mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-24 20:26:50 +00:00
testref
This commit is contained in:
19
Database.cs
19
Database.cs
@@ -11,18 +11,11 @@ namespace WeaponPaints
|
||||
_dbConnectionString = dbConnectionString;
|
||||
}
|
||||
|
||||
public async Task<MySqlConnection> GetConnectionAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
var connection = new MySqlConnection(_dbConnectionString);
|
||||
await connection.OpenAsync();
|
||||
return connection;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
public async Task<MySqlConnection> GetConnectionAsync()
|
||||
{
|
||||
var connection = new MySqlConnection(_dbConnectionString);
|
||||
await connection.OpenAsync();
|
||||
return connection;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,11 +5,17 @@ namespace WeaponPaints;
|
||||
|
||||
public static class PlayerExtensions
|
||||
{
|
||||
public static void Print(this CCSPlayerController controller, string message)
|
||||
{
|
||||
if (WeaponPaints._localizer == null) return;
|
||||
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
|
||||
_message.Append(message);
|
||||
controller.PrintToChat(_message.ToString());
|
||||
}
|
||||
public static void Print(this CCSPlayerController controller, string message)
|
||||
{
|
||||
if (WeaponPaints._localizer == null)
|
||||
{
|
||||
controller.PrintToChat(message);
|
||||
}
|
||||
else
|
||||
{
|
||||
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
|
||||
_message.Append(message);
|
||||
controller.PrintToChat(_message.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,24 @@
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class PlayerInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public int? UserId { get; set; }
|
||||
public string? SteamId { get; set; }
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
}
|
||||
public class PlayerInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public int? UserId { get; set; }
|
||||
public string? SteamId { get; set; }
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
|
||||
public PlayerInfo() { }
|
||||
|
||||
public PlayerInfo(int index, int slot, int? userId, string? steamId, string? name, string? ipAddress)
|
||||
{
|
||||
Index = index;
|
||||
Slot = slot;
|
||||
UserId = userId;
|
||||
SteamId = steamId;
|
||||
Name = name;
|
||||
IpAddress = ipAddress;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,15 +10,16 @@ public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : Nati
|
||||
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
|
||||
{ }
|
||||
|
||||
internal unsafe void Set(string str)
|
||||
{
|
||||
var bytes = Encoding.UTF8.GetBytes(str);
|
||||
internal unsafe void Set(string str)
|
||||
{
|
||||
var bytes = Encoding.UTF8.GetBytes(str);
|
||||
var handle = Handle.ToInt64();
|
||||
|
||||
for (var i = 0; i < bytes.Length; i++)
|
||||
{
|
||||
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]);
|
||||
}
|
||||
for (var i = 0; i < bytes.Length; i++)
|
||||
{
|
||||
Unsafe.Write((void*)(handle + i), bytes[i]);
|
||||
}
|
||||
|
||||
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0);
|
||||
}
|
||||
Unsafe.Write((void*)(handle + bytes.Length), 0);
|
||||
}
|
||||
}
|
||||
@@ -13,8 +13,7 @@ namespace WeaponPaints
|
||||
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
|
||||
{
|
||||
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
|
||||
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
|
||||
|
||||
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
|
||||
|
||||
|
||||
@@ -1,9 +1,18 @@
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class WeaponInfo
|
||||
{
|
||||
public int Paint { get; set; }
|
||||
public int Seed { get; set; } = 0;
|
||||
public float Wear { get; set; } = 0f;
|
||||
}
|
||||
public class WeaponInfo
|
||||
{
|
||||
public int Paint { get; set; }
|
||||
public int Seed { get; set; }
|
||||
public float Wear { get; set; }
|
||||
|
||||
public WeaponInfo() : this(0, 0, 0f) { }
|
||||
|
||||
public WeaponInfo(int paint, int seed, float wear)
|
||||
{
|
||||
Paint = paint;
|
||||
Seed = seed;
|
||||
Wear = wear;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -180,15 +180,13 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
gPlayerWeaponsInfo.TryRemove((int)player.Slot, out _);
|
||||
g_playersKnife.TryRemove((int)player.Slot, out _);
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Slot,
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
PlayerInfo playerInfo = new PlayerInfo(
|
||||
(int)player.Slot,
|
||||
player.Slot,
|
||||
player.UserId,
|
||||
player?.SteamID.ToString(),
|
||||
player?.PlayerName,
|
||||
player?.IpAddress?.Split(":")[0]);
|
||||
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
|
||||
@@ -71,8 +71,9 @@ namespace WeaponPaints
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
string query = "SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
|
||||
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (playerSkins == null) return;
|
||||
|
||||
@@ -145,24 +146,31 @@ namespace WeaponPaints
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
foreach (var weaponInfoPair in weaponsInfo)
|
||||
{
|
||||
int weaponDefIndex = weaponInfoPair.Key;
|
||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||
foreach (var weaponInfoPair in weaponsInfo)
|
||||
{
|
||||
int weaponDefIndex = weaponInfoPair.Key;
|
||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||
|
||||
int paintId = weaponInfo.Paint;
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
int paintId = weaponInfo.Paint;
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
|
||||
string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
|
||||
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
|
||||
string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
|
||||
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
|
||||
|
||||
var parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
var parameters = new DynamicParameters();
|
||||
parameters.Add("@steamid", player.SteamId);
|
||||
parameters.Add("@weaponDefIndex", weaponDefIndex);
|
||||
parameters.Add("@paintId", paintId);
|
||||
parameters.Add("@wear", wear);
|
||||
parameters.Add("@seed", seed);
|
||||
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user