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https://github.com/Nereziel/cs2-WeaponPaints.git
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testref
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@@ -71,8 +71,9 @@ namespace WeaponPaints
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try
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{
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await using var connection = await _database.GetConnectionAsync();
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string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
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var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
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string query = "SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `steamid` = @steamid";
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var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
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if (playerSkins == null) return;
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@@ -145,24 +146,31 @@ namespace WeaponPaints
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{
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await using var connection = await _database.GetConnectionAsync();
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foreach (var weaponInfoPair in weaponsInfo)
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{
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int weaponDefIndex = weaponInfoPair.Key;
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WeaponInfo weaponInfo = weaponInfoPair.Value;
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foreach (var weaponInfoPair in weaponsInfo)
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{
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int weaponDefIndex = weaponInfoPair.Key;
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WeaponInfo weaponInfo = weaponInfoPair.Value;
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int paintId = weaponInfo.Paint;
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float wear = weaponInfo.Wear;
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int seed = weaponInfo.Seed;
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int paintId = weaponInfo.Paint;
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float wear = weaponInfo.Wear;
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int seed = weaponInfo.Seed;
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string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
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"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
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"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
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string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
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"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
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"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
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var parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
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await connection.ExecuteAsync(query, parameters);
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}
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}
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catch (Exception e)
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var parameters = new DynamicParameters();
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parameters.Add("@steamid", player.SteamId);
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parameters.Add("@weaponDefIndex", weaponDefIndex);
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parameters.Add("@paintId", paintId);
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parameters.Add("@wear", wear);
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parameters.Add("@seed", seed);
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await connection.ExecuteAsync(query, parameters);
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}
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}
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catch (Exception e)
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{
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Utility.Log($"Error syncing weapon paints to database: {e.Message}");
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}
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