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32 Commits
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2
.gitignore
vendored
@@ -1,4 +1,4 @@
|
||||
|
||||
.vs/
|
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bin/
|
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obj/
|
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website/getskins.php
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133
Commands.cs
@@ -10,43 +10,49 @@ namespace WeaponPaints
|
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{
|
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if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
if (player == null || player.Index <= 0) return;
|
||||
|
||||
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
|
||||
|
||||
int playerIndex = (int)player!.Index;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
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{
|
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UserId = player.UserId,
|
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Index = (int)player.Index,
|
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
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SteamId = player?.SteamID.ToString(),
|
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Name = player?.PlayerName,
|
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IpAddress = player?.IpAddress?.Split(":")[0]
|
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};
|
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|
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if (player == null || player.UserId == null) return;
|
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if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
|
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|
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if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
|
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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try
|
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{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
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if (Config.Additional.KnifeEnabled)
|
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if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
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{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
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Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
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if (Config.Additional.KnifeEnabled)
|
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{
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
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|
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RefreshWeapons(player);
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RefreshWeapons(player);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
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{
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player!.Print(Localizer["wp_command_refresh_done"]);
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}
|
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return;
|
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}
|
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if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
|
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
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{
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player!.Print(Localizer["wp_command_refresh_done"]);
|
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player!.Print(Localizer["wp_command_cooldown"]);
|
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}
|
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return;
|
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}
|
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
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{
|
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player!.Print(Localizer["wp_command_cooldown"]);
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}
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catch (Exception) { }
|
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}
|
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|
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private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
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@@ -101,44 +107,39 @@ namespace WeaponPaints
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.ToDictionary(pair => pair.Key, pair => pair.Value);
|
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|
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var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
|
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var handleGive = (CCSPlayerController? player, ChatMenuOption option) =>
|
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var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||
{
|
||||
if (Utility.IsPlayerValid(player))
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
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|
||||
var knifeName = option.Text;
|
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var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
|
||||
if (!string.IsNullOrEmpty(knifeKey))
|
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{
|
||||
if (player == null) return;
|
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var knifeName = option.Text;
|
||||
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
|
||||
if (!string.IsNullOrEmpty(knifeKey))
|
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
|
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{
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
|
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{
|
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player!.Print(Localizer["wp_knife_menu_select", knifeName]);
|
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}
|
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|
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
|
||||
{
|
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player!.Print(Localizer["wp_knife_menu_kill"]);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
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Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
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IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
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|
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g_playersKnife[(int)player!.Index] = knifeKey;
|
||||
|
||||
if (player!.PawnIsAlive && g_bCommandsAllowed)
|
||||
{
|
||||
RefreshWeapons(player);
|
||||
}
|
||||
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
|
||||
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
player!.Print(Localizer["wp_knife_menu_kill"]);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
g_playersKnife[(int)player!.Index] = knifeKey;
|
||||
|
||||
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
RefreshKnife(player);
|
||||
|
||||
_ = weaponSync?.SyncKnifeToDatabase(playerInfo, knifeKey) ?? Task.CompletedTask;
|
||||
}
|
||||
};
|
||||
foreach (var knifePair in knivesOnly)
|
||||
@@ -155,7 +156,7 @@ namespace WeaponPaints
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
ChatMenus.OpenMenu(player, giveItemMenu);
|
||||
MenuManager.OpenChatMenu(player, giveItemMenu);
|
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return;
|
||||
}
|
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
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@@ -189,15 +190,13 @@ namespace WeaponPaints
|
||||
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
|
||||
|
||||
// Function to handle skin selection for the chosen weapon
|
||||
var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
|
||||
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
|
||||
{
|
||||
if (p == null || !p.IsValid || p.Index <= 0) return;
|
||||
if (!Utility.IsPlayerValid(p)) return;
|
||||
|
||||
playerIndex = (int)p.Index;
|
||||
|
||||
if (p.AuthorizedSteamID == null) return;
|
||||
|
||||
string steamId = p.AuthorizedSteamID.SteamId64.ToString();
|
||||
string steamId = p.SteamID.ToString();
|
||||
var firstSkin = skinsList?.FirstOrDefault(skin =>
|
||||
{
|
||||
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
|
||||
@@ -228,13 +227,17 @@ namespace WeaponPaints
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
UserId = p.UserId,
|
||||
Index = (int)p.Index,
|
||||
SteamId = p.SteamID.ToString(),
|
||||
Name = p.PlayerName,
|
||||
IpAddress = p.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
RefreshWeapons(p);
|
||||
|
||||
|
||||
if (!Config.GlobalShare)
|
||||
{
|
||||
if (weaponSync != null)
|
||||
@@ -262,7 +265,7 @@ namespace WeaponPaints
|
||||
}
|
||||
|
||||
// Open the submenu for skin selection of the chosen weapon
|
||||
ChatMenus.OpenMenu(player, skinSubMenu);
|
||||
MenuManager.OpenChatMenu(player, skinSubMenu);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -283,7 +286,7 @@ namespace WeaponPaints
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
ChatMenus.OpenMenu(player, weaponSelectionMenu);
|
||||
MenuManager.OpenChatMenu(player, weaponSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
|
||||
@@ -40,6 +40,7 @@ namespace WeaponPaints
|
||||
|
||||
[JsonPropertyName("GiveRandomSkin")]
|
||||
public bool GiveRandomSkin { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("GiveKnifeAfterRemove")]
|
||||
public bool GiveKnifeAfterRemove { get; set; } = false;
|
||||
}
|
||||
@@ -78,5 +79,4 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("Additional")]
|
||||
public Additional Additional { get; set; } = new Additional();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
28
Database.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using MySqlConnector;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class Database
|
||||
{
|
||||
private readonly string _dbConnectionString;
|
||||
|
||||
public Database(string dbConnectionString)
|
||||
{
|
||||
_dbConnectionString = dbConnectionString;
|
||||
}
|
||||
|
||||
public async Task<MySqlConnection> GetConnectionAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
var connection = new MySqlConnection(_dbConnectionString);
|
||||
await connection.OpenAsync();
|
||||
return connection;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
168
Events.cs
@@ -1,57 +1,55 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
private void OnClientAuthorized(int playerSlot, SteamID steamID)
|
||||
private void OnClientPutInServer(int playerSlot)
|
||||
{
|
||||
int playerIndex = playerSlot + 1;
|
||||
CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
|
||||
CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null || player.Connected == PlayerConnectedState.PlayerDisconnecting) return;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return;
|
||||
|
||||
Task.Run(async () =>
|
||||
if (!gPlayerWeaponsInfo.ContainsKey((int)player.Index))
|
||||
{
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
});
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
|
||||
//if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
//_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null) return;
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null)
|
||||
return;
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
g_playersKnife.TryRemove((int)player.Index, out _);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
|
||||
if (Config.Additional.SkinEnabled && gPlayerWeaponsInfo.TryGetValue((int)player.Index, out var innerDictionary))
|
||||
{
|
||||
if (gPlayerWeaponsInfo.TryRemove((int)player.Index, out var innerDictionary))
|
||||
{
|
||||
innerDictionary.Clear();
|
||||
}
|
||||
}
|
||||
if (commandsCooldown.ContainsKey((int)player.UserId))
|
||||
{
|
||||
commandsCooldown.Remove((int)player.UserId);
|
||||
innerDictionary.Clear();
|
||||
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
|
||||
}
|
||||
|
||||
commandsCooldown.Remove((int)player.UserId);
|
||||
}
|
||||
|
||||
private void OnEntityCreated(CEntityInstance entity)
|
||||
@@ -76,7 +74,8 @@ namespace WeaponPaints
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (weapon.OwnerEntity.Index <= 0) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||
CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)weaponOwner);
|
||||
//var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||
if (!pawn.IsValid) return;
|
||||
|
||||
var playerIndex = (int)pawn.Controller.Index;
|
||||
@@ -95,8 +94,10 @@ namespace WeaponPaints
|
||||
|
||||
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||
|
||||
/*
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
AddTimer(0.2f, () => RefreshSkins(player));
|
||||
*/
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -110,7 +111,6 @@ namespace WeaponPaints
|
||||
if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
|
||||
return HookResult.Continue;
|
||||
|
||||
|
||||
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
||||
|
||||
if (g_playersKnife.ContainsKey((int)player.Index)
|
||||
@@ -133,26 +133,34 @@ namespace WeaponPaints
|
||||
{
|
||||
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
|
||||
|
||||
if (player == null || player.IsBot || player.IsHLTV)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (player == null || !player.IsValid || player.AuthorizedSteamID == null ||
|
||||
!g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index))
|
||||
if (player == null || player.IsBot || player.IsHLTV ||
|
||||
player.SteamID.ToString() == "" || !g_knifePickupCount.TryGetValue((int)player.Index, out var pickupCount) ||
|
||||
!g_playersKnife.ContainsKey((int)player.Index))
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
CBasePlayerWeapon weapon = new(caller.Handle);
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
||||
if (pickupCount >= 2)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (g_playersKnife[(int)player.Index] != "weapon_knife")
|
||||
{
|
||||
g_knifePickupCount[(int)player.Index]++;
|
||||
pickupCount++;
|
||||
g_knifePickupCount[(int)player.Index] = pickupCount;
|
||||
player.RemoveItemByDesignerName(weapon.DesignerName);
|
||||
if (Config.Additional.GiveKnifeAfterRemove)
|
||||
{
|
||||
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
@@ -160,36 +168,38 @@ namespace WeaponPaints
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled) return;
|
||||
|
||||
if (_database != null)
|
||||
weaponSync = new WeaponSynchronization(_database, Config, GlobalShareApi, GlobalShareServerId);
|
||||
|
||||
// TODO
|
||||
// needed for now
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
if (Config.GlobalShare)
|
||||
GlobalShareConnect();
|
||||
|
||||
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
|
||||
});
|
||||
|
||||
/*
|
||||
g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
|
||||
{
|
||||
List<CCSPlayerController> players = Utilities.GetPlayers();
|
||||
|
||||
foreach (CCSPlayerController player in players)
|
||||
{
|
||||
if (player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
|
||||
if (player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
|
||||
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
@@ -200,6 +210,7 @@ namespace WeaponPaints
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
}
|
||||
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
|
||||
*/
|
||||
}
|
||||
|
||||
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
@@ -212,7 +223,7 @@ namespace WeaponPaints
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
@@ -235,21 +246,13 @@ namespace WeaponPaints
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (player == null || !player.IsValid)
|
||||
if (player == null || !player.IsValid || !Config.Additional.KnifeEnabled || PlayerHasKnife(player))
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled && !PlayerHasKnife(player))
|
||||
{
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
AddTimer(0.3f, () => RefreshSkins(player));
|
||||
}
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -271,18 +274,73 @@ namespace WeaponPaints
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnTick()
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
try
|
||||
{
|
||||
if (player is null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
|
||||
var viewModels = GetPlayerViewModels(player);
|
||||
if (viewModels == null || viewModels.Length == 0)
|
||||
continue;
|
||||
|
||||
var viewModel = viewModels[0];
|
||||
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
|
||||
continue;
|
||||
|
||||
var weapon = viewModel.Value.Weapon.Value;
|
||||
if (weapon == null || !weapon.IsValid)
|
||||
continue;
|
||||
|
||||
if (viewModel.Value.VMName.Contains("knife"))
|
||||
continue;
|
||||
|
||||
var sceneNode = viewModel.Value.CBodyComponent?.SceneNode;
|
||||
if (sceneNode == null)
|
||||
continue;
|
||||
|
||||
var skeleton = GetSkeletonInstance(sceneNode);
|
||||
if (skeleton == null)
|
||||
continue;
|
||||
|
||||
int[] knifePaintKits = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
if (knifePaintKits.Contains(weapon.FallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
|
||||
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Handle exceptions silently
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterListeners()
|
||||
{
|
||||
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
||||
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
|
||||
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterListener<Listeners.OnTick>(OnTick);
|
||||
|
||||
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
||||
//RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
|
||||
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
|
||||
//RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
|
||||
//RegisterEventHandler<EventItemPickup>(OnItemPickup);
|
||||
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
|
||||
}
|
||||
|
||||
@@ -8,4 +8,4 @@
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
|
||||
36
README.md
@@ -1,27 +1,31 @@
|
||||
# CS2 Weapon Paints
|
||||
|
||||
## Description
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**.
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
|
||||
|
||||
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discus about plugin.
|
||||
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
|
||||
|
||||
### Consider to donate instead of buying from unknown sources.
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
|
||||
## Features
|
||||
- Changes only paint, seed and wear on weapons and knives
|
||||
- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website
|
||||
- Data sync on player connect
|
||||
- Added command **`!wp`** to refresh skins ***(with cooldown in second can be configured)***
|
||||
- MySQL based or global website, so you dont need MySQL/Website
|
||||
- Data syncs on player connect
|
||||
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
|
||||
- Added command **`!ws`** to show website
|
||||
- Added command **`!knife`** to show menu with knives
|
||||
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
|
||||
- Translations support, submit a PR if you want to share your translation
|
||||
|
||||
**GlobalShare** - global website accessible at [weaponpaints.fun](https://weaponpaints.fun/)
|
||||
|
||||
## CS2 Server
|
||||
- Have working CounterStrikeSharp (**with RUNTIME!**)
|
||||
- Download from Release and copy plugin to plugins
|
||||
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
|
||||
- In **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**
|
||||
- Run server with plugin, **it will generate config if installed correctly!**
|
||||
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
|
||||
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
|
||||
|
||||
## Plugin Configuration
|
||||
<details>
|
||||
@@ -72,6 +76,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
## Web install
|
||||
Disregard if the config is **`GlobalShare = true`**
|
||||
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
|
||||
- Copy website to web server ***(Folder `img` not needed)***
|
||||
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
|
||||
- Fill in database credentials and api key in `class/config.php`
|
||||
@@ -84,6 +89,23 @@ Disregard if the config is **`GlobalShare = true`**
|
||||
|
||||
## Known issues
|
||||
- Issue on Windows servers, no knives are given.
|
||||
- You can't change knife if it's equpied in cs2 inventory
|
||||
- Can cause incompatibility with plugins/maps which manipulates weapons and knives
|
||||
|
||||
## Troubleshooting
|
||||
<details>
|
||||
**Skins are not changing:**
|
||||
Set FollowCSGOGuidelines to false in cssharp’s core.jcon config
|
||||
|
||||
**Database error table does not exists:**
|
||||
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
|
||||
|
||||
**Knives are disappearing:**
|
||||
Set in config GiveKnifeAfterRemove to true
|
||||
|
||||
**Knives are not changing for players:**
|
||||
You can't change knife if you have your own equipped
|
||||
</details>
|
||||
|
||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
|
||||
|
||||
67
Utility.cs
@@ -1,11 +1,11 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using System.Reflection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
@@ -23,27 +23,44 @@ namespace WeaponPaints
|
||||
Password = Config.DatabasePassword,
|
||||
Database = Config.DatabaseName,
|
||||
Port = (uint)Config.DatabasePort,
|
||||
Pooling = true
|
||||
};
|
||||
|
||||
return builder.ConnectionString;
|
||||
}
|
||||
|
||||
internal static async void CheckDatabaseTables()
|
||||
internal static async Task CheckDatabaseTables()
|
||||
{
|
||||
if (WeaponPaints._database is null) return;
|
||||
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
await connection.OpenAsync();
|
||||
await using var connection = await WeaponPaints._database.GetConnectionAsync();
|
||||
|
||||
using var transaction = await connection.BeginTransactionAsync();
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||
string[] createTableQueries = new[]
|
||||
{
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB"
|
||||
};
|
||||
|
||||
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||
await connection.ExecuteAsync(createTable2, transaction: transaction);
|
||||
foreach (var query in createTableQueries)
|
||||
{
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
}
|
||||
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
@@ -55,25 +72,29 @@ namespace WeaponPaints
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
|
||||
if (player is null) return false;
|
||||
|
||||
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV
|
||||
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected);
|
||||
}
|
||||
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath))
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
|
||||
}
|
||||
else
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw new FileNotFoundException("File not found.", filePath);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,11 +135,11 @@ namespace WeaponPaints
|
||||
{
|
||||
try
|
||||
{
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION");
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync();
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
remoteVersion = remoteVersion.Trim();
|
||||
|
||||
int comparisonResult = string.Compare(version, remoteVersion);
|
||||
@@ -141,9 +162,13 @@ namespace WeaponPaints
|
||||
logger.LogWarning("Failed to check version");
|
||||
}
|
||||
}
|
||||
catch (HttpRequestException ex)
|
||||
{
|
||||
logger.LogError(ex, "Failed to connect to the version server.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
logger.LogError(ex, "An error occurred while checking version.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -163,6 +188,7 @@ namespace WeaponPaints
|
||||
Console.WriteLine(" ");
|
||||
}
|
||||
|
||||
/*(
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
@@ -181,5 +207,6 @@ namespace WeaponPaints
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
332
WeaponAction.cs
@@ -3,6 +3,7 @@ using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
@@ -10,7 +11,7 @@ namespace WeaponPaints
|
||||
{
|
||||
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
|
||||
{
|
||||
if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player.Index;
|
||||
|
||||
@@ -38,7 +39,20 @@ namespace WeaponPaints
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
|
||||
int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
int fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
if (array.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -52,10 +66,23 @@ namespace WeaponPaints
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
int fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
if (array.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,25 +90,31 @@ namespace WeaponPaints
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
|
||||
string knifeToGive;
|
||||
if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
|
||||
{
|
||||
player.GiveNamedItem(knife);
|
||||
knifeToGive = knife;
|
||||
}
|
||||
else if (_config.Additional.GiveRandomKnife)
|
||||
{
|
||||
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
|
||||
|
||||
if (knifeTypes.Count == 0)
|
||||
{
|
||||
Utility.Log("No valid knife types found.");
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
var randomKnifeClass = knifeTypes.Keys.ElementAt(index);
|
||||
|
||||
player.GiveNamedItem(randomKnifeClass);
|
||||
knifeToGive = knifeTypes[index].Key;
|
||||
}
|
||||
else
|
||||
{
|
||||
var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(defaultKnife);
|
||||
knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
}
|
||||
|
||||
player.GiveNamedItem(knifeToGive);
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
@@ -111,8 +144,10 @@ namespace WeaponPaints
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
internal void RefreshPlayerKnife(CCSPlayerController? player)
|
||||
{
|
||||
return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
@@ -168,144 +203,193 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
internal void RefreshSkins(CCSPlayerController? player)
|
||||
{
|
||||
return;
|
||||
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
|
||||
|
||||
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
|
||||
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
|
||||
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
|
||||
}
|
||||
*/
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons == null || weapons.Count == 0)
|
||||
return;
|
||||
|
||||
// Dictionary to store weapons and their ammo
|
||||
|
||||
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
||||
bool bomb = false;
|
||||
bool defuser = player.PawnHasDefuser;
|
||||
bool healthshot = false;
|
||||
|
||||
// Iterate through each weapon
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
string? weaponByDefindex = null;
|
||||
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData != null)
|
||||
{
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
|
||||
bomb = true;
|
||||
|
||||
if (weaponData.Name.Equals("weapon_healtshot"))
|
||||
healthshot = true;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
|
||||
{
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
|
||||
}
|
||||
}
|
||||
|
||||
if (!weapon.Value.DesignerName.Contains("knife") && weaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
|
||||
{
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
|
||||
{
|
||||
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
|
||||
}
|
||||
|
||||
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
player.RemoveWeapons();
|
||||
AddTimer(0.2f, () =>
|
||||
{
|
||||
if (bomb)
|
||||
player.GiveNamedItem("weapon_c4");
|
||||
|
||||
if (defuser)
|
||||
{
|
||||
var itemServ = player.PlayerPawn?.Value?.ItemServices;
|
||||
if (itemServ != null)
|
||||
{
|
||||
var items = new CCSPlayer_ItemServices(itemServ.Handle);
|
||||
items.HasDefuser = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (healthshot)
|
||||
player.GiveNamedItem("weapon_healtshot");
|
||||
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (newWeapon != null)
|
||||
{
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal void RefreshKnife(CCSPlayerController? player, bool force = false)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
|
||||
{
|
||||
if (weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_")) continue;
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
try
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!weaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
|
||||
int clip1, reservedAmmo;
|
||||
|
||||
clip1 = weapon.Value.Clip1;
|
||||
reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
|
||||
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
if (newWeapon == null) return;
|
||||
try
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
}
|
||||
catch (Exception)
|
||||
{ }
|
||||
});
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, weapon.Value.Entity?.EntityInstance.IsValid ?? false);
|
||||
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Refreshing weapons exception");
|
||||
Console.WriteLine("[WeaponPaints] Refreshing weapons exception");
|
||||
Console.WriteLine(ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
RefreshSkins(player);
|
||||
}
|
||||
}
|
||||
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if ((int)weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
if (knife != null && knife.IsValid)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
|
||||
break;
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList == null || skinsList.Count == 0)
|
||||
return 0;
|
||||
|
||||
if (skinsList != null)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
|
||||
Random rnd = new Random();
|
||||
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||
|
||||
if (filteredWeapons.Count == 0)
|
||||
return 0;
|
||||
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
return paintValue;
|
||||
|
||||
if (filteredWeapons.Count > 0)
|
||||
{
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
{
|
||||
return paintValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -314,5 +398,27 @@ namespace WeaponPaints
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
|
||||
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
|
||||
{
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||
CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
|
||||
}
|
||||
|
||||
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
|
||||
{
|
||||
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
||||
Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
|
||||
T[] values = new T[length];
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -4,12 +4,13 @@ using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using Microsoft.Extensions.Localization;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
[MinimumApiVersion(142)]
|
||||
[MinimumApiVersion(163)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
@@ -36,6 +37,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{"weapon_negev", "Negev"},
|
||||
{"weapon_sawedoff", "Sawed-Off"},
|
||||
{"weapon_tec9", "Tec-9"},
|
||||
{"weapon_taser", "Zeus x27"},
|
||||
{"weapon_hkp2000", "P2000"},
|
||||
{"weapon_mp7", "MP7"},
|
||||
{"weapon_mp9", "MP9"},
|
||||
@@ -67,7 +69,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ "weapon_knife_cord", "Paracord Knife" },
|
||||
{ "weapon_knife_canis", "Survival Knife" },
|
||||
{ "weapon_knife_outdoor", "Nomad Knife" },
|
||||
{ "weapon_knife_skeleton", "Skeleton Knife" }
|
||||
{ "weapon_knife_skeleton", "Skeleton Knife" },
|
||||
{ "weapon_knife_kukri", "Kukri Knife" }
|
||||
};
|
||||
|
||||
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
|
||||
@@ -82,8 +85,9 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
|
||||
internal int GlobalShareServerId = 0;
|
||||
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
internal static Database? _database;
|
||||
|
||||
//private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
@@ -108,6 +112,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ 28, "weapon_negev" },
|
||||
{ 29, "weapon_sawedoff" },
|
||||
{ 30, "weapon_tec9" },
|
||||
{ 31, "weapon_taser" },
|
||||
{ 32, "weapon_hkp2000" },
|
||||
{ 33, "weapon_mp7" },
|
||||
{ 34, "weapon_mp9" },
|
||||
@@ -138,14 +143,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ 521, "weapon_knife_outdoor" },
|
||||
{ 522, "weapon_knife_stiletto" },
|
||||
{ 523, "weapon_knife_widowmaker" },
|
||||
{ 525, "weapon_knife_skeleton" }
|
||||
{ 525, "weapon_knife_skeleton" },
|
||||
{ 526, "weapon_knife_kukri" }
|
||||
};
|
||||
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "1.3i";
|
||||
public override string ModuleVersion => "1.6b";
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
@@ -154,45 +160,34 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
if (!Config.GlobalShare)
|
||||
{
|
||||
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
|
||||
Utility.TestDatabaseConnection();
|
||||
}
|
||||
|
||||
if (hotReload)
|
||||
if (hotReload && weaponSync != null)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
|
||||
List<CCSPlayerController> players = Utilities.GetPlayers();
|
||||
|
||||
foreach (CCSPlayerController player in players)
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
|
||||
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
|
||||
if (weaponSync == null || player is null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
|
||||
g_playersKnife.TryRemove((int)player.Index, out _);
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
if (Config.Additional.SkinEnabled)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
|
||||
g_knifePickupCount[(int)player!.Index] = 0;
|
||||
}
|
||||
/*
|
||||
RegisterListeners();
|
||||
RegisterCommands();
|
||||
*/
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupKnifeMenu();
|
||||
if (Config.Additional.SkinEnabled)
|
||||
@@ -213,6 +208,25 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Logger.LogError("You need to setup Database credentials in config!");
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
}
|
||||
|
||||
/*
|
||||
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
|
||||
Utility.TestDatabaseConnection();
|
||||
*/
|
||||
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = config.DatabaseHost,
|
||||
UserID = config.DatabaseUser,
|
||||
Password = config.DatabasePassword,
|
||||
Database = config.DatabaseName,
|
||||
Port = (uint)config.DatabasePort,
|
||||
Pooling = true
|
||||
};
|
||||
|
||||
_database = new(builder.ConnectionString);
|
||||
|
||||
_ = Utility.CheckDatabaseTables();
|
||||
}
|
||||
|
||||
Config = config;
|
||||
@@ -253,7 +267,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
|
||||
responseBodyTask.Wait();
|
||||
string responseBody = responseBodyTask.Result;
|
||||
GlobalShareServerId = Int32.Parse(responseBody);
|
||||
GlobalShareServerId = int.Parse(responseBody);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.147" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.163" />
|
||||
<PackageReference Include="Dapper" Version="2.1.28" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.4" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.5" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
@@ -8,13 +7,13 @@ namespace WeaponPaints
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
private readonly string _databaseConnectionString;
|
||||
private readonly Database _database;
|
||||
private readonly Uri _globalShareApi;
|
||||
private readonly int _globalShareServerId;
|
||||
|
||||
internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
|
||||
internal WeaponSynchronization(Database database, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
|
||||
{
|
||||
_databaseConnectionString = databaseConnectionString;
|
||||
_database = database;
|
||||
_config = config;
|
||||
_globalShareApi = globalShareApi;
|
||||
_globalShareServerId = globalShareServerId;
|
||||
@@ -64,21 +63,15 @@ namespace WeaponPaints
|
||||
return;
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(_databaseConnectionString))
|
||||
await using (var connection = await _database.GetConnectionAsync())
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (PlayerKnife != null)
|
||||
if (playerKnife != null)
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
|
||||
WeaponPaints.g_playersKnife[player.Index] = playerKnife;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -150,36 +143,26 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(_databaseConnectionString))
|
||||
await using (var connection = await _database.GetConnectionAsync())
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
var playerSkins = await connection.QueryAsync(query, new { steamid = player.SteamId });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
PlayerSkins.ToList().ForEach(row =>
|
||||
int weaponDefIndex = row.weapon_defindex ?? default;
|
||||
int weaponPaintId = row.weapon_paint_id ?? default;
|
||||
float weaponWear = row.weapon_wear ?? default;
|
||||
int weaponSeed = row.weapon_seed ?? default;
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||
float weaponWear = row.weapon_wear ?? default(float);
|
||||
int weaponSeed = row.weapon_seed ?? default(int);
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
|
||||
});
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -192,28 +175,25 @@ namespace WeaponPaints
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
try
|
||||
{
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || player.Index <= 0 || player.SteamId == null) return;
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(player.Index))
|
||||
return;
|
||||
@@ -227,23 +207,15 @@ namespace WeaponPaints
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
|
||||
string updateSql = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, " +
|
||||
"`weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid " +
|
||||
"AND `weapon_defindex` = @weaponDefIndex";
|
||||
string updateSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
|
||||
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
|
||||
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, " +
|
||||
"`weapon_wear` = @wear, `weapon_seed` = @seed";
|
||||
|
||||
var updateParams = new { paintId, wear, seed, steamid = player.SteamId, weaponDefIndex };
|
||||
int rowsAffected = await connection.ExecuteAsync(updateSql, updateParams);
|
||||
|
||||
if (rowsAffected == 0)
|
||||
{
|
||||
string insertSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
|
||||
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
|
||||
await connection.ExecuteAsync(insertSql, updateParams);
|
||||
}
|
||||
var updateParams = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||
await connection.ExecuteAsync(updateSql, updateParams);
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
||||
"wp_skin_menu_skin_title": "Izvēlies skinu ierocim: {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu esi izvēlējies {lime}{0}{default} kā savu skinu"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Selecionou a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Escolhe a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu escolheste {lime}{0}{default} como a tua skin"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Silah Menüsü",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Teniniz olarak {lime}{0}{default} seçtiniz"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "武器菜单",
|
||||
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
|
||||
"wp_skin_menu_select": "你选择了 {lime}{0}{default} 作为你的皮肤"
|
||||
}
|
||||
}
|
||||
@@ -62,7 +62,8 @@ class UtilsClass
|
||||
521,
|
||||
522,
|
||||
523,
|
||||
525
|
||||
525,
|
||||
526
|
||||
])
|
||||
)
|
||||
continue;
|
||||
|
||||
BIN
website/img/skins/weapon_ak47-1004.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47-1018.png
Normal file
|
After Width: | Height: | Size: 93 KiB |
BIN
website/img/skins/weapon_ak47-1035.png
Normal file
|
After Width: | Height: | Size: 71 KiB |
BIN
website/img/skins/weapon_ak47-1070.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47-1087.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-1141.png
Normal file
|
After Width: | Height: | Size: 102 KiB |
BIN
website/img/skins/weapon_ak47-1143.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47-1171.png
Normal file
|
After Width: | Height: | Size: 90 KiB |
BIN
website/img/skins/weapon_ak47-122.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47-1221.png
Normal file
|
After Width: | Height: | Size: 95 KiB |
BIN
website/img/skins/weapon_ak47-1238.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47-14.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47-170.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47-172.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47-180.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-226.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47-282.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47-300.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47-302.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-316.png
Normal file
|
After Width: | Height: | Size: 91 KiB |
BIN
website/img/skins/weapon_ak47-340.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-341.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
website/img/skins/weapon_ak47-380.png
Normal file
|
After Width: | Height: | Size: 90 KiB |
BIN
website/img/skins/weapon_ak47-394.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47-422.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47-44.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47-456.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
BIN
website/img/skins/weapon_ak47-474.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47-490.png
Normal file
|
After Width: | Height: | Size: 96 KiB |
BIN
website/img/skins/weapon_ak47-506.png
Normal file
|
After Width: | Height: | Size: 91 KiB |
BIN
website/img/skins/weapon_ak47-524.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47-600.png
Normal file
|
After Width: | Height: | Size: 90 KiB |
BIN
website/img/skins/weapon_ak47-639.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47-656.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
website/img/skins/weapon_ak47-675.png
Normal file
|
After Width: | Height: | Size: 89 KiB |
BIN
website/img/skins/weapon_ak47-707.png
Normal file
|
After Width: | Height: | Size: 98 KiB |
BIN
website/img/skins/weapon_ak47-72.png
Normal file
|
After Width: | Height: | Size: 77 KiB |
BIN
website/img/skins/weapon_ak47-724.png
Normal file
|
After Width: | Height: | Size: 90 KiB |
BIN
website/img/skins/weapon_ak47-745.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
BIN
website/img/skins/weapon_ak47-795.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47-801.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47-836.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47-885.png
Normal file
|
After Width: | Height: | Size: 89 KiB |
BIN
website/img/skins/weapon_ak47-921.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47-941.png
Normal file
|
After Width: | Height: | Size: 89 KiB |
BIN
website/img/skins/weapon_ak47-959.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 77 KiB |
|
Before Width: | Height: | Size: 82 KiB |
|
Before Width: | Height: | Size: 82 KiB |
|
Before Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 76 KiB |
|
Before Width: | Height: | Size: 74 KiB |
|
Before Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 82 KiB |
|
Before Width: | Height: | Size: 78 KiB |
|
Before Width: | Height: | Size: 67 KiB |
|
Before Width: | Height: | Size: 97 KiB |
|
Before Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 84 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 94 KiB |
|
Before Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 75 KiB |
|
Before Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 74 KiB |