mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-20 19:23:07 +00:00
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8 Commits
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67
Events.cs
67
Events.cs
@@ -1,22 +1,19 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities;
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namespace WeaponPaints
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{
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public partial class WeaponPaints
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{
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private void OnClientAuthorized(int playerSlot, SteamID steamID)
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private void OnClientPutInServer(int playerSlot)
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{
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int playerIndex = playerSlot + 1;
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CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
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CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot);
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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SteamId = player.SteamID.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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@@ -95,8 +92,10 @@ namespace WeaponPaints
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if (player == null || !player.IsValid) return HookResult.Continue;
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/*
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if (Config.Additional.SkinVisibilityFix)
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AddTimer(0.2f, () => RefreshSkins(player));
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*/
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return HookResult.Continue;
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}
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@@ -136,7 +135,7 @@ namespace WeaponPaints
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if (player == null || player.IsBot || player.IsHLTV)
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return HookResult.Continue;
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if (player == null || !player.IsValid || player.AuthorizedSteamID == null ||
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if (player == null || !player.IsValid || player.SteamID.ToString() == "" ||
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!g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index))
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return HookResult.Continue;
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@@ -182,14 +181,14 @@ namespace WeaponPaints
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foreach (CCSPlayerController player in players)
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{
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if (player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
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if (player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
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if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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SteamId = player?.SteamID.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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@@ -212,7 +211,7 @@ namespace WeaponPaints
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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SteamId = player?.SteamID.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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@@ -243,13 +242,16 @@ namespace WeaponPaints
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if (Config.Additional.KnifeEnabled && !PlayerHasKnife(player))
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{
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g_knifePickupCount[(int)player.Index] = 0;
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AddTimer(0.1f, () => GiveKnifeToPlayer(player));
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GiveKnifeToPlayer(player);
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//AddTimer(0.1f, () => GiveKnifeToPlayer(player));
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}
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/*
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if (Config.Additional.SkinVisibilityFix)
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{
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AddTimer(0.3f, () => RefreshSkins(player));
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}
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*/
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return HookResult.Continue;
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}
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@@ -271,12 +273,52 @@ namespace WeaponPaints
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return HookResult.Continue;
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}
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private void OnTick()
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{
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foreach (var player in Utilities.GetPlayers())
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{
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try
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV) continue;
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var viewModels = GetPlayerViewModels(player);
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if (viewModels == null) continue;
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var viewModel = viewModels[0];
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if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null) continue;
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CBasePlayerWeapon weapon = viewModel.Value.Weapon.Value;
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if (weapon == null || !weapon.IsValid) continue;
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var isKnife = viewModel.Value.VMName.Contains("knife");
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if (!isKnife)
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{
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if (
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viewModel.Value.CBodyComponent != null
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&& viewModel.Value.CBodyComponent.SceneNode != null
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)
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{
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var skeleton = GetSkeletonInstance(viewModel.Value.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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}
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Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
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}
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}
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catch (Exception)
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{ }
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}
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}
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private void RegisterListeners()
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{
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RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
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RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
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RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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RegisterListener<Listeners.OnTick>(OnTick);
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RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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@@ -287,6 +329,7 @@ namespace WeaponPaints
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HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
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}
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/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
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/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
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{
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@@ -1 +0,0 @@
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24
README.md
24
README.md
@@ -1,9 +1,9 @@
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# CS2 Weapon Paints
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## Description
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Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**.
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Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
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## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discus about plugin.
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## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
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### Consider to donate instead of buying from unknown sources.
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[](https://ko-fi.com/E1E2G0P2O) or [](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
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@@ -11,17 +11,18 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
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## Features
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- Changes only paint, seed and wear on weapons and knives
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- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website
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- Data sync on player connect
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- Added command **`!wp`** to refresh skins ***(with cooldown in second can be configured)***
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- Data syncs on player connect
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- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
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- Added command **`!ws`** to show website
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- Added command **`!knife`** to show menu with knives
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- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
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- Translations support, submit a PR if you want to share your translation
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## CS2 Server
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- Have working CounterStrikeSharp (**with RUNTIME!**)
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- Download from Release and copy plugin to plugins
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- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
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- In **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**
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- Setup `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
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- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
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## Plugin Configuration
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<details>
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@@ -84,6 +85,17 @@ Disregard if the config is **`GlobalShare = true`**
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## Known issues
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- Issue on Windows servers, no knives are given.
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- Can cause incompatibility with plugins which changes, removes
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## Troubleshooting
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**Skins are not changing:**
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Set FollowCSGOGuidelines to false in cssharp’s core.jcon config
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**Database error table does not exists:**
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Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
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**Knives are disappearing:**
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Set in config GiveKnifeAfterRemove to true
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### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
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@@ -3,6 +3,7 @@ using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using Microsoft.Extensions.Logging;
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using System.Runtime.InteropServices;
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namespace WeaponPaints
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{
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@@ -20,6 +21,7 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (isKnife)
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{
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weapon.AttributeManager.Item.EntityQuality = 3;
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@@ -38,7 +40,10 @@ namespace WeaponPaints
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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return;
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}
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@@ -52,10 +57,14 @@ namespace WeaponPaints
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weapon.FallbackPaintKit = weaponInfo.Paint;
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weapon.FallbackSeed = weaponInfo.Seed;
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weapon.FallbackWear = weaponInfo.Wear;
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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}
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@@ -171,6 +180,7 @@ namespace WeaponPaints
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internal void RefreshSkins(CCSPlayerController? player)
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{
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return;
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if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
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AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
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@@ -234,8 +244,11 @@ namespace WeaponPaints
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}
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}
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}
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/*
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if (Config.Additional.SkinVisibilityFix)
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RefreshSkins(player);
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*/
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}
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}
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@@ -314,5 +327,27 @@ namespace WeaponPaints
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Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
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return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
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}
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private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
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{
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if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
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CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
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return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
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}
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public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
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{
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nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
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Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
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T[] values = new T[length];
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for (int i = 0; i < length; i++)
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{
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values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
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}
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return values;
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}
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}
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}
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@@ -9,7 +9,7 @@ using System.Collections.Concurrent;
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namespace WeaponPaints;
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[MinimumApiVersion(142)]
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[MinimumApiVersion(144)]
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public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{
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internal static readonly Dictionary<string, string> weaponList = new()
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@@ -145,7 +145,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "1.3i";
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public override string ModuleVersion => "1.4b";
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public static WeaponPaintsConfig GetWeaponPaintsConfig()
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{
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@@ -168,14 +168,14 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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foreach (CCSPlayerController player in players)
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{
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
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if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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SteamId = player?.SteamID.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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@@ -9,7 +9,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.147" />
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.148" />
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<PackageReference Include="Dapper" Version="2.1.28" />
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<PackageReference Include="MySqlConnector" Version="2.3.4" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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Block a user