mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
Compare commits
10 Commits
| Author | SHA1 | Date | |
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953788c327 | ||
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837b000126 | ||
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87a78b01b4 | ||
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f7c914a267 | ||
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f000c13e51 | ||
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dce4532b9f | ||
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2c0fad230d | ||
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41575403cc | ||
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c68069be93 | ||
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741d602beb |
@@ -8,11 +8,13 @@
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Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
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### Features
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- changes only paint, seed, wear on weapons
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- changes only paint, seed and wear on weapons and knives
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- mysql based
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- data sync on player connect or playe
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- data sync on player connect
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- Added command `!wp` to refresh skins (with cooldown in second can be configured)
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- Added command `!ws` to show website
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- Added command `!knife` to show menu with knives
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- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
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### CS2 server:
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- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
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237
WeaponPaints.cs
237
WeaponPaints.cs
@@ -1,11 +1,13 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Menu;
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using CounterStrikeSharp.API.Modules.Utils;
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using Nexd.MySQL;
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using System.Runtime.ExceptionServices;
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using static CounterStrikeSharp.API.Core.Listeners;
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namespace WeaponPaints;
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@@ -14,15 +16,18 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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public override string ModuleName => "WeaponPaints";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleVersion => "0.7";
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public override string ModuleVersion => "0.8";
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public WeaponPaintsConfig Config { get; set; } = new();
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MySqlDb? MySql = null;
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public DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new Dictionary<ulong, Dictionary<nint, int>>();
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new Dictionary<ulong, Dictionary<nint, int>>();
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private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new Dictionary<ulong, Dictionary<nint, float>>();
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private static Dictionary<string, string> knifeTypes = new Dictionary<string, string>()
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private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
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private static string PluginPrefix = $" {ChatColors.Green}[WeaponPaints]{ChatColors.White}";
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
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private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
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private Dictionary<int, string> g_playersKife = new();
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private static readonly Dictionary<string, string> knifeTypes = new()
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{
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{ "m9", "weapon_knife_m9_bayonet" },
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{ "karambit", "weapon_knife_karambit" },
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@@ -45,7 +50,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{ "skeleton", "weapon_knife_skeleton" },
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{ "default", "weapon_knife" }
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};
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private static List<string> weaponList = new List<string>()
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private static readonly List<string> weaponList = new()
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{
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"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
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"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
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@@ -57,30 +62,82 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
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"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
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};
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public override void Load(bool hotReload)
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{
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MySql = new MySqlDb(Config.DatabaseHost!, Config.DatabaseUser!, Config.DatabasePassword!, Config.DatabaseName!, Config.DatabasePort);
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base.Load(hotReload);
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SetGlobalExceptionHandler();
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MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
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RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
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SetupMenus();
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}
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public void OnConfigParsed(WeaponPaintsConfig config)
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{
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Config = config;
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}
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private void OnClientAuthorized(int playerSlot, SteamID steamId)
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// TODO: fix for map which change mp_t_default_melee
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/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
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{
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int slot = playerSlot;
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Server.NextFrame(() =>
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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return HookResult.Continue;
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}
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*/
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public override void Unload(bool hotReload)
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{
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RemoveGlobalExceptionHandler();
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base.Unload(hotReload);
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}
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private void GlobalExceptionHandler(object? sender, FirstChanceExceptionEventArgs @event)
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{
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Log(@event.Exception.ToString());
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}
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private void SetGlobalExceptionHandler()
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{
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AppDomain.CurrentDomain.FirstChanceException += this.GlobalExceptionHandler;
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}
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private void RemoveGlobalExceptionHandler()
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{
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AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
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}
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private void OnMapStart(string mapName)
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{
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// TODO
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// needed for now
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base.AddTimer(2.0f, () => {
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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});
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}
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private void OnClientPutInServer(int playerSlot)
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{
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int playerIndex = playerSlot + 1;
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Task.Run(async () =>
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{
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Task.Run(() => GetWeaponPaintsFromDatabase(slot));
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await GetKnifeFromDatabase(playerIndex);
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await GetWeaponPaintsFromDatabase(playerIndex);
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});
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}
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private void OnClientDisconnect(int playerSlot)
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{
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// Clean up after player
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// TODO: Clean up after player
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}
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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{
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var player = @event.Userid;
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if (!player.IsValid || !player.PlayerPawn.IsValid || player.IsBot)
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{
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return HookResult.Continue;
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}
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if (!PlayerHasKnife(player)) player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
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return HookResult.Continue;
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}
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private void OnEntitySpawned(CEntityInstance entity)
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{
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@@ -88,6 +145,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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if (!weaponList.Contains(designerName)) return;
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bool isKnife = false;
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var weapon = new CBasePlayerWeapon(entity.Handle);
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if (designerName.Contains("knife") || designerName.Contains("bayonet"))
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{
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isKnife = true;
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@@ -103,11 +161,19 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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var player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid || player.IsBot) return;
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// TODO: Remove knife crashes here, needs another solution
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/*if (isKnife && g_playersKife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
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{
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RemoveKnifeFromPlayer(player);
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return;
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}*/
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var steamId = new SteamID(player.SteamID);
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if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
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if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
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weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
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weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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@@ -118,28 +184,82 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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}
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});
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}
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[ConsoleCommand("css_ws", "weaponskins")]
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public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
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public void RemoveKnifeFromPlayer(CCSPlayerController player)
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{
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if (player == null) return;
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player.PrintToChat($"Change weapon skins at {ChatColors.Purple}{Config.WebSite}");
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player.PrintToChat($"To synchronize weapon paints type {ChatColors.Purple}!wp");
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if (!player.PawnIsAlive) return;
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var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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foreach (var weapon in weapons)
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{
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if (weapon.IsValid && weapon.Value.IsValid)
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{
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife"))
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{
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weapon.Value.Remove();
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player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
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break;
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}
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}
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}
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}
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public static bool PlayerHasKnife(CCSPlayerController player)
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{
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if (!player.PawnIsAlive) return false;
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var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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foreach (var weapon in weapons)
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{
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if (weapon.IsValid && weapon.Value.IsValid)
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{
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if (weapon.Value.DesignerName.Contains("knife"))
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{
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return true;
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}
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}
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}
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return false;
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}
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private void SetupMenus()
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{
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var giveItemMenu = new ChatMenu("Knife Menu");
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var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
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{
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if (knifeTypes.TryGetValue(option.Text, out var knife))
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{
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Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
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g_playersKife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
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player.PrintToChat($"You have chosen {option.Text} as your knife.");
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RemoveKnifeFromPlayer(player);
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}
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};
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foreach (var knife in knifeTypes)
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{
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giveItemMenu.AddMenuOption(knife.Key, handleGive);
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}
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AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
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}
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[ConsoleCommand("css_wp", "refreshskins")]
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public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null) return;
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int playerSlot = (int)player.EntityIndex!.Value.Value - 1;
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if (DateTime.UtcNow >= commandCooldown[playerSlot].AddSeconds(Config.CmdRefreshCooldownSeconds))
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int playerIndex = (int)player.EntityIndex!.Value.Value;
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if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
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{
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commandCooldown[playerSlot] = DateTime.UtcNow;
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Task.Run(async () => await GetWeaponPaintsFromDatabase(playerSlot));
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player.PrintToChat("Refreshed weapon paints.");
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commandCooldown[playerIndex] = DateTime.UtcNow;
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Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
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player.PrintToChat($"{PluginPrefix} Refreshing weapon paints.");
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return;
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}
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player.PrintToChat("You can't refresh weapon paints right now.");
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player.PrintToChat($"{PluginPrefix} You can't refresh weapon paints right now.");
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}
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public CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
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[ConsoleCommand("css_ws", "weaponskins")]
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public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null) return;
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player.PrintToChat($"{PluginPrefix} Visit {ChatColors.Purple}{Config.WebSite} {ChatColors.White}where you can change skins.");
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player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!wp {ChatColors.White}in chat to synchronize chosen skins.");
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player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!knife {ChatColors.White}in chat to open knife menu.");
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}
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public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
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{
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Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
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return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
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@@ -182,9 +302,62 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
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});
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}
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catch (Exception)
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catch (Exception e)
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{
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Log(e.Message);
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return;
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}
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}
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private async Task GetKnifeFromDatabase(int playerIndex)
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{
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try
|
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{
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CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid) return;
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var steamId = new SteamID(player.SteamID);
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MySqlQueryCondition conditions = new MySqlQueryCondition()
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.Add("steamid", "=", steamId.SteamId64.ToString());
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MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
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string knife = result.Get<string>(0, "knife");
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if (knife != null)
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{
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g_playersKife[playerIndex] = knife;
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}
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else
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{
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g_playersKife[playerIndex] = "weapon_knife";
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}
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//Log($"{player.PlayerName} has this knife -> {g_playersKife[playerIndex]}");
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}
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catch (Exception e)
|
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{
|
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Log(e.Message);
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return;
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}
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}
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private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
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{
|
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try
|
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{
|
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CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
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if (player == null || !player.IsValid) return;
|
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var steamId = new SteamID(player.SteamID);
|
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await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
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}
|
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catch (Exception e)
|
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{
|
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Log(e.Message);
|
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return;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Log(string message)
|
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{
|
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Console.BackgroundColor = ConsoleColor.DarkGray;
|
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Console.ForegroundColor = ConsoleColor.Cyan;
|
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Console.WriteLine(message);
|
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Console.ResetColor();
|
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}
|
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}
|
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@@ -77,8 +77,11 @@ else
|
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<option>Select skin</option>
|
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<?php
|
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$list = $db->select("SELECT * FROM wp_weapons_paints WHERE weapon_defindex = \"{$key["weapon_defindex"]}\"");
|
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foreach($list as $list){
|
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echo "<option value=\"{$list['weapon_defindex']}-{$list['paint']}\">{$list['paint_name']}</option>";
|
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foreach ($list as $list) {
|
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if ($list['paint_name'] == $query3[0]["paint_name"])
|
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echo "<option selected value=\"{$list['weapon_defindex']}-{$list['paint']}\">{$list['paint_name']}</option>";
|
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else
|
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echo "<option value=\"{$list['weapon_defindex']}-{$list['paint']}\">{$list['paint_name']}</option>";
|
||||
}
|
||||
?>
|
||||
</select>
|
||||
@@ -92,4 +95,4 @@ else
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user