Compare commits
9 Commits
| Author | SHA1 | Date | |
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edd3733940 | ||
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492b8a7976 | ||
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6db3d00893 | ||
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fc79381e1e | ||
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7b12d29227 | ||
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abff60a1db | ||
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edb848b4f9 | ||
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694cc548c8 | ||
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201f723a3c |
334
Commands.cs
@@ -1,5 +1,4 @@
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using System.Collections.Concurrent;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Menu;
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@@ -11,17 +10,17 @@ namespace WeaponPaints
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{
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private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
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{
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if (Config.Additional.CommandsRefresh.Count == 0 || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
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if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
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if (!Utility.IsPlayerValid(player)) return;
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if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
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PlayerInfo playerInfo = new PlayerInfo
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PlayerInfo? playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID,
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SteamId = player?.SteamID.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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@@ -38,11 +37,7 @@ namespace WeaponPaints
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_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
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GivePlayerGloves(player);
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GivePlayerAgent(player);
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GivePlayerMusicKit(player);
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RefreshWeapons(player);
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AddTimer(0.1f, () => GivePlayerPin(player));
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AddTimer(0.15f, () => GivePlayerPin(player));
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
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@@ -100,33 +95,25 @@ namespace WeaponPaints
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private void RegisterCommands()
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{
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Config.Additional.CommandsInfo.ForEach(c =>
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AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
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{
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AddCommand($"css_{c}", "Skins info", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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OnCommandWS(player, info);
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});
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if (!Utility.IsPlayerValid(player)) return;
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OnCommandWS(player, info);
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});
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Config.Additional.CommandsRefresh.ForEach(c =>
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AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
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{
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AddCommand($"css_{c}", "Skins refresh", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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OnCommandRefresh(player, info);
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});
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});
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Config.Additional.CommandsKill.ForEach(c =>
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if (!Utility.IsPlayerValid(player)) return;
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OnCommandRefresh(player, info);
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});
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if (Config.Additional.CommandKillEnabled)
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{
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AddCommand($"css_{c}", "kill yourself", (player, info) =>
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AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
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{
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if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
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player.PlayerPawn.Value.CommitSuicide(true, false);
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});
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});
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}
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}
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private void SetupKnifeMenu()
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@@ -137,8 +124,7 @@ namespace WeaponPaints
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.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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BaseMenu giveItemMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_knife_menu_title"], Instance) : new ChatMenu(Localizer["wp_knife_menu_title"]);
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var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
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var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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@@ -151,7 +137,7 @@ namespace WeaponPaints
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player!.Print(Localizer["wp_knife_menu_select", knifeName]);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandsKill.Count > 0)
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
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{
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player!.Print(Localizer["wp_knife_menu_kill"]);
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}
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@@ -161,59 +147,48 @@ namespace WeaponPaints
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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var knife = WeaponDefindex
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.FirstOrDefault(entry => entry.Value.Equals(knifeKey, StringComparison.OrdinalIgnoreCase))
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.Key;
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g_playersKnife[player.Slot] = (ushort)knife;
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g_playersKnife[player.Slot] = knifeKey;
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if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
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RefreshWeapons(player);
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if (weaponSync == null) return;
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_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, (ushort)knife));
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if (weaponSync != null)
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_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
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};
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foreach (var knifePair in knivesOnly)
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{
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giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
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}
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Config.Additional.CommandsKnife.ForEach(c =>
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AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
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{
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AddCommand($"css_{c}", "Knife Menu", (player, info) =>
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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if (player == null || player.UserId == null) return;
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if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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if (player == null || player.UserId == null) return;
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if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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giveItemMenu.PostSelectAction = PostSelectAction.Close;
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giveItemMenu.Open(player);
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//MenuManager.open(player, giveItemMenu);
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return;
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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{
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player!.Print(Localizer["wp_command_cooldown"]);
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}
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});
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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giveItemMenu.PostSelectAction = PostSelectAction.Close;
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MenuManager.OpenChatMenu(player, giveItemMenu);
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return;
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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{
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player!.Print(Localizer["wp_command_cooldown"]);
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}
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});
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}
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private void SetupSkinsMenu()
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{
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var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
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BaseMenu weaponSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_skin_menu_weapon_title"], Instance) : new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
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var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
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// Function to handle skin selection for a specific weapon
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var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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@@ -227,7 +202,7 @@ namespace WeaponPaints
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weaponName?.ToString() == selectedWeaponClassname
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)?.ToList();
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BaseMenu skinSubMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_skin_menu_skin_title"], Instance) : new ChatMenu(Localizer["wp_skin_menu_skin_title"]);
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var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
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// Function to handle skin selection for the chosen weapon
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var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
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@@ -249,8 +224,8 @@ namespace WeaponPaints
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if (firstSkin == null ||
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!firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) ||
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!ushort.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
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!ushort.TryParse(selectedPaintId, out var paintId)) return;
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!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
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!int.TryParse(selectedPaintId, out var paintId)) return;
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{
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if (Config.Additional.ShowSkinImage && skinsList != null)
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{
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@@ -281,7 +256,7 @@ namespace WeaponPaints
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UserId = p.UserId,
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Slot = p.Slot,
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Index = (int)p.Index,
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SteamId = p.SteamID,
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SteamId = p.SteamID.ToString(),
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Name = p.PlayerName,
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IpAddress = p.IpAddress?.Split(":")[0]
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};
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@@ -318,7 +293,7 @@ namespace WeaponPaints
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}
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}
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if (player != null && Utility.IsPlayerValid(player))
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skinSubMenu.Open(player);
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MenuManager.OpenChatMenu(player, skinSubMenu);
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};
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// Add weapon options to the weapon selection menu
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@@ -327,32 +302,32 @@ namespace WeaponPaints
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weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
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}
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// Command to open the weapon selection menu for players
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Config.Additional.CommandsSkinSelection.ForEach(c =>
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{
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AddCommand($"css_{c}", "Skins selection menu", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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if (player == null || player.UserId == null) return;
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if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
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{
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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weaponSelectionMenu.Open(player);
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return;
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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{
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player!.Print(Localizer["wp_command_cooldown"]);
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}
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});
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});
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if (!Utility.IsPlayerValid(player)) return;
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if (player == null || player.UserId == null) return;
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if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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MenuManager.OpenChatMenu(player, weaponSelectionMenu);
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return;
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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{
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player!.Print(Localizer["wp_command_cooldown"]);
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}
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});
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}
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private void SetupGlovesMenu()
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{
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BaseMenu glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
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var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"])
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{
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PostSelectAction = PostSelectAction.Close
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};
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var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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{
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@@ -378,7 +353,7 @@ namespace WeaponPaints
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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@@ -386,21 +361,14 @@ namespace WeaponPaints
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if (paint != 0)
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{
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g_playersGlove[player.Slot] = (ushort)weaponDefindex;
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if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out var value))
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{
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value = new ConcurrentDictionary<ushort, WeaponInfo>();
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gPlayerWeaponsInfo[player.Slot] = value;
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}
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if (!value.ContainsKey((ushort)weaponDefindex))
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if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
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{
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WeaponInfo weaponInfo = new()
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{
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Paint = (ushort)paint
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Paint = paint
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};
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value[(ushort)weaponDefindex] = weaponInfo;
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gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
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}
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}
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else
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@@ -419,13 +387,13 @@ namespace WeaponPaints
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{
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await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
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if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue((ushort)weaponDefindex, out var value))
|
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if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
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{
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value = new WeaponInfo();
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gPlayerWeaponsInfo[playerInfo.Slot][(ushort)weaponDefindex] = value;
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
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}
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value.Paint = (ushort)paint;
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value.Paint = paint;
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value.Wear = 0.00f;
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value.Seed = 0;
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@@ -443,27 +411,24 @@ namespace WeaponPaints
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}
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// Command to open the weapon selection menu for players
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Config.Additional.CommandsGlove.ForEach(c =>
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{
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AddCommand($"css_{c}", "Gloves selection menu", (player, info) =>
|
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{
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
|
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{
|
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
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|
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if (player == null || player.UserId == null) return;
|
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if (player == null || player.UserId == null) return;
|
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|
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if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
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DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
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{
|
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
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glovesSelectionMenu.Open(player);
|
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return;
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}
|
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
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{
|
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player!.Print(Localizer["wp_command_cooldown"]);
|
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}
|
||||
});
|
||||
});
|
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if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
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DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
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{
|
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
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MenuManager.OpenChatMenu(player, glovesSelectionMenu);
|
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return;
|
||||
}
|
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
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player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
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private void SetupAgentsMenu()
|
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@@ -475,7 +440,7 @@ namespace WeaponPaints
|
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var selectedPaintName = option.Text;
|
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var selectedAgent = agentsList.FirstOrDefault(g =>
|
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g.ContainsKey("agent_name") &&
|
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g["agent_name"] != null && g["agent_name"]!.ToString().Contains(selectedPaintName) == true &&
|
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g["agent_name"] != null && g["agent_name"]!.ToString() == selectedPaintName &&
|
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g["team"] != null && (int)(g["team"]!) == player.TeamNum);
|
||||
|
||||
if (selectedAgent == null) return;
|
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@@ -489,7 +454,7 @@ namespace WeaponPaints
|
||||
UserId = player.UserId,
|
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Slot = player.Slot,
|
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Index = (int)player.Index,
|
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SteamId = player.SteamID,
|
||||
SteamId = player.SteamID.ToString(),
|
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Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
@@ -503,7 +468,7 @@ namespace WeaponPaints
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
|
||||
{
|
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player!.Print(Localizer["wp_agent_menu_select", selectedAgent?["agent_name"] ?? selectedPaintName]);
|
||||
player!.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
if (player.TeamNum == 3)
|
||||
@@ -525,63 +490,65 @@ namespace WeaponPaints
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncAgentToDatabase(playerInfo);
|
||||
GivePlayerAgent(player);
|
||||
});
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
// Command to open the weapon selection menu for players
|
||||
Config.Additional.CommandsAgent.ForEach(c =>
|
||||
AddCommand($"css_{Config.Additional.CommandAgent}", "Agents selection menu", (player, info) =>
|
||||
{
|
||||
AddCommand($"css_{c}", "Agents selection menu", (player, info) =>
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
var agentsSelectionMenu = new ChatMenu(Localizer["wp_agent_menu_title"])
|
||||
{
|
||||
BaseMenu agentsSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_agent_menu_title"], Instance) : new ChatMenu(Localizer["wp_agent_menu_title"]);
|
||||
PostSelectAction = PostSelectAction.Close
|
||||
};
|
||||
|
||||
var filteredAgents = agentsList.Where(agentObject =>
|
||||
var filteredAgents = agentsList.Where(agentObject =>
|
||||
{
|
||||
if (agentObject["team"]?.Value<int>() is { } teamNum)
|
||||
{
|
||||
if (agentObject["team"]?.Value<int>() is { } teamNum)
|
||||
{
|
||||
return teamNum == player.TeamNum;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
|
||||
foreach (var agentObject in filteredAgents)
|
||||
{
|
||||
var paintName = agentObject["agent_name"]?.ToString() ?? "";
|
||||
|
||||
if (paintName.Length > 0)
|
||||
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
|
||||
return teamNum == player.TeamNum;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
agentsSelectionMenu.Open(player);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
// Add weapon options to the weapon selection menu
|
||||
|
||||
foreach (var agentObject in filteredAgents)
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
var paintName = agentObject["agent_name"]?.ToString() ?? "";
|
||||
|
||||
if (paintName.Length > 0)
|
||||
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
|
||||
}
|
||||
});
|
||||
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, agentsSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void SetupMusicMenu()
|
||||
{
|
||||
BaseMenu musicSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_music_menu_title"], Instance) : new ChatMenu(Localizer["wp_music_menu_title"]);
|
||||
var musicSelectionMenu = new ChatMenu(Localizer["wp_music_menu_title"])
|
||||
{
|
||||
PostSelectAction = PostSelectAction.Close
|
||||
};
|
||||
|
||||
var handleMusicSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
@@ -589,7 +556,7 @@ namespace WeaponPaints
|
||||
|
||||
var selectedPaintName = option.Text;
|
||||
|
||||
var selectedMusic = musicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString().Contains(selectedPaintName) == true);
|
||||
var selectedMusic = musicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
|
||||
if (selectedMusic != null)
|
||||
{
|
||||
if (!selectedMusic.ContainsKey("id") ||
|
||||
@@ -607,7 +574,7 @@ namespace WeaponPaints
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
@@ -623,7 +590,7 @@ namespace WeaponPaints
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_music_menu_select", selectedMusic["name"] ?? selectedPaintName]);
|
||||
player!.Print(Localizer["wp_music_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
if (weaponSync != null)
|
||||
@@ -643,7 +610,7 @@ namespace WeaponPaints
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
@@ -663,8 +630,6 @@ namespace WeaponPaints
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
GivePlayerMusicKit(player);
|
||||
};
|
||||
|
||||
musicSelectionMenu.AddMenuOption(Localizer["None"], handleMusicSelection);
|
||||
@@ -674,27 +639,24 @@ namespace WeaponPaints
|
||||
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
|
||||
}
|
||||
|
||||
Config.Additional.CommandsMusic.ForEach(c =>
|
||||
// Command to open the weapon selection menu for players
|
||||
AddCommand($"css_{Config.Additional.CommandMusic}", "Music selection menu", (player, info) =>
|
||||
{
|
||||
// Command to open the weapon selection menu for players
|
||||
AddCommand($"css_{c}", "Music selection menu", (player, info) =>
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
musicSelectionMenu.Open(player);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, musicSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
86
Config.cs
@@ -3,24 +3,6 @@ using System.Text.Json.Serialization;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class DatabaseCredentials
|
||||
{
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
}
|
||||
|
||||
public class Additional
|
||||
{
|
||||
[JsonPropertyName("KnifeEnabled")]
|
||||
@@ -38,35 +20,35 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("SkinEnabled")]
|
||||
public bool SkinEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("NameTagEnabled")]
|
||||
public bool NameTagEnabled { get; set; } = true;
|
||||
[JsonPropertyName("CommandWpEnabled")]
|
||||
public bool CommandWpEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("PinEnabled")]
|
||||
public bool PinEnabled { get; set; } = true;
|
||||
[JsonPropertyName("CommandKillEnabled")]
|
||||
public bool CommandKillEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CommandsKnife")]
|
||||
public List<string> CommandsKnife { get; set; } = ["knife", "knives"];
|
||||
[JsonPropertyName("CommandKnife")]
|
||||
public string CommandKnife { get; set; } = "knife";
|
||||
|
||||
[JsonPropertyName("CommandsMusic")]
|
||||
public List<string> CommandsMusic { get; set; } = ["music", "musickits", "mkit"];
|
||||
[JsonPropertyName("CommandMusic")]
|
||||
public string CommandMusic { get; set; } = "music";
|
||||
|
||||
[JsonPropertyName("CommandsGlove")]
|
||||
public List<string> CommandsGlove { get; set; } = ["gloves", "glove"];
|
||||
[JsonPropertyName("CommandGlove")]
|
||||
public string CommandGlove { get; set; } = "gloves";
|
||||
|
||||
[JsonPropertyName("CommandsAgent")]
|
||||
public List<string> CommandsAgent { get; set; } = ["agents", "agent"];
|
||||
[JsonPropertyName("CommandAgent")]
|
||||
public string CommandAgent { get; set; } = "agents";
|
||||
|
||||
[JsonPropertyName("CommandsInfo")]
|
||||
public List<string> CommandsInfo { get; set; } = ["ws", "skininfo"];
|
||||
[JsonPropertyName("CommandSkin")]
|
||||
public string CommandSkin { get; set; } = "ws";
|
||||
|
||||
[JsonPropertyName("CommandsSkinSelection")]
|
||||
public List<string> CommandsSkinSelection { get; set; } = ["skins", "skin"];
|
||||
[JsonPropertyName("CommandSkinSelection")]
|
||||
public string CommandSkinSelection { get; set; } = "skins";
|
||||
|
||||
[JsonPropertyName("CommandsRefresh")]
|
||||
public List<string> CommandsRefresh { get; set; } = ["wp", "refreshskins"];
|
||||
[JsonPropertyName("CommandRefresh")]
|
||||
public string CommandRefresh { get; set; } = "wp";
|
||||
|
||||
[JsonPropertyName("CommandsKill")]
|
||||
public List<string> CommandsKill { get; set; } = ["kill", "suicide"];
|
||||
[JsonPropertyName("CommandKill")]
|
||||
public string CommandKill { get; set; } = "kill";
|
||||
|
||||
[JsonPropertyName("GiveRandomKnife")]
|
||||
public bool GiveRandomKnife { get; set; } = false;
|
||||
@@ -76,21 +58,27 @@ namespace WeaponPaints
|
||||
|
||||
[JsonPropertyName("ShowSkinImage")]
|
||||
public bool ShowSkinImage { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("UseHtmlMenu")]
|
||||
public bool UseHtmlMenu { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("ExpireOlderThan")]
|
||||
public int ExpireOlderThan { get; set; } = 90;
|
||||
}
|
||||
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 7;
|
||||
|
||||
[JsonPropertyName("DatabaseCredentials")]
|
||||
public DatabaseCredentials DatabaseCredentials { get; set; } = new();
|
||||
|
||||
public override int Version { get; set; } = 6;
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
|
||||
|
||||
@@ -5,11 +5,13 @@ namespace WeaponPaints
|
||||
{
|
||||
public class Database(string dbConnectionString)
|
||||
{
|
||||
private readonly string _dbConnectionString = dbConnectionString;
|
||||
|
||||
public async Task<MySqlConnection> GetConnectionAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
var connection = new MySqlConnection(dbConnectionString);
|
||||
var connection = new MySqlConnection(_dbConnectionString);
|
||||
await connection.OpenAsync();
|
||||
return connection;
|
||||
}
|
||||
|
||||
25
Events.cs
@@ -1,4 +1,4 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
@@ -23,14 +23,14 @@ namespace WeaponPaints
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetPlayerDatabaseIndex(playerInfo));
|
||||
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
|
||||
/*
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
@@ -54,10 +54,9 @@ namespace WeaponPaints
|
||||
}
|
||||
*/
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -69,9 +68,7 @@ namespace WeaponPaints
|
||||
|
||||
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
|
||||
|
||||
g_playersDatabaseIndex.TryRemove(player.Slot, out _);
|
||||
|
||||
if (Config.Additional.SkinEnabled)
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||
}
|
||||
@@ -91,10 +88,6 @@ namespace WeaponPaints
|
||||
{
|
||||
g_playersMusic.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.PinEnabled)
|
||||
{
|
||||
g_playersPin.TryRemove(player.Slot, out _);
|
||||
}
|
||||
|
||||
commandsCooldown.Remove(player.Slot);
|
||||
|
||||
@@ -107,9 +100,6 @@ namespace WeaponPaints
|
||||
|
||||
if (_database != null)
|
||||
weaponSync = new WeaponSynchronization(_database, Config);
|
||||
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.PurgeExpiredUsers());
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
@@ -129,7 +119,6 @@ namespace WeaponPaints
|
||||
GivePlayerMusicKit(player);
|
||||
GivePlayerAgent(player);
|
||||
GivePlayerGloves(player);
|
||||
GivePlayerPin(player);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
public int Index { get; set; }
|
||||
public int Slot { get; init; }
|
||||
public int? UserId { get; set; }
|
||||
public ulong? SteamId { get; init; }
|
||||
public string? SteamId { get; init; }
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
}
|
||||
|
||||
@@ -71,7 +71,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
</details>
|
||||
|
||||
## Web install
|
||||
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
|
||||
- Copy website to web server ***(Folder `img` not needed)***
|
||||
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
|
||||
|
||||
53
Utility.cs
@@ -1,4 +1,4 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Translations;
|
||||
using Dapper;
|
||||
using Microsoft.Extensions.Logging;
|
||||
@@ -22,17 +22,46 @@ namespace WeaponPaints
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
var createTableQueries = new[]
|
||||
{
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `last_online` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_skins` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_knives` (`user_id` INT UNSIGNED NOT NULL, `knife` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_gloves` (`user_id` INT UNSIGNED NOT NULL, `weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_musics` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_agents` (`user_id` INT UNSIGNED NOT NULL,`agent_ct` varchar(64) DEFAULT NULL,`agent_t` varchar(64) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_pins` (`user_id` INT UNSIGNED NOT NULL, `pin` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
};
|
||||
{
|
||||
string[] createTableQueries =
|
||||
[
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_music` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`music_id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
];
|
||||
|
||||
foreach (var query in createTableQueries)
|
||||
{
|
||||
|
||||
902
WeaponAction.cs
@@ -1,469 +1,451 @@
|
||||
using System.Diagnostics;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
public partial class WeaponPaints
|
||||
namespace WeaponPaints
|
||||
{
|
||||
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
|
||||
|
||||
var isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
||||
|
||||
if ((isKnife && !g_playersKnife.ContainsKey(player.Slot)) ||
|
||||
(isKnife && g_playersKnife[player.Slot] < 500)) return;
|
||||
|
||||
int[] newPaints =
|
||||
[1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173];
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
//var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
|
||||
//if (newDefIndex.Key == 0) return;
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != g_playersKnife[player.Slot])
|
||||
SubclassChange(weapon, (ushort)g_playersKnife[player.Slot]);
|
||||
|
||||
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)g_playersKnife[player.Slot];
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
}
|
||||
|
||||
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
var fallbackPaintKit = 0;
|
||||
|
||||
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[player.Slot].ContainsKey((ushort)weaponDefIndex))
|
||||
{
|
||||
// Random skins
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.01f;
|
||||
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
|
||||
GetRandomPaint(weaponDefIndex));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
|
||||
|
||||
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
|
||||
"set item texture prefab", GetRandomPaint(weaponDefIndex));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
|
||||
"set item texture seed", 0);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
|
||||
"set item texture wear", 0.01f);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
if (isKnife) return;
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue((ushort)weaponDefIndex, out var value) || value.Paint == 0) return;
|
||||
|
||||
var weaponInfo = value;
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
|
||||
weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
if (isKnife) return;
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||
}
|
||||
|
||||
private static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
|
||||
if (PlayerHasKnife(player)) return;
|
||||
|
||||
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(CsItem.Knife);
|
||||
}
|
||||
|
||||
private static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return false;
|
||||
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null ||
|
||||
player.PlayerPawn.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (!g_bCommandsAllowed) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null ||
|
||||
(LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
|
||||
if (weapons.Count == 0)
|
||||
return;
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
int playerTeam = player.TeamNum;
|
||||
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (!weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
var gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
||||
if (gun.Entity == null) continue;
|
||||
if (!gun.IsValid) continue;
|
||||
if (!gun.VisibleinPVS) continue;
|
||||
|
||||
try
|
||||
{
|
||||
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData == null) continue;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE ||
|
||||
weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
||||
{
|
||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex,
|
||||
out var weaponByDefindex))
|
||||
continue;
|
||||
|
||||
var clip1 = weapon.Value.Clip1;
|
||||
var reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
|
||||
{
|
||||
value = [];
|
||||
weaponsWithAmmo.Add(weaponByDefindex, value);
|
||||
}
|
||||
|
||||
value.Add((clip1, reservedAmmo));
|
||||
|
||||
if (gun.VData == null) return;
|
||||
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
|
||||
if (!weapon.IsValid || weapon.Value == null) return;
|
||||
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
CCSWeaponBaseGun gun;
|
||||
|
||||
AddTimer(0.3f, () =>
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
player.DropActiveWeapon();
|
||||
|
||||
AddTimer(0.7f, () =>
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
|
||||
|
||||
gun.Remove();
|
||||
});
|
||||
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
|
||||
AddTimer(0.6f, () =>
|
||||
{
|
||||
if (!g_bCommandsAllowed) return;
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private void GivePlayerGloves(CCSPlayerController player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
||||
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid)
|
||||
return;
|
||||
|
||||
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
if (!string.IsNullOrEmpty(model))
|
||||
{
|
||||
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
||||
pawn.SetModel(model);
|
||||
}
|
||||
|
||||
Instance.AddTimer(0.06f, () =>
|
||||
{
|
||||
var item = pawn.EconGloves;
|
||||
try
|
||||
{
|
||||
if (!player.IsValid)
|
||||
return;
|
||||
|
||||
if (!player.PawnIsAlive)
|
||||
return;
|
||||
|
||||
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
|
||||
|
||||
var weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
|
||||
"set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
|
||||
"set item texture seed", weaponInfo.Seed);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
|
||||
"set item texture wear", weaponInfo.Wear);
|
||||
|
||||
item.Initialized = true;
|
||||
|
||||
SetBodygroup(pawn.Handle, "default_gloves", 1);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList.Count == 0)
|
||||
return 0;
|
||||
|
||||
var rnd = new Random();
|
||||
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||
|
||||
if (filteredWeapons.Count == 0)
|
||||
return 0;
|
||||
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
|
||||
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
|
||||
}
|
||||
|
||||
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
|
||||
{
|
||||
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
|
||||
GameData.GetSignature("ChangeSubclass")
|
||||
);
|
||||
|
||||
subclassChangeFunc(weapon.Handle, itemD.ToString());
|
||||
}
|
||||
|
||||
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
|
||||
{
|
||||
if (weapon.CBodyComponent?.SceneNode == null) return;
|
||||
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
||||
var value = (ulong)(isLegacy ? 2 : 1);
|
||||
|
||||
if (skeleton.ModelState.MeshGroupMask != value) skeleton.ModelState.MeshGroupMask = value;
|
||||
}
|
||||
|
||||
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon,
|
||||
bool isLegacy)
|
||||
{
|
||||
UpdateWeaponMeshGroupMask(weapon, isLegacy);
|
||||
|
||||
var viewModel = GetPlayerViewModel(player);
|
||||
if (viewModel == null || viewModel.Weapon.Value == null ||
|
||||
viewModel.Weapon.Value.Index != weapon.Index) return;
|
||||
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
||||
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
|
||||
private static void GivePlayerAgent(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
|
||||
|
||||
var model = player.TeamNum == 3 ? value.CT : value.T;
|
||||
if (string.IsNullOrEmpty(model)) return;
|
||||
|
||||
if (player.PlayerPawn.Value == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
player.PlayerPawn.Value.SetModel(
|
||||
$"characters/models/{model}.vmdl"
|
||||
);
|
||||
});
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static void GivePlayerMusicKit(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
player.InventoryServices.MusicID = value;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||
player.MusicKitID = value;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
|
||||
}
|
||||
|
||||
private static void GivePlayerPin(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersPin.TryGetValue(player.Slot, out var value)) return;
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
|
||||
{
|
||||
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)value : MedalRank_t.MEDAL_RANK_NONE;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||
}
|
||||
}
|
||||
|
||||
private void GiveOnItemPickup(CCSPlayerController player)
|
||||
{
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null) return;
|
||||
|
||||
var myWeapons = pawn.WeaponServices?.MyWeapons;
|
||||
if (myWeapons == null) return;
|
||||
foreach (var handle in myWeapons)
|
||||
{
|
||||
var weapon = handle.Value;
|
||||
if (weapon != null && weapon.DesignerName.Contains("knife")) GivePlayerWeaponSkin(player, weapon);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePlayerEconItemId(CEconItemView econItemView)
|
||||
{
|
||||
var itemId = _nextItemId++;
|
||||
econItemView.ItemID = itemId;
|
||||
|
||||
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
|
||||
econItemView.ItemIDHigh = (uint)itemId >> 32;
|
||||
}
|
||||
|
||||
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
|
||||
{
|
||||
var pawn = itemServices.Pawn.Value;
|
||||
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
|
||||
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
|
||||
return !Utility.IsPlayerValid(player) ? null : player;
|
||||
}
|
||||
|
||||
private static CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
|
||||
{
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
|
||||
var viewModel =
|
||||
(CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
|
||||
return viewModel.Value == null ? null : viewModel.Value;
|
||||
}
|
||||
|
||||
public static T[] GetFixedArray<T>(nint pointer, string @class, string member, int length)
|
||||
where T : CHandle<CBaseViewModel>
|
||||
{
|
||||
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, length);
|
||||
var values = new T[length];
|
||||
|
||||
for (var i = 0; i < length; i++) values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
||||
|
||||
return values;
|
||||
}
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
|
||||
|
||||
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
||||
|
||||
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
|
||||
|
||||
int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 };
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
|
||||
if (newDefIndex.Key == 0) return;
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
|
||||
{
|
||||
SubclassChange(weapon, (ushort)newDefIndex.Key);
|
||||
}
|
||||
|
||||
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
}
|
||||
|
||||
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
int fallbackPaintKit = 0;
|
||||
|
||||
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
// Random skins
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.01f;
|
||||
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
|
||||
|
||||
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
if (isKnife) return;
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
|
||||
|
||||
var weaponInfo = value;
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
if (isKnife) return;
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||
}
|
||||
|
||||
private static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
|
||||
if (PlayerHasKnife(player)) return;
|
||||
|
||||
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(CsItem.Knife);
|
||||
}
|
||||
|
||||
private static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (!g_bCommandsAllowed) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
|
||||
if (weapons.Count == 0)
|
||||
return;
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
int playerTeam = player.TeamNum;
|
||||
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (!weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
||||
if (gun.Entity == null) continue;
|
||||
if (!gun.IsValid) continue;
|
||||
if (!gun.VisibleinPVS) continue;
|
||||
|
||||
try
|
||||
{
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData == null) continue;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
||||
{
|
||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
|
||||
continue;
|
||||
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
|
||||
{
|
||||
value = [];
|
||||
weaponsWithAmmo.Add(weaponByDefindex, value);
|
||||
}
|
||||
|
||||
value.Add((clip1, reservedAmmo));
|
||||
|
||||
if (gun.VData == null) return;
|
||||
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
|
||||
if (!weapon.IsValid || weapon.Value == null) return;
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
CCSWeaponBaseGun gun;
|
||||
|
||||
AddTimer(0.3f, () =>
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
player.DropActiveWeapon();
|
||||
|
||||
AddTimer(0.7f, () =>
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
|
||||
|
||||
gun.Remove();
|
||||
});
|
||||
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
|
||||
AddTimer(0.6f, () =>
|
||||
{
|
||||
if (!g_bCommandsAllowed) return;
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private void GivePlayerGloves(CCSPlayerController player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
||||
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid)
|
||||
return;
|
||||
|
||||
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
if (!string.IsNullOrEmpty(model))
|
||||
{
|
||||
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
||||
pawn.SetModel(model);
|
||||
}
|
||||
|
||||
Instance.AddTimer(0.06f, () =>
|
||||
{
|
||||
CEconItemView item = pawn.EconGloves;
|
||||
try
|
||||
{
|
||||
if (!player.IsValid)
|
||||
return;
|
||||
|
||||
if (!player.PawnIsAlive)
|
||||
return;
|
||||
|
||||
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
|
||||
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
||||
|
||||
item.Initialized = true;
|
||||
|
||||
SetBodygroup(pawn.Handle, "default_gloves", 1);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList.Count == 0)
|
||||
return 0;
|
||||
|
||||
Random rnd = new Random();
|
||||
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||
|
||||
if (filteredWeapons.Count == 0)
|
||||
return 0;
|
||||
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
|
||||
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
|
||||
}
|
||||
|
||||
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
|
||||
{
|
||||
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
|
||||
GameData.GetSignature("ChangeSubclass")
|
||||
);
|
||||
|
||||
subclassChangeFunc(weapon.Handle, itemD.ToString());
|
||||
}
|
||||
|
||||
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
|
||||
{
|
||||
if (weapon.CBodyComponent?.SceneNode == null) return;
|
||||
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
||||
var value = (ulong)(isLegacy ? 2 : 1);
|
||||
|
||||
if (skeleton.ModelState.MeshGroupMask != value)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
|
||||
{
|
||||
UpdateWeaponMeshGroupMask(weapon, isLegacy);
|
||||
|
||||
var viewModel = GetPlayerViewModel(player);
|
||||
if (viewModel == null || viewModel.Weapon.Value == null ||
|
||||
viewModel.Weapon.Value.Index != weapon.Index) return;
|
||||
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
||||
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
|
||||
private static void GivePlayerAgent(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
|
||||
|
||||
var model = player.TeamNum == 3 ? value.CT : value.T;
|
||||
if (string.IsNullOrEmpty(model)) return;
|
||||
|
||||
if (player.PlayerPawn.Value == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
player.PlayerPawn.Value.SetModel(
|
||||
$"characters/models/{model}.vmdl"
|
||||
);
|
||||
});
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static void GivePlayerMusicKit(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
player.InventoryServices.MusicID = value;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||
player.MusicKitID = value;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
|
||||
}
|
||||
|
||||
private void GiveOnItemPickup(CCSPlayerController player)
|
||||
{
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null) return;
|
||||
|
||||
var myWeapons = pawn.WeaponServices?.MyWeapons;
|
||||
if (myWeapons == null) return;
|
||||
foreach (var handle in myWeapons)
|
||||
{
|
||||
var weapon = handle.Value;
|
||||
if (weapon != null && weapon.DesignerName.Contains("knife"))
|
||||
{
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePlayerEconItemId(CEconItemView econItemView)
|
||||
{
|
||||
var itemId = _nextItemId++;
|
||||
econItemView.ItemID = itemId;
|
||||
|
||||
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
|
||||
econItemView.ItemIDHigh = (uint)itemId >> 32;
|
||||
}
|
||||
|
||||
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
|
||||
{
|
||||
var pawn = itemServices.Pawn.Value;
|
||||
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
|
||||
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
|
||||
return !Utility.IsPlayerValid(player) ? null : player;
|
||||
}
|
||||
|
||||
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
|
||||
{
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
|
||||
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
|
||||
return viewModel.Value == null ? null : viewModel.Value;
|
||||
}
|
||||
|
||||
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
|
||||
{
|
||||
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, length);
|
||||
var values = new T[length];
|
||||
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,12 +2,8 @@
|
||||
{
|
||||
public class WeaponInfo
|
||||
{
|
||||
public ushort Paint { get; set; }
|
||||
public ushort Seed { get; set; } = 0;
|
||||
public int Paint { get; set; }
|
||||
public int Seed { get; set; } = 0;
|
||||
public float Wear { get; set; } = 0f;
|
||||
public string? NameTag { get; set; }
|
||||
public ushort Quality { get; set; }
|
||||
public uint StatTrack { get; set; }
|
||||
public bool StatTrackEnabled { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,11 +8,10 @@ using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
[MinimumApiVersion(238)]
|
||||
[MinimumApiVersion(230)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
internal static WeaponPaints Instance { get; private set; } = new();
|
||||
@@ -80,18 +79,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
private static WeaponPaintsConfig _config = new();
|
||||
internal static IStringLocalizer? _localizer;
|
||||
private static Dictionary<int, int> g_knifePickupCount = new();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersKnife = new();
|
||||
internal static ConcurrentDictionary<int, string> g_playersKnife = new();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersPin = new();
|
||||
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
|
||||
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new();
|
||||
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new();
|
||||
|
||||
internal static List<JObject> skinsList = [];
|
||||
internal static List<JObject> glovesList = [];
|
||||
internal static List<JObject> agentsList = [];
|
||||
internal static List<JObject> musicList = [];
|
||||
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new();
|
||||
internal static List<JObject> skinsList = new();
|
||||
internal static List<JObject> glovesList = new();
|
||||
internal static List<JObject> agentsList = new();
|
||||
internal static List<JObject> musicList = new();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
private static bool g_bCommandsAllowed = true;
|
||||
private Dictionary<int, string> PlayerWeaponImage = new();
|
||||
@@ -164,6 +160,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ 525, "weapon_knife_skeleton" },
|
||||
{ 526, "weapon_knife_kukri" }
|
||||
};
|
||||
|
||||
private const ulong MinimumCustomItemId = 65578;
|
||||
private ulong _nextItemId = MinimumCustomItemId;
|
||||
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||
@@ -181,7 +178,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
|
||||
|
||||
foreach (var player in Enumerable
|
||||
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
|
||||
.Where(player => player.IsValid &&
|
||||
@@ -199,14 +196,14 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.SteamID,
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
if (weaponSync != null) await weaponSync.GetPlayerDatabaseIndex(playerInfo);
|
||||
if (weaponSync != null) await weaponSync.GetPlayerData(playerInfo);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -233,7 +230,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
if (config.DatabaseCredentials.DatabaseHost.Length < 1 || config.DatabaseCredentials.DatabaseName.Length < 1 || config.DatabaseCredentials.DatabaseUser.Length < 1)
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
{
|
||||
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
|
||||
Unload(false);
|
||||
@@ -249,11 +246,11 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = config.DatabaseCredentials.DatabaseHost,
|
||||
UserID = config.DatabaseCredentials.DatabaseUser,
|
||||
Password = config.DatabaseCredentials.DatabasePassword,
|
||||
Database = config.DatabaseCredentials.DatabaseName,
|
||||
Port = (uint)config.DatabaseCredentials.DatabasePort,
|
||||
Server = config.DatabaseHost,
|
||||
UserID = config.DatabaseUser,
|
||||
Password = config.DatabasePassword,
|
||||
Database = config.DatabaseName,
|
||||
Port = (uint)config.DatabasePort,
|
||||
Pooling = true,
|
||||
MaximumPoolSize = 640,
|
||||
};
|
||||
|
||||
@@ -1,401 +1,287 @@
|
||||
using System.Collections.Concurrent;
|
||||
using Dapper;
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
internal class WeaponSynchronization
|
||||
namespace WeaponPaints
|
||||
{
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
private readonly Database _database;
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
private readonly Database _database;
|
||||
|
||||
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
|
||||
{
|
||||
_database = database;
|
||||
_config = config;
|
||||
}
|
||||
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
|
||||
{
|
||||
_database = database;
|
||||
_config = config;
|
||||
}
|
||||
|
||||
internal async Task GetPlayerDatabaseIndex(PlayerInfo playerInfo)
|
||||
{
|
||||
if (playerInfo.SteamId == null) return;
|
||||
Console.WriteLine("test");
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
var query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
|
||||
var databaseIndex =
|
||||
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
|
||||
internal async Task GetPlayerData(PlayerInfo? player)
|
||||
{
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
if (_config.Additional.KnifeEnabled)
|
||||
GetKnifeFromDatabase(player, connection);
|
||||
if (_config.Additional.GloveEnabled)
|
||||
GetGloveFromDatabase(player, connection);
|
||||
if (_config.Additional.AgentEnabled)
|
||||
GetAgentFromDatabase(player, connection);
|
||||
if (_config.Additional.MusicEnabled)
|
||||
GetMusicFromDatabase(player, connection);
|
||||
if (_config.Additional.SkinEnabled)
|
||||
GetWeaponPaintsFromDatabase(player, connection);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Log the exception or handle it appropriately
|
||||
Console.WriteLine($"An error occurred: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
if (databaseIndex != null)
|
||||
{
|
||||
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
|
||||
query = "UPDATE `wp_users` SET `last_online` = @lastUpdate WHERE `id` = @databaseIndex";
|
||||
await connection.ExecuteAsync(query, new
|
||||
{
|
||||
lastUpdate = DateTime.Now,
|
||||
databaseIndex
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("test");
|
||||
const string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
|
||||
await connection.ExecuteAsync(insertQuery, new { steamid = playerInfo.SteamId });
|
||||
Console.WriteLine("SQL Insert Query: " + insertQuery);
|
||||
databaseIndex =
|
||||
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
|
||||
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
|
||||
}
|
||||
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
await GetPlayerData(playerInfo);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetPlayerDatabaseIndex: {ex.Message}");
|
||||
}
|
||||
}
|
||||
const string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
var playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
internal async Task GetPlayerData(PlayerInfo? player)
|
||||
{
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
if (_config.Additional.KnifeEnabled)
|
||||
GetKnifeFromDatabase(player, connection);
|
||||
if (_config.Additional.GloveEnabled)
|
||||
GetGloveFromDatabase(player, connection);
|
||||
if (_config.Additional.AgentEnabled)
|
||||
GetAgentFromDatabase(player, connection);
|
||||
if (_config.Additional.MusicEnabled)
|
||||
GetMusicFromDatabase(player, connection);
|
||||
if (_config.Additional.SkinEnabled)
|
||||
GetWeaponPaintsFromDatabase(player, connection);
|
||||
if (_config.Additional.PinEnabled)
|
||||
GetPinFromDatabase(player, connection);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Log the exception or handle it appropriately
|
||||
Console.WriteLine($"An error occurred: {ex.Message}");
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(playerKnife))
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
||||
return;
|
||||
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = @userId";
|
||||
var playerKnife = connection.QueryFirstOrDefault<int>(query,
|
||||
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
const string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
WeaponPaints.g_playersKnife[player.Slot] = (ushort)playerKnife;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
if (gloveData != null)
|
||||
{
|
||||
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
||||
return;
|
||||
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = @userId";
|
||||
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
|
||||
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (gloveData != null) WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
if (agentData == default) return;
|
||||
var agentCT = agentData.Item1;
|
||||
var agentT = agentData.Item2;
|
||||
|
||||
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
||||
return;
|
||||
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
|
||||
{
|
||||
WeaponPaints.g_playersAgent[player.Slot] = (
|
||||
agentCT,
|
||||
agentT
|
||||
);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_users_agents` WHERE `user_id` = @userId";
|
||||
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
|
||||
return;
|
||||
|
||||
if (agentData == default) return;
|
||||
var agentCT = agentData.Item1;
|
||||
var agentT = agentData.Item2;
|
||||
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
||||
|
||||
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
|
||||
WeaponPaints.g_playersAgent[player.Slot] = (
|
||||
agentCT,
|
||||
agentT
|
||||
);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId.ToString()))
|
||||
return;
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
int weaponDefIndex = row?.weapon_defindex ?? 0;
|
||||
int weaponPaintId = row?.weapon_paint_id ?? 0;
|
||||
float weaponWear = row?.weapon_wear ?? 0f;
|
||||
int weaponSeed = row?.weapon_seed ?? 0;
|
||||
|
||||
var weaponInfos = new ConcurrentDictionary<ushort, WeaponInfo>();
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
|
||||
weaponInfos[weaponDefIndex] = weaponInfo;
|
||||
}
|
||||
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
|
||||
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (musicData != null)
|
||||
{
|
||||
WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = @userId";
|
||||
var playerSkins = connection.Query<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
ushort weaponDefIndex = (ushort)(row.weapon ?? 0);
|
||||
ushort weaponPaintId = (ushort)(row.paint ?? 0);
|
||||
float weaponWear = row.wear ?? 0f;
|
||||
ushort weaponSeed = (ushort)(row.seed ?? 0);
|
||||
string weaponNameTag = row.nametag ?? string.Empty;
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
|
||||
|
||||
var weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear,
|
||||
NameTag = weaponNameTag
|
||||
};
|
||||
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing knife to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
weaponInfos[weaponDefIndex] = weaponInfo;
|
||||
}
|
||||
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
const string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing glove to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
||||
return;
|
||||
internal async Task SyncAgentToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
const string query = "SELECT `music` FROM `wp_users_musics` WHERE `user_id` = @userId";
|
||||
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
const string query = """
|
||||
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
|
||||
VALUES(@steamid, @agent_ct, @agent_t)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
`agent_ct` = @agent_ct,
|
||||
`agent_t` = @agent_t
|
||||
""";
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
if (musicData != null) WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing agents to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void GetPinFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.PinEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
||||
return;
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `pin` FROM `wp_users_pins` WHERE `user_id` = @userId";
|
||||
var pinData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
if (pinData != null) WeaponPaints.g_playersPin[player.Slot] = pinData.Value;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetPinFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
|
||||
{
|
||||
var paintId = weaponInfo.Paint;
|
||||
var wear = weaponInfo.Wear;
|
||||
var seed = weaponInfo.Seed;
|
||||
|
||||
internal async Task PurgeExpiredUsers()
|
||||
{
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
var userIds = await connection.QueryAsync<int>(
|
||||
$"SELECT id FROM wp_users WHERE last_online < NOW() - INTERVAL {_config.Additional.ExpireOlderThan} DAY",
|
||||
transaction: transaction
|
||||
);
|
||||
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
|
||||
var ids = string.Join(",", userIds);
|
||||
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex });
|
||||
|
||||
string query;
|
||||
string query;
|
||||
object parameters;
|
||||
|
||||
if (userIds.AsList().Count > 0)
|
||||
{
|
||||
// Step 2: Delete related records in other tables using the retrieved IDs
|
||||
query = $"DELETE FROM wp_users_agents WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
if (existingRecordCount > 0)
|
||||
{
|
||||
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
else
|
||||
{
|
||||
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
|
||||
query = $"DELETE FROM wp_users_gloves WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
query = $"DELETE FROM wp_users_skins WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
query = $"DELETE FROM wp_users_knives WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
query = $"DELETE FROM wp_users_musics WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
query = $"DELETE FROM wp_users_pins WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
// Step 3: Delete users from wp_users
|
||||
query = $"DELETE FROM wp_users WHERE id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
// Commit transaction
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, ushort knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
||||
|
||||
const string query =
|
||||
"INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newKnife = knife });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing knife to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
const string query =
|
||||
"INSERT INTO `wp_users_gloves` (`user_id`, `weapon_defindex`) VALUES(@userId, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weapon_defindex = defindex });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing glove to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncAgentToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
||||
|
||||
const string query = """
|
||||
INSERT INTO `wp_users_agents` (`user_id`, `agent_ct`, `agent_t`)
|
||||
VALUES(@userId, @agent_ct, @agent_t)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
`agent_ct` = @agent_ct,
|
||||
`agent_t` = @agent_t
|
||||
""";
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
await connection.ExecuteAsync(query,
|
||||
new
|
||||
{
|
||||
userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT,
|
||||
agent_t = WeaponPaints.g_playersAgent[player.Slot].T
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing agents to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (string.IsNullOrEmpty(player.SteamId.ToString()) ||
|
||||
!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
|
||||
{
|
||||
var paintId = weaponInfo.Paint;
|
||||
var wear = weaponInfo.Wear;
|
||||
var seed = weaponInfo.Seed;
|
||||
|
||||
const string queryCheckExistence =
|
||||
"SELECT COUNT(*) FROM `wp_users_skins` WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
|
||||
|
||||
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence,
|
||||
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex });
|
||||
|
||||
string query;
|
||||
object parameters;
|
||||
|
||||
if (existingRecordCount > 0)
|
||||
{
|
||||
query =
|
||||
"UPDATE `wp_users_skins` SET `paint` = @paintId, `wear` = @wear, `seed` = @seed WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
|
||||
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
else
|
||||
{
|
||||
query =
|
||||
"INSERT INTO `wp_users_skins` (`user_id`, `weapon`, `paint`, `wear`, `seed`) " +
|
||||
"VALUES (@userId, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
const string query =
|
||||
"INSERT INTO `wp_users_musics` (`user_id`, `music`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music` = @newMusic";
|
||||
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newMusic = music });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing music kit to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
const string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing music kit to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "40 57 48 83 EC 20 48 8B F9 41 B0 01",
|
||||
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 45 31 E4 53 48 81 EC 98 00 00 00"
|
||||
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
|
||||
}
|
||||
},
|
||||
"CAttributeList_SetOrAddAttributeValueByName": {
|
||||
@@ -20,4 +20,4 @@
|
||||
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,66 +1,29 @@
|
||||
<?php
|
||||
/**
|
||||
* Class DataBase
|
||||
*
|
||||
* This class handles database operations using PDO.
|
||||
*/
|
||||
class DataBase {
|
||||
/**
|
||||
* @var PDO The PDO instance for database connection.
|
||||
*/
|
||||
|
||||
private $PDO;
|
||||
|
||||
/**
|
||||
* Constructor method to initialize the database connection.
|
||||
*/
|
||||
public function __construct() {
|
||||
try {
|
||||
// Establish a connection to the database using PDO
|
||||
$this->PDO = new PDO(
|
||||
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
|
||||
DB_USER,
|
||||
DB_PASS
|
||||
);
|
||||
// Set the connection to use utf8 encoding
|
||||
$this->PDO->exec("SET NAMES utf8");
|
||||
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
|
||||
}
|
||||
catch(PDOException $ex) {
|
||||
// Display error message if connection fails
|
||||
catch(PDOException $ex)
|
||||
{
|
||||
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
|
||||
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform a SELECT query on the database.
|
||||
*
|
||||
* @param string $query The SQL query to execute.
|
||||
* @param array $bindings An associative array of parameters and their values.
|
||||
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
|
||||
*/
|
||||
public function select($query, $bindings = array()) {
|
||||
// Prepare and execute the SQL query
|
||||
public function select($query, $bindings = []) {
|
||||
$STH = $this->PDO->prepare($query);
|
||||
$STH->execute($bindings);
|
||||
|
||||
// Fetch the results as associative arrays
|
||||
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
|
||||
if ($result === false) {
|
||||
$result = array(); // Set $result to an empty array if no results found
|
||||
}
|
||||
return $result;
|
||||
$result ??= false;
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform a non-query SQL statement on the database.
|
||||
*
|
||||
* @param string $query The SQL query to execute.
|
||||
* @param array $bindings An associative array of parameters and their values.
|
||||
* @return bool Returns true on success or false on failure.
|
||||
*/
|
||||
public function query($query, $bindings = array()) {
|
||||
// Prepare and execute the SQL query
|
||||
public function query($query, $bindings = []){
|
||||
$STH = $this->PDO->prepare($query);
|
||||
return $STH->execute($bindings);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,78 +0,0 @@
|
||||
<?php
|
||||
ini_set('display_errors', 1);
|
||||
ini_set('display_startup_errors', 1);
|
||||
error_reporting(E_ALL);
|
||||
|
||||
// Set security headers to enhance security
|
||||
// header("X-Frame-Options: SAMEORIGIN");
|
||||
// header("X-XSS-Protection: 1; mode=block");
|
||||
// header("X-Content-Type-Options: nosniff");
|
||||
// header("Referrer-Policy: no-referrer-when-downgrade");
|
||||
// header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
|
||||
|
||||
|
||||
// Include necessary classes and files
|
||||
require 'class/config.php';
|
||||
require 'class/database.php';
|
||||
require 'steamauth/steamauth.php';
|
||||
require 'class/utils.php';
|
||||
|
||||
// Create a database instance
|
||||
$db = new DataBase();
|
||||
|
||||
// Check if the user is logged in
|
||||
if (isset($_SESSION['steamid'])) {
|
||||
// Insert or update user's Steam ID in the database
|
||||
$steamid = $_SESSION['steamid'];
|
||||
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
|
||||
|
||||
// Get user's database index
|
||||
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
|
||||
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
|
||||
|
||||
// Get weapons and skins information
|
||||
$weapons = UtilsClass::getWeaponsFromArray();
|
||||
$skins = UtilsClass::skinsFromJson();
|
||||
$gloves = UtilsClass::glovesFromJson();
|
||||
|
||||
// Retrieve user's selected skins and knife
|
||||
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
|
||||
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
|
||||
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
|
||||
$selectedGlovesResult = $db->select("SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
|
||||
$selectedGloves = !empty($selectedGlovesResult) ? $selectedGlovesResult[0] : $gloves[0][0];
|
||||
|
||||
// Determine user's selected knife or set default knife
|
||||
if (!empty($selectedKnifeResult)) {
|
||||
$selectedKnife = $selectedKnifeResult[0]['knife'];
|
||||
} else {
|
||||
$selectedKnife = "weapon_knife";
|
||||
}
|
||||
$knifes = UtilsClass::getKnifeTypes();
|
||||
|
||||
// Handle form submission
|
||||
if (isset($_POST['forma'])) {
|
||||
$ex = explode("-", $_POST['forma']);
|
||||
|
||||
// Handle knife selection
|
||||
if ($ex[0] == "knife") {
|
||||
$db->query("INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
|
||||
} else {
|
||||
// Handle skin selection
|
||||
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
|
||||
$wear = floatval($_POST['wear']); // wear
|
||||
$seed = intval($_POST['seed']); // seed
|
||||
|
||||
// Check if the skin is already selected and update or insert accordingly
|
||||
if (array_key_exists($ex[0], $selectedSkins)) {
|
||||
$db->query("UPDATE wp_users_skins SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
|
||||
} else {
|
||||
$db->query("INSERT INTO wp_users_skins (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Redirect to the same page after form submission
|
||||
header("Location: {$_SERVER['PHP_SELF']}");
|
||||
}
|
||||
}
|
||||
?>
|
||||
@@ -1,158 +1,99 @@
|
||||
<?php
|
||||
/**
|
||||
* Class UtilsClass
|
||||
*
|
||||
* Provides utility methods for handling skin and weapon data.
|
||||
*/
|
||||
class UtilsClass
|
||||
{
|
||||
/**
|
||||
* Retrieve skins data from the JSON file.
|
||||
*
|
||||
* @return array An associative array containing skin data.
|
||||
*/
|
||||
public static function skinsFromJson()
|
||||
public static function skinsFromJson(): array
|
||||
{
|
||||
$skins = array();
|
||||
$jsonFilePath = __DIR__ . "/../data/skins.json";
|
||||
$skins = [];
|
||||
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||
|
||||
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
|
||||
$json = json_decode(file_get_contents($jsonFilePath), true);
|
||||
|
||||
foreach ($json as $skin) {
|
||||
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
|
||||
'weapon_name' => $skin['weapon_name'],
|
||||
'paint_name' => $skin['paint_name'],
|
||||
'image_url' => $skin['image'],
|
||||
);
|
||||
}
|
||||
} else {
|
||||
// Handle file not found or unreadable error
|
||||
// You can throw an exception or log an error message
|
||||
foreach ($json as $skin) {
|
||||
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
|
||||
'weapon_name' => $skin['weapon_name'],
|
||||
'paint_name' => $skin['paint_name'],
|
||||
'image_url' => $skin['image'],
|
||||
];
|
||||
}
|
||||
|
||||
return $skins;
|
||||
}
|
||||
/**
|
||||
* Retrieve music data from the JSON file.
|
||||
*
|
||||
* @return array An associative array containing music data.
|
||||
*/
|
||||
public static function musicFromJson()
|
||||
{
|
||||
$music = array();
|
||||
$jsonFilePath = __DIR__ . "/../data/music.json";
|
||||
|
||||
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
|
||||
$json = json_decode(file_get_contents($jsonFilePath), true);
|
||||
|
||||
foreach ($json as $track) {
|
||||
$music[$track['id']] = array(
|
||||
'name' => $track['name'],
|
||||
'image' => $track['image'],
|
||||
);
|
||||
}
|
||||
} else {
|
||||
// Handle file not found or unreadable error
|
||||
// You can throw an exception or log an error message
|
||||
}
|
||||
|
||||
return $music;
|
||||
}
|
||||
public static function glovesFromJson()
|
||||
{
|
||||
$gloves = array();
|
||||
$jsonFilePath = __DIR__ . "/../data/gloves.json";
|
||||
|
||||
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
|
||||
$json = json_decode(file_get_contents($jsonFilePath), true);
|
||||
|
||||
foreach ($json as $glove) {
|
||||
$gloves[$glove['weapon_defindex']][$glove['paint']] = array(
|
||||
'paint_name' => $glove['paint_name'],
|
||||
'image_url' => $glove['image'],
|
||||
);
|
||||
}
|
||||
} else {
|
||||
// Handle file not found or unreadable error
|
||||
// You can throw an exception or log an error message
|
||||
}
|
||||
|
||||
return $gloves;
|
||||
}
|
||||
/**
|
||||
* Retrieve weapons data from the skin data array.
|
||||
*
|
||||
* @return array An associative array containing weapon data.
|
||||
*/
|
||||
public static function getWeaponsFromArray()
|
||||
{
|
||||
$weapons = array();
|
||||
$skinsData = self::skinsFromJson();
|
||||
$weapons = [];
|
||||
$temp = self::skinsFromJson();
|
||||
|
||||
foreach ($skinsData as $key => $value) {
|
||||
$weapons[$key] = array(
|
||||
foreach ($temp as $key => $value) {
|
||||
if (key_exists($key, $weapons))
|
||||
continue;
|
||||
|
||||
$weapons[$key] = [
|
||||
'weapon_name' => $value[0]['weapon_name'],
|
||||
'paint_name' => $value[0]['paint_name'],
|
||||
'image_url' => $value[0]['image_url'],
|
||||
);
|
||||
];
|
||||
}
|
||||
|
||||
return $weapons;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve knife types from the weapon data array.
|
||||
*
|
||||
* @return array An associative array containing knife types data.
|
||||
*/
|
||||
public static function getKnifeTypes()
|
||||
{
|
||||
$knifes = array();
|
||||
$weaponsData = self::getWeaponsFromArray();
|
||||
$knifes = [];
|
||||
$temp = self::getWeaponsFromArray();
|
||||
|
||||
$allowedKnifeKeys = array(
|
||||
500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
|
||||
516, 517, 518, 519, 520, 521, 522, 523, 525
|
||||
);
|
||||
foreach ($temp as $key => $weapon) {
|
||||
if (
|
||||
!in_array($key, [
|
||||
500,
|
||||
503,
|
||||
505,
|
||||
506,
|
||||
507,
|
||||
508,
|
||||
509,
|
||||
512,
|
||||
514,
|
||||
515,
|
||||
516,
|
||||
517,
|
||||
518,
|
||||
519,
|
||||
520,
|
||||
521,
|
||||
522,
|
||||
523,
|
||||
525,
|
||||
526
|
||||
])
|
||||
)
|
||||
continue;
|
||||
|
||||
foreach ($weaponsData as $key => $weapon) {
|
||||
if (in_array($key, $allowedKnifeKeys)) {
|
||||
$knifes[$key] = array(
|
||||
'weapon_name' => $weapon['weapon_name'],
|
||||
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||
'image_url' => $weapon['image_url'],
|
||||
);
|
||||
}
|
||||
$knifes[$key] = [
|
||||
'weapon_name' => $weapon['weapon_name'],
|
||||
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||
'image_url' => $weapon['image_url'],
|
||||
];
|
||||
$knifes[0] = [
|
||||
'weapon_name' => "weapon_knife",
|
||||
'paint_name' => "Default knife",
|
||||
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||
];
|
||||
}
|
||||
|
||||
// Add default knife
|
||||
$knifes[0] = array(
|
||||
'weapon_name' => "weapon_knife",
|
||||
'paint_name' => "Default knife",
|
||||
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||
);
|
||||
|
||||
ksort($knifes);
|
||||
return $knifes;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve selected skins data from the database result.
|
||||
*
|
||||
* @param array $temp An array containing the selected skins data.
|
||||
* @return array An associative array containing selected skins data.
|
||||
*/
|
||||
public static function getSelectedSkins($temp)
|
||||
public static function getSelectedSkins(array $temp)
|
||||
{
|
||||
$selected = array();
|
||||
$selected = [];
|
||||
|
||||
foreach ($temp as $weapon) {
|
||||
$selected[$weapon['weapon']] = array(
|
||||
'weapon_paint_id' => $weapon['paint'],
|
||||
'weapon_seed' => $weapon['seed'],
|
||||
'weapon_wear' => $weapon['wear'],
|
||||
);
|
||||
$selected[$weapon['weapon_defindex']] = [
|
||||
'weapon_paint_id' => $weapon['weapon_paint_id'],
|
||||
'weapon_seed' => $weapon['weapon_seed'],
|
||||
'weapon_wear' => $weapon['weapon_wear'],
|
||||
];
|
||||
}
|
||||
|
||||
return $selected;
|
||||
|
||||
@@ -119,6 +119,12 @@
|
||||
"model": "tm_professional/tm_professional_varf4",
|
||||
"agent_name": "Sir Bloody Loudmouth Darryl | The Professionals"
|
||||
},
|
||||
{
|
||||
"team": 2,
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4613.png",
|
||||
"model": "tm_professional/tm_professional_varf5",
|
||||
"agent_name": "Bloody Darryl The Strapped | The Professionals"
|
||||
},
|
||||
{
|
||||
"team": 3,
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4749.png",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
{
|
||||
"weapon_defindex": 0,
|
||||
"paint": "0",
|
||||
"image": "",
|
||||
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/default_gloves.png",
|
||||
"paint_name": "Gloves | Default"
|
||||
},
|
||||
{
|
||||
|
||||
12078
website/data/skins.json
1
website/data/skins_bg.json
Normal file
1
website/data/skins_cs.json
Normal file
1
website/data/skins_da.json
Normal file
1
website/data/skins_de.json
Normal file
1
website/data/skins_el.json
Normal file
1
website/data/skins_es-ES.json
Normal file
1
website/data/skins_es-MX.json
Normal file
1
website/data/skins_fi.json
Normal file
1
website/data/skins_fr.json
Normal file
1
website/data/skins_hu.json
Normal file
1
website/data/skins_it.json
Normal file
1
website/data/skins_ja.json
Normal file
1
website/data/skins_ko.json
Normal file
1
website/data/skins_nl.json
Normal file
1
website/data/skins_no.json
Normal file
1
website/data/skins_pl.json
Normal file
1
website/data/skins_pt-BR.json
Normal file
1
website/data/skins_pt-PT.json
Normal file
1
website/data/skins_ro.json
Normal file
1
website/data/skins_ru.json
Normal file
1
website/data/skins_sv.json
Normal file
1
website/data/skins_th.json
Normal file
1
website/data/skins_tr.json
Normal file
1
website/data/skins_uk.json
Normal file
1
website/data/skins_vi.json
Normal file
1
website/data/skins_zh-CN.json
Normal file
1
website/data/skins_zh-TW.json
Normal file
@@ -1,54 +0,0 @@
|
||||
PRAGMA foreign_keys = ON;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players` (
|
||||
`user_id` INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
`steamid` INTEGER NOT NULL,
|
||||
`created_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
`updated_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
UNIQUE(`steamid`)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`user_id` INTEGER NOT NULL,
|
||||
`team` INTEGER NOT NULL,
|
||||
`weapon_defindex` INTEGER NOT NULL,
|
||||
`paint` INTEGER NOT NULL,
|
||||
`wear` REAL NOT NULL DEFAULT 0.001,
|
||||
`seed` INTEGER NOT NULL DEFAULT 0,
|
||||
`nametag` TEXT DEFAULT NULL,
|
||||
`stattrack` INTEGER NOT NULL DEFAULT 0,
|
||||
`stattrack_enabled` INTEGER NOT NULL DEFAULT 0,
|
||||
`quality` INTEGER NOT NULL DEFAULT 0,
|
||||
PRIMARY KEY (`user_id`,`team`,`weapon_defindex`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_knife` (
|
||||
`user_id` INTEGER NOT NULL,
|
||||
`knife` TEXT DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_gloves` (
|
||||
`user_id` INTEGER NOT NULL,
|
||||
`weapon_defindex` INTEGER DEFAULT NULL,
|
||||
`team` INTEGER DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`,`team`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_music` (
|
||||
`user_id` INTEGER NOT NULL,
|
||||
`music` INTEGER DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_agents` (
|
||||
`user_id` INTEGER NOT NULL,
|
||||
`agent_ct` TEXT DEFAULT NULL,
|
||||
`agent_t` TEXT DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
);
|
||||
@@ -1,53 +0,0 @@
|
||||
CREATE TABLE IF NOT EXISTS `wp_players` (
|
||||
`user_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
|
||||
`steamid` BIGINT UNSIGNED NOT NULL,
|
||||
`created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
`updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (`user_id`),
|
||||
UNIQUE KEY `unique_steamid` (`steamid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`user_id` INT UNSIGNED NOT NULL,
|
||||
`team` SMALLINT UNSIGNED NOT NULL,
|
||||
`weapon_defindex` SMALLINT UNSIGNED NOT NULL,
|
||||
`paint` SMALLINT UNSIGNED NOT NULL,
|
||||
`wear` FLOAT NOT NULL DEFAULT 0.001,
|
||||
`seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
|
||||
`nametag` VARCHAR(20) DEFAULT NULL,
|
||||
`stattrack` INT UNSIGNED NOT NULL DEFAULT 0,
|
||||
`stattrack_enabled` SMALLINT NOT NULL DEFAULT 0,
|
||||
`quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
|
||||
PRIMARY KEY (`user_id`,`team`,`weapon_defindex`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_knife` (
|
||||
`user_id` INT UNSIGNED NOT NULL,
|
||||
`knife` VARCHAR(32) DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_gloves` (
|
||||
`user_id` INT UNSIGNED NOT NULL,
|
||||
`weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL,
|
||||
`team` SMALLINT UNSIGNED DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`,`team`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_music` (
|
||||
`user_id` INT UNSIGNED NOT NULL,
|
||||
`music` SMALLINT UNSIGNED DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_agents` (
|
||||
`user_id` INT UNSIGNED NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
@@ -8,7 +8,7 @@ $weapons = array (
|
||||
"weapon_aug" => 8,
|
||||
"weapon_awp" => 9,
|
||||
"weapon_famas" => 10,
|
||||
"weapon_g3sg1" => 10,
|
||||
"weapon_g3sg1" => 11,
|
||||
"weapon_galilar" => 13,
|
||||
"weapon_m249" => 14,
|
||||
"weapon_m4a1" => 16,
|
||||
@@ -53,7 +53,14 @@ $weapons = array (
|
||||
"weapon_knife_stiletto" => 522,
|
||||
"weapon_knife_widowmaker" => 523,
|
||||
"weapon_knife_skeleton" => 525);
|
||||
$json = json_decode(file_get_contents('skins.json'));
|
||||
|
||||
|
||||
|
||||
$
|
||||
|
||||
$json = json_decode(file_get_contents('https://bymykel.github.io/CSGO-API/api/en/skins.json'));
|
||||
|
||||
die(var_dump($json));
|
||||
echo "<pre>";
|
||||
foreach($json as $skin)
|
||||
{
|
||||
|
||||
BIN
website/img/skins/default_gloves.png
Normal file
|
After Width: | Height: | Size: 244 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 84 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 84 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 37 KiB |
BIN
website/img/skins/weapon_cz75a-12.png
Normal file
|
After Width: | Height: | Size: 56 KiB |
BIN
website/img/skins/weapon_cz75a-32.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 68 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 49 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 39 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 63 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 68 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 54 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 63 KiB |
BIN
website/img/skins/weapon_knife_gypsy_jackknife-43.png
Normal file
|
After Width: | Height: | Size: 45 KiB |
BIN
website/img/skins/weapon_knife_gypsy_jackknife-44.png
Normal file
|
After Width: | Height: | Size: 49 KiB |
|
Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 49 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 58 KiB |
|
Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 65 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 46 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 76 KiB |
|
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 52 KiB |
|
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 50 KiB |
BIN
website/img/skins/weapon_knife_ursus-419.png
Normal file
|
After Width: | Height: | Size: 51 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 53 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 76 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 35 KiB |
BIN
website/img/skins/weapon_m4a1_silencer-235.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_m4a1_silencer-254.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 52 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 74 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 22 KiB |
BIN
website/img/skins/weapon_p2000.png
Normal file
|
After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 34 KiB |