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30 Commits

Author SHA1 Message Date
Dawid Bepierszcz
dbc652a68c Merge pull request #129 from daffyyyy/main
1.4c
2024-02-03 17:26:12 +01:00
Dawid Bepierszcz
a59ce8f1a5 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-03 17:24:46 +01:00
Dawid Bepierszcz
baaa47d837 1.4c 2024-02-03 17:24:26 +01:00
Dawid Bepierszcz
7dcfea3e17 Merge branch 'Nereziel:main' into main 2024-02-03 17:23:44 +01:00
Dawid Bepierszcz
4eab8f0a87 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-03 17:23:16 +01:00
Dawid Bepierszcz
236c79c4b9 1.4c
- Minor changes
- Better loading skins
2024-02-03 17:23:12 +01:00
Nereziel
83084452df Update README.md 2024-02-03 16:51:13 +01:00
Nereziel
43e7a3183e Update README.md
Before using website, make sure the plugin is correctly loaded in cs2 server!
2024-01-29 19:36:30 +01:00
Dawid Bepierszcz
60c592aa54 Merge pull request #121 from daffyyyy/main
1.4b
2024-01-26 17:54:35 +01:00
Dawid Bepierszcz
2568f263d9 Merge branch 'Nereziel:main' into main 2024-01-26 17:53:45 +01:00
Dawid Bepierszcz
14e285d44f 1.4b
- Probably fixed empty skin
2024-01-26 17:53:11 +01:00
Nereziel
97b8840ac4 Update README.md 2024-01-22 15:07:18 +01:00
Nereziel
f820c7d251 Merge pull request #115 from daffyyyy/main
1.4a
Updated css version
Probably not needed SkinVisibilityFix anymore
2024-01-20 20:20:44 +01:00
Dawid Bepierszcz
6e5d595c0f Merge branch 'Nereziel:main' into main 2024-01-20 18:05:40 +01:00
Dawid Bepierszcz
71d57eb3ad Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-01-20 18:04:52 +01:00
Dawid Bepierszcz
620b067991 1.4a
- Probably not needed `SkinsVisibilityFix` anymore
2024-01-20 18:04:50 +01:00
Nereziel
89c425c170 Merge pull request #112 from daffyyyy/main
1.3i, update css, minor changes
2024-01-18 09:55:55 +01:00
Dawid Bepierszcz
c744f2898b Merge branch 'Nereziel:main' into main 2024-01-18 01:36:39 +01:00
Dawid Bepierszcz
d04bc0879a 1.3i
- Updated css
- Minor changes
2024-01-18 01:36:05 +01:00
Nereziel
4417b093dd Update README.md 2024-01-06 17:41:32 +01:00
Nereziel
3f8533ab94 Merge pull request #107 from daffyyyy/main
1.3h
2023-12-25 20:07:56 +01:00
Dawid Bepierszcz
55905ccc33 Update WeaponPaints.cs 2023-12-25 15:47:40 +01:00
Dawid Bepierszcz
24fcfa0222 1.3h
- Changed knife remove method
- Fixed (?) exception with cooldown
2023-12-25 15:45:32 +01:00
Nereziel
cd059c6bfb Merge pull request #104 from daffyyyy/main
Small website optimization
2023-12-18 12:50:52 +01:00
daffyyyy
e338bebaec Small website optimization 2023-12-18 01:51:24 +01:00
Dawid Bepierszcz
efd7f5dbef Merge branch 'Nereziel:main' into main 2023-12-18 00:55:56 +01:00
Dawid Bepierszcz
a8cf33d404 Merge branch 'Nereziel:main' into main 2023-11-25 22:39:40 +01:00
Dawid Bepierszcz
1c026c018e Merge branch 'Nereziel:main' into main 2023-11-22 23:16:15 +01:00
Dawid Bepierszcz
4a410fd0d8 Update build.yml 2023-11-21 22:19:25 +01:00
Dawid Bepierszcz
bb08e88371 Update build.yml 2023-11-21 22:14:51 +01:00
14 changed files with 322 additions and 125 deletions

View File

@@ -10,7 +10,9 @@ namespace WeaponPaints
{ {
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return; if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
if (!Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.Index <= 0) return;
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
int playerIndex = (int)player!.Index; int playerIndex = (int)player!.Index;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
@@ -22,9 +24,14 @@ namespace WeaponPaints
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = player?.IpAddress?.Split(":")[0]
}; };
if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds)) if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
try
{ {
commandCooldown[playerIndex] = DateTime.UtcNow; if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null) if (weaponSync != null)
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo)); Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
@@ -45,6 +52,8 @@ namespace WeaponPaints
player!.Print(Localizer["wp_command_cooldown"]); player!.Print(Localizer["wp_command_cooldown"]);
} }
} }
catch (Exception) { }
}
private void OnCommandWS(CCSPlayerController? player, CommandInfo command) private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
{ {
@@ -145,11 +154,13 @@ namespace WeaponPaints
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) => AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
{ {
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return; if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
int playerIndex = (int)player!.Index;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds)) if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
commandCooldown[playerIndex] = DateTime.UtcNow; commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
ChatMenus.OpenMenu(player, giveItemMenu); ChatMenus.OpenMenu(player, giveItemMenu);
return; return;
} }
@@ -271,11 +282,13 @@ namespace WeaponPaints
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) => AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
{ {
if (!Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player!.Index;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length) if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
commandCooldown[playerIndex] = DateTime.UtcNow; commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
ChatMenus.OpenMenu(player, weaponSelectionMenu); ChatMenus.OpenMenu(player, weaponSelectionMenu);
return; return;
} }

123
Events.cs
View File

@@ -1,54 +1,63 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
namespace WeaponPaints namespace WeaponPaints
{ {
public partial class WeaponPaints public partial class WeaponPaints
{ {
private void OnClientAuthorized(int playerSlot, SteamID steamID) private void OnClientPutInServer(int playerSlot)
{ {
int playerIndex = playerSlot + 1; CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot);
CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex); if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null || player.Connected == PlayerConnectedState.PlayerDisconnecting) return;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(), SteamId = player.SteamID.ToString(),
Name = player?.PlayerName, Name = player.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = player.IpAddress?.Split(":")[0]
}; };
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return; if (!gPlayerWeaponsInfo.ContainsKey((int)player.Index))
{
Task.Run(async () => Task.Run(async () =>
{ {
if (Config.Additional.SkinEnabled) if (Config.Additional.SkinEnabled)
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
if (Config.Additional.KnifeEnabled)
await weaponSync.GetKnifeFromDatabase(playerInfo); await weaponSync.GetKnifeFromDatabase(playerInfo);
}); });
}
//if (Config.Additional.KnifeEnabled && weaponSync != null)
//_ = weaponSync.GetKnifeFromDatabase(playerIndex);
} }
private void OnClientDisconnect(int playerSlot) private void OnClientDisconnect(int playerSlot)
{ {
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot); CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return; if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null) return;
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
g_playersKnife.Remove((int)player.Index); g_playersKnife.TryRemove((int)player.Index, out _);
if (Config.Additional.SkinEnabled) if (Config.Additional.SkinEnabled)
gPlayerWeaponsInfo.Remove((int)player.Index); {
if (gPlayerWeaponsInfo.TryRemove((int)player.Index, out var innerDictionary))
{
innerDictionary.Clear();
}
}
if (commandsCooldown.ContainsKey((int)player.UserId))
{
commandsCooldown.Remove((int)player.UserId);
}
} }
private void OnEntityCreated(CEntityInstance entity) private void OnEntityCreated(CEntityInstance entity)
{ {
if (!Config.Additional.SkinEnabled) return; if (!Config.Additional.SkinEnabled) return;
var designerName = entity.DesignerName; if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
string designerName = entity.DesignerName;
if (!weaponList.ContainsKey(designerName)) return; if (!weaponList.ContainsKey(designerName)) return;
bool isKnife = false; bool isKnife = false;
var weapon = new CBasePlayerWeapon(entity.Handle); var weapon = new CBasePlayerWeapon(entity.Handle);
@@ -85,34 +94,30 @@ namespace WeaponPaints
if (player == null || !player.IsValid) return HookResult.Continue; if (player == null || !player.IsValid) return HookResult.Continue;
/*
if (Config.Additional.SkinVisibilityFix) if (Config.Additional.SkinVisibilityFix)
AddTimer(0.2f, () => RefreshSkins(player)); AddTimer(0.2f, () => RefreshSkins(player));
*/
return HookResult.Continue; return HookResult.Continue;
} }
/*
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info) private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
{ {
if (@event.Defindex == 42 || @event.Defindex == 59) if (@event.Defindex == 42 || @event.Defindex == 59)
{ {
Server.PrintToChatAll("test1");
CCSPlayerController? player = @event.Userid; CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index)) if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue; return HookResult.Continue;
Server.PrintToChatAll("test2");
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue; if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
Server.PrintToChatAll("test3");
if (g_playersKnife.ContainsKey((int)player.Index) if (g_playersKnife.ContainsKey((int)player.Index)
&& &&
g_playersKnife[(int)player.Index] != "weapon_knife") g_playersKnife[(int)player.Index] != "weapon_knife")
{ {
Server.PrintToChatAll("usuwam noz");
g_knifePickupCount[(int)player.Index]++; g_knifePickupCount[(int)player.Index]++;
RemovePlayerKnife(player, true); RemovePlayerKnife(player, true);
@@ -123,6 +128,7 @@ namespace WeaponPaints
} }
return HookResult.Continue; return HookResult.Continue;
} }
*/
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay) public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{ {
@@ -131,7 +137,7 @@ namespace WeaponPaints
if (player == null || player.IsBot || player.IsHLTV) if (player == null || player.IsBot || player.IsHLTV)
return HookResult.Continue; return HookResult.Continue;
if (player == null || !player.IsValid || player.AuthorizedSteamID == null || if (player == null || !player.IsValid || player.SteamID.ToString() == "" ||
!g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index)) !g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue; return HookResult.Continue;
@@ -145,15 +151,14 @@ namespace WeaponPaints
if (g_playersKnife[(int)player.Index] != "weapon_knife") if (g_playersKnife[(int)player.Index] != "weapon_knife")
{ {
g_knifePickupCount[(int)player.Index]++; g_knifePickupCount[(int)player.Index]++;
weapon.Remove(); player.RemoveItemByDesignerName(weapon.DesignerName);
if (!PlayerHasKnife(player) && Config.Additional.GiveKnifeAfterRemove) if (Config.Additional.GiveKnifeAfterRemove)
AddTimer(0.2f, () => GiveKnifeToPlayer(player)); AddTimer(0.2f, () => GiveKnifeToPlayer(player));
} }
return HookResult.Continue; return HookResult.Continue;
} }
private void OnMapStart(string mapName) private void OnMapStart(string mapName)
{ {
if (!Config.Additional.KnifeEnabled) return; if (!Config.Additional.KnifeEnabled) return;
@@ -172,20 +177,21 @@ namespace WeaponPaints
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId); weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
}); });
/*
g_hTimerCheckSkinsData = AddTimer(10.0f, () => g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
{ {
List<CCSPlayerController> players = Utilities.GetPlayers(); List<CCSPlayerController> players = Utilities.GetPlayers();
foreach (CCSPlayerController player in players) foreach (CCSPlayerController player in players)
{ {
if (player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue; if (player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue; if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(), SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName, Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = player?.IpAddress?.Split(":")[0]
}; };
@@ -196,6 +202,7 @@ namespace WeaponPaints
_ = weaponSync.GetKnifeFromDatabase(playerInfo); _ = weaponSync.GetKnifeFromDatabase(playerInfo);
} }
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT); }, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
*/
} }
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info) private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
@@ -208,7 +215,7 @@ namespace WeaponPaints
{ {
UserId = player.UserId, UserId = player.UserId,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(), SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName, Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = player?.IpAddress?.Split(":")[0]
}; };
@@ -231,21 +238,24 @@ namespace WeaponPaints
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info) private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{ {
CCSPlayerController? player = @event.Userid; CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot) if (player == null || !player.IsValid)
{ {
return HookResult.Continue; return HookResult.Continue;
} }
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled && !PlayerHasKnife(player))
{ {
g_knifePickupCount[(int)player.Index] = 0; g_knifePickupCount[(int)player.Index] = 0;
AddTimer(0.1f, () => GiveKnifeToPlayer(player)); GiveKnifeToPlayer(player);
//AddTimer(0.1f, () => GiveKnifeToPlayer(player));
} }
/*
if (Config.Additional.SkinVisibilityFix) if (Config.Additional.SkinVisibilityFix)
{ {
AddTimer(0.3f, () => RefreshSkins(player)); AddTimer(0.3f, () => RefreshSkins(player));
} }
*/
return HookResult.Continue; return HookResult.Continue;
} }
@@ -267,22 +277,63 @@ namespace WeaponPaints
return HookResult.Continue; return HookResult.Continue;
} }
private void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
try
{
if (player == null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected == PlayerConnectedState.PlayerDisconnecting) continue;
var viewModels = GetPlayerViewModels(player);
if (viewModels == null) continue;
var viewModel = viewModels[0];
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null) continue;
CBasePlayerWeapon weapon = viewModel.Value.Weapon.Value;
if (weapon == null || !weapon.IsValid) continue;
var isKnife = viewModel.Value.VMName.Contains("knife");
if (!isKnife)
{
if (
viewModel.Value.CBodyComponent != null
&& viewModel.Value.CBodyComponent.SceneNode != null
)
{
var skeleton = GetSkeletonInstance(viewModel.Value.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
}
}
catch (Exception)
{ }
}
}
private void RegisterListeners() private void RegisterListeners()
{ {
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated); RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized); RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect); RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart); RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterListener<Listeners.OnTick>(OnTick);
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull); //RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn); RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre); RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd); RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost); //RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
//RegisterEventHandler<EventItemPickup>(OnItemPickup); //RegisterEventHandler<EventItemPickup>(OnItemPickup);
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre); HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
} }
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */ /* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info) /*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
{ {

View File

@@ -7,6 +7,7 @@ public static class PlayerExtensions
{ {
public static void Print(this CCSPlayerController controller, string message) public static void Print(this CCSPlayerController controller, string message)
{ {
if (WeaponPaints._localizer == null) return;
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]); StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
_message.Append(message); _message.Append(message);
controller.PrintToChat(_message.ToString()); controller.PrintToChat(_message.ToString());

View File

@@ -1 +0,0 @@


View File

@@ -1,27 +1,31 @@
# CS2 Weapon Paints # CS2 Weapon Paints
## Description ## Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**. Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discus about plugin. ## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
### Consider to donate instead of buying from unknown sources. ### Consider to donate instead of buying from unknown sources.
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE) [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
## Features ## Features
- Changes only paint, seed and wear on weapons and knives - Changes only paint, seed and wear on weapons and knives
- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website - MySQL based or global website, so you dont need MySQL/Website
- Data sync on player connect - Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in second can be configured)*** - Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website - Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives - Added command **`!knife`** to show menu with knives
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`** - Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
- Translations support, submit a PR if you want to share your translation - Translations support, submit a PR if you want to share your translation
**GlobalShare** - global website accessible at [weaponpaints.fun](https://weaponpaints.fun/)
## CS2 Server ## CS2 Server
- Compile and copy plugin to plugins, [more info here](https://docs.cssharp.dev/guides/hello-world-plugin/) - Have working CounterStrikeSharp (**with RUNTIME!**)
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials - Download from Release and copy plugin to plugins
- in **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`** - Run server with plugin, **it will generate config if installed correctly!**
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
## Plugin Configuration ## Plugin Configuration
<details> <details>
@@ -72,6 +76,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
## Web install ## Web install
Disregard if the config is **`GlobalShare = true`** Disregard if the config is **`GlobalShare = true`**
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)*** - Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)*** - Copy website to web server ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey) - Get [Steam API Key](https://steamcommunity.com/dev/apikey)
- Fill in database credentials and api key in `class/config.php` - Fill in database credentials and api key in `class/config.php`
@@ -84,6 +89,19 @@ Disregard if the config is **`GlobalShare = true`**
## Known issues ## Known issues
- Issue on Windows servers, no knives are given. - Issue on Windows servers, no knives are given.
- Can cause incompatibility with plugins/maps which manipulates weapons and knives
## Troubleshooting
<details>
**Skins are not changing:**
Set FollowCSGOGuidelines to false in cssharps core.jcon config
**Database error table does not exists:**
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
**Knives are disappearing:**
Set in config GiveKnifeAfterRemove to true
</details>
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/) ### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)

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@@ -1 +1 @@
1.3f 1.4c

View File

@@ -3,6 +3,7 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory; using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils; using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using System.Runtime.InteropServices;
namespace WeaponPaints namespace WeaponPaints
{ {
@@ -20,6 +21,7 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (isKnife) if (isKnife)
{ {
weapon.AttributeManager.Item.EntityQuality = 3; weapon.AttributeManager.Item.EntityQuality = 3;
@@ -38,8 +40,11 @@ namespace WeaponPaints
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null) if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{ {
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode); var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2; skeleton.ModelState.MeshGroupMask = 2;
} }
}
return; return;
} }
@@ -52,16 +57,21 @@ namespace WeaponPaints
weapon.FallbackPaintKit = weaponInfo.Paint; weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed; weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear; weapon.FallbackWear = weaponInfo.Wear;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null) if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{ {
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode); var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2; skeleton.ModelState.MeshGroupMask = 2;
} }
} }
}
internal static void GiveKnifeToPlayer(CCSPlayerController? player) internal static void GiveKnifeToPlayer(CCSPlayerController? player)
{ {
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return; if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (g_playersKnife.TryGetValue((int)player.Index, out var knife)) if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
{ {
player.GiveNamedItem(knife); player.GiveNamedItem(knife);
@@ -170,6 +180,7 @@ namespace WeaponPaints
internal void RefreshSkins(CCSPlayerController? player) internal void RefreshSkins(CCSPlayerController? player)
{ {
return;
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return; if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3")); AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
@@ -197,7 +208,7 @@ namespace WeaponPaints
{ {
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet")) if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{ {
weapon.Value.Remove(); player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
GiveKnifeToPlayer(player); GiveKnifeToPlayer(player);
} }
else else
@@ -208,8 +219,8 @@ namespace WeaponPaints
clip1 = weapon.Value.Clip1; clip1 = weapon.Value.Clip1;
reservedAmmo = weapon.Value.ReserveAmmo[0]; reservedAmmo = weapon.Value.ReserveAmmo[0];
weapon.Value.Remove();
string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex]; string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex)); CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
Server.NextFrame(() => Server.NextFrame(() =>
@@ -233,8 +244,11 @@ namespace WeaponPaints
} }
} }
} }
/*
if (Config.Additional.SkinVisibilityFix) if (Config.Additional.SkinVisibilityFix)
RefreshSkins(player); RefreshSkins(player);
*/
} }
} }
@@ -313,5 +327,27 @@ namespace WeaponPaints
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8); Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
return new CSkeletonInstance(GetSkeletonInstance(node.Handle)); return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
} }
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
}
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
T[] values = new T[length];
for (int i = 0; i < length; i++)
{
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
}
return values;
}
} }
} }

View File

@@ -2,13 +2,14 @@ using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes; using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Cvars; using CounterStrikeSharp.API.Modules.Cvars;
using Newtonsoft.Json.Linq;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Localization; using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
namespace WeaponPaints; namespace WeaponPaints;
[MinimumApiVersion(121)] [MinimumApiVersion(144)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig> public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{ {
internal static readonly Dictionary<string, string> weaponList = new() internal static readonly Dictionary<string, string> weaponList = new()
@@ -72,18 +73,17 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig(); internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
internal static IStringLocalizer? _localizer; internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>(); internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static Dictionary<int, string> g_playersKnife = new(); internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>(); internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>(); internal static List<JObject> skinsList = new List<JObject>();
internal static WeaponSynchronization? weaponSync; internal static WeaponSynchronization? weaponSync;
//internal static List<int> g_changedKnife = new();
internal bool g_bCommandsAllowed = true; internal bool g_bCommandsAllowed = true;
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php"); internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
internal int GlobalShareServerId = 0; internal int GlobalShareServerId = 0;
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers]; internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
private string DatabaseConnectionString = string.Empty; private string DatabaseConnectionString = string.Empty;
private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null; //private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string> public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
{ {
{ 1, "weapon_deagle" }, { 1, "weapon_deagle" },
@@ -145,7 +145,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.3g"; public override string ModuleVersion => "1.4c";
public static WeaponPaintsConfig GetWeaponPaintsConfig() public static WeaponPaintsConfig GetWeaponPaintsConfig()
{ {
@@ -168,14 +168,14 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
foreach (CCSPlayerController player in players) foreach (CCSPlayerController player in players)
{ {
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue; if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue; if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(), SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName, Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = player?.IpAddress?.Split(":")[0]
}; };
@@ -187,10 +187,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
g_knifePickupCount[(int)player!.Index] = 0; g_knifePickupCount[(int)player!.Index] = 0;
} }
/*
RegisterListeners();
RegisterCommands();
*/
} }
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
@@ -253,7 +249,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
Task<string> responseBodyTask = response.Content.ReadAsStringAsync(); Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
responseBodyTask.Wait(); responseBodyTask.Wait();
string responseBody = responseBodyTask.Result; string responseBody = responseBodyTask.Result;
GlobalShareServerId = Int32.Parse(responseBody); GlobalShareServerId = int.Parse(responseBody);
} }
else else
{ {

View File

@@ -9,9 +9,9 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.121" /> <PackageReference Include="CounterStrikeSharp.API" Version="1.0.148" />
<PackageReference Include="Dapper" Version="2.1.24" /> <PackageReference Include="Dapper" Version="2.1.28" />
<PackageReference Include="MySqlConnector" Version="2.3.1" /> <PackageReference Include="MySqlConnector" Version="2.3.4" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup> </ItemGroup>

View File

@@ -1,6 +1,7 @@
using Dapper; using Dapper;
using MySqlConnector; using MySqlConnector;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
namespace WeaponPaints namespace WeaponPaints
{ {
@@ -94,7 +95,7 @@ namespace WeaponPaints
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _)) if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{ {
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new Dictionary<int, WeaponInfo>(); WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<int, WeaponInfo>();
} }
try try
{ {

View File

@@ -4,8 +4,15 @@ class DataBase {
private $PDO; private $PDO;
public function __construct() { public function __construct() {
try {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8")); $this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
} }
catch(PDOException $ex)
{
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
}
}
public function select($query, $bindings = []) { public function select($query, $bindings = []) {
$STH = $this->PDO->prepare($query); $STH = $this->PDO->prepare($query);
$STH->execute($bindings); $STH->execute($bindings);

View File

@@ -88,7 +88,11 @@ class UtilsClass
$selected = []; $selected = [];
foreach ($temp as $weapon) { foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id']; $selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
];
} }
return $selected; return $selected;

73
website/getskins.php Normal file
View File

@@ -0,0 +1,73 @@
<?php
$weapons = array (
"weapon_deagle" => 1,
"weapon_elite" => 2,
"weapon_fiveseven" => 3,
"weapon_glock" => 4,
"weapon_ak47" => 7,
"weapon_aug" => 8,
"weapon_awp" => 9,
"weapon_famas" => 10,
"weapon_g3sg1" => 10,
"weapon_galilar" => 13,
"weapon_m249" => 14,
"weapon_m4a1" => 16,
"weapon_mac10" => 17,
"weapon_p90" => 19,
"weapon_mp5sd" => 23,
"weapon_ump45" => 24,
"weapon_xm1014" => 25,
"weapon_bizon" => 26,
"weapon_mag7" => 27,
"weapon_negev" => 28,
"weapon_sawedoff" => 29,
"weapon_tec9" => 30,
"weapon_hkp2000" => 32,
"weapon_mp7" => 33,
"weapon_mp9" => 34,
"weapon_nova" => 35,
"weapon_p250" => 36,
"weapon_scar20" => 38,
"weapon_sg556" => 39,
"weapon_ssg08" => 40,
"weapon_m4a1_silencer" => 60,
"weapon_usp_silencer" => 61,
"weapon_cz75a" => 63,
"weapon_revolver" => 64,
"weapon_bayonet" => 500,
"weapon_knife_css" => 503,
"weapon_knife_flip" => 505,
"weapon_knife_gut" => 506,
"weapon_knife_karambit" => 507,
"weapon_knife_m9_bayonet" => 508,
"weapon_knife_tactical" => 509,
"weapon_knife_falchion" => 512,
"weapon_knife_survival_bowie"=> 514,
"weapon_knife_butterfly" => 515,
"weapon_knife_push" => 516,
"weapon_knife_cord" => 517,
"weapon_knife_canis" => 518,
"weapon_knife_ursus" => 519,
"weapon_knife_gypsy_jackknife" => 520,
"weapon_knife_outdoor" => 521,
"weapon_knife_stiletto" => 522,
"weapon_knife_widowmaker" => 523,
"weapon_knife_skeleton" => 525);
$json = json_decode(file_get_contents('skins.json'));
echo "<pre>";
foreach($json as $skin)
{
if(!str_contains($skin->weapon->id, "weapon_")) continue;
$name = $skin->name;
$name = str_replace("'","\'",$name);
$weapon = $skin->weapon->id;
$image = $skin->image;
$paint = $skin->paint_index;
echo "('{$weapon}', {$weapons[$weapon]}, {$paint}, '{$image}', '{$name}')";
echo ",<br>";
}
//print_r($json);
echo "</pre>";
?>

View File

@@ -7,14 +7,13 @@ require_once 'class/utils.php';
$db = new DataBase(); $db = new DataBase();
if (isset($_SESSION['steamid'])) { if (isset($_SESSION['steamid'])) {
include('steamauth/userInfo.php'); $steamid = $_SESSION['steamid'];
$steamid = $steamprofile['steamid'];
$weapons = UtilsClass::getWeaponsFromArray(); $weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson(); $skins = UtilsClass::skinsFromJson();
$querySelected = $query3 = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]); $querySelected = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected); $selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid])[0]; $selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid]);
$knifes = UtilsClass::getKnifeTypes(); $knifes = UtilsClass::getKnifeTypes();
if (isset($_POST['forma'])) { if (isset($_POST['forma'])) {
@@ -68,12 +67,15 @@ if (isset($_SESSION['steamid'])) {
<div class="card-body"> <div class="card-body">
<?php <?php
$actualKnife = $knifes[0]; $actualKnife = $knifes[0];
if ($selectedKnife != null)
{
foreach ($knifes as $knife) { foreach ($knifes as $knife) {
if ($selectedKnife['knife'] == $knife['weapon_name']) { if ($selectedKnife[0]['knife'] == $knife['weapon_name']) {
$actualKnife = $knife; $actualKnife = $knife;
break; break;
} }
} }
}
echo "<div class='card-header'>"; echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>"; echo "<h6 class='card-title item-name'>Knife type</h6>";
@@ -88,7 +90,7 @@ if (isset($_SESSION['steamid'])) {
<option disabled>Select knife</option> <option disabled>Select knife</option>
<?php <?php
foreach ($knifes as $knifeKey => $knife) { foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife['knife'] == $knife['weapon_name']) if ($selectedKnife[0]['knife'] == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>"; echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>"; echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
@@ -108,9 +110,9 @@ if (isset($_SESSION['steamid'])) {
<?php <?php
if (array_key_exists($defindex, $selectedSkins)) { if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>"; echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]}</h5>"; echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
echo "</div>"; echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]]['image_url']}' class='skin-image'>"; echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
} else { } else {
echo "<div class='card-header'>"; echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>"; echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
@@ -125,7 +127,7 @@ if (isset($_SESSION['steamid'])) {
<option disabled>Select skin</option> <option disabled>Select skin</option>
<?php <?php
foreach ($skins[$defindex] as $paintKey => $paint) { foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex] == $paintKey) if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>"; echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>"; echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
@@ -136,11 +138,8 @@ if (isset($_SESSION['steamid'])) {
<?php <?php
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null; $selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid']; $steamid = $_SESSION['steamid'];
$defindex = $defindex; // get defindex here, correct if not
$queryCheck = $db->select("SELECT 1 FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :defindex", ["steamid" => $steamid, "defindex" => $defindex]);
$hasSkinData = !empty($queryCheck);
if ($selectedSkinInfo && $hasSkinData) : if ($selectedSkinInfo) :
?> ?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>"> <button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings Settings
@@ -160,14 +159,13 @@ if (isset($_SESSION['steamid'])) {
<?php <?php
// wear value // wear value
$queryWear = $db->select("SELECT `weapon_wear` FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $defindex]); $selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null; $queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0]['weapon_wear'] : 0); $initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
// seed value // seed value
$querySeed = $db->select("SELECT `weapon_seed` FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $defindex]); $querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null; $initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : (isset($querySeed[0]['weapon_seed']) ? $querySeed[0]['weapon_seed'] : 0);
?> ?>
@@ -178,7 +176,7 @@ if (isset($_SESSION['steamid'])) {
<h5 class='card-title item-name'> <h5 class='card-title item-name'>
<?php <?php
if (array_key_exists($defindex, $selectedSkins)) { if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]} Settings"; echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
} else { } else {
echo "{$default["paint_name"]} Settings"; echo "{$default["paint_name"]} Settings";
} }