mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-24 12:19:16 +00:00
2.4e
- Minor changes
This commit is contained in:
159
WeaponAction.cs
159
WeaponAction.cs
@@ -11,7 +11,7 @@ namespace WeaponPaints
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{
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public partial class WeaponPaints
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{
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internal static void GiveKnifeToPlayer(CCSPlayerController? player)
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private static void GiveKnifeToPlayer(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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@@ -21,11 +21,11 @@ namespace WeaponPaints
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player.GiveNamedItem(CsItem.Knife);
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}
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internal static bool PlayerHasKnife(CCSPlayerController? player)
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private static bool PlayerHasKnife(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled) return false;
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if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid)
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if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
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{
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return false;
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}
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@@ -37,18 +37,16 @@ namespace WeaponPaints
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if (weapons == null) return false;
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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return true;
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}
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return true;
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}
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}
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return false;
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}
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internal void RefreshWeapons(CCSPlayerController? player)
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private void RefreshWeapons(CCSPlayerController? player)
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{
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if (!g_bCommandsAllowed) return;
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if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
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@@ -58,9 +56,9 @@ namespace WeaponPaints
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons == null || weapons.Count == 0)
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if (weapons.Count == 0)
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return;
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if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
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if (player.Team is CsTeam.None or CsTeam.Spectator)
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return;
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int playerTeam = player.TeamNum;
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@@ -69,37 +67,33 @@ namespace WeaponPaints
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foreach (var weapon in weapons)
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{
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if (weapon == null || !weapon.IsValid || weapon.Value == null ||
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if (!weapon.IsValid || weapon.Value == null ||
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!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
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continue;
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CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
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if (weapon.Value.Entity == null) continue;
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if (weapon.Value.OwnerEntity == null) continue;
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if (!weapon.Value.OwnerEntity.IsValid) continue;
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if (gun == null) continue;
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if (gun.Entity == null) continue;
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if (!gun.IsValid) continue;
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if (!gun.VisibleinPVS) continue;
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try
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{
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string? weaponByDefindex = null;
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CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
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if (weaponData == null) continue;
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if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
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{
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if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex))
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if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
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continue;
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int clip1 = weapon.Value.Clip1;
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int reservedAmmo = weapon.Value.ReserveAmmo[0];
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if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out List<(int, int)>? value))
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if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
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{
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value = [];
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weaponsWithAmmo.Add(weaponByDefindex, value);
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@@ -107,7 +101,7 @@ namespace WeaponPaints
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value.Add((clip1, reservedAmmo));
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if (gun == null || gun.VData == null) return;
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if (gun.VData == null) return;
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weapon.Value.Remove();
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}
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@@ -121,16 +115,16 @@ namespace WeaponPaints
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try
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{
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player.ExecuteClientCommandFromServer("slot 3");
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player.ExecuteClientCommandFromServer("slot 3");
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player.ExecuteClientCommand("slot 3");
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player.ExecuteClientCommand("slot 3");
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var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
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if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
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if (!weapon.IsValid || weapon.Value == null) return;
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CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
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if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
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{
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CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
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CCSWeaponBaseGun gun;
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AddTimer(0.3f, () =>
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{
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@@ -144,7 +138,7 @@ namespace WeaponPaints
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{
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if (player.TeamNum != playerTeam) return;
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if (gun == null || !gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
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if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
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gun.Remove();
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});
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@@ -171,11 +165,8 @@ namespace WeaponPaints
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{
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try
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{
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if (newWeapon != null)
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{
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newWeapon.Clip1 = ammo.Item1;
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newWeapon.ReserveAmmo[0] = ammo.Item2;
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}
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newWeapon.Clip1 = ammo.Item1;
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newWeapon.ReserveAmmo[0] = ammo.Item2;
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}
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catch (Exception ex)
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{
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@@ -195,7 +186,7 @@ namespace WeaponPaints
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if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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return;
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string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
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var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
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if (!string.IsNullOrEmpty(model))
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{
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pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
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@@ -204,35 +195,30 @@ namespace WeaponPaints
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Instance.AddTimer(0.06f, () =>
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{
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CEconItemView item = pawn.EconGloves;
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try
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{
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if (player == null || !player.IsValid)
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if (!player.IsValid)
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return;
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if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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if (!player.PawnIsAlive)
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return;
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if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
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{
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CCSPlayerPawn? pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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return;
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if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
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WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
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WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
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CEconItemView item = pawn.EconGloves;
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item.ItemDefinitionIndex = gloveInfo;
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item.ItemIDLow = 16384 & 0xFFFFFFFF;
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item.ItemIDHigh = 16384;
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item.ItemDefinitionIndex = gloveInfo;
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item.ItemIDLow = 16384 & 0xFFFFFFFF;
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item.ItemIDHigh = 16384;
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CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
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CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
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CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
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item.Initialized = true;
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item.Initialized = true;
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CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
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}
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CBaseModelEntitySetBodygroup.Invoke(pawn, "default_gloves", 1);
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}
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catch (Exception) { }
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}, TimerFlags.STOP_ON_MAPCHANGE);
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@@ -240,7 +226,7 @@ namespace WeaponPaints
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private static int GetRandomPaint(int defindex)
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{
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if (skinsList == null || skinsList.Count == 0)
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if (skinsList.Count == 0)
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return 0;
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Random rnd = new Random();
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@@ -253,55 +239,46 @@ namespace WeaponPaints
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var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
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if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
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return paintValue;
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return 0;
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return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
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}
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public static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
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private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
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{
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var SubclassChangeFunc = VirtualFunction.Create<nint, string, int>(
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var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
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GameData.GetSignature("ChangeSubclass")
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);
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SubclassChangeFunc(weapon.Handle, itemD.ToString());
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subclassChangeFunc(weapon.Handle, itemD.ToString());
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}
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public static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
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private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
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{
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if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
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if (skeleton != null)
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{
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var value = (ulong)(isLegacy ? 2 : 1);
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if (weapon.CBodyComponent?.SceneNode == null) return;
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var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
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var value = (ulong)(isLegacy ? 2 : 1);
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if (skeleton.ModelState.MeshGroupMask != value)
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{
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skeleton.ModelState.MeshGroupMask = value;
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}
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}
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if (skeleton.ModelState.MeshGroupMask != value)
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{
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skeleton.ModelState.MeshGroupMask = value;
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}
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}
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public static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
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private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
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{
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UpdateWeaponMeshGroupMask(weapon, isLegacy);
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var viewModel = GetPlayerViewModel(player);
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if (viewModel != null && viewModel.Weapon.Value != null && viewModel.Weapon.Value.Index == weapon.Index)
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{
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UpdateWeaponMeshGroupMask(viewModel, isLegacy);
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Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
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}
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if (viewModel == null || viewModel.Weapon.Value == null ||
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viewModel.Weapon.Value.Index != weapon.Index) return;
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UpdateWeaponMeshGroupMask(viewModel, isLegacy);
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Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
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}
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public static void GivePlayerAgent(CCSPlayerController player)
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private static void GivePlayerAgent(CCSPlayerController player)
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{
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if (!g_playersAgent.ContainsKey(player.Slot)) return;
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if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
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string? model = player.TeamNum == 3 ? g_playersAgent[player.Slot].CT : g_playersAgent[player.Slot].T;
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var model = player.TeamNum == 3 ? value.CT : value.T;
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if (string.IsNullOrEmpty(model)) return;
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if (player.PlayerPawn.Value == null)
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@@ -321,43 +298,41 @@ namespace WeaponPaints
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}
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}
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public static void GivePlayerMusicKit(CCSPlayerController player)
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private static void GivePlayerMusicKit(CCSPlayerController player)
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{
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if (!g_playersMusic.ContainsKey(player.Slot)) return;
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if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
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if (player.InventoryServices == null) return;
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Console.WriteLine(g_playersMusic[player.Slot]);
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Console.WriteLine(value);
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player.InventoryServices.MusicID = g_playersMusic[player.Slot];
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player.InventoryServices.MusicID = value;
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}
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public static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
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private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
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{
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var pawn = itemServices.Pawn.Value;
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if (pawn == null || !pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
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if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
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var player = new CCSPlayerController(pawn.Controller.Value.Handle);
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if (!Utility.IsPlayerValid(player)) return null;
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return player;
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return !Utility.IsPlayerValid(player) ? null : player;
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}
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private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
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{
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if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
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CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
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nint ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
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var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
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var references = MemoryMarshal.CreateSpan(ref ptr, 3);
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var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
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if (viewModel == null || viewModel.Value == null) return null;
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return viewModel.Value;
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return viewModel.Value == null ? null : viewModel.Value;
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}
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public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
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{
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nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
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Span<nint> references = MemoryMarshal.CreateSpan(ref ptr, length);
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T[] values = new T[length];
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var ptr = pointer + Schema.GetSchemaOffset(@class, member);
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var references = MemoryMarshal.CreateSpan(ref ptr, length);
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var values = new T[length];
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for (int i = 0; i < length; i++)
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for (var i = 0; i < length; i++)
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{
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values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
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}
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