Merge pull request #27 from daffyyyy/fix-visibility_skins

Weird fix of skin visibility, but at the moment it works xD
This commit is contained in:
Nereziel
2023-11-15 15:03:29 +01:00
committed by GitHub

View File

@@ -160,6 +160,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
}
// Check the best slot and set it. Weird solution but works xD
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
return HookResult.Continue;
}
private void OnEntitySpawned(CEntityInstance entity)