mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-10 08:31:42 +00:00
Update WeaponPaints.cs
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@@ -9,7 +9,7 @@ public class WeaponPaints : BasePlugin
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public override string ModuleName => "WeaponPaints";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleVersion => "0.3";
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public override string ModuleVersion => "0.4";
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MySqlDb? MySql = null;
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MySqlDb? MySql = null;
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public override void Load(bool hotReload)
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public override void Load(bool hotReload)
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@@ -22,22 +22,24 @@ public class WeaponPaints : BasePlugin
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private void OnEntitySpawned(CEntityInstance entity)
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private void OnEntitySpawned(CEntityInstance entity)
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{
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{
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var designerName = entity.DesignerName;
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var designerName = entity.DesignerName;
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if (!designerName.Contains("weapon_")) return;
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if (!designerName.Contains("weapon_")) return;
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if (designerName.Contains("knife")) return;
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if (designerName.Contains("knife")) return;
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if (designerName.Contains("bayonet")) return;
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var weapon = new CBasePlayerWeapon(entity.Handle);
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var weapon = new CBasePlayerWeapon(entity.Handle);
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if (!weapon.IsValid) return;
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Server.NextFrame(() =>
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex((int)weapon.OwnerEntity.Value.EntityIndex!.Value.Value));
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{
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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if (!weapon.IsValid) return;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex((int)weapon.OwnerEntity.Value.EntityIndex!.Value.Value));
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int weaponPaint = GetPlayersWeaponPaint(playerIndex, weapon.AttributeManager.Item.ItemDefinitionIndex);
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if (!pawn.IsValid) return;
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if (weaponPaint == 0) return;
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
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int weaponPaint = GetPlayersWeaponPaint(playerIndex, weapon.AttributeManager.Item.ItemDefinitionIndex);
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weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
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if (weaponPaint == 0) return;
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weapon.FallbackPaintKit = weaponPaint;
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weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
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weapon.FallbackSeed = 0;
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weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
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weapon.FallbackWear = 0.0001f;
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weapon.FallbackPaintKit = weaponPaint;
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.0001f;
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});
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}
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}
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private static void Log(string message)
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private static void Log(string message)
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{
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{
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