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Merge pull request #27 from daffyyyy/fix-visibility_skins
Weird fix of skin visibility, but at the moment it works xD
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@@ -160,6 +160,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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}
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}
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// Check the best slot and set it. Weird solution but works xD
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AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
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AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
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AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
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return HookResult.Continue;
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}
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private void OnEntitySpawned(CEntityInstance entity)
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