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34
.github/workflows/build.yml
vendored
@@ -3,8 +3,16 @@ name: Build
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
paths-ignore:
|
||||
- '**/README.md'
|
||||
- '**/.gitignore'
|
||||
- '**/LICENSE'
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
paths-ignore:
|
||||
- '**/README.md'
|
||||
- '**/.gitignore'
|
||||
- '**/LICENSE'
|
||||
|
||||
env:
|
||||
BUILD_NUMBER: ${{ github.run_number }}
|
||||
@@ -12,7 +20,6 @@ env:
|
||||
PROJECT_NAME: "WeaponPaints"
|
||||
OUTPUT_PATH: "./WeaponPaints"
|
||||
|
||||
|
||||
jobs:
|
||||
build:
|
||||
permissions: write-all
|
||||
@@ -28,19 +35,40 @@ jobs:
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||
|
||||
publish:
|
||||
if: github.event_name == 'push'
|
||||
permissions: write-all
|
||||
runs-on: ubuntu-latest
|
||||
needs: build
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Restore
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||
- name: Clean files
|
||||
run: |
|
||||
rm -f \
|
||||
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
|
||||
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
|
||||
- name: Copy skins.json
|
||||
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
|
||||
- name: Zip
|
||||
uses: thedoctor0/zip-release@0.7.5
|
||||
with:
|
||||
type: 'zip'
|
||||
filename: '${{ env.PROJECT_NAME }}.zip'
|
||||
path: ${{ env.OUTPUT_PATH }}
|
||||
- name: Clean files Website
|
||||
run: |
|
||||
rm -rf website/img/
|
||||
- name: Zip
|
||||
uses: thedoctor0/zip-release@0.7.5
|
||||
with:
|
||||
@@ -54,4 +82,4 @@ jobs:
|
||||
name: "Build ${{ env.BUILD_NUMBER }}"
|
||||
tag: "build-${{ env.BUILD_NUMBER }}"
|
||||
body: |
|
||||
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
|
||||
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
|
||||
|
||||
291
Commands.cs
Normal file
@@ -0,0 +1,291 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
private void RegisterCommands()
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
OnCommandWS(player, info);
|
||||
});
|
||||
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
OnCommandRefresh(player, info);
|
||||
});
|
||||
if (Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !player!.PlayerPawn.IsValid) return;
|
||||
|
||||
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||
});
|
||||
}
|
||||
}
|
||||
private void SetupKnifeMenu()
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
|
||||
var knivesOnly = weaponList
|
||||
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
|
||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
|
||||
var giveItemMenu = new ChatMenu(Utility.ReplaceTags($" {Config.Messages.KnifeMenuTitle}"));
|
||||
var handleGive = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (Utility.IsPlayerValid(player))
|
||||
{
|
||||
var knifeName = option.Text;
|
||||
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
|
||||
if (!string.IsNullOrEmpty(knifeKey))
|
||||
{
|
||||
string temp = "";
|
||||
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu))
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", knifeName);
|
||||
player!.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
|
||||
player!.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
|
||||
g_playersKnife[(int)player!.EntityIndex!.Value.Value] = knifeKey;
|
||||
|
||||
if (player!.PawnIsAlive)
|
||||
{
|
||||
g_changedKnife.Add((int)player.EntityIndex!.Value.Value);
|
||||
if (PlayerHasKnife(player))
|
||||
{
|
||||
RefreshPlayerKnife(player);
|
||||
}
|
||||
|
||||
/*
|
||||
AddTimer(1.0f, () => GiveKnifeToPlayer(player));
|
||||
*/
|
||||
}
|
||||
if (weaponSync != null)
|
||||
Task.Run(() => weaponSync.SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knifeKey));
|
||||
}
|
||||
}
|
||||
};
|
||||
foreach (var knifePair in knivesOnly)
|
||||
{
|
||||
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
|
||||
}
|
||||
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
int playerIndex = (int)player!.EntityIndex!.Value.Value;
|
||||
|
||||
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
ChatMenus.OpenMenu(player, giveItemMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
|
||||
{
|
||||
string temp = $" {Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
||||
player.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void SetupSkinsMenu()
|
||||
{
|
||||
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
||||
var weaponSelectionMenu = new ChatMenu(Utility.ReplaceTags($" {Config.Messages.WeaponMenuTitle}"));
|
||||
|
||||
// Function to handle skin selection for a specific weapon
|
||||
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player!.EntityIndex!.Value.Value;
|
||||
string selectedWeapon = option.Text;
|
||||
if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
|
||||
{
|
||||
if (selectedWeaponClassname == null) return;
|
||||
var skinsForSelectedWeapon = skinsList?.Where(skin =>
|
||||
skin != null &&
|
||||
skin.TryGetValue("weapon_name", out var weaponName) &&
|
||||
weaponName?.ToString() == selectedWeaponClassname
|
||||
)?.ToList();
|
||||
|
||||
var skinSubMenu = new ChatMenu(Utility.ReplaceTags($" {Config.Messages.SkinMenuTitle}").Replace("{WEAPON}", selectedWeapon));
|
||||
|
||||
// Function to handle skin selection for the chosen weapon
|
||||
var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
|
||||
{
|
||||
if (p == null || !p.IsValid) return;
|
||||
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
var firstSkin = skinsList?.FirstOrDefault(skin =>
|
||||
{
|
||||
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
|
||||
{
|
||||
return weaponName?.ToString() == selectedWeaponClassname;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
string selectedSkin = opt.Text;
|
||||
string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim();
|
||||
|
||||
if (firstSkin != null &&
|
||||
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
|
||||
weaponDefIndexObj != null &&
|
||||
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
|
||||
int.TryParse(selectedPaintID, out var paintID))
|
||||
{
|
||||
string temp = $" {Config.Prefix} {Config.Messages.ChosenSkinMenu}".Replace("{SKIN}", selectedSkin);
|
||||
p.PrintToChat(Utility.ReplaceTags(temp));
|
||||
|
||||
/*
|
||||
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
|
||||
}
|
||||
*/
|
||||
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID;
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.0f;
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Seed = 0;
|
||||
|
||||
if (weaponSync == null) return;
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncWeaponPaintsToDatabase(player);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// Add skin options to the submenu for the selected weapon
|
||||
if (skinsForSelectedWeapon != null)
|
||||
{
|
||||
foreach (var skin in skinsForSelectedWeapon.Where(s => s != null))
|
||||
{
|
||||
if (skin.TryGetValue("paint_name", out var paintNameObj) && skin.TryGetValue("paint", out var paintObj))
|
||||
{
|
||||
var paintName = paintNameObj?.ToString();
|
||||
var paint = paintObj?.ToString();
|
||||
|
||||
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
|
||||
{
|
||||
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Open the submenu for skin selection of the chosen weapon
|
||||
ChatMenus.OpenMenu(player, skinSubMenu);
|
||||
}
|
||||
};
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var weaponClass in weaponList.Keys)
|
||||
{
|
||||
string weaponName = weaponList[weaponClass];
|
||||
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
|
||||
}
|
||||
// Command to open the weapon selection menu for players
|
||||
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
int playerIndex = (int)player!.EntityIndex!.Value.Value;
|
||||
|
||||
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
ChatMenus.OpenMenu(player, weaponSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
|
||||
{
|
||||
string temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
||||
player.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
string temp = "";
|
||||
if (!player!.EntityIndex.HasValue) return;
|
||||
int playerIndex = (int)player!.EntityIndex!.Value.Value;
|
||||
if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerIndex));
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
/*if (PlayerHasKnife(player))
|
||||
RefreshPlayerKnife(player);
|
||||
/*
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
*/
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerIndex));
|
||||
/*
|
||||
RemoveKnifeFromPlayer(player);
|
||||
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||
*/
|
||||
|
||||
RefreshWeapons(player);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
||||
player.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
||||
player.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
}
|
||||
private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
string temp;
|
||||
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
|
||||
player!.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
||||
player!.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
||||
player!.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
Config.cs
@@ -1,32 +1,109 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 1;
|
||||
public class Messages
|
||||
{
|
||||
[JsonPropertyName("WebsiteMessageCommand")]
|
||||
public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
|
||||
[JsonPropertyName("SynchronizeMessageCommand")]
|
||||
public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
|
||||
[JsonPropertyName("KnifeMessageCommand")]
|
||||
public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
|
||||
[JsonPropertyName("CooldownRefreshCommand")]
|
||||
public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
|
||||
[JsonPropertyName("SuccessRefreshCommand")]
|
||||
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
|
||||
[JsonPropertyName("ChosenKnifeMenu")]
|
||||
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
|
||||
[JsonPropertyName("ChosenSkinMenu")]
|
||||
public string ChosenSkinMenu { get; set; } = "You have chosen {SKIN} as your skin.";
|
||||
[JsonPropertyName("ChosenKnifeMenuKill")]
|
||||
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
|
||||
[JsonPropertyName("KnifeMenuTitle")]
|
||||
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
|
||||
[JsonPropertyName("WeaponMenuTitle")]
|
||||
public string WeaponMenuTitle { get; set; } = "Weapon Menu.";
|
||||
[JsonPropertyName("SkinMenuTitle")]
|
||||
public string SkinMenuTitle { get; set; } = "Select skin for {WEAPON}";
|
||||
}
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "localhost";
|
||||
public class Additional
|
||||
{
|
||||
[JsonPropertyName("SkinVisibilityFix")]
|
||||
public bool SkinVisibilityFix { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
[JsonPropertyName("KnifeEnabled")]
|
||||
public bool KnifeEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "dbuser";
|
||||
[JsonPropertyName("SkinEnabled")]
|
||||
public bool SkinEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "dbuserpw";
|
||||
[JsonPropertyName("CommandWpEnabled")]
|
||||
public bool CommandWpEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "dbname";
|
||||
[JsonPropertyName("CommandKillEnabled")]
|
||||
public bool CommandKillEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
[JsonPropertyName("CommandKnife")]
|
||||
public string CommandKnife { get; set; } = "knife";
|
||||
|
||||
[JsonPropertyName("CommandSkin")]
|
||||
public string CommandSkin { get; set; } = "ws";
|
||||
|
||||
[JsonPropertyName("CommandSkinSelection")]
|
||||
public string CommandSkinSelection { get; set; } = "skins";
|
||||
|
||||
[JsonPropertyName("CommandRefresh")]
|
||||
public string CommandRefresh { get; set; } = "wp";
|
||||
|
||||
[JsonPropertyName("CommandKill")]
|
||||
public string CommandKill { get; set; } = "kill";
|
||||
|
||||
[JsonPropertyName("GiveRandomKnife")]
|
||||
public bool GiveRandomKnife { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("GiveRandomSkin")]
|
||||
public bool GiveRandomSkin { get; set; } = false;
|
||||
}
|
||||
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 4;
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("GlobalShare")]
|
||||
public bool GlobalShare { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
|
||||
[JsonPropertyName("Prefix")]
|
||||
public string Prefix { get; set; } = "[WeaponPaints]";
|
||||
|
||||
[JsonPropertyName("Website")]
|
||||
public string Website { get; set; } = "example.com/skins";
|
||||
|
||||
[JsonPropertyName("Messages")]
|
||||
public Messages Messages { get; set; } = new Messages();
|
||||
|
||||
[JsonPropertyName("Additional")]
|
||||
public Additional Additional { get; set; } = new Additional();
|
||||
}
|
||||
|
||||
[JsonPropertyName("WebSite")]
|
||||
public string WebSite { get; set; } = "http://wp.example.com";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
206
Events.cs
Normal file
@@ -0,0 +1,206 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
private void RegisterEvents()
|
||||
{
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||
/*RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);*/
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
|
||||
RegisterEventHandler<EventItemPickup>(OnItemPickup);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid || !player.EntityIndex.HasValue || player.IsHLTV) return HookResult.Continue;
|
||||
|
||||
int playerIndex = (int)player.EntityIndex.Value.Value;
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
/*
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
});
|
||||
*/
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
// TODO
|
||||
// needed for now
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
});
|
||||
}
|
||||
/*
|
||||
private void OnClientAuthorized(int playerSlot, SteamID steamID)
|
||||
{
|
||||
int playerIndex = playerSlot + 1;
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
await weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
});
|
||||
}
|
||||
*/
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
|
||||
if (player == null || !player.IsValid || player.IsHLTV) return;
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
g_playersKnife.Remove((int)player.EntityIndex!.Value.Value);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
gPlayerWeaponsInfo.Remove((int)player.EntityIndex!.Value.Value);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
g_knifePickupCount[(int)player.EntityIndex!.Value.Value] = 0;
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
AddTimer(0.3f, () => RefreshSkins(player));
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
||||
{
|
||||
if (@event.Defindex == 42 || @event.Defindex == 59)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive || g_knifePickupCount[(int)player.EntityIndex!.Value.Value] >= 2) return HookResult.Continue;
|
||||
|
||||
if (g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)
|
||||
&&
|
||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
|
||||
{
|
||||
g_knifePickupCount[(int)player.EntityIndex!.Value.Value]++;
|
||||
|
||||
RemovePlayerKnife(player, true);
|
||||
AddTimer(0.3f, ()=> GiveKnifeToPlayer(player));
|
||||
|
||||
//RefreshPlayerKnife(player);
|
||||
/*
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
AddTimer(0.25f, () => RefreshSkins(player));
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnEntitySpawned(CEntityInstance entity)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
var designerName = entity.DesignerName;
|
||||
if (!weaponList.ContainsKey(designerName)) return;
|
||||
bool isKnife = false;
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
|
||||
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
||||
{
|
||||
isKnife = true;
|
||||
}
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue)
|
||||
{
|
||||
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||
{
|
||||
CCSPlayerController? ghostPlayer = Utilities.GetPlayerFromIndex(i);
|
||||
if (!Utility.IsPlayerValid(ghostPlayer)) continue;
|
||||
if (g_changedKnife.Contains((int)ghostPlayer.EntityIndex!.Value.Value))
|
||||
{
|
||||
ChangeWeaponAttributes(weapon, ghostPlayer, isKnife);
|
||||
g_changedKnife.Remove((int)ghostPlayer.EntityIndex!.Value.Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
|
||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||
if (!pawn.IsValid) return;
|
||||
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
// TODO: Remove knife crashes here, needs another solution
|
||||
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
||||
{
|
||||
RemoveKnifeFromPlayer(player);
|
||||
return;
|
||||
}*/
|
||||
ChangeWeaponAttributes(weapon, player, isKnife);
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
}
|
||||
private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
AddTimer(0.2f, () => RefreshSkins(player));
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
100
README.md
@@ -1,30 +1,80 @@
|
||||
# cs2-WeaponPaints
|
||||
# CS2 Weapon Paints
|
||||
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
## Description
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**.
|
||||
|
||||
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discus about plugin.
|
||||
|
||||
### Consider to donate instead of buying from unknown sources.
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
|
||||
## Features
|
||||
- Changes only paint, seed and wear on weapons and knives;
|
||||
- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website;
|
||||
- Data sync on player connect;
|
||||
- Added command **`!wp`** to refresh skins; ***(with cooldown in second can be configured)***
|
||||
- Added command **`!ws`** to show website;
|
||||
- Added command **`!knife`** to show menu with knives;
|
||||
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**;
|
||||
|
||||
## CS2 Server
|
||||
- Compile and copy plugin to plugins, [more info here](https://docs.cssharp.dev/guides/hello-world-plugin/);
|
||||
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials;
|
||||
- in **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**;
|
||||
|
||||
## Plugin Configuration
|
||||
<details>
|
||||
<summary>Spoiler warning</summary>
|
||||
<code><pre>{
|
||||
"Version": 4, // Don't touch
|
||||
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
|
||||
"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
|
||||
"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
|
||||
"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
|
||||
"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
|
||||
"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
|
||||
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
|
||||
"Prefix": "[WeaponPaints]", // Prefix every chat message
|
||||
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
|
||||
"Messages": {
|
||||
"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
|
||||
"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
|
||||
"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
|
||||
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
|
||||
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
|
||||
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
|
||||
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
|
||||
"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
|
||||
},
|
||||
"Additional": {
|
||||
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
|
||||
"KnifeEnabled": true, // Enable or disable knife feature
|
||||
"SkinEnabled": true, // Enable or disable skin feature
|
||||
"CommandWpEnabled": true, // Enable or disable refreshing command
|
||||
"CommandKillEnabled": true, // Enable or disable kill command
|
||||
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
|
||||
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
|
||||
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
|
||||
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
|
||||
"GiveRandomKnife": false // Give random knife to players if they didn't choose
|
||||
},
|
||||
|
||||
"ConfigVersion": 4 // Don't touch
|
||||
}</pre></code>
|
||||
</details>
|
||||
|
||||
## Web install
|
||||
Disregard if the config is **`GlobalShare = true`**;
|
||||
- Requires PHP >= 7.4; ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||
- Copy website to web server; ***(Folder `img` not needed)***
|
||||
- Get [Steam API Key](https://steamcommunity.com/dev/apikey);
|
||||
- Fill in database credentials and api key in `class/config.php`;
|
||||
- Visit website and login via steam;
|
||||
|
||||
## Known issues
|
||||
- Issue on Windows servers, no knives are given.
|
||||
|
||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
|
||||
### Description
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
||||
|
||||
### Features
|
||||
- changes only paint, seed, wear on weapons
|
||||
- mysql based
|
||||
- data sync on player connect or playe
|
||||
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
||||
- Added command `!ws` to show website
|
||||
|
||||
### CS2 server:
|
||||
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
||||
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json` with database credentials
|
||||
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
||||
|
||||
### Web install:
|
||||
- copy website to web server
|
||||
- import `database.sql` to mysql
|
||||
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
||||
- fill in database credentials and api key in `class/config.php`
|
||||
- visit website and login via steam
|
||||
|
||||
### Preview
|
||||
## Preview
|
||||

|
||||
|
||||
143
Utility.cs
Normal file
@@ -0,0 +1,143 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using System.Reflection;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
internal static class Utility
|
||||
{
|
||||
internal static WeaponPaintsConfig? Config { get; set; }
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.SteamID.ToString() != "0");
|
||||
}
|
||||
|
||||
internal static string BuildDatabaseConnectionString()
|
||||
{
|
||||
if (Config == null) return String.Empty;
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = Config.DatabaseHost,
|
||||
UserID = Config.DatabaseUser,
|
||||
Password = Config.DatabasePassword,
|
||||
Database = Config.DatabaseName,
|
||||
Port = (uint)Config.DatabasePort,
|
||||
};
|
||||
|
||||
return builder.ConnectionString;
|
||||
}
|
||||
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
connection.Open();
|
||||
|
||||
if (connection.State != System.Data.ConnectionState.Open)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unable connect to database!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
|
||||
internal static async void CheckDatabaseTables()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
await connection.OpenAsync();
|
||||
|
||||
using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||
|
||||
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||
await connection.ExecuteAsync(createTable2, transaction: transaction);
|
||||
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
await transaction.RollbackAsync();
|
||||
throw new Exception("[WeaponPaints] Unable to create tables!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new FileNotFoundException("File not found.", filePath);
|
||||
}
|
||||
}
|
||||
|
||||
internal static string ReplaceTags(string message)
|
||||
{
|
||||
if (message.Contains('{'))
|
||||
{
|
||||
string modifiedValue = message;
|
||||
if (Config != null)
|
||||
{
|
||||
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
|
||||
}
|
||||
foreach (FieldInfo field in typeof(ChatColors).GetFields())
|
||||
{
|
||||
string pattern = $"{{{field.Name}}}";
|
||||
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
}
|
||||
return modifiedValue;
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
internal static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine("[WeaponPaints] " + message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
internal static void ShowAd(string moduleVersion)
|
||||
{
|
||||
Console.WriteLine(" ");
|
||||
Console.WriteLine(" _ _ _______ _______ _______ _______ __ _ _______ _______ ___ __ _ _______ _______ ");
|
||||
Console.WriteLine("| | _ | || || _ || || || | | || || _ || | | | | || || |");
|
||||
Console.WriteLine("| || || || ___|| |_| || _ || _ || |_| || _ || |_| || | | |_| ||_ _|| _____|");
|
||||
Console.WriteLine("| || |___ | || |_| || | | || || |_| || || | | | | | | |_____ ");
|
||||
Console.WriteLine("| || ___|| || ___|| |_| || _ || ___|| || | | _ | | | |_____ |");
|
||||
Console.WriteLine("| _ || |___ | _ || | | || | | || | | _ || | | | | | | | _____| |");
|
||||
Console.WriteLine("|__| |__||_______||__| |__||___| |_______||_| |__||___| |__| |__||___| |_| |__| |___| |_______|");
|
||||
Console.WriteLine(" >> Version: " + moduleVersion);
|
||||
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
Console.WriteLine(" ");
|
||||
}
|
||||
}
|
||||
}
|
||||
295
WeaponAction.cs
Normal file
@@ -0,0 +1,295 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
|
||||
{
|
||||
if (weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player!.EntityIndex!.Value.Value;
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey(playerIndex)) return;
|
||||
|
||||
if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
// Random skins
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.0f;
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex)) return;
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[playerIndex][weaponDefIndex];
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||
{
|
||||
player.GiveNamedItem(knife);
|
||||
}
|
||||
else if (_config.Additional.GiveRandomKnife)
|
||||
{
|
||||
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
|
||||
Random random = new();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
var randomKnifeClass = knifeTypes.Keys.ElementAt(index);
|
||||
|
||||
player.GiveNamedItem(randomKnifeClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(defaultKnife);
|
||||
}
|
||||
}
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if (!weapon.Value.EntityIndex.HasValue) return;
|
||||
int weaponEntityIndex = (int)weapon.Value.EntityIndex!.Value.Value;
|
||||
NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
if (knife != null && knife.IsValid)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void RefreshPlayerKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!weapon.Value.EntityIndex.HasValue) return;
|
||||
int weaponEntityIndex = (int)weapon.Value.EntityIndex!.Value.Value;
|
||||
NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
|
||||
AddTimer(0.22f, () =>
|
||||
{
|
||||
if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value.DesignerName.Contains("knife")
|
||||
||
|
||||
player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value.DesignerName.Contains("bayonet")
|
||||
)
|
||||
{
|
||||
if (player.PawnIsAlive)
|
||||
{
|
||||
NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
|
||||
service.DropActivePlayerWeapon(weapon.Value);
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Task.Delay(TimeSpan.FromSeconds(3.5)).ContinueWith(_ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
|
||||
if (knife != null && knife.IsValid && knife.Handle != -1 && knife.EntityIndex.HasValue)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void RefreshSkins(CCSPlayerController? player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
|
||||
|
||||
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||
}
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
|
||||
{
|
||||
if (!weapon.Value.EntityIndex.HasValue || !weapon.Value.DesignerName.Contains("weapon_")) continue;
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
int clip1, reservedAmmo;
|
||||
|
||||
clip1 = weapon.Value.Clip1;
|
||||
reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weapon.Value.Remove();
|
||||
CBasePlayerWeapon newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(weapon.Value.DesignerName));
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
RefreshSkins(player);
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons == null || weapons.Count <= 0) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
|
||||
if (WeaponPaints.skinsList != null)
|
||||
{
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = WeaponPaints.skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
|
||||
|
||||
if (filteredWeapons.Count > 0)
|
||||
{
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
{
|
||||
return paintValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
9
WeaponInfo.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class WeaponInfo
|
||||
{
|
||||
public int Paint { get; set; }
|
||||
public int Seed { get; set; }
|
||||
public float Wear { get; set; }
|
||||
}
|
||||
}
|
||||
526
WeaponPaints.cs
@@ -1,363 +1,203 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Nexd.MySQL;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace WeaponPaints;
|
||||
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
[MinimumApiVersion(71)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
|
||||
public override string ModuleAuthor => "Nereziel";
|
||||
public override string ModuleVersion => "0.8";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleVersion => "1.3a";
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
|
||||
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
|
||||
MySqlDb? MySql = null;
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
private static string PluginPrefix = $" {ChatColors.Green}[WeaponPaints]{ChatColors.White}";
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
||||
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
|
||||
private Dictionary<int, string> g_playersKife = new();
|
||||
private static readonly Dictionary<string, string> knifeTypes = new()
|
||||
{
|
||||
{ "m9", "weapon_knife_m9_bayonet" },
|
||||
{ "karambit", "weapon_knife_karambit" },
|
||||
{ "bayonet", "weapon_bayonet" },
|
||||
{ "bowie", "weapon_knife_survival_bowie" },
|
||||
{ "butterfly", "weapon_knife_butterfly" },
|
||||
{ "falchion", "weapon_knife_falchion" },
|
||||
{ "flip", "weapon_knife_flip" },
|
||||
{ "gut", "weapon_knife_gut" },
|
||||
{ "tactical", "weapon_knife_tactical" },
|
||||
{ "shadow", "weapon_knife_push" },
|
||||
{ "navaja", "weapon_knife_gypsy_jackknife" },
|
||||
{ "stiletto", "weapon_knife_stiletto" },
|
||||
{ "talon", "weapon_knife_widowmaker" },
|
||||
{ "ursus", "weapon_knife_ursus" },
|
||||
{ "css", "weapon_knife_css" },
|
||||
{ "paracord", "weapon_knife_cord" },
|
||||
{ "survival", "weapon_knife_canis" },
|
||||
{ "nomad", "weapon_knife_outdoor" },
|
||||
{ "skeleton", "weapon_knife_skeleton" },
|
||||
{ "default", "weapon_knife" }
|
||||
};
|
||||
private static readonly List<string> weaponList = new()
|
||||
{
|
||||
"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
|
||||
"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
|
||||
"weapon_g3sg1", "weapon_galilar", "weapon_m249", "weapon_m4a1",
|
||||
"weapon_mac10", "weapon_p90", "weapon_mp5sd", "weapon_ump45",
|
||||
"weapon_xm1014", "weapon_bizon", "weapon_mag7", "weapon_negev",
|
||||
"weapon_sawedoff", "weapon_tec9", "weapon_hkp2000", "weapon_mp7",
|
||||
"weapon_mp9", "weapon_nova", "weapon_p250", "weapon_scar20",
|
||||
"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
|
||||
"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
|
||||
};
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
base.Load(hotReload);
|
||||
SetGlobalExceptionHandler();
|
||||
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
|
||||
SetupMenus();
|
||||
}
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
Config = config;
|
||||
}
|
||||
// TODO: fix for map which change mp_t_default_melee
|
||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
public override void Unload(bool hotReload)
|
||||
{
|
||||
RemoveGlobalExceptionHandler();
|
||||
base.Unload(hotReload);
|
||||
}
|
||||
private void GlobalExceptionHandler(object? sender, FirstChanceExceptionEventArgs @event)
|
||||
{
|
||||
Log(@event.Exception.ToString());
|
||||
}
|
||||
private void SetGlobalExceptionHandler()
|
||||
{
|
||||
AppDomain.CurrentDomain.FirstChanceException += this.GlobalExceptionHandler;
|
||||
}
|
||||
private void RemoveGlobalExceptionHandler()
|
||||
{
|
||||
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
||||
}
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
// TODO
|
||||
// needed for now
|
||||
base.AddTimer(2.0f, () => {
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
});
|
||||
}
|
||||
/*
|
||||
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponPaints = new();
|
||||
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponSeed = new();
|
||||
private Dictionary<int, Dictionary<int, float>> gPlayerWeaponWear = new();
|
||||
*/
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
|
||||
private void OnClientPutInServer(int playerSlot)
|
||||
{
|
||||
int playerIndex = playerSlot + 1;
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await GetKnifeFromDatabase(playerIndex);
|
||||
await GetWeaponPaintsFromDatabase(playerIndex);
|
||||
});
|
||||
}
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
// TODO: Clean up after player
|
||||
}
|
||||
internal Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
|
||||
internal int GlobalShareServerId = 0;
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
var player = @event.Userid;
|
||||
if (!player.IsValid || !player.PlayerPawn.IsValid || player.IsBot)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
if (!PlayerHasKnife(player)) player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>();
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||
internal static Dictionary<int, string> g_playersKnife = new();
|
||||
internal static List<int> g_changedKnife = new();
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private void OnEntitySpawned(CEntityInstance entity)
|
||||
{
|
||||
var designerName = entity.DesignerName;
|
||||
if (!weaponList.Contains(designerName)) return;
|
||||
bool isKnife = false;
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
{
|
||||
{"weapon_deagle", "Desert Eagle"},
|
||||
{"weapon_elite", "Dual Berettas"},
|
||||
{"weapon_fiveseven", "Five-SeveN"},
|
||||
{"weapon_glock", "Glock-18"},
|
||||
{"weapon_ak47", "AK-47"},
|
||||
{"weapon_aug", "AUG"},
|
||||
{"weapon_awp", "AWP"},
|
||||
{"weapon_famas", "FAMAS"},
|
||||
{"weapon_g3sg1", "G3SG1"},
|
||||
{"weapon_galilar", "Galil AR"},
|
||||
{"weapon_m249", "M249"},
|
||||
{"weapon_m4a1", "M4A1"},
|
||||
{"weapon_mac10", "MAC-10"},
|
||||
{"weapon_p90", "P90"},
|
||||
{"weapon_mp5sd", "MP5-SD"},
|
||||
{"weapon_ump45", "UMP-45"},
|
||||
{"weapon_xm1014", "XM1014"},
|
||||
{"weapon_bizon", "PP-Bizon"},
|
||||
{"weapon_mag7", "MAG-7"},
|
||||
{"weapon_negev", "Negev"},
|
||||
{"weapon_sawedoff", "Sawed-Off"},
|
||||
{"weapon_tec9", "Tec-9"},
|
||||
{"weapon_hkp2000", "P2000"},
|
||||
{"weapon_mp7", "MP7"},
|
||||
{"weapon_mp9", "MP9"},
|
||||
{"weapon_nova", "Nova"},
|
||||
{"weapon_p250", "P250"},
|
||||
{"weapon_scar20", "SCAR-20"},
|
||||
{"weapon_sg556", "SG 553"},
|
||||
{"weapon_ssg08", "SSG 08"},
|
||||
{"weapon_m4a1_silencer", "M4A1-S"},
|
||||
{"weapon_usp_silencer", "USP-S"},
|
||||
{"weapon_cz75a", "CZ75-Auto"},
|
||||
{"weapon_revolver", "R8 Revolver"},
|
||||
{ "weapon_knife", "Default Knife" },
|
||||
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
|
||||
{ "weapon_knife_karambit", "Karambit" },
|
||||
{ "weapon_bayonet", "Bayonet" },
|
||||
{ "weapon_knife_survival_bowie", "Bowie Knife" },
|
||||
{ "weapon_knife_butterfly", "Butterfly Knife" },
|
||||
{ "weapon_knife_falchion", "Falchion Knife" },
|
||||
{ "weapon_knife_flip", "Flip Knife" },
|
||||
{ "weapon_knife_gut", "Gut Knife" },
|
||||
{ "weapon_knife_tactical", "Huntsman Knife" },
|
||||
{ "weapon_knife_push", "Shadow Daggers" },
|
||||
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
|
||||
{ "weapon_knife_stiletto", "Stiletto Knife" },
|
||||
{ "weapon_knife_widowmaker", "Talon Knife" },
|
||||
{ "weapon_knife_ursus", "Ursus Knife" },
|
||||
{ "weapon_knife_css", "Classic Knife" },
|
||||
{ "weapon_knife_cord", "Paracord Knife" },
|
||||
{ "weapon_knife_canis", "Survival Knife" },
|
||||
{ "weapon_knife_outdoor", "Nomad Knife" },
|
||||
{ "weapon_knife_skeleton", "Skeleton Knife" }
|
||||
};
|
||||
|
||||
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
||||
{
|
||||
isKnife = true;
|
||||
}
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
|
||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||
if (!pawn.IsValid) return;
|
||||
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
// TODO: Remove knife crashes here, needs another solution
|
||||
/*if (isKnife && g_playersKife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
||||
{
|
||||
RemoveKnifeFromPlayer(player);
|
||||
return;
|
||||
}*/
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
});
|
||||
}
|
||||
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
||||
{
|
||||
if (!player.PawnIsAlive) return;
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.IsValid && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife"))
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public static bool PlayerHasKnife(CCSPlayerController player)
|
||||
{
|
||||
if (!player.PawnIsAlive) return false;
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.IsValid && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private void SetupMenus()
|
||||
{
|
||||
var giveItemMenu = new ChatMenu("Knife Menu");
|
||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||
{
|
||||
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||
{
|
||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||
g_playersKife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||
player.PrintToChat($"You have chosen {option.Text} as your knife.");
|
||||
RemoveKnifeFromPlayer(player);
|
||||
}
|
||||
};
|
||||
foreach (var knife in knifeTypes)
|
||||
{
|
||||
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
||||
}
|
||||
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||
}
|
||||
[ConsoleCommand("css_wp", "refreshskins")]
|
||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (player == null) return;
|
||||
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||
player.PrintToChat($"{PluginPrefix} Refreshing weapon paints.");
|
||||
return;
|
||||
}
|
||||
player.PrintToChat($"{PluginPrefix} You can't refresh weapon paints right now.");
|
||||
}
|
||||
[ConsoleCommand("css_ws", "weaponskins")]
|
||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (player == null) return;
|
||||
player.PrintToChat($"{PluginPrefix} Visit {ChatColors.Purple}{Config.WebSite} {ChatColors.White}where you can change skins.");
|
||||
player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!wp {ChatColors.White}in chat to synchronize chosen skins.");
|
||||
player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!knife {ChatColors.White}in chat to open knife menu.");
|
||||
}
|
||||
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
||||
{
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
if (!Config.GlobalShare)
|
||||
{
|
||||
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
|
||||
Utility.TestDatabaseConnection();
|
||||
}
|
||||
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
if (Config.GlobalShare)
|
||||
GlobalShareConnect();
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
||||
|
||||
result.ToList().ForEach(pair =>
|
||||
{
|
||||
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
||||
int PaintId = result.Get<int>(pair.Key, "weapon_paint_id");
|
||||
float Wear = result.Get<float>(pair.Key, "weapon_wear");
|
||||
int Seed = result.Get<int>(pair.Key, "weapon_seed");
|
||||
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
|
||||
|
||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
}
|
||||
if (!gPlayerWeaponWear.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||
}
|
||||
if (!gPlayerWeaponSeed.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
}
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
Task.Run(async () =>
|
||||
{
|
||||
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(i);
|
||||
|
||||
gPlayerWeaponPaints[steamId.SteamId64][WeaponDefIndex] = PaintId;
|
||||
gPlayerWeaponWear[steamId.SteamId64][WeaponDefIndex] = Wear;
|
||||
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
private async Task GetKnifeFromDatabase(int playerIndex)
|
||||
{
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
await weaponSync.GetKnifeFromDatabase(i);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupKnifeMenu();
|
||||
if (Config.Additional.SkinEnabled)
|
||||
SetupSkinsMenu();
|
||||
|
||||
string knife = result.Get<string>(0, "knife");
|
||||
if (knife != null)
|
||||
{
|
||||
g_playersKife[playerIndex] = knife;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_playersKife[playerIndex] = "weapon_knife";
|
||||
}
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKife[playerIndex]}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||
{
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
RegisterEvents();
|
||||
RegisterCommands();
|
||||
|
||||
private static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine(message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
||||
}
|
||||
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
if (!config.GlobalShare)
|
||||
{
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
}
|
||||
}
|
||||
|
||||
Config = config;
|
||||
_config = config;
|
||||
Utility.Config = config;
|
||||
Utility.ShowAd(ModuleVersion);
|
||||
}
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
|
||||
// TODO: fix for map which change mp_t_default_melee
|
||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
public override void Unload(bool hotReload)
|
||||
{
|
||||
base.Unload(hotReload);
|
||||
}
|
||||
|
||||
private void GlobalShareConnect()
|
||||
{
|
||||
if (!Config.GlobalShare) return;
|
||||
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_address", $"{ConVar.Find("ip")!.StringValue}:{ConVar.Find("hostport")!.GetPrimitiveValue<int>().ToString()}" },
|
||||
{ "server_hostname", ConVar.Find("hostname")!.StringValue }
|
||||
};
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = GlobalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
|
||||
Task<HttpResponseMessage> responseTask = httpClient.PostAsync("", formContent);
|
||||
responseTask.Wait();
|
||||
HttpResponseMessage response = responseTask.Result;
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
|
||||
responseBodyTask.Wait();
|
||||
string responseBody = responseBodyTask.Result;
|
||||
GlobalShareServerId = Int32.Parse(responseBody);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unable to retrieve serverid from GlobalShare!");
|
||||
}
|
||||
}
|
||||
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,9 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
|
||||
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
271
WeaponSynchronization.cs
Normal file
@@ -0,0 +1,271 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
private readonly string _databaseConnectionString;
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
|
||||
private readonly Uri _globalShareApi;
|
||||
private readonly int _globalShareServerId;
|
||||
|
||||
|
||||
internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
|
||||
{
|
||||
_databaseConnectionString = databaseConnectionString;
|
||||
_config = config;
|
||||
_globalShareApi = globalShareApi;
|
||||
_globalShareServerId = globalShareServerId;
|
||||
}
|
||||
|
||||
internal async Task GetKnifeFromDatabase(int playerIndex)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
if (_config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "knife", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = _globalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string result = await response.Content.ReadAsStringAsync();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
{
|
||||
WeaponPaints.g_playersKnife[playerIndex] = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(_databaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
if (PlayerKnife != null)
|
||||
{
|
||||
WeaponPaints.g_playersKnife[playerIndex] = PlayerKnife;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled) return;
|
||||
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(playerIndex, out _))
|
||||
{
|
||||
WeaponPaints.gPlayerWeaponsInfo[playerIndex] = new Dictionary<int, WeaponInfo>();
|
||||
}
|
||||
try
|
||||
{
|
||||
if (_config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "skins", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = _globalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string responseBody = await response.Content.ReadAsStringAsync();
|
||||
JArray jsonArray = JArray.Parse(responseBody);
|
||||
if (jsonArray != null && jsonArray.Count > 0)
|
||||
{
|
||||
foreach (var weapon in jsonArray)
|
||||
{
|
||||
int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
|
||||
int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
|
||||
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
|
||||
int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
|
||||
|
||||
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
|
||||
{
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId.Value, // Example paint value
|
||||
Seed = weaponSeed.Value, // Example seed value
|
||||
Wear = weaponWear.Value // Example wear value
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[playerIndex][weaponDefIndex.Value] = weaponInfo;
|
||||
/*
|
||||
gPlayerWeaponPaints[playerIndex][weaponDefIndex.Value] = weaponPaintId.Value;
|
||||
gPlayerWeaponWear[playerIndex][weaponDefIndex.Value] = weaponWear.Value;
|
||||
gPlayerWeaponSeed[playerIndex][weaponDefIndex.Value] = weaponSeed.Value;
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(_databaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
{
|
||||
PlayerSkins.ToList().ForEach(row =>
|
||||
{
|
||||
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||
float weaponWear = row.weapon_wear ?? default(float);
|
||||
int weaponSeed = row.weapon_seed ?? default(int);
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = weaponInfo;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(CCSPlayerController? player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player!.EntityIndex!.Value.Value;
|
||||
string steamId = new SteamID(player.SteamID).SteamId64.ToString();
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(playerIndex))
|
||||
return;
|
||||
|
||||
foreach (var weaponInfoPair in WeaponPaints.gPlayerWeaponsInfo[playerIndex])
|
||||
{
|
||||
int weaponDefIndex = weaponInfoPair.Key;
|
||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||
|
||||
int paintId = weaponInfo.Paint;
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
|
||||
string updateSql = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, " +
|
||||
"`weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid " +
|
||||
"AND `weapon_defindex` = @weaponDefIndex";
|
||||
|
||||
var updateParams = new { paintId, wear, seed, steamid = steamId, weaponDefIndex };
|
||||
int rowsAffected = await connection.ExecuteAsync(updateSql, updateParams);
|
||||
|
||||
if (rowsAffected == 0)
|
||||
{
|
||||
string insertSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
|
||||
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
|
||||
await connection.ExecuteAsync(insertSql, updateParams);
|
||||
}
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
96
website/class/utils.php
Normal file
@@ -0,0 +1,96 @@
|
||||
<?php
|
||||
class UtilsClass
|
||||
{
|
||||
public static function skinsFromJson(): array
|
||||
{
|
||||
$skins = [];
|
||||
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||
|
||||
foreach ($json as $skin) {
|
||||
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
|
||||
'weapon_name' => $skin['weapon_name'],
|
||||
'paint_name' => $skin['paint_name'],
|
||||
'image_url' => $skin['image'],
|
||||
];
|
||||
}
|
||||
|
||||
return $skins;
|
||||
}
|
||||
|
||||
public static function getWeaponsFromArray()
|
||||
{
|
||||
$weapons = [];
|
||||
$temp = self::skinsFromJson();
|
||||
|
||||
foreach ($temp as $key => $value) {
|
||||
if (key_exists($key, $weapons))
|
||||
continue;
|
||||
|
||||
$weapons[$key] = [
|
||||
'weapon_name' => $value[0]['weapon_name'],
|
||||
'paint_name' => $value[0]['paint_name'],
|
||||
'image_url' => $value[0]['image_url'],
|
||||
];
|
||||
}
|
||||
|
||||
return $weapons;
|
||||
}
|
||||
|
||||
public static function getKnifeTypes()
|
||||
{
|
||||
$knifes = [];
|
||||
$temp = self::getWeaponsFromArray();
|
||||
|
||||
foreach ($temp as $key => $weapon) {
|
||||
if (
|
||||
!in_array($key, [
|
||||
500,
|
||||
503,
|
||||
505,
|
||||
506,
|
||||
507,
|
||||
508,
|
||||
509,
|
||||
512,
|
||||
514,
|
||||
515,
|
||||
516,
|
||||
517,
|
||||
518,
|
||||
519,
|
||||
520,
|
||||
521,
|
||||
522,
|
||||
523,
|
||||
525
|
||||
])
|
||||
)
|
||||
continue;
|
||||
|
||||
$knifes[$key] = [
|
||||
'weapon_name' => $weapon['weapon_name'],
|
||||
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||
'image_url' => $weapon['image_url'],
|
||||
];
|
||||
$knifes[0] = [
|
||||
'weapon_name' => "weapon_knife",
|
||||
'paint_name' => "Default knife",
|
||||
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||
];
|
||||
}
|
||||
|
||||
ksort($knifes);
|
||||
return $knifes;
|
||||
}
|
||||
|
||||
public static function getSelectedSkins(array $temp)
|
||||
{
|
||||
$selected = [];
|
||||
|
||||
foreach ($temp as $weapon) {
|
||||
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
|
||||
}
|
||||
|
||||
return $selected;
|
||||
}
|
||||
}
|
||||
1
website/data/skins.json
Normal file
1761
website/database.sql
BIN
website/img/skins/weapon_ak47.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
website/img/skins/weapon_ak47_am_bamboo_jungle_light.png
Normal file
|
After Width: | Height: | Size: 77 KiB |
BIN
website/img/skins/weapon_ak47_aq_ak47_cartel_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_aq_oiled_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anarchy_light.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anubis_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_asiimov_light.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_aztec_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cobra_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cogthings_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_courage_alt_light.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_mastery_light.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_nightwish_light.png
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_point_disarray_light.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_rubber_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_winter_sport_light.png
Normal file
|
After Width: | Height: | Size: 92 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_head_shot_holo_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_island_floral_light.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_jaguar_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_neon_rider_light.png
Normal file
|
After Width: | Height: | Size: 94 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_xray_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_green_leather_ak47_light.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
website/img/skins/weapon_ak47_cu_panther_ak47_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47_cu_pinstripe_ak47_light.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
website/img/skins/weapon_ak47_cu_tribute_ak47_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_well_traveled_ak47_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_abstract_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_bloodsport_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_empress_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_gold_arabesque_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_nibbler_light.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_professional_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_strone_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_supercharged_light.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak_colony01_red_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_blue_light.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_bw_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_green_light.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_light.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47_hy_mesh_safetyorange_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_hy_veneto_purple_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_sp_mesh_tan_light.png
Normal file
|
After Width: | Height: | Size: 71 KiB |
BIN
website/img/skins/weapon_ak47_sp_spray_jungle_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_sp_zebracam_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_aug.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
website/img/skins/weapon_aug_aa_fade_metallic_light.png
Normal file
|
After Width: | Height: | Size: 98 KiB |
BIN
website/img/skins/weapon_aug_am_aug_death_by_doggy_light.png
Normal file
|
After Width: | Height: | Size: 114 KiB |
BIN
website/img/skins/weapon_aug_am_aug_jumble_light.png
Normal file
|
After Width: | Height: | Size: 114 KiB |
BIN
website/img/skins/weapon_aug_am_bloom_blue_light.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
BIN
website/img/skins/weapon_aug_am_circuitboard_orange_light.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
BIN
website/img/skins/weapon_aug_am_intelligence_grey_light.png
Normal file
|
After Width: | Height: | Size: 105 KiB |
BIN
website/img/skins/weapon_aug_am_jade_light.png
Normal file
|
After Width: | Height: | Size: 102 KiB |
BIN
website/img/skins/weapon_aug_am_jorm_orange_light.png
Normal file
|
After Width: | Height: | Size: 112 KiB |
BIN
website/img/skins/weapon_aug_an_navy_bravo_light.png
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
website/img/skins/weapon_aug_an_red_light.png
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
website/img/skins/weapon_aug_cu_anime_aug_light.png
Normal file
|
After Width: | Height: | Size: 110 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_chameleonaire_light.png
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_momentum_light.png
Normal file
|
After Width: | Height: | Size: 106 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_orange_triangle_light.png
Normal file
|
After Width: | Height: | Size: 103 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_progressiv_light.png
Normal file
|
After Width: | Height: | Size: 95 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_swallows_light.png
Normal file
|
After Width: | Height: | Size: 113 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_whitefang_light.png
Normal file
|
After Width: | Height: | Size: 101 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_aristocrat_light.png
Normal file
|
After Width: | Height: | Size: 110 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_plague_light.png
Normal file
|
After Width: | Height: | Size: 109 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_sand_storm_light.png
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_stymphalian_birds_light.png
Normal file
|
After Width: | Height: | Size: 110 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_syd_mead_light.png
Normal file
|
After Width: | Height: | Size: 105 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_thunderstorm_light.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
BIN
website/img/skins/weapon_aug_hy_aug_torn_orange_light.png
Normal file
|
After Width: | Height: | Size: 106 KiB |
BIN
website/img/skins/weapon_aug_hy_copperhead_light.png
Normal file
|
After Width: | Height: | Size: 108 KiB |
BIN
website/img/skins/weapon_aug_hy_dry_wood_light.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
BIN
website/img/skins/weapon_aug_hy_dune_trap_light.png
Normal file
|
After Width: | Height: | Size: 114 KiB |
BIN
website/img/skins/weapon_aug_hy_feathers_aug_light.png
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
website/img/skins/weapon_aug_hy_murano_blue_light.png
Normal file
|
After Width: | Height: | Size: 98 KiB |
BIN
website/img/skins/weapon_aug_hy_tiger_light.png
Normal file
|
After Width: | Height: | Size: 110 KiB |
BIN
website/img/skins/weapon_aug_so_pmc_light.png
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
website/img/skins/weapon_aug_so_space_marine_light.png
Normal file
|
After Width: | Height: | Size: 103 KiB |
BIN
website/img/skins/weapon_aug_so_stormfront_light.png
Normal file
|
After Width: | Height: | Size: 104 KiB |
BIN
website/img/skins/weapon_aug_sp_labyrinth3_light.png
Normal file
|
After Width: | Height: | Size: 112 KiB |
BIN
website/img/skins/weapon_aug_sp_mesh_forest_fire_light.png
Normal file
|
After Width: | Height: | Size: 103 KiB |
BIN
website/img/skins/weapon_aug_sp_mesh_safetyblack_light.png
Normal file
|
After Width: | Height: | Size: 108 KiB |
BIN
website/img/skins/weapon_aug_sp_nukestripe_orange_aug_light.png
Normal file
|
After Width: | Height: | Size: 106 KiB |
BIN
website/img/skins/weapon_awp.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
website/img/skins/weapon_awp_aa_awp_fade_light.png
Normal file
|
After Width: | Height: | Size: 65 KiB |