mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
322 lines
13 KiB
C#
322 lines
13 KiB
C#
using System.Collections.Concurrent;
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using Dapper;
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using MySqlConnector;
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namespace WeaponPaints;
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internal class WeaponSynchronization
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{
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private readonly WeaponPaintsConfig _config;
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private readonly Database _database;
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internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
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{
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_database = database;
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_config = config;
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}
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internal async Task GetPlayerDatabaseIndex(PlayerInfo playerInfo)
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{
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if (playerInfo.SteamId == null || playerInfo.Slot == 0) return;
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try
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{
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await using var connection = await _database.GetConnectionAsync();
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const string query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
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var databaseIndex =
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await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
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if (databaseIndex != null)
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{
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WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
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}
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else
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{
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const string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
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await connection.ExecuteAsync(insertQuery, new { steamid = playerInfo.SteamId });
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Console.WriteLine("SQL Insert Query: " + insertQuery);
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databaseIndex =
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await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
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WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
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}
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await GetPlayerData(playerInfo, connection);
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}
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catch (Exception ex)
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{
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Utility.Log($"An error occurred in GetPlayerDatabaseIndex: {ex.Message}");
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}
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}
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internal async Task GetPlayerData(PlayerInfo? player, MySqlConnection connection)
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{
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try
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{
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if (_config.Additional.KnifeEnabled)
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GetKnifeFromDatabase(player, connection);
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if (_config.Additional.GloveEnabled)
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GetGloveFromDatabase(player, connection);
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if (_config.Additional.AgentEnabled)
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GetAgentFromDatabase(player, connection);
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if (_config.Additional.MusicEnabled)
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GetMusicFromDatabase(player, connection);
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if (_config.Additional.SkinEnabled)
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GetWeaponPaintsFromDatabase(player, connection);
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}
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catch (Exception ex)
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{
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// Log the exception or handle it appropriately
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Console.WriteLine($"An error occurred: {ex.Message}");
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}
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}
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private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
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{
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try
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{
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if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
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return;
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const string query = "SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = @userId";
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var playerKnife = connection.QueryFirstOrDefault<string>(query,
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new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
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if (!string.IsNullOrEmpty(playerKnife)) WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
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}
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catch (Exception ex)
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{
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Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
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}
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}
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private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
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{
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try
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{
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if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
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return;
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const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `userId` = @userId";
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var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
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if (gloveData != null) WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
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}
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catch (Exception ex)
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{
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Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
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}
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}
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private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
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{
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try
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{
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if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
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return;
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const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_users_agents` WHERE `user_id` = @userId";
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var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
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if (agentData == default) return;
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var agentCT = agentData.Item1;
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var agentT = agentData.Item2;
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if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
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WeaponPaints.g_playersAgent[player.Slot] = (
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agentCT,
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agentT
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);
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}
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catch (Exception ex)
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{
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Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
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}
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}
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private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
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{
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try
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{
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if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId.ToString()))
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return;
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var weaponInfos = new ConcurrentDictionary<ushort, WeaponInfo>();
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const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = @userId";
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var playerSkins = connection.Query<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
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foreach (var row in playerSkins)
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{
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ushort weaponDefIndex = row?.weapon_defindex ?? 0;
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ushort weaponPaintId = row?.weapon_paint_id ?? 0;
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float weaponWear = row?.weapon_wear ?? 0f;
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ushort weaponSeed = row?.weapon_seed ?? 0;
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string weaponNameTag = row?.nametag ?? string.Empty;
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var weaponInfo = new WeaponInfo
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{
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Paint = weaponPaintId,
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Seed = weaponSeed,
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Wear = weaponWear,
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NameTag = weaponNameTag
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};
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weaponInfos[weaponDefIndex] = weaponInfo;
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}
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WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
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}
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catch (Exception ex)
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{
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Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
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}
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}
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private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
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{
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try
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{
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if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
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return;
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const string query = "SELECT `music` FROM `wp_users_music` WHERE `user_id` = @userId";
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var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
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if (musicData != null) WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
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}
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catch (Exception ex)
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{
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Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
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}
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}
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internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
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{
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if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString()) ||
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string.IsNullOrEmpty(knife)) return;
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const string query =
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"INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
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try
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{
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await using var connection = await _database.GetConnectionAsync();
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await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newKnife = knife });
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}
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catch (Exception e)
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{
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Utility.Log($"Error syncing knife to database: {e.Message}");
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}
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}
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internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
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{
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if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
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try
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{
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await using var connection = await _database.GetConnectionAsync();
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const string query =
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"INSERT INTO `wp_users_gloves` (`user_id`, `weapon_defindex`) VALUES(@userId, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
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await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weapon_defindex = defindex });
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}
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catch (Exception e)
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{
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Utility.Log($"Error syncing glove to database: {e.Message}");
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}
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}
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internal async Task SyncAgentToDatabase(PlayerInfo player)
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{
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if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
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const string query = """
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INSERT INTO `wp_users_agents` (`user_id`, `agent_ct`, `agent_t`)
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VALUES(@userId, @agent_ct, @agent_t)
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ON DUPLICATE KEY UPDATE
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`agent_ct` = @agent_ct,
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`agent_t` = @agent_t
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""";
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try
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{
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await using var connection = await _database.GetConnectionAsync();
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await connection.ExecuteAsync(query,
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new
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{
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userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT,
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agent_t = WeaponPaints.g_playersAgent[player.Slot].T
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});
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}
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catch (Exception e)
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{
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Utility.Log($"Error syncing agents to database: {e.Message}");
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}
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}
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internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
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{
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if (string.IsNullOrEmpty(player.SteamId.ToString()) ||
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!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
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return;
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try
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{
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await using var connection = await _database.GetConnectionAsync();
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foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
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{
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var paintId = weaponInfo.Paint;
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var wear = weaponInfo.Wear;
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var seed = weaponInfo.Seed;
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const string queryCheckExistence =
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"SELECT COUNT(*) FROM `wp_users_items` WHERE `user_id` = @userId AND `weapon_defindex` = @weaponDefIndex";
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var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence,
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new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex });
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string query;
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object parameters;
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if (existingRecordCount > 0)
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{
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query =
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"UPDATE `wp_users_items` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `user_id` = @userId AND `weapon_defindex` = @weaponDefIndex";
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parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
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}
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else
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{
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query =
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"INSERT INTO `wp_users_items` (`user_id`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
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"VALUES (@userId, @weaponDefIndex, @paintId, @wear, @seed)";
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parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
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}
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await connection.ExecuteAsync(query, parameters);
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}
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}
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catch (Exception e)
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{
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Utility.Log($"Error syncing weapon paints to database: {e.Message}");
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}
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}
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internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
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{
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if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
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try
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{
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await using var connection = await _database.GetConnectionAsync();
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const string query =
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"INSERT INTO `wp_users_music` (`user_id`, `music_id`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
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await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newMusic = music });
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}
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catch (Exception e)
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{
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Utility.Log($"Error syncing music kit to database: {e.Message}");
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}
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}
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} |