mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
Fix: Factory patten when opening connection mysql
This commit is contained in:
27
Database.cs
27
Database.cs
@@ -2,19 +2,20 @@
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namespace WeaponPaints
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{
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public class Database
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{
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private readonly IDatabaseConnection _connection;
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public class Database
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{
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private readonly Func<IDatabaseConnection> _connectionFactory;
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public Database(IDatabaseConnection connection)
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{
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_connection = connection;
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}
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public Database(Func<IDatabaseConnection> connectionFactory)
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{
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_connectionFactory = connectionFactory;
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}
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public async Task<IDatabaseConnection> GetConnectionAsync()
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{
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await _connection.OpenAsync();
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return _connection;
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}
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}
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public async Task<IDatabaseConnection> GetConnectionAsync()
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{
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var connection = _connectionFactory();
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await connection.OpenAsync();
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return connection;
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}
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}
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}
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308
WeaponPaints.cs
308
WeaponPaints.cs
@@ -13,173 +13,173 @@ namespace WeaponPaints;
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[MinimumApiVersion(338)]
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public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{
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internal static WeaponPaints Instance { get; private set; } = new();
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internal static WeaponPaints Instance { get; private set; } = new();
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public WeaponPaintsConfig Config { get; set; } = new();
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public WeaponPaintsConfig Config { get; set; } = new();
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private static WeaponPaintsConfig _config { get; set; } = new();
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "3.2a";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "3.2a";
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public override void Load(bool hotReload)
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{
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// Hardcoded hotfix needs to be changed later (Not needed 17.09.2025)
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//if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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// Patch.PerformPatch("0F 85 ? ? ? ? 31 C0 B9 ? ? ? ? BA ? ? ? ? 66 0F EF C0 31 F6 31 FF 48 C7 45 ? ? ? ? ? 48 C7 45 ? ? ? ? ? 48 C7 45 ? ? ? ? ? 48 C7 45 ? ? ? ? ? 0F 29 45 ? 48 C7 45 ? ? ? ? ? C7 45 ? ? ? ? ? 66 89 45 ? E8 ? ? ? ? 41 89 C5 85 C0 0F 8E", "90 90 90 90 90 90");
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//else
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// Patch.PerformPatch("74 ? 48 8D 0D ? ? ? ? FF 15 ? ? ? ? EB ? BA", "EB");
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Instance = this;
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public override void Load(bool hotReload)
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{
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// Hardcoded hotfix needs to be changed later (Not needed 17.09.2025)
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//if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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// Patch.PerformPatch("0F 85 ? ? ? ? 31 C0 B9 ? ? ? ? BA ? ? ? ? 66 0F EF C0 31 F6 31 FF 48 C7 45 ? ? ? ? ? 48 C7 45 ? ? ? ? ? 48 C7 45 ? ? ? ? ? 48 C7 45 ? ? ? ? ? 0F 29 45 ? 48 C7 45 ? ? ? ? ? C7 45 ? ? ? ? ? 66 89 45 ? E8 ? ? ? ? 41 89 C5 85 C0 0F 8E", "90 90 90 90 90 90");
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//else
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// Patch.PerformPatch("74 ? 48 8D 0D ? ? ? ? FF 15 ? ? ? ? EB ? BA", "EB");
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if (hotReload)
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{
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OnMapStart(string.Empty);
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GPlayerWeaponsInfo.Clear();
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GPlayersKnife.Clear();
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GPlayersGlove.Clear();
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GPlayersAgent.Clear();
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GPlayersPin.Clear();
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GPlayersMusic.Clear();
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Instance = this;
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foreach (var player in Enumerable
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.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(_ => WeaponSync != null))
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.Where(player => player.IsValid &&
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!string.IsNullOrEmpty(player.IpAddress) && player is
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{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
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{
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var playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player?.SteamID.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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if (hotReload)
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{
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OnMapStart(string.Empty);
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_ = Task.Run(async () =>
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{
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if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
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});
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}
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}
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GPlayerWeaponsInfo.Clear();
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GPlayersKnife.Clear();
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GPlayersGlove.Clear();
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GPlayersAgent.Clear();
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GPlayersPin.Clear();
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GPlayersMusic.Clear();
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Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);
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Utility.LoadGlovesFromFile(ModuleDirectory + $"/data/gloves_{_config.SkinsLanguage}.json", Logger);
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Utility.LoadAgentsFromFile(ModuleDirectory + $"/data/agents_{_config.SkinsLanguage}.json", Logger);
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Utility.LoadMusicFromFile(ModuleDirectory + $"/data/music_{_config.SkinsLanguage}.json", Logger);
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Utility.LoadPinsFromFile(ModuleDirectory + $"/data/collectibles_{_config.SkinsLanguage}.json", Logger);
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foreach (var player in Enumerable
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.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(_ => WeaponSync != null))
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.Where(player => player.IsValid &&
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!string.IsNullOrEmpty(player.IpAddress) && player is
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{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
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{
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var playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player?.SteamID.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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RegisterListeners();
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}
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_ = Task.Run(async () =>
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{
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if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
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});
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}
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}
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public void OnConfigParsed(WeaponPaintsConfig config)
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{
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Config = config;
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_config = config;
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Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);
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Utility.LoadGlovesFromFile(ModuleDirectory + $"/data/gloves_{_config.SkinsLanguage}.json", Logger);
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Utility.LoadAgentsFromFile(ModuleDirectory + $"/data/agents_{_config.SkinsLanguage}.json", Logger);
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Utility.LoadMusicFromFile(ModuleDirectory + $"/data/music_{_config.SkinsLanguage}.json", Logger);
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Utility.LoadPinsFromFile(ModuleDirectory + $"/data/collectibles_{_config.SkinsLanguage}.json", Logger);
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// Validar configurações de banco de dados
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if (config.DatabaseType.ToLower() == "mysql")
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{
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if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
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{
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Logger.LogError("You need to setup MySQL Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
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Unload(false);
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return;
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}
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}
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else if (config.DatabaseType.ToLower() == "sqlite")
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{
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if (string.IsNullOrEmpty(config.DatabasePath))
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{
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Logger.LogError("You need to setup SQLite Database path in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
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Unload(false);
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return;
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}
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}
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else
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{
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Logger.LogError("Invalid DatabaseType. Use 'mysql' or 'sqlite'.");
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Unload(false);
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return;
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}
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RegisterListeners();
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}
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if (!File.Exists(Path.GetDirectoryName(Path.GetDirectoryName(ModuleDirectory)) + "/gamedata/weaponpaints.json"))
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{
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Logger.LogError("You need to upload \"weaponpaints.json\" to \"gamedata directory\"!");
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Unload(false);
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return;
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}
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// Criar conexão baseada no tipo de banco
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IDatabaseConnection connection;
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if (config.DatabaseType.ToLower() == "mysql")
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{
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var builder = new MySqlConnectionStringBuilder
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{
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Server = config.DatabaseHost,
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UserID = config.DatabaseUser,
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Password = config.DatabasePassword,
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Database = config.DatabaseName,
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Port = (uint)config.DatabasePort,
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Pooling = true,
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MaximumPoolSize = 640,
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};
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connection = new MySQLConnection(builder.ConnectionString, Logger);
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}
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else // SQLite
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{
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// Garantir que o diretório existe
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var dbPath = Path.GetFullPath(config.DatabasePath);
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var dbDirectory = Path.GetDirectoryName(dbPath);
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if (!string.IsNullOrEmpty(dbDirectory) && !Directory.Exists(dbDirectory))
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{
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Directory.CreateDirectory(dbDirectory);
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}
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var connectionString = $"Data Source={dbPath}";
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Logger.LogInformation($"[WeaponPaints] SQLite database path: {dbPath}");
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connection = new SQLiteConnection(connectionString, Logger);
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}
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public void OnConfigParsed(WeaponPaintsConfig config)
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{
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Config = config;
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_config = config;
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Database = new Database(connection);
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// Validar configurações de banco de dados
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if (config.DatabaseType.ToLower() == "mysql")
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{
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if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
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{
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Logger.LogError("You need to setup MySQL Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
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Unload(false);
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return;
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}
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}
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else if (config.DatabaseType.ToLower() == "sqlite")
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{
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if (string.IsNullOrEmpty(config.DatabasePath))
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{
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Logger.LogError("You need to setup SQLite Database path in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
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Unload(false);
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return;
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}
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}
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else
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{
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Logger.LogError("Invalid DatabaseType. Use 'mysql' or 'sqlite'.");
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Unload(false);
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return;
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}
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Utility.Config = config;
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Task.Run(async () => await Utility.CheckDatabaseTables());
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_localizer = Localizer;
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Utility.ShowAd(ModuleVersion);
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Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
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}
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if (!File.Exists(Path.GetDirectoryName(Path.GetDirectoryName(ModuleDirectory)) + "/gamedata/weaponpaints.json"))
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{
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Logger.LogError("You need to upload \"weaponpaints.json\" to \"gamedata directory\"!");
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Unload(false);
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return;
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}
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public override void OnAllPluginsLoaded(bool hotReload)
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{
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try
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{
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MenuApi = MenuCapability.Get();
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if (Config.Additional.KnifeEnabled)
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SetupKnifeMenu();
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if (Config.Additional.SkinEnabled)
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SetupSkinsMenu();
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if (Config.Additional.GloveEnabled)
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SetupGlovesMenu();
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if (Config.Additional.AgentEnabled)
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SetupAgentsMenu();
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if (Config.Additional.MusicEnabled)
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SetupMusicMenu();
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if (Config.Additional.PinsEnabled)
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SetupPinsMenu();
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RegisterCommands();
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}
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catch (Exception)
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{
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MenuApi = null;
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Logger.LogError("Error while loading required plugins");
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throw;
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}
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}
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// Criar factory de conexão baseada no tipo de banco
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Func<IDatabaseConnection> connectionFactory;
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if (config.DatabaseType.ToLower() == "mysql")
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{
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var builder = new MySqlConnectionStringBuilder
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{
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Server = config.DatabaseHost,
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UserID = config.DatabaseUser,
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Password = config.DatabasePassword,
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Database = config.DatabaseName,
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Port = (uint)config.DatabasePort,
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Pooling = true,
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MaximumPoolSize = 640,
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};
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connectionFactory = () => new MySQLConnection(builder.ConnectionString, Logger);
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}
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else // SQLite
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{
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// Garantir que o diretório existe
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var dbPath = Path.GetFullPath(config.DatabasePath);
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var dbDirectory = Path.GetDirectoryName(dbPath);
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if (!string.IsNullOrEmpty(dbDirectory) && !Directory.Exists(dbDirectory))
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{
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Directory.CreateDirectory(dbDirectory);
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}
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var connectionString = $"Data Source={dbPath}";
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Logger.LogInformation($"[WeaponPaints] SQLite database path: {dbPath}");
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connectionFactory = () => new SQLiteConnection(connectionString, Logger);
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}
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Database = new Database(connectionFactory);
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Utility.Config = config;
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Task.Run(async () => await Utility.CheckDatabaseTables());
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_localizer = Localizer;
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Utility.ShowAd(ModuleVersion);
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Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
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}
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public override void OnAllPluginsLoaded(bool hotReload)
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{
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try
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{
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MenuApi = MenuCapability.Get();
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if (Config.Additional.KnifeEnabled)
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SetupKnifeMenu();
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if (Config.Additional.SkinEnabled)
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SetupSkinsMenu();
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if (Config.Additional.GloveEnabled)
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SetupGlovesMenu();
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if (Config.Additional.AgentEnabled)
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SetupAgentsMenu();
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if (Config.Additional.MusicEnabled)
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SetupMusicMenu();
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if (Config.Additional.PinsEnabled)
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SetupPinsMenu();
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RegisterCommands();
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}
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catch (Exception)
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{
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MenuApi = null;
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Logger.LogError("Error while loading required plugins");
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throw;
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}
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}
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}
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