mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
87
Commands.cs
87
Commands.cs
@@ -19,7 +19,7 @@ namespace WeaponPaints
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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SteamId = player?.SteamID.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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@@ -107,44 +107,39 @@ namespace WeaponPaints
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
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var handleGive = (CCSPlayerController? player, ChatMenuOption option) =>
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var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
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{
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if (Utility.IsPlayerValid(player))
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if (!Utility.IsPlayerValid(player)) return;
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var knifeName = option.Text;
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var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
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if (!string.IsNullOrEmpty(knifeKey))
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{
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if (player == null) return;
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var knifeName = option.Text;
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var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
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if (!string.IsNullOrEmpty(knifeKey))
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
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{
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
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{
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player!.Print(Localizer["wp_knife_menu_select", knifeName]);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
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{
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player!.Print(Localizer["wp_knife_menu_kill"]);
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}
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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g_playersKnife[(int)player!.Index] = knifeKey;
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if (player!.PawnIsAlive && g_bCommandsAllowed)
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{
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RefreshWeapons(player);
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}
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
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player!.Print(Localizer["wp_knife_menu_select", knifeName]);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
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{
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player!.Print(Localizer["wp_knife_menu_kill"]);
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}
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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g_playersKnife[(int)player!.Index] = knifeKey;
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if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
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RefreshKnife(player);
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_ = weaponSync?.SyncKnifeToDatabase(playerInfo, knifeKey) ?? Task.CompletedTask;
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}
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};
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foreach (var knifePair in knivesOnly)
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@@ -195,15 +190,13 @@ namespace WeaponPaints
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var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
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// Function to handle skin selection for the chosen weapon
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var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
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var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
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{
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if (p == null || !p.IsValid || p.Index <= 0) return;
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if (!Utility.IsPlayerValid(p)) return;
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playerIndex = (int)p.Index;
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if (p.AuthorizedSteamID == null) return;
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string steamId = p.AuthorizedSteamID.SteamId64.ToString();
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string steamId = p.SteamID.ToString();
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var firstSkin = skinsList?.FirstOrDefault(skin =>
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{
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if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
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@@ -234,13 +227,17 @@ namespace WeaponPaints
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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UserId = p.UserId,
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Index = (int)p.Index,
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SteamId = p.SteamID.ToString(),
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Name = p.PlayerName,
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IpAddress = p.IpAddress?.Split(":")[0]
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};
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if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
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RefreshWeapons(p);
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if (!Config.GlobalShare)
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{
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if (weaponSync != null)
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@@ -40,6 +40,7 @@ namespace WeaponPaints
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[JsonPropertyName("GiveRandomSkin")]
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public bool GiveRandomSkin { get; set; } = false;
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[JsonPropertyName("GiveKnifeAfterRemove")]
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public bool GiveKnifeAfterRemove { get; set; } = false;
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}
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@@ -78,5 +79,4 @@ namespace WeaponPaints
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new Additional();
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}
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}
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}
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@@ -74,7 +74,8 @@ namespace WeaponPaints
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if (weapon.OwnerEntity.Value == null) return;
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if (weapon.OwnerEntity.Index <= 0) return;
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int weaponOwner = (int)weapon.OwnerEntity.Index;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
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CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)weaponOwner);
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//var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Index;
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@@ -110,7 +111,6 @@ namespace WeaponPaints
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if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
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return HookResult.Continue;
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if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
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if (g_playersKnife.ContainsKey((int)player.Index)
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@@ -345,7 +345,6 @@ namespace WeaponPaints
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HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
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}
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/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
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/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
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{
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@@ -8,4 +8,4 @@
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public string? Name { get; set; }
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public string? IpAddress { get; set; }
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}
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}
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}
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42
Utility.cs
42
Utility.cs
@@ -29,22 +29,38 @@ namespace WeaponPaints
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return builder.ConnectionString;
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}
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internal static async void CheckDatabaseTables()
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internal static async Task CheckDatabaseTables()
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{
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if (WeaponPaints._database is null) return;
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try
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{
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using var connection = new MySqlConnection(BuildDatabaseConnectionString());
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await connection.OpenAsync();
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await using var connection = await WeaponPaints._database.GetConnectionAsync();
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using var transaction = await connection.BeginTransactionAsync();
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await using var transaction = await connection.BeginTransactionAsync();
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try
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{
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string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
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string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
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string[] createTableQueries = new[]
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{
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@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
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`steamid` varchar(64) NOT NULL,
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`weapon_defindex` int(6) NOT NULL,
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`weapon_paint_id` int(6) NOT NULL,
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`weapon_wear` float NOT NULL DEFAULT 0.000001,
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`weapon_seed` int(16) NOT NULL DEFAULT 0
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci",
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@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
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`steamid` varchar(64) NOT NULL,
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`knife` varchar(64) NOT NULL,
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UNIQUE (`steamid`)
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) ENGINE = InnoDB"
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};
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await connection.ExecuteAsync(createTable1, transaction: transaction);
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await connection.ExecuteAsync(createTable2, transaction: transaction);
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foreach (var query in createTableQueries)
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{
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await connection.ExecuteAsync(query, transaction: transaction);
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}
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await transaction.CommitAsync();
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}
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@@ -56,14 +72,18 @@ namespace WeaponPaints
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}
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catch (Exception ex)
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{
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throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
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throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
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}
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}
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internal static bool IsPlayerValid(CCSPlayerController? player)
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{
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return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
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if (player is null) return false;
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return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV
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&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected);
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}
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internal static void LoadSkinsFromFile(string filePath)
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{
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try
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@@ -168,6 +188,7 @@ namespace WeaponPaints
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Console.WriteLine(" ");
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}
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/*(
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internal static void TestDatabaseConnection()
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{
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try
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@@ -186,5 +207,6 @@ namespace WeaponPaints
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}
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CheckDatabaseTables();
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}
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*/
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}
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}
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157
WeaponAction.cs
157
WeaponAction.cs
@@ -11,7 +11,7 @@ namespace WeaponPaints
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{
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internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
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{
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if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
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if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player.Index;
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@@ -144,6 +144,7 @@ namespace WeaponPaints
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return false;
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}
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/*
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internal void RefreshPlayerKnife(CCSPlayerController? player)
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{
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return;
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@@ -202,7 +203,9 @@ namespace WeaponPaints
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}
|
||||
}
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}
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*/
|
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/*
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internal void RefreshSkins(CCSPlayerController? player)
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{
|
||||
return;
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@@ -212,10 +215,11 @@ namespace WeaponPaints
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AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
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AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
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}
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*/
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internal void RefreshWeapons(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || !player.PawnIsAlive)
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if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
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return;
|
||||
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
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@@ -225,40 +229,101 @@ namespace WeaponPaints
|
||||
if (weapons == null || weapons.Count == 0)
|
||||
return;
|
||||
|
||||
var itemServices = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
// Dictionary to store weapons and their ammo
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid || weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
||||
bool bomb = false;
|
||||
bool defuser = player.PawnHasDefuser;
|
||||
bool healthshot = false;
|
||||
|
||||
try
|
||||
// Iterate through each weapon
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
string? weaponByDefindex = null;
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
try
|
||||
{
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (weaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
|
||||
string? weaponByDefindex = null;
|
||||
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData != null)
|
||||
{
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
|
||||
bomb = true;
|
||||
|
||||
if (weaponData.Name.Equals("weapon_healtshot"))
|
||||
healthshot = true;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
|
||||
{
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
|
||||
}
|
||||
}
|
||||
|
||||
if (!weapon.Value.DesignerName.Contains("knife") && weaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
|
||||
{
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(weaponByDefindex));
|
||||
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
|
||||
{
|
||||
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
|
||||
}
|
||||
|
||||
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
player.RemoveWeapons();
|
||||
AddTimer(0.2f, () =>
|
||||
{
|
||||
if (bomb)
|
||||
player.GiveNamedItem("weapon_c4");
|
||||
|
||||
if (defuser)
|
||||
{
|
||||
var itemServ = player.PlayerPawn?.Value?.ItemServices;
|
||||
if (itemServ != null)
|
||||
{
|
||||
var items = new CCSPlayer_ItemServices(itemServ.Handle);
|
||||
items.HasDefuser = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (healthshot)
|
||||
player.GiveNamedItem("weapon_healtshot");
|
||||
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (newWeapon != null)
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -267,62 +332,46 @@ namespace WeaponPaints
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.LogWarning("Unable to find weapon by defindex.");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Refreshing weapons exception: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
internal void RefreshKnife(CCSPlayerController? player, bool force = false)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
try
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if ((int)weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
if (knife != null && knife.IsValid)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, weapon.Value.Entity?.EntityInstance.IsValid ?? false);
|
||||
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList == null || skinsList.Count == 0)
|
||||
|
||||
@@ -86,6 +86,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
internal int GlobalShareServerId = 0;
|
||||
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
||||
internal static Database? _database;
|
||||
|
||||
//private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
@@ -150,7 +151,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "1.6a";
|
||||
public override string ModuleVersion => "1.6b";
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
@@ -207,6 +208,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Logger.LogError("You need to setup Database credentials in config!");
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
}
|
||||
|
||||
/*
|
||||
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
|
||||
Utility.TestDatabaseConnection();
|
||||
@@ -223,6 +225,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
};
|
||||
|
||||
_database = new(builder.ConnectionString);
|
||||
|
||||
_ = Utility.CheckDatabaseTables();
|
||||
}
|
||||
|
||||
Config = config;
|
||||
|
||||
@@ -63,7 +63,6 @@ namespace WeaponPaints
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
await using (var connection = await _database.GetConnectionAsync())
|
||||
{
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
@@ -189,6 +188,7 @@ namespace WeaponPaints
|
||||
Utility.Log(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || player.Index <= 0 || player.SteamId == null) return;
|
||||
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
||||
"wp_skin_menu_skin_title": "Izvēlies skinu ierocim: {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu esi izvēlējies {lime}{0}{default} kā savu skinu"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Selecionou a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Escolhe a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu escolheste {lime}{0}{default} como a tua skin"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Silah Menüsü",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Teniniz olarak {lime}{0}{default} seçtiniz"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "武器菜单",
|
||||
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
|
||||
"wp_skin_menu_select": "你选择了 {lime}{0}{default} 作为你的皮肤"
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
.bg-primary {
|
||||
padding: 15px;
|
||||
padding: 15px;
|
||||
}
|
||||
|
||||
.card-title item-name{
|
||||
.card-title item-name {
|
||||
//text-align:center;
|
||||
font-weight:bold;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.skin-image {
|
||||
margin: 0 auto;
|
||||
display:block;
|
||||
text-align:center;
|
||||
width:50%;
|
||||
display: block;
|
||||
text-align: center;
|
||||
width: 50%;
|
||||
//border-bottom: solid 1px #eee;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user