Compare commits

..

9 Commits

Author SHA1 Message Date
Nereziel
edd3733940 updated new skins and added optional languages
to use another lang just rename it to skins.json
2024-10-04 10:36:37 +02:00
Nereziel
492b8a7976 Merge pull request #303 from stefanx111/fix-armory-update
fix gamedata
2024-10-04 01:10:31 +02:00
Dawid Bepierszcz
6db3d00893 Update weaponpaints.json 2024-10-04 00:02:40 +02:00
StefanX
fc79381e1e fix gamedata 2024-10-04 00:34:59 +03:00
Nereziel
7b12d29227 Merge pull request #299 from originalaidn/main
fixing latest skins size & editing every weapon, knife and glove defa…
2024-10-01 21:48:38 +02:00
AiDN™
abff60a1db fixing latest skins size & editing every weapon, knife and glove default images 2024-09-16 23:11:26 +02:00
Nereziel
edb848b4f9 Merge pull request #298 from originalaidn/main
adding missing skins & missing agent #282
2024-09-11 21:55:17 +02:00
AiDN™
694cc548c8 adding missing skins & missing agent #282 2024-09-11 21:34:57 +02:00
Nereziel
201f723a3c Update README.md 2024-06-21 22:38:18 +02:00
121 changed files with 1334 additions and 13886 deletions

View File

@@ -1,5 +1,4 @@
using System.Collections.Concurrent;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu;
@@ -11,17 +10,17 @@ namespace WeaponPaints
{
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{
if (Config.Additional.CommandsRefresh.Count == 0 || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
if (!Utility.IsPlayerValid(player)) return;
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
PlayerInfo playerInfo = new PlayerInfo
PlayerInfo? playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
@@ -38,11 +37,7 @@ namespace WeaponPaints
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
GivePlayerGloves(player);
GivePlayerAgent(player);
GivePlayerMusicKit(player);
RefreshWeapons(player);
AddTimer(0.1f, () => GivePlayerPin(player));
AddTimer(0.15f, () => GivePlayerPin(player));
}
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
@@ -100,33 +95,25 @@ namespace WeaponPaints
private void RegisterCommands()
{
Config.Additional.CommandsInfo.ForEach(c =>
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
{
AddCommand($"css_{c}", "Skins info", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandWS(player, info);
});
if (!Utility.IsPlayerValid(player)) return;
OnCommandWS(player, info);
});
Config.Additional.CommandsRefresh.ForEach(c =>
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
{
AddCommand($"css_{c}", "Skins refresh", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandRefresh(player, info);
});
});
Config.Additional.CommandsKill.ForEach(c =>
if (!Utility.IsPlayerValid(player)) return;
OnCommandRefresh(player, info);
});
if (Config.Additional.CommandKillEnabled)
{
AddCommand($"css_{c}", "kill yourself", (player, info) =>
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
{
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
player.PlayerPawn.Value.CommitSuicide(true, false);
});
});
}
}
private void SetupKnifeMenu()
@@ -137,8 +124,7 @@ namespace WeaponPaints
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value);
BaseMenu giveItemMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_knife_menu_title"], Instance) : new ChatMenu(Localizer["wp_knife_menu_title"]);
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player)) return;
@@ -151,7 +137,7 @@ namespace WeaponPaints
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
}
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandsKill.Count > 0)
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
{
player!.Print(Localizer["wp_knife_menu_kill"]);
}
@@ -161,59 +147,48 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
var knife = WeaponDefindex
.FirstOrDefault(entry => entry.Value.Equals(knifeKey, StringComparison.OrdinalIgnoreCase))
.Key;
g_playersKnife[player.Slot] = (ushort)knife;
g_playersKnife[player.Slot] = knifeKey;
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
RefreshWeapons(player);
if (weaponSync == null) return;
_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, (ushort)knife));
if (weaponSync != null)
_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
};
foreach (var knifePair in knivesOnly)
{
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
}
Config.Additional.CommandsKnife.ForEach(c =>
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
{
AddCommand($"css_{c}", "Knife Menu", (player, info) =>
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
giveItemMenu.PostSelectAction = PostSelectAction.Close;
giveItemMenu.Open(player);
//MenuManager.open(player, giveItemMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
giveItemMenu.PostSelectAction = PostSelectAction.Close;
MenuManager.OpenChatMenu(player, giveItemMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupSkinsMenu()
{
var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
BaseMenu weaponSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_skin_menu_weapon_title"], Instance) : new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
@@ -227,7 +202,7 @@ namespace WeaponPaints
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
BaseMenu skinSubMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_skin_menu_skin_title"], Instance) : new ChatMenu(Localizer["wp_skin_menu_skin_title"]);
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
@@ -249,8 +224,8 @@ namespace WeaponPaints
if (firstSkin == null ||
!firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) ||
!ushort.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
!ushort.TryParse(selectedPaintId, out var paintId)) return;
!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
!int.TryParse(selectedPaintId, out var paintId)) return;
{
if (Config.Additional.ShowSkinImage && skinsList != null)
{
@@ -281,7 +256,7 @@ namespace WeaponPaints
UserId = p.UserId,
Slot = p.Slot,
Index = (int)p.Index,
SteamId = p.SteamID,
SteamId = p.SteamID.ToString(),
Name = p.PlayerName,
IpAddress = p.IpAddress?.Split(":")[0]
};
@@ -318,7 +293,7 @@ namespace WeaponPaints
}
}
if (player != null && Utility.IsPlayerValid(player))
skinSubMenu.Open(player);
MenuManager.OpenChatMenu(player, skinSubMenu);
};
// Add weapon options to the weapon selection menu
@@ -327,32 +302,32 @@ namespace WeaponPaints
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
}
// Command to open the weapon selection menu for players
Config.Additional.CommandsSkinSelection.ForEach(c =>
{
AddCommand($"css_{c}", "Skins selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
weaponSelectionMenu.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
});
if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, weaponSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupGlovesMenu()
{
BaseMenu glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
@@ -378,7 +353,7 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
@@ -386,21 +361,14 @@ namespace WeaponPaints
if (paint != 0)
{
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out var value))
{
value = new ConcurrentDictionary<ushort, WeaponInfo>();
gPlayerWeaponsInfo[player.Slot] = value;
}
if (!value.ContainsKey((ushort)weaponDefindex))
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
{
WeaponInfo weaponInfo = new()
{
Paint = (ushort)paint
Paint = paint
};
value[(ushort)weaponDefindex] = weaponInfo;
gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
}
}
else
@@ -419,13 +387,13 @@ namespace WeaponPaints
{
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue((ushort)weaponDefindex, out var value))
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
{
value = new WeaponInfo();
gPlayerWeaponsInfo[playerInfo.Slot][(ushort)weaponDefindex] = value;
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
}
value.Paint = (ushort)paint;
value.Paint = paint;
value.Wear = 0.00f;
value.Seed = 0;
@@ -443,27 +411,24 @@ namespace WeaponPaints
}
// Command to open the weapon selection menu for players
Config.Additional.CommandsGlove.ForEach(c =>
{
AddCommand($"css_{c}", "Gloves selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
glovesSelectionMenu.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
});
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupAgentsMenu()
@@ -475,7 +440,7 @@ namespace WeaponPaints
var selectedPaintName = option.Text;
var selectedAgent = agentsList.FirstOrDefault(g =>
g.ContainsKey("agent_name") &&
g["agent_name"] != null && g["agent_name"]!.ToString().Contains(selectedPaintName) == true &&
g["agent_name"] != null && g["agent_name"]!.ToString() == selectedPaintName &&
g["team"] != null && (int)(g["team"]!) == player.TeamNum);
if (selectedAgent == null) return;
@@ -489,7 +454,7 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
@@ -503,7 +468,7 @@ namespace WeaponPaints
if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
{
player!.Print(Localizer["wp_agent_menu_select", selectedAgent?["agent_name"] ?? selectedPaintName]);
player!.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
}
if (player.TeamNum == 3)
@@ -525,63 +490,65 @@ namespace WeaponPaints
_ = Task.Run(async () =>
{
await weaponSync.SyncAgentToDatabase(playerInfo);
GivePlayerAgent(player);
});
}
};
};
// Command to open the weapon selection menu for players
Config.Additional.CommandsAgent.ForEach(c =>
AddCommand($"css_{Config.Additional.CommandAgent}", "Agents selection menu", (player, info) =>
{
AddCommand($"css_{c}", "Agents selection menu", (player, info) =>
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
var agentsSelectionMenu = new ChatMenu(Localizer["wp_agent_menu_title"])
{
BaseMenu agentsSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_agent_menu_title"], Instance) : new ChatMenu(Localizer["wp_agent_menu_title"]);
PostSelectAction = PostSelectAction.Close
};
var filteredAgents = agentsList.Where(agentObject =>
var filteredAgents = agentsList.Where(agentObject =>
{
if (agentObject["team"]?.Value<int>() is { } teamNum)
{
if (agentObject["team"]?.Value<int>() is { } teamNum)
{
return teamNum == player.TeamNum;
}
else
{
return false;
}
});
// Add weapon options to the weapon selection menu
foreach (var agentObject in filteredAgents)
{
var paintName = agentObject["agent_name"]?.ToString() ?? "";
if (paintName.Length > 0)
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
return teamNum == player.TeamNum;
}
else
{
return false;
}
});
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
agentsSelectionMenu.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
// Add weapon options to the weapon selection menu
foreach (var agentObject in filteredAgents)
{
player!.Print(Localizer["wp_command_cooldown"]);
var paintName = agentObject["agent_name"]?.ToString() ?? "";
if (paintName.Length > 0)
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
}
});
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, agentsSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupMusicMenu()
{
BaseMenu musicSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_music_menu_title"], Instance) : new ChatMenu(Localizer["wp_music_menu_title"]);
var musicSelectionMenu = new ChatMenu(Localizer["wp_music_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
var handleMusicSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
@@ -589,7 +556,7 @@ namespace WeaponPaints
var selectedPaintName = option.Text;
var selectedMusic = musicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString().Contains(selectedPaintName) == true);
var selectedMusic = musicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
if (selectedMusic != null)
{
if (!selectedMusic.ContainsKey("id") ||
@@ -607,7 +574,7 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
@@ -623,7 +590,7 @@ namespace WeaponPaints
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
{
player!.Print(Localizer["wp_music_menu_select", selectedMusic["name"] ?? selectedPaintName]);
player!.Print(Localizer["wp_music_menu_select", selectedPaintName]);
}
if (weaponSync != null)
@@ -643,7 +610,7 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
@@ -663,8 +630,6 @@ namespace WeaponPaints
});
}
}
GivePlayerMusicKit(player);
};
musicSelectionMenu.AddMenuOption(Localizer["None"], handleMusicSelection);
@@ -674,27 +639,24 @@ namespace WeaponPaints
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
}
Config.Additional.CommandsMusic.ForEach(c =>
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandMusic}", "Music selection menu", (player, info) =>
{
// Command to open the weapon selection menu for players
AddCommand($"css_{c}", "Music selection menu", (player, info) =>
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
musicSelectionMenu.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, musicSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
}

View File

@@ -3,24 +3,6 @@ using System.Text.Json.Serialization;
namespace WeaponPaints
{
public class DatabaseCredentials
{
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
}
public class Additional
{
[JsonPropertyName("KnifeEnabled")]
@@ -38,35 +20,35 @@ namespace WeaponPaints
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
[JsonPropertyName("NameTagEnabled")]
public bool NameTagEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
public bool CommandWpEnabled { get; set; } = true;
[JsonPropertyName("PinEnabled")]
public bool PinEnabled { get; set; } = true;
[JsonPropertyName("CommandKillEnabled")]
public bool CommandKillEnabled { get; set; } = true;
[JsonPropertyName("CommandsKnife")]
public List<string> CommandsKnife { get; set; } = ["knife", "knives"];
[JsonPropertyName("CommandKnife")]
public string CommandKnife { get; set; } = "knife";
[JsonPropertyName("CommandsMusic")]
public List<string> CommandsMusic { get; set; } = ["music", "musickits", "mkit"];
[JsonPropertyName("CommandMusic")]
public string CommandMusic { get; set; } = "music";
[JsonPropertyName("CommandsGlove")]
public List<string> CommandsGlove { get; set; } = ["gloves", "glove"];
[JsonPropertyName("CommandGlove")]
public string CommandGlove { get; set; } = "gloves";
[JsonPropertyName("CommandsAgent")]
public List<string> CommandsAgent { get; set; } = ["agents", "agent"];
[JsonPropertyName("CommandAgent")]
public string CommandAgent { get; set; } = "agents";
[JsonPropertyName("CommandsInfo")]
public List<string> CommandsInfo { get; set; } = ["ws", "skininfo"];
[JsonPropertyName("CommandSkin")]
public string CommandSkin { get; set; } = "ws";
[JsonPropertyName("CommandsSkinSelection")]
public List<string> CommandsSkinSelection { get; set; } = ["skins", "skin"];
[JsonPropertyName("CommandSkinSelection")]
public string CommandSkinSelection { get; set; } = "skins";
[JsonPropertyName("CommandsRefresh")]
public List<string> CommandsRefresh { get; set; } = ["wp", "refreshskins"];
[JsonPropertyName("CommandRefresh")]
public string CommandRefresh { get; set; } = "wp";
[JsonPropertyName("CommandsKill")]
public List<string> CommandsKill { get; set; } = ["kill", "suicide"];
[JsonPropertyName("CommandKill")]
public string CommandKill { get; set; } = "kill";
[JsonPropertyName("GiveRandomKnife")]
public bool GiveRandomKnife { get; set; } = false;
@@ -76,21 +58,27 @@ namespace WeaponPaints
[JsonPropertyName("ShowSkinImage")]
public bool ShowSkinImage { get; set; } = true;
[JsonPropertyName("UseHtmlMenu")]
public bool UseHtmlMenu { get; set; } = true;
[JsonPropertyName("ExpireOlderThan")]
public int ExpireOlderThan { get; set; } = 90;
}
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 7;
[JsonPropertyName("DatabaseCredentials")]
public DatabaseCredentials DatabaseCredentials { get; set; } = new();
public override int Version { get; set; } = 6;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
[JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 60;

View File

@@ -5,11 +5,13 @@ namespace WeaponPaints
{
public class Database(string dbConnectionString)
{
private readonly string _dbConnectionString = dbConnectionString;
public async Task<MySqlConnection> GetConnectionAsync()
{
try
{
var connection = new MySqlConnection(dbConnectionString);
var connection = new MySqlConnection(_dbConnectionString);
await connection.OpenAsync();
return connection;
}

View File

@@ -1,4 +1,4 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
@@ -23,14 +23,14 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
try
{
_ = Task.Run(async () => await weaponSync.GetPlayerDatabaseIndex(playerInfo));
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
/*
if (Config.Additional.SkinEnabled)
{
@@ -54,10 +54,9 @@ namespace WeaponPaints
}
*/
}
catch (Exception)
{
return HookResult.Continue;
}
catch
{
}
return HookResult.Continue;
}
@@ -69,9 +68,7 @@ namespace WeaponPaints
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
g_playersDatabaseIndex.TryRemove(player.Slot, out _);
if (Config.Additional.SkinEnabled)
if (Config.Additional.SkinEnabled)
{
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
@@ -91,10 +88,6 @@ namespace WeaponPaints
{
g_playersMusic.TryRemove(player.Slot, out _);
}
if (Config.Additional.PinEnabled)
{
g_playersPin.TryRemove(player.Slot, out _);
}
commandsCooldown.Remove(player.Slot);
@@ -107,9 +100,6 @@ namespace WeaponPaints
if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config);
if (weaponSync != null)
Task.Run(async () => await weaponSync.PurgeExpiredUsers());
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
@@ -129,7 +119,6 @@ namespace WeaponPaints
GivePlayerMusicKit(player);
GivePlayerAgent(player);
GivePlayerGloves(player);
GivePlayerPin(player);
return HookResult.Continue;
}

View File

@@ -5,7 +5,7 @@
public int Index { get; set; }
public int Slot { get; init; }
public int? UserId { get; set; }
public ulong? SteamId { get; init; }
public string? SteamId { get; init; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
}

View File

@@ -71,7 +71,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
</details>
## Web install
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)

View File

@@ -1,4 +1,4 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using Dapper;
using Microsoft.Extensions.Logging;
@@ -22,17 +22,46 @@ namespace WeaponPaints
await using var transaction = await connection.BeginTransactionAsync();
try
{
var createTableQueries = new[]
{
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `last_online` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_skins` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_knives` (`user_id` INT UNSIGNED NOT NULL, `knife` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_gloves` (`user_id` INT UNSIGNED NOT NULL, `weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_musics` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_agents` (`user_id` INT UNSIGNED NOT NULL,`agent_ct` varchar(64) DEFAULT NULL,`agent_t` varchar(64) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_pins` (`user_id` INT UNSIGNED NOT NULL, `pin` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
};
{
string[] createTableQueries =
[
"""
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB
""",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
"""
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
];
foreach (var query in createTableQueries)
{

View File

@@ -1,469 +1,451 @@
using System.Diagnostics;
using System.Reflection.Metadata.Ecma335;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
using System.Runtime.InteropServices;
namespace WeaponPaints;
public partial class WeaponPaints
namespace WeaponPaints
{
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
var isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if ((isKnife && !g_playersKnife.ContainsKey(player.Slot)) ||
(isKnife && g_playersKnife[player.Slot] < 500)) return;
int[] newPaints =
[1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173];
if (isKnife)
{
//var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
//if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != g_playersKnife[player.Slot])
SubclassChange(weapon, (ushort)g_playersKnife[player.Slot]);
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)g_playersKnife[player.Slot];
weapon.AttributeManager.Item.EntityQuality = 3;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
var fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey((ushort)weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture wear", 0.01f);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue((ushort)weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return;
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
}
private static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return false;
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null ||
player.PlayerPawn.Value.ItemServices == null)
return false;
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
return true;
}
return false;
}
private void RefreshWeapons(CCSPlayerController? player)
{
if (!g_bCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null ||
(LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons.Count == 0)
return;
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
int playerTeam = player.TeamNum;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
var gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
{
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData == null) continue;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE ||
weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex,
out var weaponByDefindex))
continue;
var clip1 = weapon.Value.Clip1;
var reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
{
value = [];
weaponsWithAmmo.Add(weaponByDefindex, value);
}
value.Add((clip1, reservedAmmo));
if (gun.VData == null) return;
weapon.Value.Remove();
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
}
}
try
{
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand("slot 3");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (!weapon.IsValid || weapon.Value == null) return;
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
CCSWeaponBaseGun gun;
AddTimer(0.3f, () =>
{
if (player.TeamNum != playerTeam) return;
player.ExecuteClientCommand("slot 3");
gun = weapon.Value.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
AddTimer(0.7f, () =>
{
if (player.TeamNum != playerTeam) return;
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
gun.Remove();
});
GiveKnifeToPlayer(player);
});
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
AddTimer(0.6f, () =>
{
if (!g_bCommandsAllowed) return;
foreach (var entry in weaponsWithAmmo)
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private void GivePlayerGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
return;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
pawn.SetModel(model);
}
Instance.AddTimer(0.06f, () =>
{
var item = pawn.EconGloves;
try
{
if (!player.IsValid)
return;
if (!player.PawnIsAlive)
return;
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
var weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
"set item texture prefab", weaponInfo.Paint);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
"set item texture seed", weaponInfo.Seed);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
"set item texture wear", weaponInfo.Wear);
item.Initialized = true;
SetBodygroup(pawn.Handle, "default_gloves", 1);
}
catch (Exception)
{
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private static int GetRandomPaint(int defindex)
{
if (skinsList.Count == 0)
return 0;
var rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
if (filteredWeapons.Count == 0)
return 0;
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
subclassChangeFunc(weapon.Handle, itemD.ToString());
}
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var value = (ulong)(isLegacy ? 2 : 1);
if (skeleton.ModelState.MeshGroupMask != value) skeleton.ModelState.MeshGroupMask = value;
}
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon,
bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
}
}
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private static void GivePlayerPin(CCSPlayerController player)
{
if (!g_playersPin.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
{
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)value : MedalRank_t.MEDAL_RANK_NONE;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife")) GivePlayerWeaponSkin(player, weapon);
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel =
(CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
}
public static T[] GetFixedArray<T>(nint pointer, string @class, string member, int length)
where T : CHandle<CBaseViewModel>
{
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
var references = MemoryMarshal.CreateSpan(ref ptr, length);
var values = new T[length];
for (var i = 0; i < length; i++) values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
return values;
}
public partial class WeaponPaints
{
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return;
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
}
private static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
{
return false;
}
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return false;
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
return true;
}
}
return false;
}
private void RefreshWeapons(CCSPlayerController? player)
{
if (!g_bCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons.Count == 0)
return;
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
int playerTeam = player.TeamNum;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
{
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData == null) continue;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
continue;
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
{
value = [];
weaponsWithAmmo.Add(weaponByDefindex, value);
}
value.Add((clip1, reservedAmmo));
if (gun.VData == null) return;
weapon.Value.Remove();
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
continue;
}
}
try
{
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand("slot 3");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (!weapon.IsValid || weapon.Value == null) return;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
CCSWeaponBaseGun gun;
AddTimer(0.3f, () =>
{
if (player.TeamNum != playerTeam) return;
player.ExecuteClientCommand("slot 3");
gun = weapon.Value.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
AddTimer(0.7f, () =>
{
if (player.TeamNum != playerTeam) return;
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
gun.Remove();
});
GiveKnifeToPlayer(player);
});
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
AddTimer(0.6f, () =>
{
if (!g_bCommandsAllowed) return;
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private void GivePlayerGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
return;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
pawn.SetModel(model);
}
Instance.AddTimer(0.06f, () =>
{
CEconItemView item = pawn.EconGloves;
try
{
if (!player.IsValid)
return;
if (!player.PawnIsAlive)
return;
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;
SetBodygroup(pawn.Handle, "default_gloves", 1);
}
catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private static int GetRandomPaint(int defindex)
{
if (skinsList.Count == 0)
return 0;
Random rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
if (filteredWeapons.Count == 0)
return 0;
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
subclassChangeFunc(weapon.Handle, itemD.ToString());
}
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var value = (ulong)(isLegacy ? 2 : 1);
if (skeleton.ModelState.MeshGroupMask != value)
{
skeleton.ModelState.MeshGroupMask = value;
}
}
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
}
}
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
{
GivePlayerWeaponSkin(player, weapon);
}
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
}
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
var references = MemoryMarshal.CreateSpan(ref ptr, length);
var values = new T[length];
for (var i = 0; i < length; i++)
{
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
}
return values;
}
}
}

View File

@@ -2,12 +2,8 @@
{
public class WeaponInfo
{
public ushort Paint { get; set; }
public ushort Seed { get; set; } = 0;
public int Paint { get; set; }
public int Seed { get; set; } = 0;
public float Wear { get; set; } = 0f;
public string? NameTag { get; set; }
public ushort Quality { get; set; }
public uint StatTrack { get; set; }
public bool StatTrackEnabled { get; set; }
}
}
}

View File

@@ -8,11 +8,10 @@ using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Entities.Constants;
namespace WeaponPaints;
[MinimumApiVersion(238)]
[MinimumApiVersion(230)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();
@@ -80,18 +79,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
private static WeaponPaintsConfig _config = new();
internal static IStringLocalizer? _localizer;
private static Dictionary<int, int> g_knifePickupCount = new();
internal static ConcurrentDictionary<int, ushort> g_playersKnife = new();
internal static ConcurrentDictionary<int, string> g_playersKnife = new();
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
internal static ConcurrentDictionary<int, ushort> g_playersPin = new();
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new();
internal static List<JObject> skinsList = [];
internal static List<JObject> glovesList = [];
internal static List<JObject> agentsList = [];
internal static List<JObject> musicList = [];
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static List<JObject> skinsList = new();
internal static List<JObject> glovesList = new();
internal static List<JObject> agentsList = new();
internal static List<JObject> musicList = new();
internal static WeaponSynchronization? weaponSync;
private static bool g_bCommandsAllowed = true;
private Dictionary<int, string> PlayerWeaponImage = new();
@@ -164,6 +160,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
@@ -181,7 +178,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
if (hotReload)
{
OnMapStart(string.Empty);
foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
.Where(player => player.IsValid &&
@@ -199,14 +196,14 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player?.SteamID,
SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
_ = Task.Run(async () =>
{
if (weaponSync != null) await weaponSync.GetPlayerDatabaseIndex(playerInfo);
if (weaponSync != null) await weaponSync.GetPlayerData(playerInfo);
});
}
}
@@ -233,7 +230,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public void OnConfigParsed(WeaponPaintsConfig config)
{
if (config.DatabaseCredentials.DatabaseHost.Length < 1 || config.DatabaseCredentials.DatabaseName.Length < 1 || config.DatabaseCredentials.DatabaseUser.Length < 1)
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
Unload(false);
@@ -249,11 +246,11 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
var builder = new MySqlConnectionStringBuilder
{
Server = config.DatabaseCredentials.DatabaseHost,
UserID = config.DatabaseCredentials.DatabaseUser,
Password = config.DatabaseCredentials.DatabasePassword,
Database = config.DatabaseCredentials.DatabaseName,
Port = (uint)config.DatabaseCredentials.DatabasePort,
Server = config.DatabaseHost,
UserID = config.DatabaseUser,
Password = config.DatabasePassword,
Database = config.DatabaseName,
Port = (uint)config.DatabasePort,
Pooling = true,
MaximumPoolSize = 640,
};

View File

@@ -1,401 +1,287 @@
using System.Collections.Concurrent;
using Dapper;
using Dapper;
using MySqlConnector;
using System.Collections.Concurrent;
namespace WeaponPaints;
internal class WeaponSynchronization
namespace WeaponPaints
{
private readonly WeaponPaintsConfig _config;
private readonly Database _database;
internal class WeaponSynchronization
{
private readonly WeaponPaintsConfig _config;
private readonly Database _database;
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
{
_database = database;
_config = config;
}
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
{
_database = database;
_config = config;
}
internal async Task GetPlayerDatabaseIndex(PlayerInfo playerInfo)
{
if (playerInfo.SteamId == null) return;
Console.WriteLine("test");
try
{
await using var connection = await _database.GetConnectionAsync();
var query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
var databaseIndex =
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
internal async Task GetPlayerData(PlayerInfo? player)
{
try
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
}
catch (Exception ex)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
if (databaseIndex != null)
{
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
query = "UPDATE `wp_users` SET `last_online` = @lastUpdate WHERE `id` = @databaseIndex";
await connection.ExecuteAsync(query, new
{
lastUpdate = DateTime.Now,
databaseIndex
});
}
else
{
Console.WriteLine("test");
const string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
await connection.ExecuteAsync(insertQuery, new { steamid = playerInfo.SteamId });
Console.WriteLine("SQL Insert Query: " + insertQuery);
databaseIndex =
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
}
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
await GetPlayerData(playerInfo);
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetPlayerDatabaseIndex: {ex.Message}");
}
}
const string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
var playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
internal async Task GetPlayerData(PlayerInfo? player)
{
try
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
if (_config.Additional.PinEnabled)
GetPinFromDatabase(player, connection);
}
catch (Exception ex)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
if (!string.IsNullOrEmpty(playerKnife))
{
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
}
}
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = @userId";
var playerKnife = connection.QueryFirstOrDefault<int>(query,
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
const string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
WeaponPaints.g_playersKnife[player.Slot] = (ushort)playerKnife;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
}
}
if (gloveData != null)
{
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
}
}
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = @userId";
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
if (gloveData != null) WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
}
}
if (agentData == default) return;
var agentCT = agentData.Item1;
var agentT = agentData.Item2;
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
{
WeaponPaints.g_playersAgent[player.Slot] = (
agentCT,
agentT
);
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_users_agents` WHERE `user_id` = @userId";
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return;
if (agentData == default) return;
var agentCT = agentData.Item1;
var agentT = agentData.Item2;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
WeaponPaints.g_playersAgent[player.Slot] = (
agentCT,
agentT
);
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId.ToString()))
return;
foreach (var row in playerSkins)
{
int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
var weaponInfos = new ConcurrentDictionary<ushort, WeaponInfo>();
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear
};
weaponInfos[weaponDefIndex] = weaponInfo;
}
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
}
}
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
if (musicData != null)
{
WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = @userId";
var playerSkins = connection.Query<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
foreach (var row in playerSkins)
{
ushort weaponDefIndex = (ushort)(row.weapon ?? 0);
ushort weaponPaintId = (ushort)(row.paint ?? 0);
float weaponWear = row.wear ?? 0f;
ushort weaponSeed = (ushort)(row.seed ?? 0);
string weaponNameTag = row.nametag ?? string.Empty;
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
var weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear,
NameTag = weaponNameTag
};
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
}
catch (Exception e)
{
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
weaponInfos[weaponDefIndex] = weaponInfo;
}
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId)) return;
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
}
}
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
}
catch (Exception e)
{
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
const string query = "SELECT `music` FROM `wp_users_musics` WHERE `user_id` = @userId";
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
const string query = """
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
VALUES(@steamid, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
if (musicData != null) WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T });
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
private void GetPinFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.PinEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
const string query = "SELECT `pin` FROM `wp_users_pins` WHERE `user_id` = @userId";
var pinData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
try
{
await using var connection = await _database.GetConnectionAsync();
if (pinData != null) WeaponPaints.g_playersPin[player.Slot] = pinData.Value;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetPinFromDatabase: {ex.Message}");
}
}
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
internal async Task PurgeExpiredUsers()
{
try
{
await using var connection = await _database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
var userIds = await connection.QueryAsync<int>(
$"SELECT id FROM wp_users WHERE last_online < NOW() - INTERVAL {_config.Additional.ExpireOlderThan} DAY",
transaction: transaction
);
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
var ids = string.Join(",", userIds);
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex });
string query;
string query;
object parameters;
if (userIds.AsList().Count > 0)
{
// Step 2: Delete related records in other tables using the retrieved IDs
query = $"DELETE FROM wp_users_agents WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
if (existingRecordCount > 0)
{
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
else
{
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
query = $"DELETE FROM wp_users_gloves WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
query = $"DELETE FROM wp_users_skins WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
query = $"DELETE FROM wp_users_knives WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
query = $"DELETE FROM wp_users_musics WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
query = $"DELETE FROM wp_users_pins WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
// Step 3: Delete users from wp_users
query = $"DELETE FROM wp_users WHERE id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
// Commit transaction
await transaction.CommitAsync();
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, ushort knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
const string query =
"INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newKnife = knife });
}
catch (Exception e)
{
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query =
"INSERT INTO `wp_users_gloves` (`user_id`, `weapon_defindex`) VALUES(@userId, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weapon_defindex = defindex });
}
catch (Exception e)
{
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
const string query = """
INSERT INTO `wp_users_agents` (`user_id`, `agent_ct`, `agent_t`)
VALUES(@userId, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query,
new
{
userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT,
agent_t = WeaponPaints.g_playersAgent[player.Slot].T
});
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (string.IsNullOrEmpty(player.SteamId.ToString()) ||
!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
const string queryCheckExistence =
"SELECT COUNT(*) FROM `wp_users_skins` WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence,
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex });
string query;
object parameters;
if (existingRecordCount > 0)
{
query =
"UPDATE `wp_users_skins` SET `paint` = @paintId, `wear` = @wear, `seed` = @seed WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
}
else
{
query =
"INSERT INTO `wp_users_skins` (`user_id`, `weapon`, `paint`, `wear`, `seed`) " +
"VALUES (@userId, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
}
await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query =
"INSERT INTO `wp_users_musics` (`user_id`, `music`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music` = @newMusic";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newMusic = music });
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
}
}

View File

@@ -3,7 +3,7 @@
"signatures": {
"library": "server",
"windows": "40 57 48 83 EC 20 48 8B F9 41 B0 01",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 45 31 E4 53 48 81 EC 98 00 00 00"
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
@@ -20,4 +20,4 @@
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
}
}
}
}

View File

@@ -1,66 +1,29 @@
<?php
/**
* Class DataBase
*
* This class handles database operations using PDO.
*/
class DataBase {
/**
* @var PDO The PDO instance for database connection.
*/
private $PDO;
/**
* Constructor method to initialize the database connection.
*/
public function __construct() {
try {
// Establish a connection to the database using PDO
$this->PDO = new PDO(
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
DB_USER,
DB_PASS
);
// Set the connection to use utf8 encoding
$this->PDO->exec("SET NAMES utf8");
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
}
catch(PDOException $ex) {
// Display error message if connection fails
catch(PDOException $ex)
{
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
}
}
/**
* Perform a SELECT query on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
*/
public function select($query, $bindings = array()) {
// Prepare and execute the SQL query
public function select($query, $bindings = []) {
$STH = $this->PDO->prepare($query);
$STH->execute($bindings);
// Fetch the results as associative arrays
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
if ($result === false) {
$result = array(); // Set $result to an empty array if no results found
}
return $result;
$result ??= false;
return $result;
}
/**
* Perform a non-query SQL statement on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return bool Returns true on success or false on failure.
*/
public function query($query, $bindings = array()) {
// Prepare and execute the SQL query
public function query($query, $bindings = []){
$STH = $this->PDO->prepare($query);
return $STH->execute($bindings);
}
}
}

View File

@@ -1,78 +0,0 @@
<?php
ini_set('display_errors', 1);
ini_set('display_startup_errors', 1);
error_reporting(E_ALL);
// Set security headers to enhance security
// header("X-Frame-Options: SAMEORIGIN");
// header("X-XSS-Protection: 1; mode=block");
// header("X-Content-Type-Options: nosniff");
// header("Referrer-Policy: no-referrer-when-downgrade");
// header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
// Include necessary classes and files
require 'class/config.php';
require 'class/database.php';
require 'steamauth/steamauth.php';
require 'class/utils.php';
// Create a database instance
$db = new DataBase();
// Check if the user is logged in
if (isset($_SESSION['steamid'])) {
// Insert or update user's Steam ID in the database
$steamid = $_SESSION['steamid'];
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
// Get user's database index
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
// Get weapons and skins information
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$gloves = UtilsClass::glovesFromJson();
// Retrieve user's selected skins and knife
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedGlovesResult = $db->select("SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedGloves = !empty($selectedGlovesResult) ? $selectedGlovesResult[0] : $gloves[0][0];
// Determine user's selected knife or set default knife
if (!empty($selectedKnifeResult)) {
$selectedKnife = $selectedKnifeResult[0]['knife'];
} else {
$selectedKnife = "weapon_knife";
}
$knifes = UtilsClass::getKnifeTypes();
// Handle form submission
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
// Handle knife selection
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
// Handle skin selection
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
// Check if the skin is already selected and update or insert accordingly
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_users_skins SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_users_skins (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
// Redirect to the same page after form submission
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?>

View File

@@ -1,158 +1,99 @@
<?php
/**
* Class UtilsClass
*
* Provides utility methods for handling skin and weapon data.
*/
class UtilsClass
{
/**
* Retrieve skins data from the JSON file.
*
* @return array An associative array containing skin data.
*/
public static function skinsFromJson()
public static function skinsFromJson(): array
{
$skins = array();
$jsonFilePath = __DIR__ . "/../data/skins.json";
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
}
return $skins;
}
/**
* Retrieve music data from the JSON file.
*
* @return array An associative array containing music data.
*/
public static function musicFromJson()
{
$music = array();
$jsonFilePath = __DIR__ . "/../data/music.json";
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $track) {
$music[$track['id']] = array(
'name' => $track['name'],
'image' => $track['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $music;
}
public static function glovesFromJson()
{
$gloves = array();
$jsonFilePath = __DIR__ . "/../data/gloves.json";
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $glove) {
$gloves[$glove['weapon_defindex']][$glove['paint']] = array(
'paint_name' => $glove['paint_name'],
'image_url' => $glove['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $gloves;
}
/**
* Retrieve weapons data from the skin data array.
*
* @return array An associative array containing weapon data.
*/
public static function getWeaponsFromArray()
{
$weapons = array();
$skinsData = self::skinsFromJson();
$weapons = [];
$temp = self::skinsFromJson();
foreach ($skinsData as $key => $value) {
$weapons[$key] = array(
foreach ($temp as $key => $value) {
if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
);
];
}
return $weapons;
}
/**
* Retrieve knife types from the weapon data array.
*
* @return array An associative array containing knife types data.
*/
public static function getKnifeTypes()
{
$knifes = array();
$weaponsData = self::getWeaponsFromArray();
$knifes = [];
$temp = self::getWeaponsFromArray();
$allowedKnifeKeys = array(
500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
516, 517, 518, 519, 520, 521, 522, 523, 525
);
foreach ($temp as $key => $weapon) {
if (
!in_array($key, [
500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525,
526
])
)
continue;
foreach ($weaponsData as $key => $weapon) {
if (in_array($key, $allowedKnifeKeys)) {
$knifes[$key] = array(
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
);
}
$knifes[$key] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
}
// Add default knife
$knifes[0] = array(
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
);
ksort($knifes);
return $knifes;
}
/**
* Retrieve selected skins data from the database result.
*
* @param array $temp An array containing the selected skins data.
* @return array An associative array containing selected skins data.
*/
public static function getSelectedSkins($temp)
public static function getSelectedSkins(array $temp)
{
$selected = array();
$selected = [];
foreach ($temp as $weapon) {
$selected[$weapon['weapon']] = array(
'weapon_paint_id' => $weapon['paint'],
'weapon_seed' => $weapon['seed'],
'weapon_wear' => $weapon['wear'],
);
$selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
];
}
return $selected;

View File

@@ -119,6 +119,12 @@
"model": "tm_professional/tm_professional_varf4",
"agent_name": "Sir Bloody Loudmouth Darryl | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4613.png",
"model": "tm_professional/tm_professional_varf5",
"agent_name": "Bloody Darryl The Strapped | The Professionals"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4749.png",

View File

@@ -2,7 +2,7 @@
{
"weapon_defindex": 0,
"paint": "0",
"image": "",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/default_gloves.png",
"paint_name": "Gloves | Default"
},
{

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -1,54 +0,0 @@
PRAGMA foreign_keys = ON;
CREATE TABLE IF NOT EXISTS `wp_players` (
`user_id` INTEGER PRIMARY KEY AUTOINCREMENT,
`steamid` INTEGER NOT NULL,
`created_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
`updated_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
UNIQUE(`steamid`)
);
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`user_id` INTEGER NOT NULL,
`team` INTEGER NOT NULL,
`weapon_defindex` INTEGER NOT NULL,
`paint` INTEGER NOT NULL,
`wear` REAL NOT NULL DEFAULT 0.001,
`seed` INTEGER NOT NULL DEFAULT 0,
`nametag` TEXT DEFAULT NULL,
`stattrack` INTEGER NOT NULL DEFAULT 0,
`stattrack_enabled` INTEGER NOT NULL DEFAULT 0,
`quality` INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (`user_id`,`team`,`weapon_defindex`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS `wp_players_knife` (
`user_id` INTEGER NOT NULL,
`knife` TEXT DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS `wp_players_gloves` (
`user_id` INTEGER NOT NULL,
`weapon_defindex` INTEGER DEFAULT NULL,
`team` INTEGER DEFAULT NULL,
PRIMARY KEY (`user_id`,`team`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS `wp_players_music` (
`user_id` INTEGER NOT NULL,
`music` INTEGER DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS `wp_players_agents` (
`user_id` INTEGER NOT NULL,
`agent_ct` TEXT DEFAULT NULL,
`agent_t` TEXT DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
);

View File

@@ -1,53 +0,0 @@
CREATE TABLE IF NOT EXISTS `wp_players` (
`user_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
`steamid` BIGINT UNSIGNED NOT NULL,
`created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
`updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`user_id`),
UNIQUE KEY `unique_steamid` (`steamid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`user_id` INT UNSIGNED NOT NULL,
`team` SMALLINT UNSIGNED NOT NULL,
`weapon_defindex` SMALLINT UNSIGNED NOT NULL,
`paint` SMALLINT UNSIGNED NOT NULL,
`wear` FLOAT NOT NULL DEFAULT 0.001,
`seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
`nametag` VARCHAR(20) DEFAULT NULL,
`stattrack` INT UNSIGNED NOT NULL DEFAULT 0,
`stattrack_enabled` SMALLINT NOT NULL DEFAULT 0,
`quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
PRIMARY KEY (`user_id`,`team`,`weapon_defindex`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE IF NOT EXISTS `wp_players_knife` (
`user_id` INT UNSIGNED NOT NULL,
`knife` VARCHAR(32) DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE IF NOT EXISTS `wp_players_gloves` (
`user_id` INT UNSIGNED NOT NULL,
`weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL,
`team` SMALLINT UNSIGNED DEFAULT NULL,
PRIMARY KEY (`user_id`,`team`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE IF NOT EXISTS `wp_players_music` (
`user_id` INT UNSIGNED NOT NULL,
`music` SMALLINT UNSIGNED DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE IF NOT EXISTS `wp_players_agents` (
`user_id` INT UNSIGNED NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;

View File

@@ -8,7 +8,7 @@ $weapons = array (
"weapon_aug" => 8,
"weapon_awp" => 9,
"weapon_famas" => 10,
"weapon_g3sg1" => 10,
"weapon_g3sg1" => 11,
"weapon_galilar" => 13,
"weapon_m249" => 14,
"weapon_m4a1" => 16,
@@ -53,7 +53,14 @@ $weapons = array (
"weapon_knife_stiletto" => 522,
"weapon_knife_widowmaker" => 523,
"weapon_knife_skeleton" => 525);
$json = json_decode(file_get_contents('skins.json'));
$
$json = json_decode(file_get_contents('https://bymykel.github.io/CSGO-API/api/en/skins.json'));
die(var_dump($json));
echo "<pre>";
foreach($json as $skin)
{

Binary file not shown.

After

Width:  |  Height:  |  Size: 244 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 84 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 84 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 56 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 72 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

After

Width:  |  Height:  |  Size: 68 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 23 KiB

After

Width:  |  Height:  |  Size: 49 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 17 KiB

After

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 18 KiB

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 28 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.9 KiB

After

Width:  |  Height:  |  Size: 45 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 56 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 63 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 68 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 50 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 54 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 63 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 45 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 49 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.2 KiB

After

Width:  |  Height:  |  Size: 49 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 58 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 73 KiB

After

Width:  |  Height:  |  Size: 65 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.3 KiB

After

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 76 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.3 KiB

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.5 KiB

After

Width:  |  Height:  |  Size: 44 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 52 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.7 KiB

After

Width:  |  Height:  |  Size: 50 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 51 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 53 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 76 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 80 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 35 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 42 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 52 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 85 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 92 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

After

Width:  |  Height:  |  Size: 74 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 40 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 40 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.7 KiB

After

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 34 KiB

Some files were not shown because too many files have changed in this diff Show More