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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-22 11:42:26 +00:00
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5 Commits
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231
WeaponPaints.cs
231
WeaponPaints.cs
@@ -4,9 +4,10 @@ using CounterStrikeSharp.API.Core.Attributes.Registration;
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|||||||
using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Menu;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Modules.Utils;
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using Nexd.MySQL;
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using Nexd.MySQL;
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using static CounterStrikeSharp.API.Core.Listeners;
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using System.Runtime.ExceptionServices;
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namespace WeaponPaints;
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namespace WeaponPaints;
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public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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@@ -14,15 +15,18 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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public override string ModuleName => "WeaponPaints";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleVersion => "0.7";
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public override string ModuleVersion => "0.8";
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public WeaponPaintsConfig Config { get; set; } = new();
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public WeaponPaintsConfig Config { get; set; } = new();
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MySqlDb? MySql = null;
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MySqlDb? MySql = null;
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public DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
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private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new Dictionary<ulong, Dictionary<nint, int>>();
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private static string PluginPrefix = $" {ChatColors.Green}[WeaponPaints]{ChatColors.White}";
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new Dictionary<ulong, Dictionary<nint, int>>();
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
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private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new Dictionary<ulong, Dictionary<nint, float>>();
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
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private static Dictionary<string, string> knifeTypes = new Dictionary<string, string>()
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private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
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private Dictionary<int, string> g_playersKife = new();
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private static readonly Dictionary<string, string> knifeTypes = new()
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{
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{
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{ "m9", "weapon_knife_m9_bayonet" },
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{ "m9", "weapon_knife_m9_bayonet" },
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{ "karambit", "weapon_knife_karambit" },
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{ "karambit", "weapon_knife_karambit" },
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@@ -45,7 +49,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{ "skeleton", "weapon_knife_skeleton" },
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{ "skeleton", "weapon_knife_skeleton" },
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{ "default", "weapon_knife" }
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{ "default", "weapon_knife" }
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};
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};
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private static List<string> weaponList = new List<string>()
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private static readonly List<string> weaponList = new()
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{
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{
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"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
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"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
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"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
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"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
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@@ -57,30 +61,82 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
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"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
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"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
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"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
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};
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};
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public override void Load(bool hotReload)
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public override void Load(bool hotReload)
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{
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{
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MySql = new MySqlDb(Config.DatabaseHost!, Config.DatabaseUser!, Config.DatabasePassword!, Config.DatabaseName!, Config.DatabasePort);
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base.Load(hotReload);
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SetGlobalExceptionHandler();
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MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
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RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
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SetupMenus();
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}
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}
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public void OnConfigParsed(WeaponPaintsConfig config)
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public void OnConfigParsed(WeaponPaintsConfig config)
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{
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{
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Config = config;
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Config = config;
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}
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}
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private void OnClientAuthorized(int playerSlot, SteamID steamId)
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// TODO: fix for map which change mp_t_default_melee
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/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
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{
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{
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int slot = playerSlot;
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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Server.NextFrame(() =>
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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return HookResult.Continue;
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}
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*/
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public override void Unload(bool hotReload)
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{
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RemoveGlobalExceptionHandler();
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base.Unload(hotReload);
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}
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private void GlobalExceptionHandler(object? sender, FirstChanceExceptionEventArgs @event)
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{
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Log(@event.Exception.ToString());
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}
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private void SetGlobalExceptionHandler()
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{
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AppDomain.CurrentDomain.FirstChanceException += this.GlobalExceptionHandler;
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}
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private void RemoveGlobalExceptionHandler()
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{
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AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
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}
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private void OnMapStart(string mapName)
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{
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// TODO
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// needed for now
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base.AddTimer(2.0f, () => {
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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});
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}
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private void OnClientAuthorized(int playerSlot, SteamID steamId)
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{
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int playerIndex = playerSlot + 1;
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Task.Run(async () =>
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||||||
{
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{
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Task.Run(() => GetWeaponPaintsFromDatabase(slot));
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await GetKnifeFromDatabase(playerIndex);
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await GetWeaponPaintsFromDatabase(playerIndex);
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});
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});
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}
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}
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private void OnClientDisconnect(int playerSlot)
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private void OnClientDisconnect(int playerSlot)
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{
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{
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// Clean up after player
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// TODO: Clean up after player
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}
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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{
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var player = @event.Userid;
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if (!player.IsValid || !player.PlayerPawn.IsValid || player.IsBot)
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{
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return HookResult.Continue;
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}
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if (!PlayerHasKnife(player)) player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
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return HookResult.Continue;
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}
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}
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private void OnEntitySpawned(CEntityInstance entity)
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private void OnEntitySpawned(CEntityInstance entity)
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{
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{
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@@ -88,6 +144,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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if (!weaponList.Contains(designerName)) return;
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if (!weaponList.Contains(designerName)) return;
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bool isKnife = false;
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bool isKnife = false;
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var weapon = new CBasePlayerWeapon(entity.Handle);
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var weapon = new CBasePlayerWeapon(entity.Handle);
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if (designerName.Contains("knife") || designerName.Contains("bayonet"))
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if (designerName.Contains("knife") || designerName.Contains("bayonet"))
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{
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{
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isKnife = true;
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isKnife = true;
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@@ -103,11 +160,19 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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var player = Utilities.GetPlayerFromIndex(playerIndex);
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var player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid || player.IsBot) return;
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if (player == null || !player.IsValid || player.IsBot) return;
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// TODO: Remove knife crashes here, needs another solution
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/*if (isKnife && g_playersKife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
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{
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RemoveKnifeFromPlayer(player);
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return;
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||||||
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}*/
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var steamId = new SteamID(player.SteamID);
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var steamId = new SteamID(player.SteamID);
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if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
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if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
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if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
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if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
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weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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||||||
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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@@ -118,28 +183,82 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
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}
|
||||||
});
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});
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||||||
}
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}
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[ConsoleCommand("css_ws", "weaponskins")]
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public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
||||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
|
||||||
{
|
{
|
||||||
if (player == null) return;
|
if (!player.PawnIsAlive) return;
|
||||||
player.PrintToChat($"Change weapon skins at {ChatColors.Purple}{Config.WebSite}");
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var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
player.PrintToChat($"To synchronize weapon paints type {ChatColors.Purple}!wp");
|
foreach (var weapon in weapons)
|
||||||
|
{
|
||||||
|
if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
|
{
|
||||||
|
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||||
|
if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
|
{
|
||||||
|
weapon.Value.Remove();
|
||||||
|
player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static bool PlayerHasKnife(CCSPlayerController player)
|
||||||
|
{
|
||||||
|
if (!player.PawnIsAlive) return false;
|
||||||
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
|
foreach (var weapon in weapons)
|
||||||
|
{
|
||||||
|
if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
|
{
|
||||||
|
if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
private void SetupMenus()
|
||||||
|
{
|
||||||
|
var giveItemMenu = new ChatMenu("Knife Menu");
|
||||||
|
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||||
|
{
|
||||||
|
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||||
|
{
|
||||||
|
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||||
|
g_playersKife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||||
|
player.PrintToChat($"You have chosen {option.Text} as your knife.");
|
||||||
|
RemoveKnifeFromPlayer(player);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
foreach (var knife in knifeTypes)
|
||||||
|
{
|
||||||
|
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
||||||
|
}
|
||||||
|
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||||
}
|
}
|
||||||
[ConsoleCommand("css_wp", "refreshskins")]
|
[ConsoleCommand("css_wp", "refreshskins")]
|
||||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||||
{
|
{
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
int playerSlot = (int)player.EntityIndex!.Value.Value - 1;
|
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||||
if (DateTime.UtcNow >= commandCooldown[playerSlot].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||||
{
|
{
|
||||||
commandCooldown[playerSlot] = DateTime.UtcNow;
|
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerSlot));
|
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||||
player.PrintToChat("Refreshed weapon paints.");
|
player.PrintToChat($"{PluginPrefix} Refreshing weapon paints.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
player.PrintToChat("You can't refresh weapon paints right now.");
|
player.PrintToChat($"{PluginPrefix} You can't refresh weapon paints right now.");
|
||||||
}
|
}
|
||||||
public CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
[ConsoleCommand("css_ws", "weaponskins")]
|
||||||
|
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||||
|
{
|
||||||
|
if (player == null) return;
|
||||||
|
player.PrintToChat($"{PluginPrefix} Visit {ChatColors.Purple}{Config.WebSite} {ChatColors.White}where you can change skins.");
|
||||||
|
player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!wp {ChatColors.White}in chat to synchronize chosen skins.");
|
||||||
|
player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!knife {ChatColors.White}in chat to open knife menu.");
|
||||||
|
}
|
||||||
|
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||||
{
|
{
|
||||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||||
@@ -187,4 +306,56 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private async Task GetKnifeFromDatabase(int playerIndex)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
|
if (player == null || !player.IsValid) return;
|
||||||
|
var steamId = new SteamID(player.SteamID);
|
||||||
|
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||||
|
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||||
|
|
||||||
|
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
||||||
|
|
||||||
|
string knife = result.Get<string>(0, "knife");
|
||||||
|
if (knife != null)
|
||||||
|
{
|
||||||
|
g_playersKife[playerIndex] = knife;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
g_playersKife[playerIndex] = "weapon_knife";
|
||||||
|
}
|
||||||
|
//Log($"{player.PlayerName} has this knife -> {g_playersKife[playerIndex]}");
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Console.WriteLine(e.Message);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
|
if (player == null || !player.IsValid) return;
|
||||||
|
var steamId = new SteamID(player.SteamID);
|
||||||
|
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Log(ex.Message);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Log(string message)
|
||||||
|
{
|
||||||
|
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||||
|
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||||
|
Console.WriteLine(message);
|
||||||
|
Console.ResetColor();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -77,8 +77,11 @@ else
|
|||||||
<option>Select skin</option>
|
<option>Select skin</option>
|
||||||
<?php
|
<?php
|
||||||
$list = $db->select("SELECT * FROM wp_weapons_paints WHERE weapon_defindex = \"{$key["weapon_defindex"]}\"");
|
$list = $db->select("SELECT * FROM wp_weapons_paints WHERE weapon_defindex = \"{$key["weapon_defindex"]}\"");
|
||||||
foreach($list as $list){
|
foreach ($list as $list) {
|
||||||
echo "<option value=\"{$list['weapon_defindex']}-{$list['paint']}\">{$list['paint_name']}</option>";
|
if ($list['paint_name'] == $query3[0]["paint_name"])
|
||||||
|
echo "<option selected value=\"{$list['weapon_defindex']}-{$list['paint']}\">{$list['paint_name']}</option>";
|
||||||
|
else
|
||||||
|
echo "<option value=\"{$list['weapon_defindex']}-{$list['paint']}\">{$list['paint_name']}</option>";
|
||||||
}
|
}
|
||||||
?>
|
?>
|
||||||
</select>
|
</select>
|
||||||
|
|||||||
Reference in New Issue
Block a user