mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 02:41:54 +00:00
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16
.github/workflows/build.yml
vendored
16
.github/workflows/build.yml
vendored
@@ -28,6 +28,22 @@ jobs:
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run: dotnet restore
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- name: Build
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run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
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publish:
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if: github.event_name == 'push'
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permissions: write-all
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runs-on: ubuntu-latest
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needs: build
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steps:
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- uses: actions/checkout@v3
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- name: Setup .NET
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uses: actions/setup-dotnet@v3
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with:
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dotnet-version: 7.0.x
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- name: Restore
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run: dotnet restore
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- name: Build
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run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
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- name: Clean files
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run: |
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rm -f \
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139
Config.cs
139
Config.cs
@@ -3,92 +3,95 @@ using System.Text.Json.Serialization;
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namespace WeaponPaints
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{
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public class Messages
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{
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[JsonPropertyName("WebsiteMessageCommand")]
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public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
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[JsonPropertyName("SynchronizeMessageCommand")]
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public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
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[JsonPropertyName("KnifeMessageCommand")]
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public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
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[JsonPropertyName("CooldownRefreshCommand")]
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public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
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[JsonPropertyName("SuccessRefreshCommand")]
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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[JsonPropertyName("ChosenKnifeMenu")]
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public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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[JsonPropertyName("ChosenKnifeMenuKill")]
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public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
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[JsonPropertyName("KnifeMenuTitle")]
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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}
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public class Messages
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{
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[JsonPropertyName("WebsiteMessageCommand")]
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public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
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[JsonPropertyName("SynchronizeMessageCommand")]
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public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
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[JsonPropertyName("KnifeMessageCommand")]
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public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
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[JsonPropertyName("CooldownRefreshCommand")]
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public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
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[JsonPropertyName("SuccessRefreshCommand")]
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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[JsonPropertyName("ChosenKnifeMenu")]
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public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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[JsonPropertyName("ChosenKnifeMenuKill")]
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public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
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[JsonPropertyName("KnifeMenuTitle")]
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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}
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public class Additional
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{
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[JsonPropertyName("SkinVisibilityFix")]
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public bool SkinVisibilityFix { get; set; } = true;
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public class Additional
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{
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[JsonPropertyName("SkinVisibilityFix")]
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public bool SkinVisibilityFix { get; set; } = true;
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[JsonPropertyName("KnifeEnabled")]
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public bool KnifeEnabled { get; set; } = true;
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[JsonPropertyName("KnifeEnabled")]
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public bool KnifeEnabled { get; set; } = true;
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[JsonPropertyName("SkinEnabled")]
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public bool SkinEnabled { get; set; } = true;
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[JsonPropertyName("SkinEnabled")]
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public bool SkinEnabled { get; set; } = true;
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[JsonPropertyName("CommandWpEnabled")]
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public bool CommandWpEnabled { get; set; } = true;
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[JsonPropertyName("CommandWpEnabled")]
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public bool CommandWpEnabled { get; set; } = true;
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[JsonPropertyName("CommandKillEnabled")]
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public bool CommandKillEnabled { get; set; } = true;
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[JsonPropertyName("CommandKnife")]
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public string CommandKnife { get; set; } = "knife";
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[JsonPropertyName("CommandKillEnabled")]
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public bool CommandKillEnabled { get; set; } = true;
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[JsonPropertyName("CommandSkin")]
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public string CommandSkin { get; set; } = "ws";
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[JsonPropertyName("CommandKnife")]
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public string CommandKnife { get; set; } = "knife";
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[JsonPropertyName("CommandRefresh")]
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public string CommandRefresh { get; set; } = "wp";
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[JsonPropertyName("CommandSkin")]
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public string CommandSkin { get; set; } = "ws";
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[JsonPropertyName("CommandKill")]
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public string CommandKill { get; set; } = "kill";
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[JsonPropertyName("CommandRefresh")]
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public string CommandRefresh { get; set; } = "wp";
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[JsonPropertyName("GiveRandomKnife")]
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public bool GiveRandomKnife { get; set; } = false;
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}
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[JsonPropertyName("CommandKill")]
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public string CommandKill { get; set; } = "kill";
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public class WeaponPaintsConfig : BasePluginConfig
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{
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public override int Version { get; set; } = 4;
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[JsonPropertyName("GiveRandomKnife")]
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public bool GiveRandomKnife { get; set; } = false;
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}
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[JsonPropertyName("DatabaseHost")]
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public string DatabaseHost { get; set; } = "";
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public class WeaponPaintsConfig : BasePluginConfig
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{
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public override int Version { get; set; } = 4;
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[JsonPropertyName("DatabasePort")]
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public int DatabasePort { get; set; } = 3306;
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[JsonPropertyName("DatabaseHost")]
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public string DatabaseHost { get; set; } = "";
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[JsonPropertyName("DatabaseUser")]
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public string DatabaseUser { get; set; } = "";
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[JsonPropertyName("DatabasePort")]
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public int DatabasePort { get; set; } = 3306;
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[JsonPropertyName("DatabasePassword")]
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public string DatabasePassword { get; set; } = "";
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[JsonPropertyName("DatabaseUser")]
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public string DatabaseUser { get; set; } = "";
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[JsonPropertyName("DatabaseName")]
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public string DatabaseName { get; set; } = "";
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[JsonPropertyName("DatabasePassword")]
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public string DatabasePassword { get; set; } = "";
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[JsonPropertyName("CmdRefreshCooldownSeconds")]
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public int CmdRefreshCooldownSeconds { get; set; } = 60;
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[JsonPropertyName("DatabaseName")]
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public string DatabaseName { get; set; } = "";
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[JsonPropertyName("Prefix")]
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public string Prefix { get; set; } = "[WeaponPaints]";
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[JsonPropertyName("GlobalShare")]
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public bool GlobalShare { get; set; } = false;
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[JsonPropertyName("Website")]
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public string Website { get; set; } = "example.com/skins";
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[JsonPropertyName("CmdRefreshCooldownSeconds")]
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public int CmdRefreshCooldownSeconds { get; set; } = 60;
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[JsonPropertyName("Messages")]
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public Messages Messages { get; set; } = new Messages();
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[JsonPropertyName("Prefix")]
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public string Prefix { get; set; } = "[WeaponPaints]";
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[JsonPropertyName("Website")]
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public string Website { get; set; } = "example.com/skins";
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[JsonPropertyName("Messages")]
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public Messages Messages { get; set; } = new Messages();
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new Additional();
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}
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new Additional();
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}
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}
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50
README.md
50
README.md
@@ -11,7 +11,7 @@ There will be a lot of frequent changes which may break functionality or compati
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### Features
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- changes only paint, seed and wear on weapons and knives
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- mysql based
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- mysql based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need mysql/website
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- data sync on player connect
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- Added command `!wp` to refresh skins (with cooldown in second can be configured)
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- Added command `!ws` to show website
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@@ -20,10 +20,53 @@ There will be a lot of frequent changes which may break functionality or compati
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### CS2 server:
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- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
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- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json` with database credentials
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- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`
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set `GlobalShare` to true for global, or include database credentials
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- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
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### Plugin configuration:
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<details>
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<summary>Spoiler warning</summary>
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<code><pre>{
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"Version": 4, // Don't touch
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"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
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"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
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"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
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"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
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"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
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"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
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"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
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"Prefix": "[WeaponPaints]", // Prefix every chat message
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"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
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"Messages": {
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"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
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"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
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"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
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"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
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"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
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"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
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"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
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"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
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},
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"Additional": {
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"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
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"KnifeEnabled": true, // Enable or disable knife feature
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"SkinEnabled": true, // Enable or disable skin feature
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"CommandWpEnabled": true, // Enable or disable refreshing command
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"CommandKillEnabled": true, // Enable or disable kill command
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"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
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"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
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"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
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"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
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"GiveRandomKnife": false // Give random knife to players if they didn't choose
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},
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"ConfigVersion": 4 // Don't touch
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}</pre></code>
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</details>
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### Web install:
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- not needed if config `GlobalShare = true`
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- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
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- copy website to web server (img folder not needed)
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- import `database.sql` to mysql
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@@ -31,6 +74,9 @@ There will be a lot of frequent changes which may break functionality or compati
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- fill in database credentials and api key in `class/config.php`
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- visit website and login via steam
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### Known issues
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||||
- Issue on Windows servers, no knives are given.
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||||
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||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
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### Preview
|
||||
|
||||
1228
WeaponPaints.cs
1228
WeaponPaints.cs
File diff suppressed because it is too large
Load Diff
@@ -9,7 +9,9 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
|
||||
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,46 +0,0 @@
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||||
-- phpMyAdmin SQL Dump
|
||||
-- version 5.2.1
|
||||
-- https://www.phpmyadmin.net/
|
||||
--
|
||||
-- Host: localhost
|
||||
-- Generation Time: Nov 02, 2023 at 11:12 AM
|
||||
-- Server version: 10.11.2-MariaDB
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||||
-- PHP Version: 8.2.3
|
||||
|
||||
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
|
||||
START TRANSACTION;
|
||||
SET time_zone = "+00:00";
|
||||
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
|
||||
/*!40101 SET NAMES utf8mb4 */;
|
||||
|
||||
--
|
||||
-- Database: `cs2server`
|
||||
--
|
||||
|
||||
-- --------------------------------------------------------
|
||||
|
||||
--
|
||||
-- Table structure for table `wp_player_skins`
|
||||
--
|
||||
|
||||
CREATE TABLE `wp_player_skins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.0001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci;
|
||||
|
||||
--
|
||||
-- Table structure for table `wp_player_knife`
|
||||
--
|
||||
|
||||
CREATE TABLE `wp_player_knife` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB;
|
||||
@@ -7,9 +7,7 @@ require_once 'class/utils.php';
|
||||
|
||||
$db = new DataBase();
|
||||
if (isset($_SESSION['steamid'])) {
|
||||
|
||||
include('steamauth/userInfo.php');
|
||||
$steamid = $steamprofile['steamid'];
|
||||
$steamid = $_SESSION['steamid'];
|
||||
|
||||
$weapons = UtilsClass::getWeaponsFromArray();
|
||||
$skins = UtilsClass::skinsFromJson();
|
||||
|
||||
Reference in New Issue
Block a user