mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-19 02:51:50 +00:00
75 lines
2.9 KiB
C#
75 lines
2.9 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities;
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using Nexd.MySQL;
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namespace WeaponPaints;
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public class WeaponPaints : BasePlugin
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{
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public override string ModuleName => "WeaponPaints";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleVersion => "0.4";
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MySqlDb? MySql = null;
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public override void Load(bool hotReload)
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{
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new Cfg().CheckConfig(ModuleDirectory);
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MySql = new MySqlDb(Cfg.config.DatabaseHost!, Cfg.config.DatabaseUser!, Cfg.config.DatabasePassword!, Cfg.config.DatabaseName!, (int)Cfg.config.DatabasePort);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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}
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private void OnEntitySpawned(CEntityInstance entity)
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{
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var designerName = entity.DesignerName;
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if (!designerName.Contains("weapon_")) return;
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if (designerName.Contains("knife")) return;
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if (designerName.Contains("bayonet")) return;
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var weapon = new CBasePlayerWeapon(entity.Handle);
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Server.NextFrame(() =>
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{
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if (!weapon.IsValid) return;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex((int)weapon.OwnerEntity.Value.EntityIndex!.Value.Value));
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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int weaponPaint = GetPlayersWeaponPaint(playerIndex, weapon.AttributeManager.Item.ItemDefinitionIndex);
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if (weaponPaint == 0) return;
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weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
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weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
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weapon.FallbackPaintKit = weaponPaint;
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.0001f;
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});
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}
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private static void Log(string message)
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{
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Console.BackgroundColor = ConsoleColor.DarkGray;
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Console.ForegroundColor = ConsoleColor.DarkMagenta;
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Console.WriteLine(message);
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Console.ResetColor();
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}
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public int GetPlayersWeaponPaint(int playerIndex, int weaponDefIndex)
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{
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try
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{
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CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid)
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return 0;
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var steamId = new SteamID(player.SteamID);
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MySqlQueryCondition conditions = new MySqlQueryCondition()
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.Add("steamid", "=", steamId.SteamId64.ToString())
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.Add("weapon_defindex", "=", weaponDefIndex);
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MySqlQueryResult result = MySql!.Table("wp_player_skins").Where(conditions).Select();
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int weaponPaint = result.Get<int>(0, "weapon_paint_id");
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return weaponPaint;
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}
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catch (Exception)
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{
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return 0;
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}
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}
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}
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