This commit is contained in:
Nereziel
2024-05-26 19:28:36 +02:00
parent 771a832ae8
commit 322b1b425b
21 changed files with 1264 additions and 1093 deletions

View File

@@ -224,8 +224,8 @@ namespace WeaponPaints
if (firstSkin == null ||
!firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) ||
!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
!int.TryParse(selectedPaintId, out var paintId)) return;
!ushort.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
!ushort.TryParse(selectedPaintId, out var paintId)) return;
{
if (Config.Additional.ShowSkinImage && skinsList != null)
{

View File

@@ -20,7 +20,10 @@ namespace WeaponPaints
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
[JsonPropertyName("NameTagEnabled")]
public bool NameTagEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
public bool CommandWpEnabled { get; set; } = true;
[JsonPropertyName("CommandKillEnabled")]
@@ -62,7 +65,7 @@ namespace WeaponPaints
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 6;
public override int Version { get; set; } = 7;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";

View File

@@ -23,14 +23,14 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
SteamId = player.SteamID,
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
try
{
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
_ = Task.Run(async () => await weaponSync.GetPlayerDatabaseIndex(playerInfo));
/*
if (Config.Additional.SkinEnabled)
{
@@ -54,9 +54,10 @@ namespace WeaponPaints
}
*/
}
catch
{
}
catch (Exception)
{
return HookResult.Continue;
}
return HookResult.Continue;
}
@@ -68,7 +69,9 @@ namespace WeaponPaints
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (Config.Additional.SkinEnabled)
g_playersDatabaseIndex.TryRemove(player.Slot, out _);
if (Config.Additional.SkinEnabled)
{
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}

View File

@@ -5,7 +5,7 @@
public int Index { get; set; }
public int Slot { get; init; }
public int? UserId { get; set; }
public string? SteamId { get; init; }
public ulong? SteamId { get; init; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
}

View File

@@ -22,46 +22,16 @@ namespace WeaponPaints
await using var transaction = await connection.BeginTransactionAsync();
try
{
string[] createTableQueries =
[
"""
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB
""",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
"""
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
];
{
var createTableQueries = new[]
{
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, `updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_items` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_knife` (`user_id` INT UNSIGNED NOT NULL, `knife` VARCHAR(32) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_gloves` (`user_id` INT UNSIGNED NOT NULL, `weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_music` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_agents` (`user_id` INT UNSIGNED NOT NULL,`agent_ct` varchar(64) DEFAULT NULL,`agent_t` varchar(64) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;"
};
foreach (var query in createTableQueries)
{

View File

@@ -1,451 +1,457 @@
using CounterStrikeSharp.API;
using System.Diagnostics;
using System.Reflection.Metadata.Ecma335;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
using System.Runtime.InteropServices;
namespace WeaponPaints
namespace WeaponPaints;
public partial class WeaponPaints
{
public partial class WeaponPaints
{
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return;
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
}
private static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
{
return false;
}
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return false;
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
return true;
}
}
return false;
}
private void RefreshWeapons(CCSPlayerController? player)
{
if (!g_bCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons.Count == 0)
return;
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
int playerTeam = player.TeamNum;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
{
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData == null) continue;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
continue;
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
{
value = [];
weaponsWithAmmo.Add(weaponByDefindex, value);
}
value.Add((clip1, reservedAmmo));
if (gun.VData == null) return;
weapon.Value.Remove();
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
continue;
}
}
try
{
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand("slot 3");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (!weapon.IsValid || weapon.Value == null) return;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
CCSWeaponBaseGun gun;
AddTimer(0.3f, () =>
{
if (player.TeamNum != playerTeam) return;
player.ExecuteClientCommand("slot 3");
gun = weapon.Value.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
AddTimer(0.7f, () =>
{
if (player.TeamNum != playerTeam) return;
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
gun.Remove();
});
GiveKnifeToPlayer(player);
});
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
AddTimer(0.6f, () =>
{
if (!g_bCommandsAllowed) return;
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private void GivePlayerGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
return;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
pawn.SetModel(model);
}
Instance.AddTimer(0.06f, () =>
{
CEconItemView item = pawn.EconGloves;
try
{
if (!player.IsValid)
return;
if (!player.PawnIsAlive)
return;
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;
SetBodygroup(pawn.Handle, "default_gloves", 1);
}
catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private static int GetRandomPaint(int defindex)
{
if (skinsList.Count == 0)
return 0;
Random rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
if (filteredWeapons.Count == 0)
return 0;
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
subclassChangeFunc(weapon.Handle, itemD.ToString());
}
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var value = (ulong)(isLegacy ? 2 : 1);
if (skeleton.ModelState.MeshGroupMask != value)
{
skeleton.ModelState.MeshGroupMask = value;
}
}
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
}
}
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
{
GivePlayerWeaponSkin(player, weapon);
}
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
}
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
var references = MemoryMarshal.CreateSpan(ref ptr, length);
var values = new T[length];
for (var i = 0; i < length; i++)
{
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
}
return values;
}
}
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
var isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if ((isKnife && !g_playersKnife.ContainsKey(player.Slot)) ||
(isKnife && g_playersKnife[player.Slot] == "weapon_knife")) return;
int[] newPaints =
[1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173];
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
SubclassChange(weapon, (ushort)newDefIndex.Key);
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
var fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture wear", 0.01f);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return;
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
}
private static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return false;
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null ||
player.PlayerPawn.Value.ItemServices == null)
return false;
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
return true;
}
return false;
}
private void RefreshWeapons(CCSPlayerController? player)
{
if (!g_bCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null ||
(LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons.Count == 0)
return;
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
int playerTeam = player.TeamNum;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
var gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
{
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData == null) continue;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE ||
weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex,
out var weaponByDefindex))
continue;
var clip1 = weapon.Value.Clip1;
var reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
{
value = [];
weaponsWithAmmo.Add(weaponByDefindex, value);
}
value.Add((clip1, reservedAmmo));
if (gun.VData == null) return;
weapon.Value.Remove();
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
}
}
try
{
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand("slot 3");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (!weapon.IsValid || weapon.Value == null) return;
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
CCSWeaponBaseGun gun;
AddTimer(0.3f, () =>
{
if (player.TeamNum != playerTeam) return;
player.ExecuteClientCommand("slot 3");
gun = weapon.Value.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
AddTimer(0.7f, () =>
{
if (player.TeamNum != playerTeam) return;
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
gun.Remove();
});
GiveKnifeToPlayer(player);
});
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
AddTimer(0.6f, () =>
{
if (!g_bCommandsAllowed) return;
foreach (var entry in weaponsWithAmmo)
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private void GivePlayerGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
return;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
pawn.SetModel(model);
}
Instance.AddTimer(0.06f, () =>
{
var item = pawn.EconGloves;
try
{
if (!player.IsValid)
return;
if (!player.PawnIsAlive)
return;
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
var weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
"set item texture prefab", weaponInfo.Paint);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
"set item texture seed", weaponInfo.Seed);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
"set item texture wear", weaponInfo.Wear);
item.Initialized = true;
SetBodygroup(pawn.Handle, "default_gloves", 1);
}
catch (Exception)
{
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private static int GetRandomPaint(int defindex)
{
if (skinsList.Count == 0)
return 0;
var rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
if (filteredWeapons.Count == 0)
return 0;
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
subclassChangeFunc(weapon.Handle, itemD.ToString());
}
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var value = (ulong)(isLegacy ? 2 : 1);
if (skeleton.ModelState.MeshGroupMask != value) skeleton.ModelState.MeshGroupMask = value;
}
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon,
bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
}
}
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife")) GivePlayerWeaponSkin(player, weapon);
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel =
(CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
}
public static T[] GetFixedArray<T>(nint pointer, string @class, string member, int length)
where T : CHandle<CBaseViewModel>
{
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
var references = MemoryMarshal.CreateSpan(ref ptr, length);
var values = new T[length];
for (var i = 0; i < length; i++) values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
return values;
}
}

View File

@@ -2,8 +2,12 @@
{
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; } = 0;
public ushort Paint { get; set; }
public ushort Seed { get; set; } = 0;
public float Wear { get; set; } = 0f;
}
public string? NameTag { get; set; }
public ushort Quality { get; set; }
public uint StatTrack { get; set; }
public bool StatTrackEnabled { get; set; }
}
}

View File

@@ -83,8 +83,10 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static List<JObject> skinsList = new();
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new();
internal static List<JObject> skinsList = new();
internal static List<JObject> glovesList = new();
internal static List<JObject> agentsList = new();
internal static List<JObject> musicList = new();
@@ -196,14 +198,14 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player?.SteamID.ToString(),
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
_ = Task.Run(async () =>
{
if (weaponSync != null) await weaponSync.GetPlayerData(playerInfo);
if (weaponSync != null) await weaponSync.GetPlayerDatabaseIndex(playerInfo);
});
}
}

View File

@@ -1,287 +1,322 @@
using Dapper;
using System.Collections.Concurrent;
using Dapper;
using MySqlConnector;
using System.Collections.Concurrent;
namespace WeaponPaints
namespace WeaponPaints;
internal class WeaponSynchronization
{
internal class WeaponSynchronization
{
private readonly WeaponPaintsConfig _config;
private readonly Database _database;
private readonly WeaponPaintsConfig _config;
private readonly Database _database;
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
{
_database = database;
_config = config;
}
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
{
_database = database;
_config = config;
}
internal async Task GetPlayerData(PlayerInfo? player)
{
try
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
}
catch (Exception ex)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
internal async Task GetPlayerDatabaseIndex(PlayerInfo playerInfo)
{
if (playerInfo.SteamId == null || playerInfo.Slot == 0) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
var databaseIndex =
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
if (databaseIndex != null)
{
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
}
else
{
const string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
await connection.ExecuteAsync(insertQuery, new { steamid = playerInfo.SteamId });
Console.WriteLine("SQL Insert Query: " + insertQuery);
databaseIndex =
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
}
const string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
var playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
await GetPlayerData(playerInfo, connection);
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetPlayerDatabaseIndex: {ex.Message}");
}
}
if (!string.IsNullOrEmpty(playerKnife))
{
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
}
}
internal async Task GetPlayerData(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
}
catch (Exception ex)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
const string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
const string query = "SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = @userId";
var playerKnife = connection.QueryFirstOrDefault<string>(query,
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
if (gloveData != null)
{
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
}
}
if (!string.IsNullOrEmpty(playerKnife)) WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
}
}
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `userId` = @userId";
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
if (agentData == default) return;
var agentCT = agentData.Item1;
var agentT = agentData.Item2;
if (gloveData != null) WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
}
}
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
{
WeaponPaints.g_playersAgent[player.Slot] = (
agentCT,
agentT
);
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return;
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_users_agents` WHERE `user_id` = @userId";
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
if (agentData == default) return;
var agentCT = agentData.Item1;
var agentT = agentData.Item2;
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
WeaponPaints.g_playersAgent[player.Slot] = (
agentCT,
agentT
);
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
foreach (var row in playerSkins)
{
int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId.ToString()))
return;
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear
};
weaponInfos[weaponDefIndex] = weaponInfo;
}
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
}
}
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
if (musicData != null)
{
WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
var weaponInfos = new ConcurrentDictionary<ushort, WeaponInfo>();
const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = @userId";
var playerSkins = connection.Query<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
foreach (var row in playerSkins)
{
ushort weaponDefIndex = row?.weapon_defindex ?? 0;
ushort weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
ushort weaponSeed = row?.weapon_seed ?? 0;
string weaponNameTag = row?.nametag ?? string.Empty;
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
}
catch (Exception e)
{
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
var weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear,
NameTag = weaponNameTag
};
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId)) return;
weaponInfos[weaponDefIndex] = weaponInfo;
}
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
}
catch (Exception e)
{
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
}
}
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
const string query = """
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
VALUES(@steamid, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "SELECT `music` FROM `wp_users_music` WHERE `user_id` = @userId";
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T });
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
if (musicData != null) WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString()) ||
string.IsNullOrEmpty(knife)) return;
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
const string query =
"INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newKnife = knife });
}
catch (Exception e)
{
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex });
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
string query;
object parameters;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query =
"INSERT INTO `wp_users_gloves` (`user_id`, `weapon_defindex`) VALUES(@userId, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weapon_defindex = defindex });
}
catch (Exception e)
{
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
if (existingRecordCount > 0)
{
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
else
{
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
const string query = """
INSERT INTO `wp_users_agents` (`user_id`, `agent_ct`, `agent_t`)
VALUES(@userId, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
await connection.ExecuteAsync(query,
new
{
userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT,
agent_t = WeaponPaints.g_playersAgent[player.Slot].T
});
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (string.IsNullOrEmpty(player.SteamId.ToString()) ||
!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
const string queryCheckExistence =
"SELECT COUNT(*) FROM `wp_users_items` WHERE `user_id` = @userId AND `weapon_defindex` = @weaponDefIndex";
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence,
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex });
string query;
object parameters;
if (existingRecordCount > 0)
{
query =
"UPDATE `wp_users_items` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `user_id` = @userId AND `weapon_defindex` = @weaponDefIndex";
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
}
else
{
query =
"INSERT INTO `wp_users_items` (`user_id`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@userId, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
}
await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query =
"INSERT INTO `wp_users_music` (`user_id`, `music_id`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newMusic = music });
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
}

View File

@@ -1,29 +1,66 @@
<?php
/**
* Class DataBase
*
* This class handles database operations using PDO.
*/
class DataBase {
/**
* @var PDO The PDO instance for database connection.
*/
private $PDO;
/**
* Constructor method to initialize the database connection.
*/
public function __construct() {
try {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
// Establish a connection to the database using PDO
$this->PDO = new PDO(
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
DB_USER,
DB_PASS
);
// Set the connection to use utf8 encoding
$this->PDO->exec("SET NAMES utf8");
}
catch(PDOException $ex)
{
catch(PDOException $ex) {
// Display error message if connection fails
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
}
}
public function select($query, $bindings = []) {
/**
* Perform a SELECT query on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
*/
public function select($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query);
$STH->execute($bindings);
// Fetch the results as associative arrays
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
$result ??= false;
return $result;
if ($result === false) {
$result = array(); // Set $result to an empty array if no results found
}
return $result;
}
public function query($query, $bindings = []){
/**
* Perform a non-query SQL statement on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return bool Returns true on success or false on failure.
*/
public function query($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query);
return $STH->execute($bindings);
}
}
}

71
website/class/header.php Normal file
View File

@@ -0,0 +1,71 @@
<?php
// Set security headers to enhance security
header("X-Frame-Options: SAMEORIGIN");
header("X-XSS-Protection: 1; mode=block");
header("X-Content-Type-Options: nosniff");
header("Referrer-Policy: no-referrer-when-downgrade");
header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
// Include necessary classes and files
require 'class/config.php';
require 'class/database.php';
require 'steamauth/steamauth.php';
require 'class/utils.php';
// Create a database instance
$db = new DataBase();
// Check if the user is logged in
if (isset($_SESSION['steamid'])) {
// Insert or update user's Steam ID in the database
$steamid = $_SESSION['steamid'];
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
// Get user's database index
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
// Get weapons and skins information
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
// Retrieve user's selected skins and knife
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
// Determine user's selected knife or set default knife
if (!empty($selectedKnifeResult)) {
$selectedKnife = $selectedKnifeResult[0]['knife'];
} else {
$selectedKnife = "weapon_knife";
}
$knifes = UtilsClass::getKnifeTypes();
// Handle form submission
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
// Handle knife selection
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
// Handle skin selection
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
// Check if the skin is already selected and update or insert accordingly
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_users_items SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_users_items (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
// Redirect to the same page after form submission
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?>

View File

@@ -1,99 +1,112 @@
<?php
/**
* Class UtilsClass
*
* Provides utility methods for handling skin and weapon data.
*/
class UtilsClass
{
public static function skinsFromJson(): array
/**
* Retrieve skins data from the JSON file.
*
* @return array An associative array containing skin data.
*/
public static function skinsFromJson()
{
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
$skins = array();
$jsonFilePath = __DIR__ . "/../data/skins.json";
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $skins;
}
/**
* Retrieve weapons data from the skin data array.
*
* @return array An associative array containing weapon data.
*/
public static function getWeaponsFromArray()
{
$weapons = [];
$temp = self::skinsFromJson();
$weapons = array();
$skinsData = self::skinsFromJson();
foreach ($temp as $key => $value) {
if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
foreach ($skinsData as $key => $value) {
$weapons[$key] = array(
'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
];
);
}
return $weapons;
}
/**
* Retrieve knife types from the weapon data array.
*
* @return array An associative array containing knife types data.
*/
public static function getKnifeTypes()
{
$knifes = [];
$temp = self::getWeaponsFromArray();
$knifes = array();
$weaponsData = self::getWeaponsFromArray();
foreach ($temp as $key => $weapon) {
if (
!in_array($key, [
500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525,
526
])
)
continue;
$allowedKnifeKeys = array(
500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
516, 517, 518, 519, 520, 521, 522, 523, 525
);
$knifes[$key] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
foreach ($weaponsData as $key => $weapon) {
if (in_array($key, $allowedKnifeKeys)) {
$knifes[$key] = array(
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
);
}
}
// Add default knife
$knifes[0] = array(
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
);
ksort($knifes);
return $knifes;
}
public static function getSelectedSkins(array $temp)
/**
* Retrieve selected skins data from the database result.
*
* @param array $temp An array containing the selected skins data.
* @return array An associative array containing selected skins data.
*/
public static function getSelectedSkins($temp)
{
$selected = [];
$selected = array();
foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
];
$selected[$weapon['weapon']] = array(
'weapon_paint_id' => $weapon['paint'],
'weapon_seed' => $weapon['seed'],
'weapon_wear' => $weapon['wear'],
);
}
return $selected;

View File

@@ -8,7 +8,7 @@ $weapons = array (
"weapon_aug" => 8,
"weapon_awp" => 9,
"weapon_famas" => 10,
"weapon_g3sg1" => 11,
"weapon_g3sg1" => 10,
"weapon_galilar" => 13,
"weapon_m249" => 14,
"weapon_m4a1" => 16,
@@ -53,14 +53,7 @@ $weapons = array (
"weapon_knife_stiletto" => 522,
"weapon_knife_widowmaker" => 523,
"weapon_knife_skeleton" => 525);
$
$json = json_decode(file_get_contents('https://bymykel.github.io/CSGO-API/api/en/skins.json'));
die(var_dump($json));
$json = json_decode(file_get_contents('skins.json'));
echo "<pre>";
foreach($json as $skin)
{

View File

@@ -1,261 +1,36 @@
<?php
require_once 'class/config.php';
require_once 'class/database.php';
require_once 'steamauth/steamauth.php';
require_once 'class/utils.php';
$db = new DataBase();
if (isset($_SESSION['steamid'])) {
$steamid = $_SESSION['steamid'];
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$querySelected = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid]);
$knifes = UtilsClass::getKnifeTypes();
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id, weapon_wear = :weapon_wear, weapon_seed = :weapon_seed WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
header("Location: {$_SERVER['PHP_SELF']}");
}
}
require 'class/header.php';
?>
<!DOCTYPE html>
<html lang="en"<?php if(WEB_STYLE_DARK) echo 'data-bs-theme="dark"'?>>
<html lang="en" <?php if (WEB_STYLE_DARK) echo 'data-bs-theme="dark"' ?>>
<head>
<meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="style.css">
<title>CS2 Simple Weapon Paints</title>
<meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="style.css">
<title>CS2 Simple Weapon Paints</title>
</head>
<body>
<?php
if (!isset($_SESSION['steamid'])) {
echo "<div class='bg-primary'><h2>To choose weapon paints loadout, you need to ";
loginbutton("rectangle");
echo "</h2></div>";
} else {
echo "<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='{$_SERVER['PHP_SELF']}?logout'>Logout</a></h2> </div>";
echo "<div class='card-group mt-2'>";
?>
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
$actualKnife = $knifes[0];
if ($selectedKnife != null)
{
foreach ($knifes as $knife) {
if ($selectedKnife[0]['knife'] == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
}
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select knife</option>
<?php
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife[0]['knife'] == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>
<?php
foreach ($weapons as $defindex => $default) { ?>
<div class="col-sm-2">
<div class="card text-center mb-3">
<div class="card-body">
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$default["image_url"]}' class='skin-image'>";
}
?>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select skin</option>
<?php
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
}
?>
</select>
<br></br>
<?php
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
if ($selectedSkinInfo) :
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
</button>
<?php else : ?>
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
Settings
</button>
<script>
function showSkinSelectionAlert() {
alert("You need to select a skin first.");
}
</script>
<?php endif; ?>
</div>
<?php
// wear value
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
// seed value
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
?>
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
?>
</h5>
</div>
<div class="modal-body">
<div class="form-group">
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
<option disabled>Select Wear</option>
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
</select>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label for="wear">Wear:</label>
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label for="seed">Seed:</label>
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
</div>
</div>
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
<button type="submit" class="btn btn-danger">Use</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<script>
// wear
function updateWearValue<?php echo $defindex ?>(selectedValue) {
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
wearInputElement.value = selectedValue;
}
function validateWear(inputElement) {
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
}
// seed
function validateSeed(input) {
// Check entered value
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
if (inputValue === "") {
input.value = 0; // Set to 0 if empty or no numbers
} else {
var numericValue = parseInt(inputValue);
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
input.value = numericValue;
}
}
</script>
<?php } ?>
<?php } ?>
</div>
</div>
<div class="container">
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
<div class="col-md-4 d-flex align-items-center">
<span class="mb-3 mb-md-0 text-body-secondary">© 2023 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
</div>
</footer>
</div>
<?php if (!isset($_SESSION['steamid'])) : ?>
<div class='bg-primary'><h2>To choose weapon paints loadout, you need to <?php loginbutton("rectangle"); ?></h2></div>
<?php else : ?>
<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='<?php echo $_SERVER['PHP_SELF']; ?>?logout'>Logout</a></h2> </div>
<div class='card-group mt-2'>
<!-- Display user's selected knife -->
<?php require_once 'view/display_knife.php'; ?>
<!-- Display user's selected skins for different weapons -->
<?php require_once 'view/display_weapons.php'; ?>
</div>
<?php endif; ?>
<!-- Footer section -->
<div class="container">
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
<div class="col-md-4 d-flex align-items-center">
<span class="mb-3 mb-md-0 text-body-secondary">© 2024 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
</div>
</footer>
</div>
</body>
</html>

View File

@@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2016 Benjamin Smith
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -1,9 +1,11 @@
<?php
ob_start();
session_start();
//ob_start();
if (session_status() === PHP_SESSION_NONE) {
session_start();
}
function logoutbutton() {
echo "<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form>"; //logout button
echo "<form><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form>"; //logout button
}
function loginbutton($buttonstyle = "square") {

View File

@@ -7,7 +7,6 @@ if (empty($_SESSION['steam_uptodate']) or empty($_SESSION['steam_personaname']))
$_SESSION['steam_communityvisibilitystate'] = $content['response']['players'][0]['communityvisibilitystate'];
$_SESSION['steam_profilestate'] = $content['response']['players'][0]['profilestate'];
$_SESSION['steam_personaname'] = $content['response']['players'][0]['personaname'];
$_SESSION['steam_lastlogoff'] = $content['response']['players'][0]['lastlogoff'];
$_SESSION['steam_profileurl'] = $content['response']['players'][0]['profileurl'];
$_SESSION['steam_avatar'] = $content['response']['players'][0]['avatar'];
$_SESSION['steam_avatarmedium'] = $content['response']['players'][0]['avatarmedium'];
@@ -27,7 +26,6 @@ $steamprofile['steamid'] = $_SESSION['steam_steamid'];
$steamprofile['communityvisibilitystate'] = $_SESSION['steam_communityvisibilitystate'];
$steamprofile['profilestate'] = $_SESSION['steam_profilestate'];
$steamprofile['personaname'] = $_SESSION['steam_personaname'];
$steamprofile['lastlogoff'] = $_SESSION['steam_lastlogoff'];
$steamprofile['profileurl'] = $_SESSION['steam_profileurl'];
$steamprofile['avatar'] = $_SESSION['steam_avatar'];
$steamprofile['avatarmedium'] = $_SESSION['steam_avatarmedium'];

View File

@@ -1,16 +1,16 @@
.bg-primary {
padding: 15px;
padding: 15px;
}
.card-title item-name {
.card-title item-name{
//text-align:center;
font-weight: bold;
font-weight:bold;
}
.skin-image {
margin: 0 auto;
display: block;
text-align: center;
width: 50%;
display:block;
text-align:center;
width:50%;
//border-bottom: solid 1px #eee;
}
}

View File

@@ -0,0 +1,42 @@
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
// Determine the user's selected knife
$actualGloves = $gloves[0];
if ($selectedGloves != null) {
foreach ($gloves as $glove) {
if ($selectedGloves == $glove['weapon_defindex']) {
$actualGloves = $glove;
break;
}
}
}
// Display user's selected knife information
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualGloves["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualGloves["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<!-- Form for selecting user's knife -->
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select knife</option>
<?php
// Display options for selecting different knives
foreach ($gloves as $gloveKey => $glove) {
if ($selectedGlove == $glove['weapon_defindex'])
echo "<option selected value=\"knife-{$gloveKey}\">{$glove['paint_name']}</option>";
else
echo "<option value=\"knife-{$gloveKey}\">{$glove['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>

View File

@@ -0,0 +1,42 @@
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
// Determine the user's selected knife
$actualKnife = $knifes[0];
if ($selectedKnife != null) {
foreach ($knifes as $knife) {
if ($selectedKnife == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
}
// Display user's selected knife information
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<!-- Form for selecting user's knife -->
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select knife</option>
<?php
// Display options for selecting different knives
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>

View File

@@ -0,0 +1,154 @@
<?php
// Display user's selected skins for different weapons
foreach ($weapons as $defindex => $default) {
?>
<div class="col-sm-2">
<div class="card text-center mb-3">
<div class="card-body">
<?php
// Determine the skin to display for the current weapon
if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$default["image_url"]}' class='skin-image'>";
}
?>
</div>
<div class="card-footer">
<!-- Form for selecting user's skin and settings -->
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select skin</option>
<?php
// Display options for selecting different skins
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
}
?>
</select>
<br></br>
<?php
// Display settings button for selected skin
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
if ($selectedSkinInfo) :
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
</button>
<?php else : ?>
<!-- Display message if skin is not selected -->
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
Settings
</button>
<script>
function showSkinSelectionAlert() {
alert("You need to select a skin first.");
}
</script>
<?php endif; ?>
</div>
<?php
// Display modal for adjusting wear and seed values
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
?>
<!-- Modal for adjusting wear and seed values -->
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
<div class="modal-dialog" role="document">
<div class="modal-content">
<!-- Modal header -->
<div class="modal-header">
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
?>
</h5>
</div>
<!-- Modal body -->
<div class="modal-body">
<!-- Form for adjusting wear and seed values -->
<div class="form-group">
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
<option disabled>Select Wear</option>
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
</select>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label for="wear">Wear:</label>
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label for="seed">Seed:</label>
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
</div>
</div>
</div>
</div>
<!-- Modal footer -->
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
<button type="submit" class="btn btn-danger">Use</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- JavaScript functions for updating wear and seed values -->
<script>
// wear
function updateWearValue<?php echo $defindex ?>(selectedValue) {
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
wearInputElement.value = selectedValue;
}
function validateWear(inputElement) {
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
}
// seed
function validateSeed(input) {
// Check entered value
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
if (inputValue === "") {
input.value = 0; // Set to 0 if empty or no numbers
} else {
var numericValue = parseInt(inputValue);
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
input.value = numericValue;
}
}
</script>
<?php
}
?>