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3 Commits

Author SHA1 Message Date
Nereziel
5a24f3b9fa bots had no knife 2023-11-14 19:08:17 +01:00
Nereziel
1527eea686 Update README.md 2023-11-14 16:56:18 +01:00
Nereziel
953788c327 Update README.md 2023-11-14 16:52:00 +01:00
2 changed files with 11 additions and 3 deletions

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@@ -8,11 +8,13 @@
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
### Features
- changes only paint, seed, wear on weapons
- changes only paint, seed and wear on weapons and knives
- mysql based
- data sync on player connect or playe
- data sync on player connect
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
- Added command `!ws` to show website
- Added command `!knife` to show menu with knives
- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
### CS2 server:
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
@@ -20,6 +22,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
### Web install:
- requires PHP (tested on php ver `8.2.3` and nginx webserver)
- copy website to web server
- import `database.sql` to mysql
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)

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@@ -131,10 +131,15 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
var player = @event.Userid;
if (!player.IsValid || !player.PlayerPawn.IsValid || player.IsBot)
if (!player.IsValid || !player.PlayerPawn.IsValid)
{
return HookResult.Continue;
}
if (player.IsBot)
{
player.GiveNamedItem("weapon_knife");
return HookResult.Continue;
}
if (!PlayerHasKnife(player)) player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
return HookResult.Continue;