Files
cs2-WeaponPaints/Utility.cs
Dawid Bepierszcz 573604a9d9 3.1a
- Possibility to change menu type by config

`MenuType:`
- selectable (each player can change menu type by command css_menus)
- dynamic (center + keys)
- center (center + chat)
- chat
- console
2024-10-24 14:14:10 +02:00

279 lines
9.8 KiB
C#

using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using CounterStrikeSharp.API.Modules.Menu;
using Dapper;
using MenuManager;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace WeaponPaints
{
internal static class Utility
{
internal static WeaponPaintsConfig? Config { get; set; }
internal static async Task CheckDatabaseTables()
{
if (WeaponPaints.Database is null) return;
try
{
await using var connection = await WeaponPaints.Database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
try
{
string[] createTableQueries =
[
@"
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0,
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
`weapon_stattrak` tinyint(1) NOT NULL DEFAULT 0,
`weapon_stattrak_count` int(10) NOT NULL DEFAULT 0,
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_keychain` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed',
UNIQUE (`steamid`, `weapon_team`, `weapon_defindex`) -- Add unique constraint here
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`weapon_team` int(1) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
`steamid` varchar(64) NOT NULL,
`weapon_team` int(1) NOT NULL,
`id` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;"
];
foreach (var query in createTableQueries)
{
await connection.ExecuteAsync(query, transaction: transaction);
}
await transaction.CommitAsync();
}
catch (Exception)
{
await transaction.RollbackAsync();
throw new Exception("[WeaponPaints] Unable to create tables!");
}
}
catch (Exception ex)
{
throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
}
}
internal static bool IsPlayerValid(CCSPlayerController? player)
{
if (player is null || WeaponPaints.WeaponSync is null) return false;
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
}
internal static void LoadSkinsFromFile(string filePath, ILogger logger)
{
var json = File.ReadAllText(filePath);
try
{
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.SkinsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"skins.json\" file");
}
}
internal static void LoadPinsFromFile(string filePath, ILogger logger)
{
var json = File.ReadAllText(filePath);
try
{
var deserializedPins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.PinsList = deserializedPins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"pins.json\" file");
}
}
internal static void LoadGlovesFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.GlovesList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"gloves.json\" file");
}
}
internal static void LoadAgentsFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.AgentsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"agents.json\" file");
}
}
internal static void LoadMusicFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.MusicList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"music.json\" file");
}
}
internal static void Log(string message)
{
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("[WeaponPaints] " + message);
Console.ResetColor();
}
internal static IMenu? CreateMenu(string title)
{
var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
var menu = menuType switch
{
_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenu(title),
_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
_ => WeaponPaints.MenuApi?.NewMenu(title)
};
return menu;
}
internal static async Task CheckVersion(string version, ILogger logger)
{
using HttpClient client = new();
try
{
var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
if (response.IsSuccessStatusCode)
{
var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
remoteVersion = remoteVersion.Trim();
var comparisonResult = string.CompareOrdinal(version, remoteVersion);
switch (comparisonResult)
{
case < 0:
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
break;
case > 0:
logger.LogInformation("Probably dev version detected");
break;
default:
logger.LogInformation("Plugin is up to date");
break;
}
}
else
{
logger.LogWarning("Failed to check version");
}
}
catch (HttpRequestException ex)
{
logger.LogError(ex, "Failed to connect to the version server.");
}
catch (Exception ex)
{
logger.LogError(ex, "An error occurred while checking version.");
}
}
internal static void ShowAd(string moduleVersion)
{
Console.WriteLine(" ");
Console.WriteLine(" _ _ _______ _______ _______ _______ __ _ _______ _______ ___ __ _ _______ _______ ");
Console.WriteLine("| | _ | || || _ || || || | | || || _ || | | | | || || |");
Console.WriteLine("| || || || ___|| |_| || _ || _ || |_| || _ || |_| || | | |_| ||_ _|| _____|");
Console.WriteLine("| || |___ | || |_| || | | || || |_| || || | | | | | | |_____ ");
Console.WriteLine("| || ___|| || ___|| |_| || _ || ___|| || | | _ | | | |_____ |");
Console.WriteLine("| _ || |___ | _ || | | || | | || | | _ || | | | | | | | _____| |");
Console.WriteLine("|__| |__||_______||__| |__||___| |_______||_| |__||___| |__| |__||___| |_| |__| |___| |_______|");
Console.WriteLine(" >> Version: " + moduleVersion);
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
Console.WriteLine(" ");
}
}
}