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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
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42
Config.cs
42
Config.cs
@@ -1,32 +1,56 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace WeaponPaints
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{
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public class Messages
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||||
{
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[JsonPropertyName("WebsiteMessageCommand")]
|
||||
public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
|
||||
[JsonPropertyName("SynchronizeMessageCommand")]
|
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public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
|
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[JsonPropertyName("KnifeMessageCommand")]
|
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public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
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[JsonPropertyName("CooldownRefreshCommand")]
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public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
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||||
[JsonPropertyName("SuccessRefreshCommand")]
|
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
|
||||
[JsonPropertyName("ChosenKnifeMenu")]
|
||||
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
|
||||
[JsonPropertyName("KnifeMenuTitle")]
|
||||
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
|
||||
}
|
||||
|
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public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 1;
|
||||
public override int Version { get; set; } = 2;
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "localhost";
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "dbuser";
|
||||
public string DatabaseUser { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "dbuserpw";
|
||||
public string DatabasePassword { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "dbname";
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
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[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
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public int CmdRefreshCooldownSeconds { get; set; } = 60;
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|
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[JsonPropertyName("WebSite")]
|
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public string WebSite { get; set; } = "http://wp.example.com";
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|
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[JsonPropertyName("Prefix")]
|
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public string Prefix { get; set; } = "[WeaponPaints]";
|
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|
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[JsonPropertyName("Website")]
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public string Website { get; set; } = "example.com/skins";
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|
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[JsonPropertyName("Messages")]
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public Messages Messages { get; set; } = new Messages();
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}
|
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|
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}
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|
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@@ -7,12 +7,16 @@
|
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### Description
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
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|
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### Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
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|
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### Features
|
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- changes only paint, seed, wear on weapons
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- changes only paint, seed and wear on weapons and knives
|
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- mysql based
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- data sync on player connect or playe
|
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- data sync on player connect
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- Added command `!wp` to refresh skins (with cooldown in second can be configured)
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- Added command `!ws` to show website
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- Added command `!knife` to show menu with knives
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- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
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### CS2 server:
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- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
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@@ -20,6 +24,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
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||||
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### Web install:
|
||||
- requires PHP (tested on php ver `8.2.3` and nginx webserver)
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||||
- copy website to web server
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- import `database.sql` to mysql
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- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
||||
|
||||
309
WeaponPaints.cs
309
WeaponPaints.cs
@@ -1,12 +1,16 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API;
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||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
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using CounterStrikeSharp.API.Modules.Entities;
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||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
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using CounterStrikeSharp.API.Modules.Utils;
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using Nexd.MySQL;
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||||
using System.Runtime.ExceptionServices;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
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using System.Reflection;
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||||
|
||||
|
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namespace WeaponPaints;
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public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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||||
@@ -14,15 +18,17 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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public override string ModuleName => "WeaponPaints";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
|
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleVersion => "0.7";
|
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public override string ModuleVersion => "0.8";
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||||
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
|
||||
MySqlDb? MySql = null;
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public DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new Dictionary<ulong, Dictionary<nint, int>>();
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new Dictionary<ulong, Dictionary<nint, int>>();
|
||||
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new Dictionary<ulong, Dictionary<nint, float>>();
|
||||
private static Dictionary<string, string> knifeTypes = new Dictionary<string, string>()
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
||||
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
|
||||
private Dictionary<int, string> g_playersKnife = new();
|
||||
private static readonly Dictionary<string, string> knifeTypes = new()
|
||||
{
|
||||
{ "m9", "weapon_knife_m9_bayonet" },
|
||||
{ "karambit", "weapon_knife_karambit" },
|
||||
@@ -45,7 +51,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{ "skeleton", "weapon_knife_skeleton" },
|
||||
{ "default", "weapon_knife" }
|
||||
};
|
||||
private static List<string> weaponList = new List<string>()
|
||||
private static readonly List<string> weaponList = new()
|
||||
{
|
||||
"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
|
||||
"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
|
||||
@@ -57,30 +63,104 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
|
||||
"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
|
||||
};
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
MySql = new MySqlDb(Config.DatabaseHost!, Config.DatabaseUser!, Config.DatabasePassword!, Config.DatabaseName!, Config.DatabasePort);
|
||||
base.Load(hotReload);
|
||||
SetGlobalExceptionHandler();
|
||||
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
|
||||
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
|
||||
SetupMenus();
|
||||
}
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
{
|
||||
throw new Exception("You need to setup Database credentials in config!");
|
||||
}
|
||||
|
||||
Config = config;
|
||||
}
|
||||
private void OnClientAuthorized(int playerSlot, SteamID steamId)
|
||||
|
||||
// TODO: fix for map which change mp_t_default_melee
|
||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||
{
|
||||
int slot = playerSlot;
|
||||
Server.NextFrame(() =>
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
public override void Unload(bool hotReload)
|
||||
{
|
||||
RemoveGlobalExceptionHandler();
|
||||
base.Unload(hotReload);
|
||||
}
|
||||
private void GlobalExceptionHandler(object? sender, FirstChanceExceptionEventArgs @event)
|
||||
{
|
||||
Log(@event.Exception.ToString());
|
||||
}
|
||||
private void SetGlobalExceptionHandler()
|
||||
{
|
||||
AppDomain.CurrentDomain.FirstChanceException += this.GlobalExceptionHandler;
|
||||
}
|
||||
private void RemoveGlobalExceptionHandler()
|
||||
{
|
||||
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
||||
}
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
// TODO
|
||||
// needed for now
|
||||
base.AddTimer(2.0f, () => {
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
});
|
||||
}
|
||||
|
||||
private void OnClientPutInServer(int playerSlot)
|
||||
{
|
||||
int playerIndex = playerSlot + 1;
|
||||
Task.Run(async () =>
|
||||
{
|
||||
Task.Run(() => GetWeaponPaintsFromDatabase(slot));
|
||||
await GetKnifeFromDatabase(playerIndex);
|
||||
await GetWeaponPaintsFromDatabase(playerIndex);
|
||||
});
|
||||
}
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
// Clean up after player
|
||||
// TODO: Clean up after player
|
||||
g_playersKnife.Remove(playerSlot+1);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
var player = @event.Userid;
|
||||
if (!player.IsValid || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
|
||||
{
|
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return HookResult.Continue;
|
||||
}
|
||||
if (player.IsBot)
|
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{
|
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player.GiveNamedItem("weapon_knife");
|
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return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (!PlayerHasKnife(player))
|
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{
|
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if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||
{
|
||||
player.GiveNamedItem(knife);
|
||||
}
|
||||
else
|
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{
|
||||
player.GiveNamedItem("weapon_knife");
|
||||
}
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private void OnEntitySpawned(CEntityInstance entity)
|
||||
{
|
||||
@@ -88,6 +168,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
if (!weaponList.Contains(designerName)) return;
|
||||
bool isKnife = false;
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
|
||||
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
||||
{
|
||||
isKnife = true;
|
||||
@@ -103,11 +184,19 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
// TODO: Remove knife crashes here, needs another solution
|
||||
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
||||
{
|
||||
RemoveKnifeFromPlayer(player);
|
||||
return;
|
||||
}*/
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||
weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
|
||||
weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||
@@ -118,28 +207,105 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
}
|
||||
});
|
||||
}
|
||||
[ConsoleCommand("css_ws", "weaponskins")]
|
||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
||||
{
|
||||
if (player == null) return;
|
||||
player.PrintToChat($"Change weapon skins at {ChatColors.Purple}{Config.WebSite}");
|
||||
player.PrintToChat($"To synchronize weapon paints type {ChatColors.Purple}!wp");
|
||||
if (!player.PawnIsAlive) return;
|
||||
if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.IsValid && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife"))
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
player.GiveNamedItem(g_playersKnife[(int)player.EntityIndex!.Value.Value]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public static bool PlayerHasKnife(CCSPlayerController player)
|
||||
{
|
||||
if (!player.PawnIsAlive) return false;
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.IsValid && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private void SetupMenus()
|
||||
{
|
||||
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
|
||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||
{
|
||||
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||
{
|
||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
|
||||
string temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
RemoveKnifeFromPlayer(player);
|
||||
}
|
||||
};
|
||||
foreach (var knife in knifeTypes)
|
||||
{
|
||||
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
||||
}
|
||||
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||
}
|
||||
[ConsoleCommand("css_wp", "refreshskins")]
|
||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (player == null) return;
|
||||
int playerSlot = (int)player.EntityIndex!.Value.Value - 1;
|
||||
if (DateTime.UtcNow >= commandCooldown[playerSlot].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
string temp = "";
|
||||
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
{
|
||||
commandCooldown[playerSlot] = DateTime.UtcNow;
|
||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerSlot));
|
||||
player.PrintToChat("Refreshed weapon paints.");
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
|
||||
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
return;
|
||||
}
|
||||
player.PrintToChat("You can't refresh weapon paints right now.");
|
||||
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand)) {
|
||||
temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
}
|
||||
public CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
[ConsoleCommand("css_ws", "weaponskins")]
|
||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (player == null) return;
|
||||
|
||||
string temp = "";
|
||||
|
||||
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand)) {
|
||||
temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand)) {
|
||||
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
|
||||
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
||||
}
|
||||
}
|
||||
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
@@ -156,7 +322,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
||||
|
||||
if (result.Rows < 1) return;
|
||||
result.ToList().ForEach(pair =>
|
||||
{
|
||||
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
||||
@@ -182,9 +348,84 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
||||
});
|
||||
}
|
||||
catch (Exception)
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
private async Task GetKnifeFromDatabase(int playerIndex)
|
||||
{
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
||||
|
||||
if (result.Rows < 1)
|
||||
{
|
||||
//g_playersKnife[playerIndex] = "weapon_knife";
|
||||
return;
|
||||
}
|
||||
|
||||
string knife = result.Get<string>(0, "knife");
|
||||
if (knife != null)
|
||||
{
|
||||
g_playersKnife[playerIndex] = knife;
|
||||
}
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||
{
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private string ReplaceTags(string message)
|
||||
{
|
||||
if (message.Contains('{'))
|
||||
{
|
||||
string modifiedValue = message;
|
||||
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
|
||||
foreach (FieldInfo field in typeof(ChatColors).GetFields())
|
||||
{
|
||||
string pattern = $"{{{field.Name}}}";
|
||||
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
}
|
||||
return modifiedValue;
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
private static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine(message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,59 +63,59 @@ COMMIT;
|
||||
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
|
||||
|
||||
INSERT INTO `wp_weapons_paints` (`weapon_name`, `weapon_defindex`, `paint`, `image`, `paint_name`) VALUES
|
||||
('weapon_bizon',26,0,'https://overcore.eu/wska/img/weapon/weapon_bizon.png','PP-Bizon | Default'),
|
||||
('weapon_mac10',17,0,'https://overcore.eu/wska/img/weapon/weapon_mac10.png','Mac-10 | Default'),
|
||||
('weapon_mp9',34,0,'https://overcore.eu/wska/img/weapon/weapon_mp9.png','MP9 | Default'),
|
||||
('weapon_p90',19,0,'https://overcore.eu/wska/img/weapon/weapon_p90.png','P90 | Default'),
|
||||
('weapon_ump45',24,0,'https://overcore.eu/wska/img/weapon/weapon_ump45.png','UMP | Default'),
|
||||
('weapon_ak47',7,0,'https://overcore.eu/wska/img/weapon/weapon_ak47.png','AK-47 | Default'),
|
||||
('weapon_aug',8,0,'https://overcore.eu/wska/img/weapon/weapon_aug.png','AUG | Default'),
|
||||
('weapon_famas',10,0,'https://overcore.eu/wska/img/weapon/weapon_famas.png','Famas | Default'),
|
||||
('weapon_galilar',13,0,'https://overcore.eu/wska/img/weapon/weapon_galilar.png','Galil | Default'),
|
||||
('weapon_m4a1',16,0,'https://overcore.eu/wska/img/weapon/weapon_m4a1.png','M4A4 | Default'),
|
||||
('weapon_m4a1_silencer',60,0,'https://overcore.eu/wska/img/weapon/weapon_m4a1_silencer.png','M4A1-S | Default'),
|
||||
('weapon_sg556',39,0,'https://overcore.eu/wska/img/weapon/weapon_sg556.png','SG 556 | Default'),
|
||||
('weapon_awp',9,0,'https://overcore.eu/wska/img/weapon/weapon_awp.png','AWP | Default'),
|
||||
('weapon_g3sg1',11,0,'https://overcore.eu/wska/img/weapon/weapon_g3sg1.png','G3SG1 | Default'),
|
||||
('weapon_scar20',38,0,'https://overcore.eu/wska/img/weapon/weapon_scar20.png','Scar 20 | Default'),
|
||||
('weapon_ssg08',40,0,'https://overcore.eu/wska/img/weapon/weapon_ssg08.png','SSG 08 | Default'),
|
||||
('weapon_mag7',27,0,'https://overcore.eu/wska/img/weapon/weapon_mag7.png','Mag-7 | Default'),
|
||||
('weapon_nova',35,0,'https://overcore.eu/wska/img/weapon/weapon_nova.png','Nova | Default'),
|
||||
('weapon_sawedoff',29,0,'https://overcore.eu/wska/img/weapon/weapon_sawedoff.png','Sawed off | Default'),
|
||||
('weapon_xm1014',25,0,'https://overcore.eu/wska/img/weapon/weapon_xm1014.png','XM 1014 | Default'),
|
||||
('weapon_m249',14,0,'https://overcore.eu/wska/img/weapon/weapon_m249.png','M249 | Default'),
|
||||
('weapon_negev',28,0,'https://overcore.eu/wska/img/weapon/weapon_negev.png','Negev | Default'),
|
||||
('weapon_deagle',1,0,'https://overcore.eu/wska/img/weapon/weapon_deagle.png','Desert Eagle | Default'),
|
||||
('weapon_elite',2,0,'https://overcore.eu/wska/img/weapon/weapon_elite.png','Dual Elites | Default'),
|
||||
('weapon_fiveseven',3,0,'https://overcore.eu/wska/img/weapon/weapon_fiveseven.png','Five Seven | Default'),
|
||||
('weapon_glock',4,0,'https://overcore.eu/wska/img/weapon/weapon_glock.png','Glock | Default'),
|
||||
('weapon_hkp2000',32,0,'https://overcore.eu/wska/img/weapon/weapon_hkp2000.png','P2000 | Default'),
|
||||
('weapon_tec9',30,0,'https://overcore.eu/wska/img/weapon/weapon_tec9.png','Tec-9 | Default'),
|
||||
('weapon_usp_silencer',61,0,'https://overcore.eu/wska/img/weapon/weapon_usp_silencer.png','USP-S | Default'),
|
||||
('weapon_cz75a',63,0,'https://overcore.eu/wska/img/weapon/weapon_cz75a.png','CZ-75 | Default'),
|
||||
('weapon_p250',36,0,'https://overcore.eu/wska/img/weapon/weapon_p250.png','P250 | Default'),
|
||||
('weapon_mp5sd',23,0,'https://overcore.eu/wska/img/weapon/weapon_mp5sd.png','MP5-SD | Default'),
|
||||
('weapon_mp7',33,0,'https://overcore.eu/wska/img/weapon/weapon_mp7.png','MP7 | Default'),
|
||||
('weapon_revolver',64,0,'https://overcore.eu/wska/img/weapon/weapon_revolver.png','Revolver | Default'),
|
||||
('weapon_bayonet',500,0,'https://overcore.eu/wska/img/weapon/weapon_bayonet.png','★ Bayonet| Default'),
|
||||
('weapon_knife_css',503,0,'https://overcore.eu/wska/img/weapon/weapon_knife_css.png','★ Classic Knife | Default'),
|
||||
('weapon_knife_flip',505,0,'https://overcore.eu/wska/img/weapon/weapon_knife_flip.png','★ Flip Knife | Default'),
|
||||
('weapon_knife_gut',506,0,'https://overcore.eu/wska/img/weapon/weapon_knife_gut.png','★ Gut Knife | Default'),
|
||||
('weapon_knife_karambit',507,0,'https://overcore.eu/wska/img/weapon/weapon_knife_karambit.png','★ Karambit | Default'),
|
||||
('weapon_knife_m9_bayonet',508,0,'https://overcore.eu/wska/img/weapon/weapon_knife_m9_bayonet.png','★ M9 Bayonet | Default'),
|
||||
('weapon_knife_tactical',509,0,'https://overcore.eu/wska/img/weapon/weapon_knife_tactical.png','★ Huntsman Knife | Default'),
|
||||
('weapon_knife_falchion',512,0,'https://overcore.eu/wska/img/weapon/weapon_knife_falchion.png','★ Falchion Knife | Default'),
|
||||
('weapon_knife_survival_bowie',514,0,'https://overcore.eu/wska/img/weapon/weapon_knife_survival_bowie.png','★ Bowie Knife | Default'),
|
||||
('weapon_knife_butterfly',515,0,'https://overcore.eu/wska/img/weapon/weapon_knife_butterfly.png','★ Butterfly Knife | Default'),
|
||||
('weapon_knife_push',516,0,'https://overcore.eu/wska/img/weapon/weapon_knife_push.png','★ Shadow Daggers | Default'),
|
||||
('weapon_knife_cord',517,0,'https://overcore.eu/wska/img/weapon/weapon_knife_cord.png','★ Paracord Knife | Default'),
|
||||
('weapon_knife_canis',518,0,'https://overcore.eu/wska/img/weapon/weapon_knife_canis.png','★ Survival Knife | Default'),
|
||||
('weapon_knife_ursus',519,0,'https://overcore.eu/wska/img/weapon/weapon_knife_ursus.png','★ Ursus Knife | Default'),
|
||||
('weapon_knife_gypsy_jackknife',520,0,'https://overcore.eu/wska/img/weapon/weapon_knife_gypsy_jackknife.png','★ Navaja Knife | Default'),
|
||||
('weapon_knife_outdoor',521,0,'https://overcore.eu/wska/img/weapon/weapon_knife_outdoor.png','★ Nomad Knife | Default'),
|
||||
('weapon_knife_stiletto',522,0,'https://overcore.eu/wska/img/weapon/weapon_knife_stiletto.png','★ Stiletto Knife | Default'),
|
||||
('weapon_knife_widowmaker',523,0,'https://overcore.eu/wska/img/weapon/weapon_knife_widowmaker.png','★ Talon Knife | Default'),
|
||||
('weapon_knife_skeleton',525,0,'https://overcore.eu/wska/img/weapon/weapon_knife_skeleton.png','★ Skeleton Knife | Default');
|
||||
('weapon_bizon',26,0,'img/weapon/weapon_bizon.png','PP-Bizon | Default'),
|
||||
('weapon_mac10',17,0,'img/weapon/weapon_mac10.png','Mac-10 | Default'),
|
||||
('weapon_mp9',34,0,'img/weapon/weapon_mp9.png','MP9 | Default'),
|
||||
('weapon_p90',19,0,'img/weapon/weapon_p90.png','P90 | Default'),
|
||||
('weapon_ump45',24,0,'img/weapon/weapon_ump45.png','UMP | Default'),
|
||||
('weapon_ak47',7,0,'img/weapon/weapon_ak47.png','AK-47 | Default'),
|
||||
('weapon_aug',8,0,'img/weapon/weapon_aug.png','AUG | Default'),
|
||||
('weapon_famas',10,0,'img/weapon/weapon_famas.png','Famas | Default'),
|
||||
('weapon_galilar',13,0,'img/weapon/weapon_galilar.png','Galil | Default'),
|
||||
('weapon_m4a1',16,0,'img/weapon/weapon_m4a1.png','M4A4 | Default'),
|
||||
('weapon_m4a1_silencer',60,0,'img/weapon/weapon_m4a1_silencer.png','M4A1-S | Default'),
|
||||
('weapon_sg556',39,0,'img/weapon/weapon_sg556.png','SG 556 | Default'),
|
||||
('weapon_awp',9,0,'img/weapon/weapon_awp.png','AWP | Default'),
|
||||
('weapon_g3sg1',11,0,'img/weapon/weapon_g3sg1.png','G3SG1 | Default'),
|
||||
('weapon_scar20',38,0,'img/weapon/weapon_scar20.png','Scar 20 | Default'),
|
||||
('weapon_ssg08',40,0,'img/weapon/weapon_ssg08.png','SSG 08 | Default'),
|
||||
('weapon_mag7',27,0,'img/weapon/weapon_mag7.png','Mag-7 | Default'),
|
||||
('weapon_nova',35,0,'img/weapon/weapon_nova.png','Nova | Default'),
|
||||
('weapon_sawedoff',29,0,'img/weapon/weapon_sawedoff.png','Sawed off | Default'),
|
||||
('weapon_xm1014',25,0,'img/weapon/weapon_xm1014.png','XM 1014 | Default'),
|
||||
('weapon_m249',14,0,'img/weapon/weapon_m249.png','M249 | Default'),
|
||||
('weapon_negev',28,0,'img/weapon/weapon_negev.png','Negev | Default'),
|
||||
('weapon_deagle',1,0,'img/weapon/weapon_deagle.png','Desert Eagle | Default'),
|
||||
('weapon_elite',2,0,'img/weapon/weapon_elite.png','Dual Elites | Default'),
|
||||
('weapon_fiveseven',3,0,'img/weapon/weapon_fiveseven.png','Five Seven | Default'),
|
||||
('weapon_glock',4,0,'img/weapon/weapon_glock.png','Glock | Default'),
|
||||
('weapon_hkp2000',32,0,'img/weapon/weapon_hkp2000.png','P2000 | Default'),
|
||||
('weapon_tec9',30,0,'img/weapon/weapon_tec9.png','Tec-9 | Default'),
|
||||
('weapon_usp_silencer',61,0,'img/weapon/weapon_usp_silencer.png','USP-S | Default'),
|
||||
('weapon_cz75a',63,0,'img/weapon/weapon_cz75a.png','CZ-75 | Default'),
|
||||
('weapon_p250',36,0,'img/weapon/weapon_p250.png','P250 | Default'),
|
||||
('weapon_mp5sd',23,0,'img/weapon/weapon_mp5sd.png','MP5-SD | Default'),
|
||||
('weapon_mp7',33,0,'img/weapon/weapon_mp7.png','MP7 | Default'),
|
||||
('weapon_revolver',64,0,'img/weapon/weapon_revolver.png','Revolver | Default'),
|
||||
('weapon_bayonet',500,0,'img/weapon/weapon_bayonet.png','★ Bayonet| Default'),
|
||||
('weapon_knife_css',503,0,'img/weapon/weapon_knife_css.png','★ Classic Knife | Default'),
|
||||
('weapon_knife_flip',505,0,'img/weapon/weapon_knife_flip.png','★ Flip Knife | Default'),
|
||||
('weapon_knife_gut',506,0,'img/weapon/weapon_knife_gut.png','★ Gut Knife | Default'),
|
||||
('weapon_knife_karambit',507,0,'img/weapon/weapon_knife_karambit.png','★ Karambit | Default'),
|
||||
('weapon_knife_m9_bayonet',508,0,'img/weapon/weapon_knife_m9_bayonet.png','★ M9 Bayonet | Default'),
|
||||
('weapon_knife_tactical',509,0,'img/weapon/weapon_knife_tactical.png','★ Huntsman Knife | Default'),
|
||||
('weapon_knife_falchion',512,0,'img/weapon/weapon_knife_falchion.png','★ Falchion Knife | Default'),
|
||||
('weapon_knife_survival_bowie',514,0,'img/weapon/weapon_knife_survival_bowie.png','★ Bowie Knife | Default'),
|
||||
('weapon_knife_butterfly',515,0,'img/weapon/weapon_knife_butterfly.png','★ Butterfly Knife | Default'),
|
||||
('weapon_knife_push',516,0,'img/weapon/weapon_knife_push.png','★ Shadow Daggers | Default'),
|
||||
('weapon_knife_cord',517,0,'img/weapon/weapon_knife_cord.png','★ Paracord Knife | Default'),
|
||||
('weapon_knife_canis',518,0,'img/weapon/weapon_knife_canis.png','★ Survival Knife | Default'),
|
||||
('weapon_knife_ursus',519,0,'img/weapon/weapon_knife_ursus.png','★ Ursus Knife | Default'),
|
||||
('weapon_knife_gypsy_jackknife',520,0,'img/weapon/weapon_knife_gypsy_jackknife.png','★ Navaja Knife | Default'),
|
||||
('weapon_knife_outdoor',521,0,'img/weapon/weapon_knife_outdoor.png','★ Nomad Knife | Default'),
|
||||
('weapon_knife_stiletto',522,0,'img/weapon/weapon_knife_stiletto.png','★ Stiletto Knife | Default'),
|
||||
('weapon_knife_widowmaker',523,0,'img/weapon/weapon_knife_widowmaker.png','★ Talon Knife | Default'),
|
||||
('weapon_knife_skeleton',525,0,'img/weapon/weapon_knife_skeleton.png','★ Skeleton Knife | Default');
|
||||
|
||||
INSERT INTO `wp_weapons_paints` (`weapon_name`, `weapon_defindex`, `paint`, `image`, `paint_name`) VALUES
|
||||
('weapon_deagle', 1, 17, 'https://raw.githubusercontent.com/ByMykel/CSGO-API/4fdf048a2b6c21494df4fe915f5fdea5accc6a61/public/images/econ/default_generated/weapon_deagle_hy_ddpat_urb_light.png', 'Desert Eagle | Urban DDPAT'),
|
||||
|
||||
@@ -77,8 +77,11 @@ else
|
||||
<option>Select skin</option>
|
||||
<?php
|
||||
$list = $db->select("SELECT * FROM wp_weapons_paints WHERE weapon_defindex = \"{$key["weapon_defindex"]}\"");
|
||||
foreach($list as $list){
|
||||
echo "<option value=\"{$list['weapon_defindex']}-{$list['paint']}\">{$list['paint_name']}</option>";
|
||||
foreach ($list as $list) {
|
||||
if ($list['paint_name'] == $query3[0]["paint_name"])
|
||||
echo "<option selected value=\"{$list['weapon_defindex']}-{$list['paint']}\">{$list['paint_name']}</option>";
|
||||
else
|
||||
echo "<option value=\"{$list['weapon_defindex']}-{$list['paint']}\">{$list['paint_name']}</option>";
|
||||
}
|
||||
?>
|
||||
</select>
|
||||
@@ -92,4 +95,4 @@ else
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user