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4 Commits

Author SHA1 Message Date
Dawid Bepierszcz
60c592aa54 Merge pull request #121 from daffyyyy/main
1.4b
2024-01-26 17:54:35 +01:00
Dawid Bepierszcz
2568f263d9 Merge branch 'Nereziel:main' into main 2024-01-26 17:53:45 +01:00
Dawid Bepierszcz
14e285d44f 1.4b
- Probably fixed empty skin
2024-01-26 17:53:11 +01:00
Nereziel
97b8840ac4 Update README.md 2024-01-22 15:07:18 +01:00
6 changed files with 103 additions and 31 deletions

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@@ -1,22 +1,19 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
namespace WeaponPaints
{
public partial class WeaponPaints
{
private void OnClientAuthorized(int playerSlot, SteamID steamID)
private void OnClientPutInServer(int playerSlot)
{
int playerIndex = playerSlot + 1;
CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot);
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
@@ -138,7 +135,7 @@ namespace WeaponPaints
if (player == null || player.IsBot || player.IsHLTV)
return HookResult.Continue;
if (player == null || !player.IsValid || player.AuthorizedSteamID == null ||
if (player == null || !player.IsValid || player.SteamID.ToString() == "" ||
!g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue;
@@ -184,14 +181,14 @@ namespace WeaponPaints
foreach (CCSPlayerController player in players)
{
if (player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
if (player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
@@ -214,7 +211,7 @@ namespace WeaponPaints
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
@@ -276,12 +273,52 @@ namespace WeaponPaints
return HookResult.Continue;
}
private void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
try
{
if (player == null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV) continue;
var viewModels = GetPlayerViewModels(player);
if (viewModels == null) continue;
var viewModel = viewModels[0];
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null) continue;
CBasePlayerWeapon weapon = viewModel.Value.Weapon.Value;
if (weapon == null || !weapon.IsValid) continue;
var isKnife = viewModel.Value.VMName.Contains("knife");
if (!isKnife)
{
if (
viewModel.Value.CBodyComponent != null
&& viewModel.Value.CBodyComponent.SceneNode != null
)
{
var skeleton = GetSkeletonInstance(viewModel.Value.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
}
}
catch (Exception)
{ }
}
}
private void RegisterListeners()
{
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterListener<Listeners.OnTick>(OnTick);
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
@@ -292,6 +329,7 @@ namespace WeaponPaints
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
}
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
{

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@@ -1 +0,0 @@


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@@ -1,9 +1,9 @@
# CS2 Weapon Paints
## Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**.
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discus about plugin.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
### Consider to donate instead of buying from unknown sources.
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
@@ -11,17 +11,18 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
## Features
- Changes only paint, seed and wear on weapons and knives
- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website
- Data sync on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in second can be configured)***
- Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
- Translations support, submit a PR if you want to share your translation
## CS2 Server
- Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
- In **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**
- Setup `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
## Plugin Configuration
<details>
@@ -84,6 +85,17 @@ Disregard if the config is **`GlobalShare = true`**
## Known issues
- Issue on Windows servers, no knives are given.
- Can cause incompatibility with plugins which changes, removes
## Troubleshooting
**Skins are not changing:**
Set FollowCSGOGuidelines to false in cssharps core.jcon config
**Database error table does not exists:**
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
**Knives are disappearing:**
Set in config GiveKnifeAfterRemove to true
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)

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@@ -1 +1 @@
1.4a
1.4b

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@@ -3,6 +3,7 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
using System.Runtime.InteropServices;
namespace WeaponPaints
{
@@ -20,14 +21,10 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (isKnife)
{
weapon.AttributeManager.Item.EntityQuality = 3;
if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ForceParentToBeNetworked = true;
}
}
if (_config.Additional.GiveRandomSkin &&
@@ -43,8 +40,10 @@ namespace WeaponPaints
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
//skeleton.ModelState.MeshGroupMask = 2;
skeleton.ForceParentToBeNetworked = true;
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
return;
}
@@ -62,8 +61,10 @@ namespace WeaponPaints
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ForceParentToBeNetworked = true;
//skeleton.ModelState.MeshGroupMask = 2;
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
}
@@ -326,5 +327,27 @@ namespace WeaponPaints
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
}
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
}
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
T[] values = new T[length];
for (int i = 0; i < length; i++)
{
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
}
return values;
}
}
}

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@@ -145,7 +145,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.4a";
public override string ModuleVersion => "1.4b";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{
@@ -168,14 +168,14 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
foreach (CCSPlayerController player in players)
{
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};