mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 10:31:00 +00:00
2.4e
- Minor changes
This commit is contained in:
537
Commands.cs
537
Commands.cs
@@ -14,7 +14,7 @@ namespace WeaponPaints
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if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
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PlayerInfo playerInfo = new PlayerInfo
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PlayerInfo? playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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@@ -26,7 +26,7 @@ namespace WeaponPaints
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try
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{
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if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
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if (player != null && !commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
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player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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@@ -107,11 +107,11 @@ namespace WeaponPaints
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player!.Print(Localizer["wp_info_music"]);
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}
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if (Config.Additional.KnifeEnabled)
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if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
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{
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player!.Print(Localizer["wp_info_knife"]);
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}
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if (!Config.Additional.KnifeEnabled) return;
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if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
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{
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player!.Print(Localizer["wp_info_knife"]);
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}
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}
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private void RegisterCommands()
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@@ -141,7 +141,7 @@ namespace WeaponPaints
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{
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if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
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var knivesOnly = weaponList
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var knivesOnly = WeaponList
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.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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@@ -152,36 +152,34 @@ namespace WeaponPaints
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var knifeName = option.Text;
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var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
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if (!string.IsNullOrEmpty(knifeKey))
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if (string.IsNullOrEmpty(knifeKey)) return;
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
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{
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
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{
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player!.Print(Localizer["wp_knife_menu_select", knifeName]);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
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{
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player!.Print(Localizer["wp_knife_menu_kill"]);
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}
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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g_playersKnife[player.Slot] = knifeKey;
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if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
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RefreshWeapons(player);
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if (weaponSync != null)
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_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
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player!.Print(Localizer["wp_knife_menu_select", knifeName]);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
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{
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player!.Print(Localizer["wp_knife_menu_kill"]);
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}
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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g_playersKnife[player.Slot] = knifeKey;
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if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
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RefreshWeapons(player);
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if (weaponSync != null)
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_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
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};
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foreach (var knifePair in knivesOnly)
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{
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@@ -193,8 +191,8 @@ namespace WeaponPaints
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if (player == null || player.UserId == null) return;
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if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
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player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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giveItemMenu.PostSelectAction = PostSelectAction.Close;
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@@ -210,7 +208,7 @@ namespace WeaponPaints
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private void SetupSkinsMenu()
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{
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var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
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var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
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var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
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// Function to handle skin selection for a specific weapon
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@@ -218,117 +216,110 @@ namespace WeaponPaints
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{
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if (!Utility.IsPlayerValid(player)) return;
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string selectedWeapon = option.Text;
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if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
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{
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if (selectedWeaponClassname == null) return;
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var skinsForSelectedWeapon = skinsList?.Where(skin =>
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skin != null &&
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var selectedWeapon = option.Text;
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if (!classNamesByWeapon.TryGetValue(selectedWeapon, out var selectedWeaponClassname)) return;
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var skinsForSelectedWeapon = skinsList?.Where(skin =>
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skin.TryGetValue("weapon_name", out var weaponName) &&
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weaponName?.ToString() == selectedWeaponClassname
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)?.ToList();
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var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
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var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
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// Function to handle skin selection for the chosen weapon
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var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
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// Function to handle skin selection for the chosen weapon
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var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
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{
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if (!Utility.IsPlayerValid(p)) return;
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var steamId = p.SteamID.ToString();
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var firstSkin = skinsList?.FirstOrDefault(skin =>
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{
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if (!Utility.IsPlayerValid(p)) return;
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string steamId = p.SteamID.ToString();
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var firstSkin = skinsList?.FirstOrDefault(skin =>
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if (skin.TryGetValue("weapon_name", out var weaponName))
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{
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if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
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{
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return weaponName?.ToString() == selectedWeaponClassname;
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}
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return false;
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});
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string selectedSkin = opt.Text;
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string selectedPaintID = selectedSkin.Substring(selectedSkin.LastIndexOf('(') + 1).Trim(')');
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if (firstSkin != null &&
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firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
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weaponDefIndexObj != null &&
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int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
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int.TryParse(selectedPaintID, out var paintID))
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{
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if (Config.Additional.ShowSkinImage && skinsList != null)
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{
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var foundSkin = skinsList.FirstOrDefault(skin =>
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((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin?["paint"] ?? 0) == paintID &&
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skin?["image"] != null
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);
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string image = foundSkin?["image"]?.ToString() ?? "";
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PlayerWeaponImage[p.Slot] = image;
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AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
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if (!gPlayerWeaponsInfo[p.Slot].ContainsKey(weaponDefIndex))
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{
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = new WeaponInfo();
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}
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Paint = paintID;
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Wear = 0.01f;
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Seed = 0;
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = p.UserId,
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Slot = p.Slot,
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Index = (int)p.Index,
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SteamId = p.SteamID.ToString(),
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Name = p.PlayerName,
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IpAddress = p.IpAddress?.Split(":")[0]
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};
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if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && weaponSync != null)
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{
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RefreshWeapons(player);
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try
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{
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_ = Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
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}
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catch (Exception ex)
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{
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Utility.Log($"Error syncing weapon paints: {ex.Message}");
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}
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}
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return weaponName?.ToString() == selectedWeaponClassname;
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}
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};
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return false;
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});
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// Add skin options to the submenu for the selected weapon
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if (skinsForSelectedWeapon != null)
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var selectedSkin = opt.Text;
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var selectedPaintId = selectedSkin[(selectedSkin.LastIndexOf('(') + 1)..].Trim(')');
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if (firstSkin == null ||
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!firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) ||
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!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
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!int.TryParse(selectedPaintId, out var paintId)) return;
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{
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foreach (var skin in skinsForSelectedWeapon.Where(s => s != null))
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if (Config.Additional.ShowSkinImage && skinsList != null)
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{
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if (skin.TryGetValue("paint_name", out var paintNameObj) && skin.TryGetValue("paint", out var paintObj))
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{
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var paintName = paintNameObj?.ToString();
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var paint = paintObj?.ToString();
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var foundSkin = skinsList.FirstOrDefault(skin =>
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((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin?["paint"] ?? 0) == paintId &&
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skin?["image"] != null
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);
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var image = foundSkin?["image"]?.ToString() ?? "";
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PlayerWeaponImage[p.Slot] = image;
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AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
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{
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skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
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}
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}
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p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
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if (!gPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out var value))
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{
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value = new WeaponInfo();
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
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}
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value.Paint = paintId;
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value.Wear = 0.01f;
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value.Seed = 0;
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = p.UserId,
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Slot = p.Slot,
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Index = (int)p.Index,
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SteamId = p.SteamID.ToString(),
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Name = p.PlayerName,
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IpAddress = p.IpAddress?.Split(":")[0]
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};
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if (!g_bCommandsAllowed || (LifeState_t)p.LifeState != LifeState_t.LIFE_ALIVE ||
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weaponSync == null) return;
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RefreshWeapons(player);
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try
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{
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_ = Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
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}
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catch (Exception ex)
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{
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Utility.Log($"Error syncing weapon paints: {ex.Message}");
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}
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}
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};
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// Add skin options to the submenu for the selected weapon
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if (skinsForSelectedWeapon != null)
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{
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foreach (var skin in skinsForSelectedWeapon)
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{
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if (!skin.TryGetValue("paint_name", out var paintNameObj) ||
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!skin.TryGetValue("paint", out var paintObj)) continue;
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var paintName = paintNameObj?.ToString();
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var paint = paintObj?.ToString();
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if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
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{
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skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
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}
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}
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if (player != null && Utility.IsPlayerValid(player))
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MenuManager.OpenChatMenu(player, skinSubMenu);
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}
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if (player != null && Utility.IsPlayerValid(player))
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MenuManager.OpenChatMenu(player, skinSubMenu);
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};
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// Add weapon options to the weapon selection menu
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foreach (var weaponClass in weaponList.Keys)
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foreach (var weaponName in WeaponList.Keys.Select(weaponClass => WeaponList[weaponClass]))
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{
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string weaponName = weaponList[weaponClass];
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weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
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}
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// Command to open the weapon selection menu for players
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@@ -338,8 +329,8 @@ namespace WeaponPaints
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if (player == null || player.UserId == null) return;
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if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
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player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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MenuManager.OpenChatMenu(player, weaponSelectionMenu);
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@@ -354,96 +345,95 @@ namespace WeaponPaints
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private void SetupGlovesMenu()
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{
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var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
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glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
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var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"])
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{
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PostSelectAction = PostSelectAction.Close
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};
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var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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{
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if (!Utility.IsPlayerValid(player) || player is null) return;
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string selectedPaintName = option.Text;
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var selectedPaintName = option.Text;
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var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
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if (selectedGlove != null)
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var image = selectedGlove?["image"]?.ToString() ?? "";
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if (
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selectedGlove != null &&
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selectedGlove.ContainsKey("weapon_defindex") &&
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selectedGlove.ContainsKey("paint") &&
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int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out var weaponDefindex) &&
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int.TryParse(selectedGlove["paint"]?.ToString(), out var paint)
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)
|
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{
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if (
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selectedGlove != null &&
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selectedGlove.ContainsKey("weapon_defindex") &&
|
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selectedGlove.ContainsKey("paint") &&
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int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out int weaponDefindex) &&
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int.TryParse(selectedGlove["paint"]?.ToString(), out int paint)
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)
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if (Config.Additional.ShowSkinImage)
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{
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if (Config.Additional.ShowSkinImage)
|
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{
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string image = selectedGlove["image"]?.ToString() ?? "";
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PlayerWeaponImage[player.Slot] = image;
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AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (paint != 0)
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{
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g_playersGlove[player.Slot] = (ushort)weaponDefindex;
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if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
|
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{
|
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WeaponInfo weaponInfo = new();
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weaponInfo.Paint = paint;
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gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
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}
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}
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else
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{
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g_playersGlove.TryRemove(player.Slot, out _);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
|
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{
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player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
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}
|
||||
|
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if (weaponSync != null)
|
||||
{
|
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_ = Task.Run(async () =>
|
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{
|
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await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
|
||||
|
||||
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out WeaponInfo? value))
|
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{
|
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value = new WeaponInfo();
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
|
||||
}
|
||||
|
||||
value.Paint = paint;
|
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value.Wear = 0.00f;
|
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value.Seed = 0;
|
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|
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await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
|
||||
});
|
||||
}
|
||||
|
||||
RefreshGloves(player);
|
||||
PlayerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
};
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (paint != 0)
|
||||
{
|
||||
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
|
||||
{
|
||||
WeaponInfo weaponInfo = new()
|
||||
{
|
||||
Paint = paint
|
||||
};
|
||||
gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
g_playersGlove.TryRemove(player.Slot, out _);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
if (weaponSync != null)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
|
||||
|
||||
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
|
||||
{
|
||||
value = new WeaponInfo();
|
||||
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
|
||||
}
|
||||
|
||||
value.Paint = paint;
|
||||
value.Wear = 0.00f;
|
||||
value.Seed = 0;
|
||||
|
||||
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
|
||||
});
|
||||
}
|
||||
|
||||
RefreshGloves(player);
|
||||
}
|
||||
;
|
||||
};
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var gloveObject in glovesList)
|
||||
foreach (var paintName in glovesList.Select(gloveObject => gloveObject["paint_name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
|
||||
{
|
||||
string paintName = gloveObject["paint_name"]?.ToString() ?? "";
|
||||
|
||||
if (paintName.Length > 0)
|
||||
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
|
||||
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
|
||||
}
|
||||
|
||||
// Command to open the weapon selection menu for players
|
||||
@@ -453,8 +443,8 @@ namespace WeaponPaints
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
|
||||
@@ -473,7 +463,7 @@ namespace WeaponPaints
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || player is null) return;
|
||||
|
||||
string selectedPaintName = option.Text;
|
||||
var selectedPaintName = option.Text;
|
||||
var selectedAgent = agentsList.FirstOrDefault(g =>
|
||||
g.ContainsKey("agent_name") &&
|
||||
g["agent_name"] != null && g["agent_name"]!.ToString() == selectedPaintName &&
|
||||
@@ -482,7 +472,6 @@ namespace WeaponPaints
|
||||
if (selectedAgent == null) return;
|
||||
|
||||
if (
|
||||
selectedAgent != null &&
|
||||
selectedAgent.ContainsKey("model")
|
||||
)
|
||||
{
|
||||
@@ -498,7 +487,7 @@ namespace WeaponPaints
|
||||
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
{
|
||||
string image = selectedAgent["image"]?.ToString() ?? "";
|
||||
var image = selectedAgent["image"]?.ToString() ?? "";
|
||||
PlayerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
@@ -539,15 +528,17 @@ namespace WeaponPaints
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
var agentsSelectionMenu = new ChatMenu(Localizer["wp_agent_menu_title"]);
|
||||
agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||
var agentsSelectionMenu = new ChatMenu(Localizer["wp_agent_menu_title"])
|
||||
{
|
||||
PostSelectAction = PostSelectAction.Close
|
||||
};
|
||||
|
||||
var filteredAgents = agentsList.Where(agentObject =>
|
||||
{
|
||||
if (agentObject["team"]?.Value<int>() is int teamNum)
|
||||
if (agentObject["team"]?.Value<int>() is { } teamNum)
|
||||
{
|
||||
return teamNum == player.TeamNum;
|
||||
}
|
||||
@@ -561,7 +552,7 @@ namespace WeaponPaints
|
||||
|
||||
foreach (var agentObject in filteredAgents)
|
||||
{
|
||||
string paintName = agentObject["agent_name"]?.ToString() ?? "";
|
||||
var paintName = agentObject["agent_name"]?.ToString() ?? "";
|
||||
|
||||
if (paintName.Length > 0)
|
||||
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
|
||||
@@ -580,66 +571,63 @@ namespace WeaponPaints
|
||||
|
||||
private void SetupMusicMenu()
|
||||
{
|
||||
var musicSelectionMenu = new ChatMenu(Localizer["wp_music_menu_title"]);
|
||||
musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||
var musicSelectionMenu = new ChatMenu(Localizer["wp_music_menu_title"])
|
||||
{
|
||||
PostSelectAction = PostSelectAction.Close
|
||||
};
|
||||
|
||||
var handleMusicSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || player is null) return;
|
||||
|
||||
string selectedPaintName = option.Text;
|
||||
var selectedPaintName = option.Text;
|
||||
|
||||
var selectedMusic = musicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
|
||||
if (selectedMusic != null)
|
||||
{
|
||||
if (
|
||||
selectedMusic != null &&
|
||||
selectedMusic.ContainsKey("id") &&
|
||||
selectedMusic.ContainsKey("name") &&
|
||||
int.TryParse(selectedMusic["id"]?.ToString(), out int paint)
|
||||
)
|
||||
if (!selectedMusic.ContainsKey("id") ||
|
||||
!selectedMusic.ContainsKey("name") ||
|
||||
!int.TryParse(selectedMusic["id"]?.ToString(), out var paint)) return;
|
||||
var image = selectedMusic["image"]?.ToString() ?? "";
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
{
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
{
|
||||
string image = selectedMusic["image"]?.ToString() ?? "";
|
||||
PlayerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (paint != 0)
|
||||
{
|
||||
g_playersMusic[player.Slot] = (ushort)paint;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_playersMusic[player.Slot] = 0;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_music_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
if (weaponSync != null)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
|
||||
});
|
||||
}
|
||||
|
||||
//RefreshGloves(player);
|
||||
PlayerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (paint != 0)
|
||||
{
|
||||
g_playersMusic[player.Slot] = (ushort)paint;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_playersMusic[player.Slot] = 0;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_music_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
if (weaponSync != null)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
|
||||
});
|
||||
}
|
||||
|
||||
//RefreshGloves(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -672,12 +660,9 @@ namespace WeaponPaints
|
||||
|
||||
musicSelectionMenu.AddMenuOption(Localizer["None"], handleMusicSelection);
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var musicObject in musicList)
|
||||
foreach (var paintName in musicList.Select(musicObject => musicObject["name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
|
||||
{
|
||||
string paintName = musicObject["name"]?.ToString() ?? "";
|
||||
|
||||
if (paintName.Length > 0)
|
||||
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
|
||||
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
|
||||
}
|
||||
|
||||
// Command to open the weapon selection menu for players
|
||||
@@ -687,8 +672,8 @@ namespace WeaponPaints
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, musicSelectionMenu);
|
||||
|
||||
@@ -89,6 +89,6 @@ namespace WeaponPaints
|
||||
public string Website { get; set; } = "example.com/skins";
|
||||
|
||||
[JsonPropertyName("Additional")]
|
||||
public Additional Additional { get; set; } = new Additional();
|
||||
public Additional Additional { get; set; } = new();
|
||||
}
|
||||
}
|
||||
67
Events.cs
67
Events.cs
@@ -18,7 +18,7 @@ namespace WeaponPaints
|
||||
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
|
||||
weaponSync == null || _database == null) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
PlayerInfo? playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
@@ -54,7 +54,7 @@ namespace WeaponPaints
|
||||
}
|
||||
*/
|
||||
}
|
||||
catch (Exception)
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace WeaponPaints
|
||||
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out System.Collections.Concurrent.ConcurrentDictionary<int, WeaponInfo>? _value)) return;
|
||||
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
|
||||
|
||||
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
||||
|
||||
@@ -143,31 +143,23 @@ namespace WeaponPaints
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.000001f;
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
|
||||
weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
if (!isKnife)
|
||||
{
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (isKnife) return;
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out WeaponInfo? value) || value.Paint == 0) return;
|
||||
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
|
||||
|
||||
WeaponInfo weaponInfo = value;
|
||||
var weaponInfo = value;
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
@@ -175,29 +167,20 @@ namespace WeaponPaints
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
if (!isKnife)
|
||||
{
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, true);
|
||||
}
|
||||
}
|
||||
if (isKnife) return;
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||
}
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
|
||||
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
|
||||
|
||||
if (_database != null)
|
||||
weaponSync = new WeaponSynchronization(_database, Config);
|
||||
@@ -207,7 +190,7 @@ namespace WeaponPaints
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
|
||||
if (player is null || !player.IsValid || Config.Additional is { KnifeEnabled: false, GloveEnabled: false })
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
@@ -237,17 +220,10 @@ namespace WeaponPaints
|
||||
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
/*
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
*/
|
||||
g_bCommandsAllowed = true;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
|
||||
public HookResult OnGiveNamedItemPost(DynamicHook hook)
|
||||
{
|
||||
try
|
||||
@@ -266,7 +242,6 @@ namespace WeaponPaints
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
|
||||
public void OnEntityCreated(CEntityInstance entity)
|
||||
{
|
||||
var designerName = entity.DesignerName;
|
||||
@@ -276,7 +251,7 @@ namespace WeaponPaints
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
if (weapon == null || !weapon.IsValid) return;
|
||||
if (!weapon.IsValid) return;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -289,7 +264,7 @@ namespace WeaponPaints
|
||||
|
||||
if (_steamid != null && _steamid.IsValid())
|
||||
{
|
||||
player = Utilities.GetPlayers().Where(p => p is not null && p.IsValid && p.SteamID == _steamid.SteamId64).FirstOrDefault();
|
||||
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == _steamid.SteamId64);
|
||||
|
||||
if (player == null)
|
||||
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
|
||||
@@ -301,7 +276,7 @@ namespace WeaponPaints
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(player?.PlayerName)) return;
|
||||
if (player is null || !Utility.IsPlayerValid(player)) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
}
|
||||
@@ -318,13 +293,13 @@ namespace WeaponPaints
|
||||
if (!Config.Additional.ShowSkinImage) return;
|
||||
|
||||
foreach (var player in Utilities.GetPlayers().Where(p =>
|
||||
p is not null && p.IsValid && p.PlayerPawn != null && p.PlayerPawn.IsValid &&
|
||||
p is { IsValid: true, PlayerPawn.IsValid: true } &&
|
||||
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
|
||||
&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected
|
||||
&& !p.IsBot && p is { IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected }
|
||||
)
|
||||
)
|
||||
{
|
||||
if (PlayerWeaponImage.TryGetValue(player.Slot, out string? value) && !string.IsNullOrEmpty(value))
|
||||
if (PlayerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
|
||||
{
|
||||
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
|
||||
}
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
public class PlayerInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public int Slot { get; init; }
|
||||
public int? UserId { get; set; }
|
||||
public string? SteamId { get; set; }
|
||||
public string? SteamId { get; init; }
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
}
|
||||
|
||||
98
Utility.cs
98
Utility.cs
@@ -25,34 +25,42 @@ namespace WeaponPaints
|
||||
{
|
||||
string[] createTableQueries =
|
||||
[
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_agents` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_music` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`music_id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_music` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`music_id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
];
|
||||
|
||||
foreach (var query in createTableQueries)
|
||||
@@ -78,16 +86,16 @@ namespace WeaponPaints
|
||||
{
|
||||
if (player is null || WeaponPaints.weaponSync is null) return false;
|
||||
|
||||
return (player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue);
|
||||
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
|
||||
}
|
||||
|
||||
internal static void LoadSkinsFromFile(string filePath, ILogger logger)
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
|
||||
WeaponPaints.skinsList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -99,9 +107,9 @@ namespace WeaponPaints
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>();
|
||||
WeaponPaints.glovesList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -113,9 +121,9 @@ namespace WeaponPaints
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.agentsList = deserializedSkins ?? new List<JObject>();
|
||||
WeaponPaints.agentsList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -127,9 +135,9 @@ namespace WeaponPaints
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.musicList = deserializedSkins ?? new List<JObject>();
|
||||
WeaponPaints.musicList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -156,26 +164,26 @@ namespace WeaponPaints
|
||||
|
||||
try
|
||||
{
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
|
||||
var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
remoteVersion = remoteVersion.Trim();
|
||||
|
||||
int comparisonResult = string.Compare(version, remoteVersion);
|
||||
var comparisonResult = string.CompareOrdinal(version, remoteVersion);
|
||||
|
||||
if (comparisonResult < 0)
|
||||
switch (comparisonResult)
|
||||
{
|
||||
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
}
|
||||
else if (comparisonResult > 0)
|
||||
{
|
||||
logger.LogInformation("Probably dev version detected");
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.LogInformation("Plugin is up to date");
|
||||
case < 0:
|
||||
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
break;
|
||||
case > 0:
|
||||
logger.LogInformation("Probably dev version detected");
|
||||
break;
|
||||
default:
|
||||
logger.LogInformation("Plugin is up to date");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
159
WeaponAction.cs
159
WeaponAction.cs
@@ -11,7 +11,7 @@ namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
private static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
|
||||
@@ -21,11 +21,11 @@ namespace WeaponPaints
|
||||
player.GiveNamedItem(CsItem.Knife);
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
private static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid)
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -37,18 +37,16 @@ namespace WeaponPaints
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
private void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (!g_bCommandsAllowed) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
@@ -58,9 +56,9 @@ namespace WeaponPaints
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
|
||||
if (weapons == null || weapons.Count == 0)
|
||||
if (weapons.Count == 0)
|
||||
return;
|
||||
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
int playerTeam = player.TeamNum;
|
||||
@@ -69,37 +67,33 @@ namespace WeaponPaints
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
|
||||
if (!weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
if (weapon.Value.OwnerEntity == null) continue;
|
||||
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
||||
if (gun == null) continue;
|
||||
if (gun.Entity == null) continue;
|
||||
if (!gun.IsValid) continue;
|
||||
if (!gun.VisibleinPVS) continue;
|
||||
|
||||
try
|
||||
{
|
||||
string? weaponByDefindex = null;
|
||||
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData == null) continue;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
||||
{
|
||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex))
|
||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
|
||||
continue;
|
||||
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out List<(int, int)>? value))
|
||||
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
|
||||
{
|
||||
value = [];
|
||||
weaponsWithAmmo.Add(weaponByDefindex, value);
|
||||
@@ -107,7 +101,7 @@ namespace WeaponPaints
|
||||
|
||||
value.Add((clip1, reservedAmmo));
|
||||
|
||||
if (gun == null || gun.VData == null) return;
|
||||
if (gun.VData == null) return;
|
||||
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
@@ -121,16 +115,16 @@ namespace WeaponPaints
|
||||
|
||||
try
|
||||
{
|
||||
player.ExecuteClientCommandFromServer("slot 3");
|
||||
player.ExecuteClientCommandFromServer("slot 3");
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
|
||||
if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
|
||||
if (!weapon.IsValid || weapon.Value == null) return;
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
CCSWeaponBaseGun gun;
|
||||
|
||||
AddTimer(0.3f, () =>
|
||||
{
|
||||
@@ -144,7 +138,7 @@ namespace WeaponPaints
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
if (gun == null || !gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
|
||||
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
|
||||
|
||||
gun.Remove();
|
||||
});
|
||||
@@ -171,11 +165,8 @@ namespace WeaponPaints
|
||||
{
|
||||
try
|
||||
{
|
||||
if (newWeapon != null)
|
||||
{
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -195,7 +186,7 @@ namespace WeaponPaints
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
if (!string.IsNullOrEmpty(model))
|
||||
{
|
||||
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
||||
@@ -204,35 +195,30 @@ namespace WeaponPaints
|
||||
|
||||
Instance.AddTimer(0.06f, () =>
|
||||
{
|
||||
CEconItemView item = pawn.EconGloves;
|
||||
try
|
||||
{
|
||||
if (player == null || !player.IsValid)
|
||||
if (!player.IsValid)
|
||||
return;
|
||||
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
if (!player.PawnIsAlive)
|
||||
return;
|
||||
|
||||
if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
|
||||
{
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
|
||||
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
|
||||
CEconItemView item = pawn.EconGloves;
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
||||
|
||||
item.Initialized = true;
|
||||
item.Initialized = true;
|
||||
|
||||
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
|
||||
}
|
||||
CBaseModelEntitySetBodygroup.Invoke(pawn, "default_gloves", 1);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
@@ -240,7 +226,7 @@ namespace WeaponPaints
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList == null || skinsList.Count == 0)
|
||||
if (skinsList.Count == 0)
|
||||
return 0;
|
||||
|
||||
Random rnd = new Random();
|
||||
@@ -253,55 +239,46 @@ namespace WeaponPaints
|
||||
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
return paintValue;
|
||||
|
||||
return 0;
|
||||
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
|
||||
}
|
||||
|
||||
public static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
|
||||
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
|
||||
{
|
||||
var SubclassChangeFunc = VirtualFunction.Create<nint, string, int>(
|
||||
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
|
||||
GameData.GetSignature("ChangeSubclass")
|
||||
);
|
||||
|
||||
SubclassChangeFunc(weapon.Handle, itemD.ToString());
|
||||
subclassChangeFunc(weapon.Handle, itemD.ToString());
|
||||
}
|
||||
|
||||
public static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
|
||||
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
|
||||
{
|
||||
if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
||||
if (skeleton != null)
|
||||
{
|
||||
var value = (ulong)(isLegacy ? 2 : 1);
|
||||
if (weapon.CBodyComponent?.SceneNode == null) return;
|
||||
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
||||
var value = (ulong)(isLegacy ? 2 : 1);
|
||||
|
||||
if (skeleton.ModelState.MeshGroupMask != value)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = value;
|
||||
}
|
||||
}
|
||||
if (skeleton.ModelState.MeshGroupMask != value)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
|
||||
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
|
||||
{
|
||||
UpdateWeaponMeshGroupMask(weapon, isLegacy);
|
||||
|
||||
var viewModel = GetPlayerViewModel(player);
|
||||
if (viewModel != null && viewModel.Weapon.Value != null && viewModel.Weapon.Value.Index == weapon.Index)
|
||||
{
|
||||
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
||||
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
if (viewModel == null || viewModel.Weapon.Value == null ||
|
||||
viewModel.Weapon.Value.Index != weapon.Index) return;
|
||||
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
||||
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
|
||||
public static void GivePlayerAgent(CCSPlayerController player)
|
||||
private static void GivePlayerAgent(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersAgent.ContainsKey(player.Slot)) return;
|
||||
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
|
||||
|
||||
string? model = player.TeamNum == 3 ? g_playersAgent[player.Slot].CT : g_playersAgent[player.Slot].T;
|
||||
var model = player.TeamNum == 3 ? value.CT : value.T;
|
||||
if (string.IsNullOrEmpty(model)) return;
|
||||
|
||||
if (player.PlayerPawn.Value == null)
|
||||
@@ -321,43 +298,41 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
public static void GivePlayerMusicKit(CCSPlayerController player)
|
||||
private static void GivePlayerMusicKit(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersMusic.ContainsKey(player.Slot)) return;
|
||||
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
Console.WriteLine(g_playersMusic[player.Slot]);
|
||||
Console.WriteLine(value);
|
||||
|
||||
player.InventoryServices.MusicID = g_playersMusic[player.Slot];
|
||||
player.InventoryServices.MusicID = value;
|
||||
}
|
||||
|
||||
public static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
|
||||
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
|
||||
{
|
||||
var pawn = itemServices.Pawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
|
||||
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
|
||||
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
|
||||
if (!Utility.IsPlayerValid(player)) return null;
|
||||
return player;
|
||||
return !Utility.IsPlayerValid(player) ? null : player;
|
||||
}
|
||||
|
||||
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
|
||||
{
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
nint ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
||||
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
|
||||
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
|
||||
if (viewModel == null || viewModel.Value == null) return null;
|
||||
return viewModel.Value;
|
||||
return viewModel.Value == null ? null : viewModel.Value;
|
||||
}
|
||||
|
||||
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
|
||||
{
|
||||
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
||||
Span<nint> references = MemoryMarshal.CreateSpan(ref ptr, length);
|
||||
T[] values = new T[length];
|
||||
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, length);
|
||||
var values = new T[length];
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{
|
||||
internal static WeaponPaints Instance { get; private set; } = new();
|
||||
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
private static readonly Dictionary<string, string> WeaponList = new()
|
||||
{
|
||||
{"weapon_deagle", "Desert Eagle"},
|
||||
{"weapon_elite", "Dual Berettas"},
|
||||
@@ -75,9 +75,9 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ "weapon_knife_kukri", "Kukri Knife" }
|
||||
};
|
||||
|
||||
internal static WeaponPaintsConfig _config = new();
|
||||
private static WeaponPaintsConfig _config = new();
|
||||
internal static IStringLocalizer? _localizer;
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new();
|
||||
private static Dictionary<int, int> g_knifePickupCount = new();
|
||||
internal static ConcurrentDictionary<int, string> g_playersKnife = new();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
|
||||
@@ -88,16 +88,18 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
internal static List<JObject> agentsList = new();
|
||||
internal static List<JObject> musicList = new();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
public static bool g_bCommandsAllowed = true;
|
||||
internal Dictionary<int, string> PlayerWeaponImage = new();
|
||||
private static bool g_bCommandsAllowed = true;
|
||||
private Dictionary<int, string> PlayerWeaponImage = new();
|
||||
|
||||
internal static Dictionary<int, DateTime> commandsCooldown = new();
|
||||
private static Dictionary<int, DateTime> commandsCooldown = new();
|
||||
internal static Database? _database;
|
||||
|
||||
internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||
|
||||
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
||||
private static readonly MemoryFunctionVoid<CBaseModelEntity, string, ulong> CBaseModelEntitySetBodygroup =
|
||||
new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||
|
||||
private static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
{ 2, "weapon_elite" },
|
||||
@@ -160,7 +162,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "2.4d";
|
||||
public override string ModuleVersion => "2.4e";
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
@@ -175,22 +177,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
foreach (var player in Enumerable.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null)).Where(player => player.IsValid && player.SteamID.ToString().Length == 17 && !string.IsNullOrEmpty(player.IpAddress) && player is { IsBot: false, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected }))
|
||||
{
|
||||
if (weaponSync == null)
|
||||
break;
|
||||
|
||||
if (player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || string.IsNullOrEmpty(player.IpAddress) || player.IsBot ||
|
||||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
|
||||
g_knifePickupCount[player.Slot] = 0;
|
||||
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||
g_playersKnife.TryRemove(player.Slot, out _);
|
||||
g_playersGlove.TryRemove(player.Slot, out _);
|
||||
g_playersAgent.TryRemove(player.Slot, out _);
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
PlayerInfo? playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
@@ -200,30 +195,10 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
|
||||
|
||||
/*
|
||||
if (Config.Additional.SkinEnabled)
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.AgentEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.MusicEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo));
|
||||
}
|
||||
*/
|
||||
if (weaponSync != null) await weaponSync.GetPlayerData(playerInfo);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -268,7 +243,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
ConnectionReset = false
|
||||
};
|
||||
|
||||
_database = new(builder.ConnectionString);
|
||||
_database = new Database(builder.ConnectionString);
|
||||
|
||||
_ = Utility.CheckDatabaseTables();
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.215" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.218" />
|
||||
<PackageReference Include="Dapper" Version="2.1.35" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.7" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
|
||||
@@ -15,12 +15,12 @@ namespace WeaponPaints
|
||||
_config = config;
|
||||
}
|
||||
|
||||
internal async Task GetPlayerData(PlayerInfo player)
|
||||
internal async Task GetPlayerData(PlayerInfo? player)
|
||||
{
|
||||
try
|
||||
{
|
||||
await using MySqlConnection connection = await _database.GetConnectionAsync();
|
||||
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
if (_config.Additional.KnifeEnabled)
|
||||
GetKnifeFromDatabase(player, connection);
|
||||
if (_config.Additional.GloveEnabled)
|
||||
@@ -39,15 +39,15 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal void GetKnifeFromDatabase(PlayerInfo player, MySqlConnection connection)
|
||||
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
|
||||
const string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
var playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (!string.IsNullOrEmpty(playerKnife))
|
||||
{
|
||||
@@ -60,15 +60,15 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal void GetGloveFromDatabase(PlayerInfo player, MySqlConnection connection)
|
||||
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||
ushort? gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||
const string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (gloveData != null)
|
||||
{
|
||||
@@ -81,28 +81,26 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal void GetAgentFromDatabase(PlayerInfo player, MySqlConnection connection)
|
||||
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
|
||||
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
|
||||
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (agentData != default)
|
||||
{
|
||||
string agentCT = agentData.Item1;
|
||||
string agentT = agentData.Item2;
|
||||
if (agentData == default) return;
|
||||
var agentCT = agentData.Item1;
|
||||
var agentT = agentData.Item2;
|
||||
|
||||
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
|
||||
{
|
||||
WeaponPaints.g_playersAgent[player.Slot] = (
|
||||
agentCT,
|
||||
agentT
|
||||
);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
|
||||
{
|
||||
WeaponPaints.g_playersAgent[player.Slot] = (
|
||||
agentCT,
|
||||
agentT
|
||||
);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -111,7 +109,7 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal void GetWeaponPaintsFromDatabase(PlayerInfo player, MySqlConnection connection)
|
||||
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -120,15 +118,9 @@ namespace WeaponPaints
|
||||
|
||||
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
||||
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (playerSkins == null)
|
||||
{
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
int weaponDefIndex = row?.weapon_defindex ?? 0;
|
||||
@@ -154,15 +146,15 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal void GetMusicFromDatabase(PlayerInfo player, MySqlConnection connection)
|
||||
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId))
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
|
||||
ushort? musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||
const string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
|
||||
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (musicData != null)
|
||||
{
|
||||
@@ -179,12 +171,13 @@ namespace WeaponPaints
|
||||
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
|
||||
|
||||
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -195,12 +188,12 @@ namespace WeaponPaints
|
||||
|
||||
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
const string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -211,17 +204,18 @@ namespace WeaponPaints
|
||||
|
||||
internal async Task SyncAgentToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
const string query = """
|
||||
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
|
||||
VALUES(@steamid, @agent_ct, @agent_t)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
`agent_ct` = @agent_ct,
|
||||
`agent_t` = @agent_t
|
||||
""";
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = @"
|
||||
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
|
||||
VALUES(@steamid, @agent_ct, @agent_t)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
`agent_ct` = @agent_ct,
|
||||
`agent_t` = @agent_t";
|
||||
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T });
|
||||
}
|
||||
@@ -233,25 +227,22 @@ namespace WeaponPaints
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
foreach (var weaponInfoPair in weaponsInfo)
|
||||
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
|
||||
{
|
||||
int weaponDefIndex = weaponInfoPair.Key;
|
||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||
var paintId = weaponInfo.Paint;
|
||||
var wear = weaponInfo.Wear;
|
||||
var seed = weaponInfo.Seed;
|
||||
|
||||
int paintId = weaponInfo.Paint;
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
|
||||
string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
|
||||
int existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex });
|
||||
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex });
|
||||
|
||||
string query;
|
||||
object parameters;
|
||||
@@ -259,13 +250,13 @@ namespace WeaponPaints
|
||||
if (existingRecordCount > 0)
|
||||
{
|
||||
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
else
|
||||
{
|
||||
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
@@ -279,12 +270,12 @@ namespace WeaponPaints
|
||||
|
||||
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
|
||||
const string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
|
||||
}
|
||||
catch (Exception e)
|
||||
|
||||
Reference in New Issue
Block a user