edit default fallback

+removed unused php
This commit is contained in:
Nereziel
2023-12-03 21:25:04 +01:00
parent c825febeac
commit ed4da98a50
3 changed files with 2 additions and 75 deletions

View File

@@ -28,7 +28,7 @@ namespace WeaponPaints
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.0f;
weapon.FallbackWear = 0.000001f;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);