Update WeaponPaints.cs

This commit is contained in:
Nereziel
2023-11-07 23:52:14 +01:00
parent 33c0e9b220
commit faff319a83

View File

@@ -9,7 +9,7 @@ public class WeaponPaints : BasePlugin
public override string ModuleName => "WeaponPaints";
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
public override string ModuleAuthor => "Nereziel";
public override string ModuleVersion => "0.3";
public override string ModuleVersion => "0.4";
MySqlDb? MySql = null;
public override void Load(bool hotReload)
@@ -22,22 +22,24 @@ public class WeaponPaints : BasePlugin
private void OnEntitySpawned(CEntityInstance entity)
{
var designerName = entity.DesignerName;
if (!designerName.Contains("weapon_")) return;
if (designerName.Contains("knife")) return;
if (designerName.Contains("bayonet")) return;
var weapon = new CBasePlayerWeapon(entity.Handle);
if (!weapon.IsValid) return;
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex((int)weapon.OwnerEntity.Value.EntityIndex!.Value.Value));
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
int weaponPaint = GetPlayersWeaponPaint(playerIndex, weapon.AttributeManager.Item.ItemDefinitionIndex);
if (weaponPaint == 0) return;
weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
weapon.FallbackPaintKit = weaponPaint;
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.0001f;
Server.NextFrame(() =>
{
if (!weapon.IsValid) return;
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex((int)weapon.OwnerEntity.Value.EntityIndex!.Value.Value));
if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
int weaponPaint = GetPlayersWeaponPaint(playerIndex, weapon.AttributeManager.Item.ItemDefinitionIndex);
if (weaponPaint == 0) return;
weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
weapon.FallbackPaintKit = weaponPaint;
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.0001f;
});
}
private static void Log(string message)
{