mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
edit default fallback
+removed unused php
This commit is contained in:
@@ -38,7 +38,7 @@ namespace WeaponPaints
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try
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{
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string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
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string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
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string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
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await connection.ExecuteAsync(createTable1, transaction: transaction);
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@@ -28,7 +28,7 @@ namespace WeaponPaints
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.0f;
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weapon.FallbackWear = 0.000001f;
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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@@ -1,73 +0,0 @@
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<?php
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$weapons = array (
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"weapon_deagle" => 1,
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"weapon_elite" => 2,
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"weapon_fiveseven" => 3,
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"weapon_glock" => 4,
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"weapon_ak47" => 7,
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"weapon_aug" => 8,
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"weapon_awp" => 9,
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"weapon_famas" => 10,
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"weapon_g3sg1" => 10,
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"weapon_galilar" => 13,
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"weapon_m249" => 14,
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"weapon_m4a1" => 16,
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"weapon_mac10" => 17,
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"weapon_p90" => 19,
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"weapon_mp5sd" => 23,
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"weapon_ump45" => 24,
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"weapon_xm1014" => 25,
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"weapon_bizon" => 26,
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"weapon_mag7" => 27,
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"weapon_negev" => 28,
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"weapon_sawedoff" => 29,
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"weapon_tec9" => 30,
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"weapon_hkp2000" => 32,
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"weapon_mp7" => 33,
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"weapon_mp9" => 34,
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"weapon_nova" => 35,
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"weapon_p250" => 36,
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"weapon_scar20" => 38,
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"weapon_sg556" => 39,
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"weapon_ssg08" => 40,
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"weapon_m4a1_silencer" => 60,
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"weapon_usp_silencer" => 61,
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"weapon_cz75a" => 63,
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"weapon_revolver" => 64,
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"weapon_bayonet" => 500,
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"weapon_knife_css" => 503,
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"weapon_knife_flip" => 505,
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"weapon_knife_gut" => 506,
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"weapon_knife_karambit" => 507,
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"weapon_knife_m9_bayonet" => 508,
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"weapon_knife_tactical" => 509,
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"weapon_knife_falchion" => 512,
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"weapon_knife_survival_bowie"=> 514,
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"weapon_knife_butterfly" => 515,
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"weapon_knife_push" => 516,
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"weapon_knife_cord" => 517,
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"weapon_knife_canis" => 518,
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"weapon_knife_ursus" => 519,
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"weapon_knife_gypsy_jackknife" => 520,
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"weapon_knife_outdoor" => 521,
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"weapon_knife_stiletto" => 522,
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"weapon_knife_widowmaker" => 523,
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"weapon_knife_skeleton" => 525);
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$json = json_decode(file_get_contents('skins.json'));
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echo "<pre>";
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foreach($json as $skin)
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{
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if(!str_contains($skin->weapon->id, "weapon_")) continue;
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$name = $skin->name;
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$name = str_replace("'","\'",$name);
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$weapon = $skin->weapon->id;
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$image = $skin->image;
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$paint = $skin->paint_index;
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echo "('{$weapon}', {$weapons[$weapon]}, {$paint}, '{$image}', '{$name}')";
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echo ",<br>";
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}
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//print_r($json);
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echo "</pre>";
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?>
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