mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 02:41:54 +00:00
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3
.github/workflows/build.yml
vendored
3
.github/workflows/build.yml
vendored
@@ -30,6 +30,7 @@ jobs:
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run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
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publish:
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if: github.event_name == 'push'
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permissions: write-all
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runs-on: ubuntu-latest
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needs: build
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@@ -72,4 +73,4 @@ jobs:
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name: "Build ${{ env.BUILD_NUMBER }}"
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tag: "build-${{ env.BUILD_NUMBER }}"
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body: |
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Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
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Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
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139
Config.cs
139
Config.cs
@@ -3,92 +3,95 @@ using System.Text.Json.Serialization;
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namespace WeaponPaints
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{
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public class Messages
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{
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[JsonPropertyName("WebsiteMessageCommand")]
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public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
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[JsonPropertyName("SynchronizeMessageCommand")]
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public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
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[JsonPropertyName("KnifeMessageCommand")]
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public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
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[JsonPropertyName("CooldownRefreshCommand")]
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public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
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[JsonPropertyName("SuccessRefreshCommand")]
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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[JsonPropertyName("ChosenKnifeMenu")]
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public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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[JsonPropertyName("ChosenKnifeMenuKill")]
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public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
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[JsonPropertyName("KnifeMenuTitle")]
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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}
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public class Messages
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{
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[JsonPropertyName("WebsiteMessageCommand")]
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public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
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[JsonPropertyName("SynchronizeMessageCommand")]
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public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
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[JsonPropertyName("KnifeMessageCommand")]
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public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
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[JsonPropertyName("CooldownRefreshCommand")]
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public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
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[JsonPropertyName("SuccessRefreshCommand")]
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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[JsonPropertyName("ChosenKnifeMenu")]
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public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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[JsonPropertyName("ChosenKnifeMenuKill")]
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public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
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[JsonPropertyName("KnifeMenuTitle")]
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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}
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public class Additional
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{
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[JsonPropertyName("SkinVisibilityFix")]
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public bool SkinVisibilityFix { get; set; } = true;
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public class Additional
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{
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[JsonPropertyName("SkinVisibilityFix")]
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public bool SkinVisibilityFix { get; set; } = true;
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[JsonPropertyName("KnifeEnabled")]
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public bool KnifeEnabled { get; set; } = true;
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[JsonPropertyName("KnifeEnabled")]
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public bool KnifeEnabled { get; set; } = true;
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[JsonPropertyName("SkinEnabled")]
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public bool SkinEnabled { get; set; } = true;
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[JsonPropertyName("SkinEnabled")]
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public bool SkinEnabled { get; set; } = true;
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[JsonPropertyName("CommandWpEnabled")]
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public bool CommandWpEnabled { get; set; } = true;
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[JsonPropertyName("CommandWpEnabled")]
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public bool CommandWpEnabled { get; set; } = true;
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[JsonPropertyName("CommandKillEnabled")]
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public bool CommandKillEnabled { get; set; } = true;
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[JsonPropertyName("CommandKnife")]
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public string CommandKnife { get; set; } = "knife";
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[JsonPropertyName("CommandKillEnabled")]
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public bool CommandKillEnabled { get; set; } = true;
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[JsonPropertyName("CommandSkin")]
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public string CommandSkin { get; set; } = "ws";
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[JsonPropertyName("CommandKnife")]
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public string CommandKnife { get; set; } = "knife";
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[JsonPropertyName("CommandRefresh")]
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public string CommandRefresh { get; set; } = "wp";
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[JsonPropertyName("CommandSkin")]
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public string CommandSkin { get; set; } = "ws";
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[JsonPropertyName("CommandKill")]
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public string CommandKill { get; set; } = "kill";
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[JsonPropertyName("CommandRefresh")]
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public string CommandRefresh { get; set; } = "wp";
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[JsonPropertyName("GiveRandomKnife")]
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public bool GiveRandomKnife { get; set; } = false;
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}
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[JsonPropertyName("CommandKill")]
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public string CommandKill { get; set; } = "kill";
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public class WeaponPaintsConfig : BasePluginConfig
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{
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public override int Version { get; set; } = 4;
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[JsonPropertyName("GiveRandomKnife")]
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public bool GiveRandomKnife { get; set; } = false;
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}
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[JsonPropertyName("DatabaseHost")]
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public string DatabaseHost { get; set; } = "";
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public class WeaponPaintsConfig : BasePluginConfig
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{
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public override int Version { get; set; } = 4;
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[JsonPropertyName("DatabasePort")]
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public int DatabasePort { get; set; } = 3306;
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[JsonPropertyName("DatabaseHost")]
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public string DatabaseHost { get; set; } = "";
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[JsonPropertyName("DatabaseUser")]
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public string DatabaseUser { get; set; } = "";
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[JsonPropertyName("DatabasePort")]
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public int DatabasePort { get; set; } = 3306;
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[JsonPropertyName("DatabasePassword")]
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public string DatabasePassword { get; set; } = "";
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[JsonPropertyName("DatabaseUser")]
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public string DatabaseUser { get; set; } = "";
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[JsonPropertyName("DatabaseName")]
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public string DatabaseName { get; set; } = "";
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[JsonPropertyName("DatabasePassword")]
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public string DatabasePassword { get; set; } = "";
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[JsonPropertyName("CmdRefreshCooldownSeconds")]
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public int CmdRefreshCooldownSeconds { get; set; } = 60;
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[JsonPropertyName("DatabaseName")]
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public string DatabaseName { get; set; } = "";
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[JsonPropertyName("Prefix")]
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public string Prefix { get; set; } = "[WeaponPaints]";
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[JsonPropertyName("GlobalShare")]
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public bool GlobalShare { get; set; } = false;
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[JsonPropertyName("Website")]
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public string Website { get; set; } = "example.com/skins";
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[JsonPropertyName("CmdRefreshCooldownSeconds")]
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public int CmdRefreshCooldownSeconds { get; set; } = 60;
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[JsonPropertyName("Messages")]
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public Messages Messages { get; set; } = new Messages();
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[JsonPropertyName("Prefix")]
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public string Prefix { get; set; } = "[WeaponPaints]";
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[JsonPropertyName("Website")]
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public string Website { get; set; } = "example.com/skins";
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[JsonPropertyName("Messages")]
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public Messages Messages { get; set; } = new Messages();
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new Additional();
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}
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new Additional();
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}
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}
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50
README.md
50
README.md
@@ -11,7 +11,7 @@ There will be a lot of frequent changes which may break functionality or compati
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### Features
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- changes only paint, seed and wear on weapons and knives
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- mysql based
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- mysql based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need mysql/website
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- data sync on player connect
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- Added command `!wp` to refresh skins (with cooldown in second can be configured)
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- Added command `!ws` to show website
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@@ -20,10 +20,53 @@ There will be a lot of frequent changes which may break functionality or compati
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### CS2 server:
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- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
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- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json` with database credentials
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- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`
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set `GlobalShare` to true for global, or include database credentials
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- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
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### Plugin configuration:
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<details>
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<summary>Spoiler warning</summary>
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<code><pre>{
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"Version": 4, // Don't touch
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"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
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"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
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"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
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"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
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"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
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"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
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"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
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"Prefix": "[WeaponPaints]", // Prefix every chat message
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"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
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"Messages": {
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"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
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"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
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"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
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"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
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"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
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"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
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"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
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"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
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},
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"Additional": {
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"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
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"KnifeEnabled": true, // Enable or disable knife feature
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"SkinEnabled": true, // Enable or disable skin feature
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"CommandWpEnabled": true, // Enable or disable refreshing command
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"CommandKillEnabled": true, // Enable or disable kill command
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"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
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"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
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"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
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"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
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"GiveRandomKnife": false // Give random knife to players if they didn't choose
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},
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"ConfigVersion": 4 // Don't touch
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}</pre></code>
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</details>
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### Web install:
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- not needed if config `GlobalShare = true`
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- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
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- copy website to web server (img folder not needed)
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- import `database.sql` to mysql
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@@ -31,6 +74,9 @@ There will be a lot of frequent changes which may break functionality or compati
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- fill in database credentials and api key in `class/config.php`
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- visit website and login via steam
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### Known issues
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- Issue on Windows servers, no knives are given.
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### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
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### Preview
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1235
WeaponPaints.cs
1235
WeaponPaints.cs
File diff suppressed because it is too large
Load Diff
@@ -11,6 +11,7 @@
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<PackageReference Include="CounterStrikeSharp.API" Version="*" />
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<PackageReference Include="Dapper" Version="2.1.21" />
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<PackageReference Include="MySqlConnector" Version="2.3.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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<ItemGroup>
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@@ -7,9 +7,7 @@ require_once 'class/utils.php';
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$db = new DataBase();
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if (isset($_SESSION['steamid'])) {
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include('steamauth/userInfo.php');
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$steamid = $steamprofile['steamid'];
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$steamid = $_SESSION['steamid'];
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$weapons = UtilsClass::getWeaponsFromArray();
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$skins = UtilsClass::skinsFromJson();
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@@ -24,6 +22,8 @@ if (isset($_SESSION['steamid'])) {
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if ($ex[0] == "knife") {
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$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
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} else {
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if (!is_int($ex[1]))
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header("Location: index.php");
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if (array_key_exists($ex[1], $skins[$ex[0]])) {
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if (array_key_exists($ex[0], $selectedSkins)) {
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$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
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@@ -85,7 +85,7 @@ if (isset($_SESSION['steamid'])) {
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<div class="card-footer">
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<form action="" method="POST">
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<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
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<option>Select knife</option>
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<option disabled>Select knife</option>
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||||
<?php
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foreach ($knifes as $knifeKey => $knife) {
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if ($selectedKnife['knife'] == $knife['weapon_name'])
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@@ -122,7 +122,7 @@ if (isset($_SESSION['steamid'])) {
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<div class="card-footer">
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<form action="" method="POST">
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<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
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<option>Select skin</option>
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<option disabled>Select skin</option>
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<?php
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foreach ($skins[$defindex] as $paintKey => $paint) {
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if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex] == $paintKey)
|
||||
|
||||
Reference in New Issue
Block a user