mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 10:31:00 +00:00
343 lines
10 KiB
C#
343 lines
10 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
|
using CounterStrikeSharp.API.Modules.Memory;
|
|
using CounterStrikeSharp.API.Modules.Timers;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
using Microsoft.Extensions.Logging;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace WeaponPaints
|
|
{
|
|
public partial class WeaponPaints
|
|
{
|
|
private static void GiveKnifeToPlayer(CCSPlayerController? player)
|
|
{
|
|
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
|
|
|
if (PlayerHasKnife(player)) return;
|
|
|
|
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
|
player.GiveNamedItem(CsItem.Knife);
|
|
}
|
|
|
|
private static bool PlayerHasKnife(CCSPlayerController? player)
|
|
{
|
|
if (!_config.Additional.KnifeEnabled) return false;
|
|
|
|
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
|
return false;
|
|
|
|
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
|
if (weapons == null) return false;
|
|
foreach (var weapon in weapons)
|
|
{
|
|
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
|
|
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void RefreshWeapons(CCSPlayerController? player)
|
|
{
|
|
if (!g_bCommandsAllowed) return;
|
|
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
|
return;
|
|
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
|
return;
|
|
|
|
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
|
|
|
if (weapons.Count == 0)
|
|
return;
|
|
if (player.Team is CsTeam.None or CsTeam.Spectator)
|
|
return;
|
|
|
|
int playerTeam = player.TeamNum;
|
|
|
|
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
|
|
|
|
foreach (var weapon in weapons)
|
|
{
|
|
if (!weapon.IsValid || weapon.Value == null ||
|
|
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
|
continue;
|
|
|
|
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
|
|
|
if (weapon.Value.Entity == null) continue;
|
|
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
|
if (gun.Entity == null) continue;
|
|
if (!gun.IsValid) continue;
|
|
if (!gun.VisibleinPVS) continue;
|
|
|
|
try
|
|
{
|
|
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
|
|
|
if (weaponData == null) continue;
|
|
|
|
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
|
{
|
|
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
|
|
continue;
|
|
|
|
int clip1 = weapon.Value.Clip1;
|
|
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
|
|
|
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
|
|
{
|
|
value = [];
|
|
weaponsWithAmmo.Add(weaponByDefindex, value);
|
|
}
|
|
|
|
value.Add((clip1, reservedAmmo));
|
|
|
|
if (gun.VData == null) return;
|
|
|
|
weapon.Value.Remove();
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.LogWarning(ex.Message);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
player.ExecuteClientCommand("slot 3");
|
|
player.ExecuteClientCommand("slot 3");
|
|
|
|
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
|
|
if (!weapon.IsValid || weapon.Value == null) return;
|
|
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
|
|
|
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
|
{
|
|
CCSWeaponBaseGun gun;
|
|
|
|
AddTimer(0.3f, () =>
|
|
{
|
|
if (player.TeamNum != playerTeam) return;
|
|
|
|
player.ExecuteClientCommand("slot 3");
|
|
gun = weapon.Value.As<CCSWeaponBaseGun>();
|
|
player.DropActiveWeapon();
|
|
|
|
AddTimer(0.7f, () =>
|
|
{
|
|
if (player.TeamNum != playerTeam) return;
|
|
|
|
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
|
|
|
|
gun.Remove();
|
|
});
|
|
|
|
GiveKnifeToPlayer(player);
|
|
});
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
|
}
|
|
|
|
AddTimer(0.6f, () =>
|
|
{
|
|
if (!g_bCommandsAllowed) return;
|
|
|
|
foreach (var entry in weaponsWithAmmo)
|
|
{
|
|
foreach (var ammo in entry.Value)
|
|
{
|
|
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
|
Server.NextFrame(() =>
|
|
{
|
|
try
|
|
{
|
|
newWeapon.Clip1 = ammo.Item1;
|
|
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}, TimerFlags.STOP_ON_MAPCHANGE);
|
|
}
|
|
|
|
private static void RefreshGloves(CCSPlayerController player)
|
|
{
|
|
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
|
|
|
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
|
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
|
return;
|
|
|
|
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
|
if (!string.IsNullOrEmpty(model))
|
|
{
|
|
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
|
pawn.SetModel(model);
|
|
}
|
|
|
|
Instance.AddTimer(0.06f, () =>
|
|
{
|
|
CEconItemView item = pawn.EconGloves;
|
|
try
|
|
{
|
|
if (!player.IsValid)
|
|
return;
|
|
|
|
if (!player.PawnIsAlive)
|
|
return;
|
|
|
|
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
|
|
|
|
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
|
|
|
item.ItemDefinitionIndex = gloveInfo;
|
|
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
|
item.ItemIDHigh = 16384;
|
|
|
|
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
|
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
|
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
|
|
|
item.Initialized = true;
|
|
|
|
CBaseModelEntitySetBodygroup.Invoke(pawn, "default_gloves", 1);
|
|
}
|
|
catch (Exception) { }
|
|
}, TimerFlags.STOP_ON_MAPCHANGE);
|
|
}
|
|
|
|
private static int GetRandomPaint(int defindex)
|
|
{
|
|
if (skinsList.Count == 0)
|
|
return 0;
|
|
|
|
Random rnd = new Random();
|
|
|
|
// Filter weapons by the provided defindex
|
|
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
|
|
|
if (filteredWeapons.Count == 0)
|
|
return 0;
|
|
|
|
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
|
|
|
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
|
|
}
|
|
|
|
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
|
|
{
|
|
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
|
|
GameData.GetSignature("ChangeSubclass")
|
|
);
|
|
|
|
subclassChangeFunc(weapon.Handle, itemD.ToString());
|
|
}
|
|
|
|
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
|
|
{
|
|
if (weapon.CBodyComponent?.SceneNode == null) return;
|
|
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
|
var value = (ulong)(isLegacy ? 2 : 1);
|
|
|
|
if (skeleton.ModelState.MeshGroupMask != value)
|
|
{
|
|
skeleton.ModelState.MeshGroupMask = value;
|
|
}
|
|
}
|
|
|
|
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
|
|
{
|
|
UpdateWeaponMeshGroupMask(weapon, isLegacy);
|
|
|
|
var viewModel = GetPlayerViewModel(player);
|
|
if (viewModel == null || viewModel.Weapon.Value == null ||
|
|
viewModel.Weapon.Value.Index != weapon.Index) return;
|
|
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
|
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
|
}
|
|
|
|
private static void GivePlayerAgent(CCSPlayerController player)
|
|
{
|
|
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
|
|
|
|
var model = player.TeamNum == 3 ? value.CT : value.T;
|
|
if (string.IsNullOrEmpty(model)) return;
|
|
|
|
if (player.PlayerPawn.Value == null)
|
|
return;
|
|
|
|
try
|
|
{
|
|
Server.NextFrame(() =>
|
|
{
|
|
player.PlayerPawn.Value.SetModel(
|
|
$"characters/models/{model}.vmdl"
|
|
);
|
|
});
|
|
}
|
|
catch (Exception)
|
|
{
|
|
}
|
|
}
|
|
|
|
private static void GivePlayerMusicKit(CCSPlayerController player)
|
|
{
|
|
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
|
|
if (player.InventoryServices == null) return;
|
|
|
|
Console.WriteLine(value);
|
|
|
|
player.InventoryServices.MusicID = value;
|
|
}
|
|
|
|
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
|
|
{
|
|
var pawn = itemServices.Pawn.Value;
|
|
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
|
|
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
|
|
return !Utility.IsPlayerValid(player) ? null : player;
|
|
}
|
|
|
|
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
|
|
{
|
|
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
|
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
|
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
|
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
|
|
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
|
|
return viewModel.Value == null ? null : viewModel.Value;
|
|
}
|
|
|
|
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
|
|
{
|
|
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
|
var references = MemoryMarshal.CreateSpan(ref ptr, length);
|
|
var values = new T[length];
|
|
|
|
for (var i = 0; i < length; i++)
|
|
{
|
|
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
|
}
|
|
|
|
return values;
|
|
}
|
|
}
|
|
} |