $_SESSION['steamid'];
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
@@ -24,6 +22,8 @@ if (isset($_SESSION['steamid'])) {
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
if (!is_int($ex[1]))
header("Location: index.php");
if (array_key_exists($ex[1], $skins[$ex[0]])) {
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
@@ -85,7 +85,7 @@ if (isset($_SESSION['steamid'])) {
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option>Select knife</option>
<option disabled>Select knife</option>
<?php
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife['knife'] == $knife['weapon_name'])
@@ -122,7 +122,7 @@ if (isset($_SESSION['steamid'])) {
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option>Select skin</option>
<option disabled>Select skin</option>
<?php
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex] == $paintKey)