Compare commits

...

29 Commits

Author SHA1 Message Date
xiaodo
69fd63274b Merge c5e219b445 into eae091b59a 2024-11-21 15:35:49 +08:00
Dawid Bepierszcz
eae091b59a Merge pull request #356 from stefanx111/fix-invariant
fix float parsing to use invariant culture
2024-11-19 17:02:43 +01:00
StefanX
a89593f6a2 fx float parsing to use invariant culture 2024-11-18 21:09:34 +02:00
Dawid Bepierszcz
c418de1e17 Merge pull request #349 from daffyyyy/main
3.1c
2024-10-28 21:15:27 +01:00
Dawid Bepierszcz
82e73e764e Merge branch 'Nereziel:main' into main 2024-10-28 21:13:38 +01:00
Dawid Bepierszcz
ad6c7df357 3.1c
- Fix for custom weapons
2024-10-28 21:13:12 +01:00
Dawid Bepierszcz
a1fa8f37c7 Merge pull request #345 from daffyyyy/main
Website fix
2024-10-24 21:06:49 +02:00
Dawid Bepierszcz
475e91e779 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-24 21:00:59 +02:00
Dawid Bepierszcz
a136f5472e Website fix
- Website fix (still missing new features)
2024-10-24 21:00:44 +02:00
Dawid Bepierszcz
b5d7f12024 Merge pull request #344 from daffyyyy/main
3.2b
2024-10-24 18:04:32 +02:00
Dawid Bepierszcz
9ec64e346f Merge branch 'Nereziel:main' into main 2024-10-24 18:02:40 +02:00
Dawid Bepierszcz
b4dc20523c Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-24 18:02:28 +02:00
Dawid Bepierszcz
8891ce815e 3.2b
- Schema for stickers when using custom coords
- Fixed some not found team key
2024-10-24 18:02:25 +02:00
Dawid Bepierszcz
ea9963b920 Merge pull request #342 from daffyyyy/main
3.1a
2024-10-24 14:16:22 +02:00
Dawid Bepierszcz
4a5a08aca9 Merge branch 'Nereziel:main' into main 2024-10-24 14:14:32 +02:00
Dawid Bepierszcz
573604a9d9 3.1a
- Possibility to change menu type by config

`MenuType:`
- selectable (each player can change menu type by command css_menus)
- dynamic (center + keys)
- center (center + chat)
- chat
- console
2024-10-24 14:14:10 +02:00
Dawid Bepierszcz
3929a43e46 Merge pull request #336 from daffyyyy/main
3.0c
2024-10-21 21:05:20 +02:00
Dawid Bepierszcz
f7f18b7919 Merge branch 'Nereziel:main' into main 2024-10-21 21:04:08 +02:00
Dawid Bepierszcz
0d110d83c7 3.0c
- Temp fix for knife (one weapon)
- Fix for stattrak saving
2024-10-21 21:01:38 +02:00
Dawid Bepierszcz
db20e2eef9 Merge pull request #334 from daffyyyy/main
GiveSkin fix
2024-10-20 20:47:22 +02:00
Dawid Bepierszcz
536cea96d6 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 20:45:55 +02:00
Dawid Bepierszcz
84684f4a26 Update WeaponAction.cs 2024-10-20 20:45:17 +02:00
xiaodoxd
c5e219b445 Fix 2024-03-17 20:31:55 +08:00
xiaodoxd
5c75616060 Fix 2024-03-10 04:17:41 +08:00
xiaodoxd
3ddf8f23ac Fix 2024-03-10 04:16:12 +08:00
xiaodoxd
7d185825ff Fix 2024-03-10 04:14:41 +08:00
xiaodoxd
48acbd3fa8 Fix 2024-03-10 04:13:51 +08:00
xiaodoxd
6842861f55 Fix 2024-03-10 04:12:44 +08:00
xiaodoxd
53cadcff40 zh-cn.json Locallyized. 2024-03-10 04:08:25 +08:00
1747 changed files with 237 additions and 136 deletions

View File

@@ -153,18 +153,15 @@ public partial class WeaponPaints
{
if (player == null || !player.IsValid) return;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return;
var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid)
return;
if (!teamWeapons.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var teamWeapon))
if (!HasChangedPaint(player, weapon.AttributeManager.Item.ItemDefinitionIndex, out var weaponInfo) || weaponInfo == null)
return;
teamWeapon.StatTrak = !teamWeapon.StatTrak;
weaponInfo.StatTrak = !weaponInfo.StatTrak;
RefreshWeapons(player);
if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"]))
@@ -181,7 +178,7 @@ public partial class WeaponPaints
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = MenuApi?.NewMenu(Localizer["wp_knife_menu_title"]);
var giveItemMenu = Utility.CreateMenu(Localizer["wp_knife_menu_title"]);
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{
@@ -265,7 +262,7 @@ public partial class WeaponPaints
.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_weapon_title"]);
var weaponSelectionMenu = Utility.CreateMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
@@ -280,7 +277,7 @@ public partial class WeaponPaints
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
var skinSubMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
var skinSubMenu = Utility.CreateMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
@@ -337,7 +334,7 @@ public partial class WeaponPaints
value.Seed = 0;
}
PlayerInfo playerInfo = new PlayerInfo
var playerInfo = new PlayerInfo
{
UserId = p.UserId,
Slot = p.Slot,
@@ -416,7 +413,7 @@ public partial class WeaponPaints
private void SetupGlovesMenu()
{
var glovesSelectionMenu = MenuApi?.NewMenu(Localizer["wp_glove_menu_title"]);
var glovesSelectionMenu = Utility.CreateMenu(Localizer["wp_glove_menu_title"]);
if (glovesSelectionMenu == null) return;
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -625,7 +622,7 @@ public partial class WeaponPaints
if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
var agentsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_agent_menu_title"]);
var agentsSelectionMenu = Utility.CreateMenu(Localizer["wp_agent_menu_title"]);
if (agentsSelectionMenu == null) return;
agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -665,7 +662,7 @@ public partial class WeaponPaints
private void SetupMusicMenu()
{
var musicSelectionMenu = MenuApi?.NewMenu(Localizer["wp_music_menu_title"]);
var musicSelectionMenu = Utility.CreateMenu(Localizer["wp_music_menu_title"]);
if (musicSelectionMenu == null) return;
musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -800,7 +797,7 @@ public partial class WeaponPaints
private void SetupPinsMenu()
{
var pinsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_pins_menu_title"]);
var pinsSelectionMenu = Utility.CreateMenu(Localizer["wp_pins_menu_title"]);
if (pinsSelectionMenu == null) return;
pinsSelectionMenu.PostSelectAction = PostSelectAction.Close;

View File

@@ -99,5 +99,8 @@ namespace WeaponPaints
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new();
[JsonPropertyName("MenuType")]
public string MenuType { get; set; } = "selectable";
}
}

View File

@@ -79,15 +79,17 @@ namespace WeaponPaints
IpAddress = player.IpAddress?.Split(":")[0]
};
if (WeaponSync != null)
Task.Run(async () =>
{
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo));
}
if (WeaponSync != null)
await WeaponSync.SyncStatTrakToDatabase(playerInfo);
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
});
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled)
{
GPlayersKnife.TryRemove(player.Slot, out _);
@@ -191,7 +193,7 @@ namespace WeaponPaints
return HookResult.Continue;
}
public HookResult OnGiveNamedItemPost(DynamicHook hook)
private HookResult OnGiveNamedItemPost(DynamicHook hook)
{
try
{
@@ -202,14 +204,16 @@ namespace WeaponPaints
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
{
GivePlayerWeaponSkin(player, weapon);
}
}
catch { }
return HookResult.Continue;
}
public void OnEntityCreated(CEntityInstance entity)
private void OnEntityCreated(CEntityInstance entity)
{
var designerName = entity.DesignerName;
@@ -274,10 +278,17 @@ namespace WeaponPaints
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
if (!IsWindows) return HookResult.Continue;
// if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (!@event.Item.Contains("knife")) return HookResult.Continue;
var weaponDefIndex = (int)@event.Defindex;
if (!HasChangedKnife(player, out var _) || !HasChangedPaint(player, weaponDefIndex, out var _))
return HookResult.Continue;
if (player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
@@ -296,17 +307,13 @@ namespace WeaponPaints
if (victim == null || !victim.IsValid || victim == player)
return HookResult.Continue;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return HookResult.Continue;
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) return HookResult.Continue;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!teamWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return HookResult.Continue;
if (!weaponInfo.StatTrak) return HookResult.Continue;
@@ -336,8 +343,7 @@ namespace WeaponPaints
if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick);
if (!IsWindows)
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
}
}
}

View File

@@ -1,6 +1,8 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using CounterStrikeSharp.API.Modules.Menu;
using Dapper;
using MenuManager;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
@@ -189,9 +191,31 @@ namespace WeaponPaints
Console.ResetColor();
}
internal static string ReplaceTags(string message)
internal static IMenu? CreateMenu(string title)
{
return message.ReplaceColorTags();
var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
var menu = menuType switch
{
_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenu(title),
_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
_ => WeaponPaints.MenuApi?.NewMenu(title)
};
return menu;
}
internal static async Task CheckVersion(string version, ILogger logger)

View File

@@ -1 +1 @@
3.0b
3.1c

View File

@@ -77,7 +77,7 @@ public partial class WeaponPaints
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = [];

View File

@@ -20,25 +20,28 @@ namespace WeaponPaints
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) ||
isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
if (isKnife)
switch (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
if (newDefIndex.Key == 0) return;
case true when !HasChangedKnife(player, out var _):
return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
case true:
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
if (newDefIndex.Key == 0) return;
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
else
{
weapon.AttributeManager.Item.EntityQuality = 0;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
break;
}
default:
weapon.AttributeManager.Item.EntityQuality = 0;
break;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
@@ -52,7 +55,7 @@ namespace WeaponPaints
bool isLegacyModel;
if (_config.Additional.GiveRandomSkin &&
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex))
!HasChangedPaint(player, weaponDefIndex, out _))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
@@ -85,9 +88,9 @@ namespace WeaponPaints
return;
}
if (!GPlayerWeaponsInfo[player.Slot][player.Team].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
@@ -99,21 +102,14 @@ namespace WeaponPaints
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
weapon.FallbackPaintKit = weaponInfo.Paint;
if (weaponInfo is { Paint: 38, Seed: 0 })
{
weapon.FallbackSeed = _fadeSeed++;
}
else
{
weapon.FallbackSeed = weaponInfo.Seed;
}
weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
if (weaponInfo.StatTrak)
{
weapon.AttributeManager.Item.EntityQuality = 7;
weapon.AttributeManager.Item.EntityQuality = 9;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
@@ -127,8 +123,6 @@ namespace WeaponPaints
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
@@ -139,6 +133,7 @@ namespace WeaponPaints
.ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
}
@@ -146,9 +141,7 @@ namespace WeaponPaints
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
{
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null ||
weaponInfo.Stickers.Count <= 0) return;
float wearIncrement = 0.001f;
@@ -171,11 +164,8 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
{
if (!HasChangedPaint(player ,weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return;
}
foreach (var sticker in weaponInfo.Stickers)
{
@@ -183,15 +173,13 @@ namespace WeaponPaints
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
// CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
// $"sticker slot {stickerSlot} schema", stickerSlot);
// if (stickerSlot == 5)
// {
if (sticker.OffsetX != 0 || sticker.OffsetY != 0)
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} schema", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
// }
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} wear", sticker.Wear);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -213,9 +201,9 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
!playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) ||
value.KeyChain == null) return;
if (!HasChangedPaint(player, weaponDefIndex, out var value) || value?.KeyChain == null)
return;
var keyChain = value.KeyChain;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -238,6 +226,7 @@ namespace WeaponPaints
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
private static bool PlayerHasKnife(CCSPlayerController? player)
@@ -280,6 +269,8 @@ namespace WeaponPaints
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
var hasKnife = false;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
@@ -326,6 +317,7 @@ namespace WeaponPaints
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
hasKnife = true;
}
}
catch (Exception ex)
@@ -338,8 +330,15 @@ namespace WeaponPaints
{
if (!_gBCommandsAllowed) return;
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
if (!PlayerHasKnife(player) && hasKnife)
{
var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
foreach (var entry in weaponsWithAmmo)
{
@@ -392,9 +391,10 @@ namespace WeaponPaints
return;
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
!gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return;
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId];
!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
gloveId == 0 ||
!HasChangedPaint(player, gloveId, out var weaponInfo) || weaponInfo == null)
return;
item.ItemDefinitionIndex = gloveId;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
@@ -458,6 +458,7 @@ namespace WeaponPaints
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
@@ -521,13 +522,22 @@ namespace WeaponPaints
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
if (weapon == null || !weapon.IsValid) continue;
if (myWeapons.Count == 1)
{
GivePlayerWeaponSkin(player, weapon);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
GivePlayerWeaponSkin(player, weapon);
}
}
@@ -558,6 +568,36 @@ namespace WeaponPaints
return viewModel.Value == null ? null : viewModel.Value;
}
private static bool HasChangedKnife(CCSPlayerController player, out string? knifeValue)
{
knifeValue = null;
// Check if player has knife info for their slot and team
if (!GPlayersKnife.TryGetValue(player.Slot, out var knife) ||
!knife.TryGetValue(player.Team, out var value) ||
value == "weapon_knife") return false;
knifeValue = value; // Assign the knife value to the out parameter
return true;
}
private static bool HasChangedPaint(CCSPlayerController player, int weaponDefIndex, out WeaponInfo? weaponInfo)
{
weaponInfo = null;
// Check if player has weapons info for their slot and team
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons))
{
return false;
}
// Check if the specified weapon has a paint/skin change
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value) || value.Paint <= 0) return false;
weaponInfo = value; // Assign the out variable when it exists
return true;
}
private static float ViewAsFloat(uint value)
{
return BitConverter.Int32BitsToSingle((int)value);

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@@ -16,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.0b";
public override string ModuleVersion => "3.1c";
public override void Load(bool hotReload)
{

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@@ -2,7 +2,7 @@
using MySqlConnector;
using System.Collections.Concurrent;
using CounterStrikeSharp.API.Modules.Utils;
using System.Globalization;
namespace WeaponPaints;
@@ -50,7 +50,7 @@ internal class WeaponSynchronization
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid";
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -61,9 +61,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
@@ -95,7 +95,7 @@ internal class WeaponSynchronization
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -106,9 +106,9 @@ internal class WeaponSynchronization
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
@@ -172,36 +172,35 @@ internal class WeaponSynchronization
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins)
{
int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
string weaponNameTag = row?.weapon_nametag ?? "";
bool weaponStatTrak = row?.weapon_stattrak ?? false;
int weaponStatTrakCount = row?.weapon_stattrak_count ?? 0;
int weaponDefIndex = row.weapon_defindex ?? 0;
int weaponPaintId = row.weapon_paint_id ?? 0;
float weaponWear = row.weapon_wear ?? 0f;
int weaponSeed = row.weapon_seed ?? 0;
string weaponNameTag = row.weapon_nametag ?? "";
bool weaponStatTrak = row.weapon_stattrak ?? false;
int weaponStatTrakCount = row.weapon_stattrak_count ?? 0;
CsTeam weaponTeam = row?.weapon_team switch
CsTeam weaponTeam = row.weapon_team switch
{
null => CsTeam.None,
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
string[]? keyChainParts = row.weapon_keychain?.ToString().Split(';');
KeyChainInfo keyChainInfo = new KeyChainInfo();
if (keyChainParts!.Length == 5 &&
uint.TryParse(keyChainParts[0], out uint keyChainId) &&
float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
float.TryParse(keyChainParts[1], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetZ) &&
uint.TryParse(keyChainParts[4], out uint keyChainSeed))
{
// Successfully parsed the values
@@ -248,11 +247,11 @@ internal class WeaponSynchronization
if (parts.Length != 7 ||
!uint.TryParse(parts[0], out uint stickerId) ||
!uint.TryParse(parts[1], out uint stickerSchema) ||
!float.TryParse(parts[2], out float stickerOffsetX) ||
!float.TryParse(parts[3], out float stickerOffsetY) ||
!float.TryParse(parts[4], out float stickerWear) ||
!float.TryParse(parts[5], out float stickerScale) ||
!float.TryParse(parts[6], out float stickerRotation)) continue;
!float.TryParse(parts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetX) ||
!float.TryParse(parts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetY) ||
!float.TryParse(parts[4], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerWear) ||
!float.TryParse(parts[5], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerScale) ||
!float.TryParse(parts[6], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerRotation)) continue;
StickerInfo stickerInfo = new StickerInfo
{
@@ -303,7 +302,7 @@ internal class WeaponSynchronization
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid";
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -314,9 +313,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
@@ -348,7 +347,7 @@ internal class WeaponSynchronization
if (string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid";
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -359,9 +358,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot

25
lang/zh-Hans.json Normal file
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@@ -0,0 +1,25 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "您可以在浏览器访问 {lime}{0}{default} 来更改您的饰品",
"wp_info_refresh": "输入 {lime}!wp{default} 来刷新武器皮肤",
"wp_info_knife": "输入 {lime}!knife{default} 来打开选刀菜单",
"wp_info_glove": "输入 {lime}!gloves{default} 来打开手套菜单",
"wp_info_agent": "输入 {lime}!agents{default} 来打开探员菜单",
"wp_info_music": "输入 {lime}!music{default} 来打开音乐盒菜单",
"wp_command_cooldown": "{lightred}饰品刷新冷却中!请稍后再试!",
"wp_command_refresh_done": "{lime}饰品已刷新",
"wp_knife_menu_select": "您的刀已更改为 {lime}{0}{default}",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "选刀菜单",
"wp_glove_menu_select": "您的手套已更改为 {lime}{0}{default}",
"wp_glove_menu_title": "手套菜单",
"wp_agent_menu_select": "您的探员已更改为 {lime}{0}{default}",
"wp_agent_menu_title": "探员菜单",
"wp_music_menu_title": "音乐盒菜单",
"wp_music_menu_select": "您的音乐盒已更改为 {lime}{0}{default}",
"wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "为 {lime}{0}{default} 更换皮肤",
"wp_skin_menu_select": "皮肤已更换为 {lime}{0}{default} ",
"None": "无"
}

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