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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 18:49:21 +00:00
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8 Commits
build-408
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8641d7234e
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53cadcff40 |
@@ -332,27 +332,13 @@ namespace WeaponPaints
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if (!PlayerHasKnife(player) && hasKnife)
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{
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var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
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newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
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var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
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player.GiveNamedItem(CsItem.Knife);
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player.ExecuteClientCommand("slot3");
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Server.NextFrame(() =>
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{
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try
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{
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if (newKnife != null && newKnife.IsValid)
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newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
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if (newWeapon != null && newWeapon.IsValid)
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newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
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}
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catch (Exception ex)
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{
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Logger.LogWarning("Error AddEntityIOEvent " + ex.Message);
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}
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});
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newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
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}
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foreach (var entry in weaponsWithAmmo)
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{
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foreach (var ammo in entry.Value)
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@@ -9,7 +9,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.358" />
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.342" />
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<PackageReference Include="Dapper" Version="2.1.66" />
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<PackageReference Include="MySqlConnector" Version="2.4.0" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
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@@ -18,11 +18,11 @@
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<ItemGroup>
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<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<ItemGroup>
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<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MenuManagerApi">
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<HintPath>3rd_party\MenuManagerApi.dll</HintPath>
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25
lang/zh-Hans.json
Normal file
25
lang/zh-Hans.json
Normal file
@@ -0,0 +1,25 @@
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{
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"wp_prefix": "{lightblue}[WeaponPaints] {default}",
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"wp_info_website": "您可以在浏览器访问 {lime}{0}{default} 来更改您的饰品",
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"wp_info_refresh": "输入 {lime}!wp{default} 来刷新武器皮肤",
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"wp_info_knife": "输入 {lime}!knife{default} 来打开选刀菜单",
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"wp_info_glove": "输入 {lime}!gloves{default} 来打开手套菜单",
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"wp_info_agent": "输入 {lime}!agents{default} 来打开探员菜单",
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"wp_info_music": "输入 {lime}!music{default} 来打开音乐盒菜单",
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"wp_command_cooldown": "{lightred}饰品刷新冷却中!请稍后再试!",
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"wp_command_refresh_done": "{lime}饰品已刷新",
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"wp_knife_menu_select": "您的刀已更改为 {lime}{0}{default}",
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"wp_knife_menu_kill": "",
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"wp_knife_menu_title": "选刀菜单",
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"wp_glove_menu_select": "您的手套已更改为 {lime}{0}{default}",
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"wp_glove_menu_title": "手套菜单",
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"wp_agent_menu_select": "您的探员已更改为 {lime}{0}{default}",
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"wp_agent_menu_title": "探员菜单",
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"wp_music_menu_title": "音乐盒菜单",
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"wp_music_menu_select": "您的音乐盒已更改为 {lime}{0}{default}",
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"wp_skin_menu_weapon_title": "武器菜单",
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"wp_skin_menu_skin_title": "为 {lime}{0}{default} 更换皮肤",
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"wp_skin_menu_select": "皮肤已更换为 {lime}{0}{default} ",
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"None": "无"
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}
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