Files
cs2-WeaponPaints/WeaponPaints.cs
2024-07-02 17:28:08 +08:00

278 lines
9.5 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Entities.Constants;
namespace WeaponPaints;
[MinimumApiVersion(238)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();
private static readonly Dictionary<string, string> WeaponList = new()
{
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
{"weapon_fiveseven", "Five-SeveN"},
{"weapon_glock", "Glock-18"},
{"weapon_ak47", "AK-47"},
{"weapon_aug", "AUG"},
{"weapon_awp", "AWP"},
{"weapon_famas", "FAMAS"},
{"weapon_g3sg1", "G3SG1"},
{"weapon_galilar", "Galil AR"},
{"weapon_m249", "M249"},
{"weapon_m4a1", "M4A1"},
{"weapon_mac10", "MAC-10"},
{"weapon_p90", "P90"},
{"weapon_mp5sd", "MP5-SD"},
{"weapon_ump45", "UMP-45"},
{"weapon_xm1014", "XM1014"},
{"weapon_bizon", "PP-Bizon"},
{"weapon_mag7", "MAG-7"},
{"weapon_negev", "Negev"},
{"weapon_sawedoff", "Sawed-Off"},
{"weapon_tec9", "Tec-9"},
{"weapon_taser", "Zeus x27"},
{"weapon_hkp2000", "P2000"},
{"weapon_mp7", "MP7"},
{"weapon_mp9", "MP9"},
{"weapon_nova", "Nova"},
{"weapon_p250", "P250"},
{"weapon_scar20", "SCAR-20"},
{"weapon_sg556", "SG 553"},
{"weapon_ssg08", "SSG 08"},
{"weapon_m4a1_silencer", "M4A1-S"},
{"weapon_usp_silencer", "USP-S"},
{"weapon_cz75a", "CZ75-Auto"},
{"weapon_revolver", "R8 Revolver"},
{ "weapon_knife", "Default Knife" },
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
{ "weapon_knife_karambit", "Karambit" },
{ "weapon_bayonet", "Bayonet" },
{ "weapon_knife_survival_bowie", "Bowie Knife" },
{ "weapon_knife_butterfly", "Butterfly Knife" },
{ "weapon_knife_falchion", "Falchion Knife" },
{ "weapon_knife_flip", "Flip Knife" },
{ "weapon_knife_gut", "Gut Knife" },
{ "weapon_knife_tactical", "Huntsman Knife" },
{ "weapon_knife_push", "Shadow Daggers" },
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
{ "weapon_knife_stiletto", "Stiletto Knife" },
{ "weapon_knife_widowmaker", "Talon Knife" },
{ "weapon_knife_ursus", "Ursus Knife" },
{ "weapon_knife_css", "Classic Knife" },
{ "weapon_knife_cord", "Paracord Knife" },
{ "weapon_knife_canis", "Survival Knife" },
{ "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" },
{ "weapon_knife_kukri", "Kukri Knife" }
};
private static WeaponPaintsConfig _config = new();
internal static IStringLocalizer? _localizer;
private static Dictionary<int, int> g_knifePickupCount = new();
internal static ConcurrentDictionary<int, ushort> g_playersKnife = new();
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
internal static ConcurrentDictionary<int, ushort> g_playersPin = new();
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new();
internal static List<JObject> skinsList = [];
internal static List<JObject> glovesList = [];
internal static List<JObject> agentsList = [];
internal static List<JObject> musicList = [];
internal static WeaponSynchronization? weaponSync;
private static bool g_bCommandsAllowed = true;
private Dictionary<int, string> PlayerWeaponImage = new();
private static Dictionary<int, DateTime> commandsCooldown = new();
internal static Database? _database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 31, "weapon_taser" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.5a";
public override void Load(bool hotReload)
{
Instance = this;
if (hotReload)
{
OnMapStart(string.Empty);
foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
.Where(player => player.IsValid &&
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{
g_knifePickupCount[player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
g_playersKnife.TryRemove(player.Slot, out _);
g_playersGlove.TryRemove(player.Slot, out _);
g_playersAgent.TryRemove(player.Slot, out _);
PlayerInfo? playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
_ = Task.Run(async () =>
{
if (weaponSync != null) await weaponSync.GetPlayerDatabaseIndex(playerInfo);
});
}
}
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json", Logger);
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json", Logger);
Utility.LoadAgentsFromFile(ModuleDirectory + "/agents.json", Logger);
Utility.LoadMusicFromFile(ModuleDirectory + "/music.json", Logger);
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
if (Config.Additional.AgentEnabled)
SetupAgentsMenu();
if (Config.Additional.MusicEnabled)
SetupMusicMenu();
RegisterListeners();
RegisterCommands();
}
public void OnConfigParsed(WeaponPaintsConfig config)
{
if (config.DatabaseCredentials.DatabaseHost.Length < 1 || config.DatabaseCredentials.DatabaseName.Length < 1 || config.DatabaseCredentials.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
Unload(false);
return;
}
if (!File.Exists(Path.GetDirectoryName(Path.GetDirectoryName(ModuleDirectory)) + "/gamedata/weaponpaints.json"))
{
Logger.LogError("You need to upload \"weaponpaints.json\" to \"gamedata directory\"!");
Unload(false);
return;
}
var builder = new MySqlConnectionStringBuilder
{
Server = config.DatabaseCredentials.DatabaseHost,
UserID = config.DatabaseCredentials.DatabaseUser,
Password = config.DatabaseCredentials.DatabasePassword,
Database = config.DatabaseCredentials.DatabaseName,
Port = (uint)config.DatabaseCredentials.DatabasePort,
Pooling = true,
MaximumPoolSize = 640,
};
_database = new Database(builder.ConnectionString);
_ = Utility.CheckDatabaseTables();
Config = config;
_config = config;
_localizer = Localizer;
Utility.Config = config;
Utility.ShowAd(ModuleVersion);
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
}
public override void Unload(bool hotReload)
{
base.Unload(hotReload);
}
}