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30 Commits

Author SHA1 Message Date
Dawid Bepierszcz
1ff3fe9ecd Merge pull request #312 from originalaidn/main
added pins and stattrak - not ingame for now
2024-10-18 23:42:34 +02:00
Dawid Bepierszcz
2bc53cd3c0 2.7a
- Better syncing stattrak
2024-10-18 23:40:44 +02:00
originalaidn
c43f4bde80 using transaction to sync killstreaks 2024-10-18 23:25:37 +02:00
originalaidn
7172dc344f not needed this check 2024-10-18 23:15:56 +02:00
originalaidn
a9fb5b241d tab 2024-10-18 23:13:51 +02:00
originalaidn
179eb41e47 removed ViewAsFloatKillStreak & added killstreak sync to disconnect 2024-10-18 23:12:47 +02:00
originalaidn
8b4d9dc676 Update Commands.cs 2024-10-18 23:02:18 +02:00
originalaidn
2852623936 added pins and stattrak
pins only from website / database: no command now
stattrak enabling only from website / database: no command now
2024-10-18 23:00:07 +02:00
Dawid Bepierszcz
d9adaa4cd5 Merge pull request #311 from daffyyyy/main
2.6a
2024-10-18 21:36:58 +02:00
Dawid Bepierszcz
c91141516e Update build.yml 2024-10-18 21:34:23 +02:00
Dawid Bepierszcz
399a56be12 Update build.yml 2024-10-18 21:32:24 +02:00
Dawid Bepierszcz
692fcc905a Update build.yml 2024-10-18 21:31:41 +02:00
Dawid Bepierszcz
3c4f06c4e2 2.6a
- New method to refresh weapons
- Dynamic menu type
- Multilang files
- Command list
2024-10-18 21:31:06 +02:00
Dawid Bepierszcz
a5723a4462 Update build.yml 2024-10-18 19:18:20 +02:00
Dawid Bepierszcz
e9f47e9237 Merge pull request #310 from stefanx111/stickers-and-charms
feat: Stickers and Charms
2024-10-18 19:11:32 +02:00
StefanX
e209b12829 mistake 2024-10-18 19:54:21 +03:00
StefanX
c55a40ecb1 stickers, charms, nametag 2024-10-18 19:48:42 +03:00
Nereziel
b6cac17197 Update gamedata for windows 2024-10-06 16:09:58 +02:00
Nereziel
683f9f2a1c fix deagle thingy 2024-10-05 00:02:17 +02:00
Nereziel
a70e2f771e Update README.md 2024-10-04 13:16:14 +02:00
Nereziel
f4e6a4338d Update README.md 2024-10-04 13:15:26 +02:00
Nereziel
edd3733940 updated new skins and added optional languages
to use another lang just rename it to skins.json
2024-10-04 10:36:37 +02:00
Nereziel
492b8a7976 Merge pull request #303 from stefanx111/fix-armory-update
fix gamedata
2024-10-04 01:10:31 +02:00
Dawid Bepierszcz
6db3d00893 Update weaponpaints.json 2024-10-04 00:02:40 +02:00
StefanX
fc79381e1e fix gamedata 2024-10-04 00:34:59 +03:00
Nereziel
7b12d29227 Merge pull request #299 from originalaidn/main
fixing latest skins size & editing every weapon, knife and glove defa…
2024-10-01 21:48:38 +02:00
AiDN™
abff60a1db fixing latest skins size & editing every weapon, knife and glove default images 2024-09-16 23:11:26 +02:00
Nereziel
edb848b4f9 Merge pull request #298 from originalaidn/main
adding missing skins & missing agent #282
2024-09-11 21:55:17 +02:00
AiDN™
694cc548c8 adding missing skins & missing agent #282 2024-09-11 21:34:57 +02:00
Nereziel
201f723a3c Update README.md 2024-06-21 22:38:18 +02:00
213 changed files with 1945 additions and 15269 deletions

View File

@@ -58,14 +58,8 @@ jobs:
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
- name: Copy skins.json
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
- name: Copy gloves.json
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
- name: Copy agents.json
run: cp website/data/agents.json ${{ env.OUTPUT_PATH }}/agents.json
- name: Copy music.json
run: cp website/data/music.json ${{ env.OUTPUT_PATH }}/music.json
- name: Copy skins
run: cp -R website/data ${{ env.OUTPUT_PATH }}
- name: Zip
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
- name: Clean files Website

BIN
3rd_party/MenuManagerApi.dll vendored Normal file

Binary file not shown.

View File

@@ -1,6 +1,4 @@
using System.Collections.Concurrent;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu;
using Newtonsoft.Json.Linq;
@@ -11,43 +9,42 @@ namespace WeaponPaints
{
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{
if (Config.Additional.CommandsRefresh.Count == 0 || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !_gBCommandsAllowed) return;
if (!Utility.IsPlayerValid(player)) return;
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
PlayerInfo playerInfo = new PlayerInfo
PlayerInfo? playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
try
{
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
if (player != null && !CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
player != null && DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null)
if (WeaponSync != null)
{
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
_ = Task.Run(async () => await WeaponSync.GetPlayerData(playerInfo));
GivePlayerGloves(player);
RefreshWeapons(player);
GivePlayerAgent(player);
GivePlayerMusicKit(player);
RefreshWeapons(player);
AddTimer(0.1f, () => GivePlayerPin(player));
AddTimer(0.15f, () => GivePlayerPin(player));
}
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
{
player!.Print(Localizer["wp_command_refresh_done"]);
player.Print(Localizer["wp_command_refresh_done"]);
}
return;
}
@@ -100,7 +97,7 @@ namespace WeaponPaints
private void RegisterCommands()
{
Config.Additional.CommandsInfo.ForEach(c =>
_config.Additional.CommandSkin.ForEach(c =>
{
AddCommand($"css_{c}", "Skins info", (player, info) =>
{
@@ -109,36 +106,39 @@ namespace WeaponPaints
});
});
Config.Additional.CommandsRefresh.ForEach(c =>
_config.Additional.CommandRefresh.ForEach(c =>
{
AddCommand($"css_{c}", "Skins refresh", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandRefresh(player, info);
});
});
Config.Additional.CommandsKill.ForEach(c =>
{
AddCommand($"css_{c}", "kill yourself", (player, info) =>
{
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
player.PlayerPawn.Value.CommitSuicide(true, false);
});
});
if (Config.Additional.CommandKillEnabled)
{
_config.Additional.CommandKill.ForEach(c =>
{
AddCommand($"css_{c}", "kill yourself", (player, _) =>
{
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player.PlayerPawn.IsValid) return;
player.PlayerPawn.Value.CommitSuicide(true, false);
});
});
}
}
private void SetupKnifeMenu()
{
if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
if (!Config.Additional.KnifeEnabled || !_gBCommandsAllowed) return;
var knivesOnly = WeaponList
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value);
BaseMenu giveItemMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_knife_menu_title"], Instance) : new ChatMenu(Localizer["wp_knife_menu_title"]);
var giveItemMenu = MenuApi?.NewMenu(Localizer["wp_knife_menu_title"]);
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player)) return;
@@ -148,12 +148,12 @@ namespace WeaponPaints
if (string.IsNullOrEmpty(knifeKey)) return;
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
{
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
player.Print(Localizer["wp_knife_menu_select", knifeName]);
}
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandsKill.Count > 0)
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
{
player!.Print(Localizer["wp_knife_menu_kill"]);
player.Print(Localizer["wp_knife_menu_kill"]);
}
PlayerInfo playerInfo = new PlayerInfo
@@ -161,50 +161,45 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
var knife = WeaponDefindex
.FirstOrDefault(entry => entry.Value.Equals(knifeKey, StringComparison.OrdinalIgnoreCase))
.Key;
g_playersKnife[player.Slot] = (ushort)knife;
GPlayersKnife[player.Slot] = knifeKey;
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
if (_gBCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
RefreshWeapons(player);
if (weaponSync == null) return;
_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, (ushort)knife));
if (WeaponSync != null)
_ = Task.Run(async () => await WeaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
};
foreach (var knifePair in knivesOnly)
{
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
giveItemMenu?.AddMenuOption(knifePair.Value, handleGive);
}
Config.Additional.CommandsKnife.ForEach(c =>
_config.Additional.CommandKnife.ForEach(c =>
{
AddCommand($"css_{c}", "Knife Menu", (player, info) =>
AddCommand($"css_{c}", "Knife Menu", (player, _) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (giveItemMenu == null) return;
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
giveItemMenu.PostSelectAction = PostSelectAction.Close;
giveItemMenu.Open(player);
//MenuManager.open(player, giveItemMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
player.Print(Localizer["wp_command_cooldown"]);
}
});
});
@@ -212,8 +207,12 @@ namespace WeaponPaints
private void SetupSkinsMenu()
{
var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
BaseMenu weaponSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_skin_menu_weapon_title"], Instance) : new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
// var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var classNamesByWeapon = WeaponList
.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
@@ -221,13 +220,14 @@ namespace WeaponPaints
if (!Utility.IsPlayerValid(player)) return;
var selectedWeapon = option.Text;
if (!classNamesByWeapon.TryGetValue(selectedWeapon, out var selectedWeaponClassname)) return;
var skinsForSelectedWeapon = skinsList?.Where(skin =>
var skinsForSelectedWeapon = SkinsList?.Where(skin =>
skin.TryGetValue("weapon_name", out var weaponName) &&
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
BaseMenu skinSubMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_skin_menu_skin_title"], Instance) : new ChatMenu(Localizer["wp_skin_menu_skin_title"]);
var skinSubMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
@@ -235,7 +235,7 @@ namespace WeaponPaints
if (!Utility.IsPlayerValid(p)) return;
var steamId = p.SteamID.ToString();
var firstSkin = skinsList?.FirstOrDefault(skin =>
var firstSkin = SkinsList?.FirstOrDefault(skin =>
{
if (skin.TryGetValue("weapon_name", out var weaponName))
{
@@ -249,27 +249,27 @@ namespace WeaponPaints
if (firstSkin == null ||
!firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) ||
!ushort.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
!ushort.TryParse(selectedPaintId, out var paintId)) return;
!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
!int.TryParse(selectedPaintId, out var paintId)) return;
{
if (Config.Additional.ShowSkinImage && skinsList != null)
if (Config.Additional.ShowSkinImage && SkinsList != null)
{
var foundSkin = skinsList.FirstOrDefault(skin =>
var foundSkin = SkinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == paintId &&
skin?["image"] != null
);
var image = foundSkin?["image"]?.ToString() ?? "";
PlayerWeaponImage[p.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
_playerWeaponImage[p.Slot] = image;
AddTimer(2.0f, () => _playerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
if (!gPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out var value))
if (!GPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out var value))
{
value = new WeaponInfo();
gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
GPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
}
value.Paint = paintId;
@@ -281,18 +281,18 @@ namespace WeaponPaints
UserId = p.UserId,
Slot = p.Slot,
Index = (int)p.Index,
SteamId = p.SteamID,
SteamId = p.SteamID.ToString(),
Name = p.PlayerName,
IpAddress = p.IpAddress?.Split(":")[0]
};
if (!g_bCommandsAllowed || (LifeState_t)p.LifeState != LifeState_t.LIFE_ALIVE ||
weaponSync == null) return;
if (!_gBCommandsAllowed || (LifeState_t)p.LifeState != LifeState_t.LIFE_ALIVE ||
WeaponSync == null) return;
RefreshWeapons(player);
try
{
_ = Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
_ = Task.Run(async () => await WeaponSync.SyncWeaponPaintsToDatabase(playerInfo));
}
catch (Exception ex)
{
@@ -313,38 +313,41 @@ namespace WeaponPaints
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
{
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
skinSubMenu?.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
}
}
}
if (player != null && Utility.IsPlayerValid(player))
skinSubMenu.Open(player);
skinSubMenu?.Open(player);
};
// Add weapon options to the weapon selection menu
foreach (var weaponName in WeaponList.Keys.Select(weaponClass => WeaponList[weaponClass]))
{
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
// Add weapon options to the weapon selection menu
foreach (var weaponName in WeaponList
.Where(kvp => kvp.Key != "weapon_knife")
.Select(kvp => kvp.Value))
{
weaponSelectionMenu?.AddMenuOption(weaponName, handleWeaponSelection);
}
// Command to open the weapon selection menu for players
Config.Additional.CommandsSkinSelection.ForEach(c =>
_config.Additional.CommandSkinSelection.ForEach(c =>
{
AddCommand($"css_{c}", "Skins selection menu", (player, info) =>
AddCommand($"css_{c}", "Skins selection menu", (player, _) =>
{
if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
weaponSelectionMenu.Open(player);
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
weaponSelectionMenu?.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
player.Print(Localizer["wp_command_cooldown"]);
}
});
});
@@ -352,15 +355,17 @@ namespace WeaponPaints
private void SetupGlovesMenu()
{
BaseMenu glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
var glovesSelectionMenu = MenuApi?.NewMenu(Localizer["wp_glove_menu_title"]);
if (glovesSelectionMenu == null) return;
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player) || player is null) return;
var selectedPaintName = option.Text;
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
var selectedGlove = GlovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
var image = selectedGlove?["image"]?.ToString() ?? "";
if (selectedGlove == null ||
!selectedGlove.ContainsKey("weapon_defindex") ||
@@ -369,8 +374,8 @@ namespace WeaponPaints
!int.TryParse(selectedGlove["paint"]?.ToString(), out var paint)) return;
if (Config.Additional.ShowSkinImage)
{
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
_playerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new PlayerInfo
@@ -378,89 +383,82 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out var value))
{
value = new ConcurrentDictionary<ushort, WeaponInfo>();
gPlayerWeaponsInfo[player.Slot] = value;
}
GPlayersGlove[player.Slot] = (ushort)weaponDefindex;
if (!value.ContainsKey((ushort)weaponDefindex))
if (!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
{
WeaponInfo weaponInfo = new()
{
Paint = (ushort)paint
Paint = paint
};
value[(ushort)weaponDefindex] = weaponInfo;
GPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
}
}
else
{
g_playersGlove.TryRemove(player.Slot, out _);
GPlayersGlove.TryRemove(player.Slot, out _);
}
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
{
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
player.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
}
if (weaponSync == null) return;
if (WeaponSync == null) return;
_ = Task.Run(async () =>
{
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
await WeaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue((ushort)weaponDefindex, out var value))
if (!GPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
{
value = new WeaponInfo();
gPlayerWeaponsInfo[playerInfo.Slot][(ushort)weaponDefindex] = value;
GPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
}
value.Paint = (ushort)paint;
value.Paint = paint;
value.Wear = 0.00f;
value.Seed = 0;
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
await WeaponSync.SyncWeaponPaintsToDatabase(playerInfo);
});
AddTimer(0.1f, () => GivePlayerGloves(player));
AddTimer(0.15f, () => GivePlayerGloves(player));
AddTimer(0.25f, () => GivePlayerGloves(player));
};
// Add weapon options to the weapon selection menu
foreach (var paintName in glovesList.Select(gloveObject => gloveObject["paint_name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
foreach (var paintName in GlovesList.Select(gloveObject => gloveObject["paint_name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
{
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
}
// Command to open the weapon selection menu for players
Config.Additional.CommandsGlove.ForEach(c =>
_config.Additional.CommandGlove.ForEach(c =>
{
AddCommand($"css_{c}", "Gloves selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
glovesSelectionMenu.Open(player);
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
glovesSelectionMenu?.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
player.Print(Localizer["wp_command_cooldown"]);
}
});
});
@@ -473,9 +471,9 @@ namespace WeaponPaints
if (!Utility.IsPlayerValid(player) || player is null) return;
var selectedPaintName = option.Text;
var selectedAgent = agentsList.FirstOrDefault(g =>
var selectedAgent = AgentsList.FirstOrDefault(g =>
g.ContainsKey("agent_name") &&
g["agent_name"] != null && g["agent_name"]!.ToString().Contains(selectedPaintName) == true &&
g["agent_name"] != null && g["agent_name"]!.ToString() == selectedPaintName &&
g["team"] != null && (int)(g["team"]!) == player.TeamNum);
if (selectedAgent == null) return;
@@ -489,7 +487,7 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
@@ -497,55 +495,56 @@ namespace WeaponPaints
if (Config.Additional.ShowSkinImage)
{
var image = selectedAgent["image"]?.ToString() ?? "";
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
_playerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
{
player!.Print(Localizer["wp_agent_menu_select", selectedAgent?["agent_name"] ?? selectedPaintName]);
player.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
}
if (player.TeamNum == 3)
{
g_playersAgent.AddOrUpdate(player.Slot,
GPlayersAgent.AddOrUpdate(player.Slot,
key => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), null),
(key, oldValue) => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), oldValue.T));
}
else
{
g_playersAgent.AddOrUpdate(player.Slot,
GPlayersAgent.AddOrUpdate(player.Slot,
key => (null, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString()),
(key, oldValue) => (oldValue.CT, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString())
);
}
if (weaponSync != null)
if (WeaponSync != null)
{
_ = Task.Run(async () =>
{
await weaponSync.SyncAgentToDatabase(playerInfo);
GivePlayerAgent(player);
await WeaponSync.SyncAgentToDatabase(playerInfo);
});
}
};
};
// Command to open the weapon selection menu for players
Config.Additional.CommandsAgent.ForEach(c =>
_config.Additional.CommandAgent.ForEach(c =>
{
AddCommand($"css_{c}", "Agents selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
BaseMenu agentsSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_agent_menu_title"], Instance) : new ChatMenu(Localizer["wp_agent_menu_title"]);
var agentsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_agent_menu_title"]);
if (agentsSelectionMenu == null) return;
agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
var filteredAgents = agentsList.Where(agentObject =>
var filteredAgents = AgentsList.Where(agentObject =>
{
if (agentObject["team"]?.Value<int>() is { } teamNum)
{
@@ -567,21 +566,23 @@ namespace WeaponPaints
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
}
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
agentsSelectionMenu.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
player.Print(Localizer["wp_command_cooldown"]);
}
});
});
});
}
private void SetupMusicMenu()
{
BaseMenu musicSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_music_menu_title"], Instance) : new ChatMenu(Localizer["wp_music_menu_title"]);
var musicSelectionMenu = MenuApi?.NewMenu(Localizer["wp_music_menu_title"]);
if (musicSelectionMenu == null) return;
musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
var handleMusicSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
@@ -589,7 +590,7 @@ namespace WeaponPaints
var selectedPaintName = option.Text;
var selectedMusic = musicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString().Contains(selectedPaintName) == true);
var selectedMusic = MusicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
if (selectedMusic != null)
{
if (!selectedMusic.ContainsKey("id") ||
@@ -598,8 +599,8 @@ namespace WeaponPaints
var image = selectedMusic["image"]?.ToString() ?? "";
if (Config.Additional.ShowSkinImage)
{
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
_playerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new PlayerInfo
@@ -607,30 +608,30 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
g_playersMusic[player.Slot] = (ushort)paint;
GPlayersMusic[player.Slot] = (ushort)paint;
}
else
{
g_playersMusic[player.Slot] = 0;
GPlayersMusic[player.Slot] = 0;
}
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
{
player!.Print(Localizer["wp_music_menu_select", selectedMusic["name"] ?? selectedPaintName]);
player.Print(Localizer["wp_music_menu_select", selectedPaintName]);
}
if (weaponSync != null)
if (WeaponSync != null)
{
_ = Task.Run(async () =>
{
await weaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
await WeaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
});
}
@@ -643,56 +644,54 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
g_playersMusic[player.Slot] = 0;
GPlayersMusic[player.Slot] = 0;
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
{
player!.Print(Localizer["wp_music_menu_select", Localizer["None"]]);
player.Print(Localizer["wp_music_menu_select", Localizer["None"]]);
}
if (weaponSync != null)
if (WeaponSync != null)
{
_ = Task.Run(async () =>
{
await weaponSync.SyncMusicToDatabase(playerInfo, 0);
await WeaponSync.SyncMusicToDatabase(playerInfo, 0);
});
}
}
GivePlayerMusicKit(player);
};
musicSelectionMenu.AddMenuOption(Localizer["None"], handleMusicSelection);
// Add weapon options to the weapon selection menu
foreach (var paintName in musicList.Select(musicObject => musicObject["name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
foreach (var paintName in MusicList.Select(musicObject => musicObject["name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
{
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
}
Config.Additional.CommandsMusic.ForEach(c =>
// Command to open the weapon selection menu for players
_config.Additional.CommandMusic.ForEach(c =>
{
// Command to open the weapon selection menu for players
AddCommand($"css_{c}", "Music selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
musicSelectionMenu.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
player.Print(Localizer["wp_command_cooldown"]);
}
});
});

View File

@@ -3,24 +3,6 @@ using System.Text.Json.Serialization;
namespace WeaponPaints
{
public class DatabaseCredentials
{
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
}
public class Additional
{
[JsonPropertyName("KnifeEnabled")]
@@ -38,35 +20,38 @@ namespace WeaponPaints
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
[JsonPropertyName("NameTagEnabled")]
public bool NameTagEnabled { get; set; } = true;
[JsonPropertyName("PinsEnabled")]
public bool PinsEnabled { get; set; } = true;
[JsonPropertyName("PinEnabled")]
public bool PinEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
public bool CommandWpEnabled { get; set; } = true;
[JsonPropertyName("CommandsKnife")]
public List<string> CommandsKnife { get; set; } = ["knife", "knives"];
[JsonPropertyName("CommandKillEnabled")]
public bool CommandKillEnabled { get; set; } = true;
[JsonPropertyName("CommandsMusic")]
public List<string> CommandsMusic { get; set; } = ["music", "musickits", "mkit"];
[JsonPropertyName("CommandKnife")]
public List<string> CommandKnife { get; set; } = ["knife"];
[JsonPropertyName("CommandsGlove")]
public List<string> CommandsGlove { get; set; } = ["gloves", "glove"];
[JsonPropertyName("CommandMusic")]
public List<string> CommandMusic { get; set; } = ["music"];
[JsonPropertyName("CommandsAgent")]
public List<string> CommandsAgent { get; set; } = ["agents", "agent"];
[JsonPropertyName("CommandGlove")]
public List<string> CommandGlove { get; set; } = ["gloves"];
[JsonPropertyName("CommandsInfo")]
public List<string> CommandsInfo { get; set; } = ["ws", "skininfo"];
[JsonPropertyName("CommandAgent")]
public List<string> CommandAgent { get; set; } = ["agents"];
[JsonPropertyName("CommandsSkinSelection")]
public List<string> CommandsSkinSelection { get; set; } = ["skins", "skin"];
[JsonPropertyName("CommandSkin")]
public List<string> CommandSkin { get; set; } = ["ws"];
[JsonPropertyName("CommandsRefresh")]
public List<string> CommandsRefresh { get; set; } = ["wp", "refreshskins"];
[JsonPropertyName("CommandSkinSelection")]
public List<string> CommandSkinSelection { get; set; } = ["skins"];
[JsonPropertyName("CommandsKill")]
public List<string> CommandsKill { get; set; } = ["kill", "suicide"];
[JsonPropertyName("CommandRefresh")]
public List<string> CommandRefresh { get; set; } = ["wp"];
[JsonPropertyName("CommandKill")]
public List<string> CommandKill { get; set; } = ["kill"];
[JsonPropertyName("GiveRandomKnife")]
public bool GiveRandomKnife { get; set; } = false;
@@ -76,26 +61,32 @@ namespace WeaponPaints
[JsonPropertyName("ShowSkinImage")]
public bool ShowSkinImage { get; set; } = true;
[JsonPropertyName("UseHtmlMenu")]
public bool UseHtmlMenu { get; set; } = true;
[JsonPropertyName("ExpireOlderThan")]
public int ExpireOlderThan { get; set; } = 90;
}
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 7;
[JsonPropertyName("DatabaseCredentials")]
public DatabaseCredentials DatabaseCredentials { get; set; } = new();
[JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 60;
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 8;
[JsonPropertyName("Prefix")]
public string Prefix { get; set; } = "[WeaponPaints]";
[JsonPropertyName("SkinsLanguage")]
public string SkinsLanguage { get; set; } = "en";
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
[JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 10;
[JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins";

114
Events.cs
View File

@@ -1,10 +1,9 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using System.Runtime.InteropServices;
namespace WeaponPaints
{
@@ -16,21 +15,21 @@ namespace WeaponPaints
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot ||
weaponSync == null || _database == null) return HookResult.Continue;
WeaponSync == null || Database == null) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
var playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
try
{
_ = Task.Run(async () => await weaponSync.GetPlayerDatabaseIndex(playerInfo));
_ = Task.Run(async () => await WeaponSync.GetPlayerData(playerInfo));
/*
if (Config.Additional.SkinEnabled)
{
@@ -54,10 +53,9 @@ namespace WeaponPaints
}
*/
}
catch (Exception)
{
return HookResult.Continue;
}
catch
{
}
return HookResult.Continue;
}
@@ -69,34 +67,49 @@ namespace WeaponPaints
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
g_playersDatabaseIndex.TryRemove(player.Slot, out _);
if (Config.Additional.SkinEnabled)
var playerInfo = new PlayerInfo
{
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
return HookResult.Continue;
if (WeaponSync != null)
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo, weaponInfos));
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled)
{
g_playersKnife.TryRemove(player.Slot, out _);
GPlayersKnife.TryRemove(player.Slot, out _);
}
if (Config.Additional.GloveEnabled)
{
g_playersGlove.TryRemove(player.Slot, out _);
GPlayersGlove.TryRemove(player.Slot, out _);
}
if (Config.Additional.AgentEnabled)
{
g_playersAgent.TryRemove(player.Slot, out _);
GPlayersAgent.TryRemove(player.Slot, out _);
}
if (Config.Additional.MusicEnabled)
{
g_playersMusic.TryRemove(player.Slot, out _);
GPlayersMusic.TryRemove(player.Slot, out _);
}
if (Config.Additional.PinEnabled)
if (Config.Additional.PinsEnabled)
{
g_playersPin.TryRemove(player.Slot, out _);
GPlayersPin.TryRemove(player.Slot, out _);
}
commandsCooldown.Remove(player.Slot);
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
CommandsCooldown.Remove(player.Slot);
return HookResult.Continue;
}
@@ -105,11 +118,8 @@ namespace WeaponPaints
{
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config);
if (weaponSync != null)
Task.Run(async () => await weaponSync.PurgeExpiredUsers());
if (Database != null)
WeaponSync = new WeaponSynchronization(Database, Config);
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
@@ -124,26 +134,23 @@ namespace WeaponPaints
if (pawn == null || !pawn.IsValid)
return HookResult.Continue;
g_knifePickupCount[player.Slot] = 0;
GivePlayerMusicKit(player);
GivePlayerAgent(player);
GivePlayerGloves(player);
GivePlayerPin(player);
return HookResult.Continue;
}
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
{
g_bCommandsAllowed = false;
_gBCommandsAllowed = false;
return HookResult.Continue;
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
g_bCommandsAllowed = true;
_gBCommandsAllowed = true;
return HookResult.Continue;
}
@@ -178,16 +185,16 @@ namespace WeaponPaints
try
{
SteamID? _steamid = null;
SteamID? steamid = null;
if (weapon.OriginalOwnerXuidLow > 0)
_steamid = new(weapon.OriginalOwnerXuidLow);
steamid = new SteamID(weapon.OriginalOwnerXuidLow);
CCSPlayerController? player = null;
CCSPlayerController? player;
if (_steamid != null && _steamid.IsValid())
if (steamid != null && steamid.IsValid())
{
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == _steamid.SteamId64);
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == steamid.SteamId64);
if (player == null)
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
@@ -205,7 +212,6 @@ namespace WeaponPaints
}
catch (Exception)
{
return;
}
});
}
@@ -222,7 +228,7 @@ namespace WeaponPaints
)
)
{
if (PlayerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
if (_playerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
{
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
}
@@ -243,6 +249,37 @@ namespace WeaponPaints
return HookResult.Continue;
}
private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Attacker;
if (player is null || !player.IsValid)
return HookResult.Continue;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return HookResult.Continue;
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) return HookResult.Continue;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
return HookResult.Continue;
if (!weaponInfo.StatTrak) return HookResult.Continue;
weaponInfo.StatTrakCount += 1;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
return HookResult.Continue;
}
private void RegisterListeners()
{
RegisterListener<Listeners.OnMapStart>(OnMapStart);
@@ -251,6 +288,7 @@ namespace WeaponPaints
RegisterEventHandler<EventRoundStart>(OnRoundStart);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick);

View File

@@ -5,7 +5,7 @@
public int Index { get; set; }
public int Slot { get; init; }
public int? UserId { get; set; }
public ulong? SteamId { get; init; }
public string? SteamId { get; init; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
}

View File

@@ -19,12 +19,21 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Added command **`!agents`** to show menu with agents
- Translations support, submit a PR if you want to share your translation
## ⚙️ Requirements
**Ensure all the following dependencies are installed before proceeding**
- [CounterStrikeSharp](https://github.com/roflmuffin/CounterStrikeSharp)
- [PlayerSettings](https://github.com/NickFox007/PlayerSettingsCS2) - Required by MenuManagerCS2
- [AnyBaseLibCS2](https://github.com/NickFox007/AnyBaseLibCS2) - Required by PlayerSettings
- [MenuManagerCS2](https://github.com/NickFox007/MenuManagerCS2)
- MySQL database
## CS2 Server
- Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins
- Run server with plugin, **it will generate config if installed correctly!**
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
## Plugin Configuration
<details>
@@ -65,13 +74,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
"GiveRandomSkins": false // Give random skins to players if they didn't choose
},
"ConfigVersion": 4 // Don't touch
}</pre></code>
</pre></code>
</details>
## Web install
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)

View File

@@ -1,24 +0,0 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Modules.Memory;
using System.Runtime.CompilerServices;
using System.Text;
namespace WeaponPaints;
public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : NativeObject
{
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
{ }
internal unsafe void Set(string str)
{
var bytes = Encoding.UTF8.GetBytes(str);
for (var i = 0; i < bytes.Length; i++)
{
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]);
}
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0);
}
}

View File

@@ -1,4 +1,4 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using Dapper;
using Microsoft.Extensions.Logging;
@@ -13,26 +13,71 @@ namespace WeaponPaints
internal static async Task CheckDatabaseTables()
{
if (WeaponPaints._database is null) return;
if (WeaponPaints.Database is null) return;
try
{
await using var connection = await WeaponPaints._database.GetConnectionAsync();
await using var connection = await WeaponPaints.Database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
try
{
var createTableQueries = new[]
{
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `last_online` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_skins` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_knives` (`user_id` INT UNSIGNED NOT NULL, `knife` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_gloves` (`user_id` INT UNSIGNED NOT NULL, `weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_musics` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_agents` (`user_id` INT UNSIGNED NOT NULL,`agent_ct` varchar(64) DEFAULT NULL,`agent_t` varchar(64) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_pins` (`user_id` INT UNSIGNED NOT NULL, `pin` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
};
{
string[] createTableQueries =
[
"""
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0,
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
`weapon_stattrak` tinyint(1) NOT NULL,
`weapon_stattrak_count` int(10) NOT NULL,
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_keychain`VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed'
) ENGINE=InnoDB
""",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
"""
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
`steamid` varchar(64) NOT NULL,
`id` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
];
foreach (var query in createTableQueries)
{
@@ -55,7 +100,7 @@ namespace WeaponPaints
internal static bool IsPlayerValid(CCSPlayerController? player)
{
if (player is null || WeaponPaints.weaponSync is null) return false;
if (player is null || WeaponPaints.WeaponSync is null) return false;
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
}
@@ -66,7 +111,7 @@ namespace WeaponPaints
try
{
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.skinsList = deserializedSkins ?? [];
WeaponPaints.SkinsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
@@ -80,7 +125,7 @@ namespace WeaponPaints
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.glovesList = deserializedSkins ?? [];
WeaponPaints.GlovesList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
@@ -94,7 +139,7 @@ namespace WeaponPaints
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.agentsList = deserializedSkins ?? [];
WeaponPaints.AgentsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
@@ -108,7 +153,7 @@ namespace WeaponPaints
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.musicList = deserializedSkins ?? [];
WeaponPaints.MusicList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{

View File

@@ -1 +1 @@
2.5a
2.7a

166
Variables.cs Normal file
View File

@@ -0,0 +1,166 @@
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using MenuManager;
using Microsoft.Extensions.Localization;
using Newtonsoft.Json.Linq;
namespace WeaponPaints;
public partial class WeaponPaints
{
private static readonly Dictionary<string, string> WeaponList = new()
{
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
{"weapon_fiveseven", "Five-SeveN"},
{"weapon_glock", "Glock-18"},
{"weapon_ak47", "AK-47"},
{"weapon_aug", "AUG"},
{"weapon_awp", "AWP"},
{"weapon_famas", "FAMAS"},
{"weapon_g3sg1", "G3SG1"},
{"weapon_galilar", "Galil AR"},
{"weapon_m249", "M249"},
{"weapon_m4a1", "M4A1"},
{"weapon_mac10", "MAC-10"},
{"weapon_p90", "P90"},
{"weapon_mp5sd", "MP5-SD"},
{"weapon_ump45", "UMP-45"},
{"weapon_xm1014", "XM1014"},
{"weapon_bizon", "PP-Bizon"},
{"weapon_mag7", "MAG-7"},
{"weapon_negev", "Negev"},
{"weapon_sawedoff", "Sawed-Off"},
{"weapon_tec9", "Tec-9"},
{"weapon_taser", "Zeus x27"},
{"weapon_hkp2000", "P2000"},
{"weapon_mp7", "MP7"},
{"weapon_mp9", "MP9"},
{"weapon_nova", "Nova"},
{"weapon_p250", "P250"},
{"weapon_scar20", "SCAR-20"},
{"weapon_sg556", "SG 553"},
{"weapon_ssg08", "SSG 08"},
{"weapon_m4a1_silencer", "M4A1-S"},
{"weapon_usp_silencer", "USP-S"},
{"weapon_cz75a", "CZ75-Auto"},
{"weapon_revolver", "R8 Revolver"},
{ "weapon_knife", "Default Knife" },
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
{ "weapon_knife_karambit", "Karambit" },
{ "weapon_bayonet", "Bayonet" },
{ "weapon_knife_survival_bowie", "Bowie Knife" },
{ "weapon_knife_butterfly", "Butterfly Knife" },
{ "weapon_knife_falchion", "Falchion Knife" },
{ "weapon_knife_flip", "Flip Knife" },
{ "weapon_knife_gut", "Gut Knife" },
{ "weapon_knife_tactical", "Huntsman Knife" },
{ "weapon_knife_push", "Shadow Daggers" },
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
{ "weapon_knife_stiletto", "Stiletto Knife" },
{ "weapon_knife_widowmaker", "Talon Knife" },
{ "weapon_knife_ursus", "Ursus Knife" },
{ "weapon_knife_css", "Classic Knife" },
{ "weapon_knife_cord", "Paracord Knife" },
{ "weapon_knife_canis", "Survival Knife" },
{ "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" },
{ "weapon_knife_kukri", "Kukri Knife" }
};
public static IStringLocalizer? _localizer;
internal static readonly ConcurrentDictionary<int, string> GPlayersKnife = new();
internal static readonly ConcurrentDictionary<int, ushort> GPlayersGlove = new();
internal static readonly ConcurrentDictionary<int, ushort> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ushort> GPlayersPin = new();
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = [];
internal static List<JObject> GlovesList = [];
internal static List<JObject> AgentsList = [];
internal static List<JObject> MusicList = [];
internal static WeaponSynchronization? WeaponSync;
private static bool _gBCommandsAllowed = true;
private readonly Dictionary<int, string> _playerWeaponImage = new();
private static readonly Dictionary<int, DateTime> CommandsCooldown = new();
internal static Database? Database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new()
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 31, "weapon_taser" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
private static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
private readonly ConcurrentDictionary<int, ConcurrentDictionary<int, float>> _temporaryPlayerWeaponWear = new();
internal static IMenuApi? MenuApi;
private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
}

View File

@@ -1,469 +1,525 @@
using System.Diagnostics;
using System.Reflection.Metadata.Ecma335;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
namespace WeaponPaints;
public partial class WeaponPaints
namespace WeaponPaints
{
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
var isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if ((isKnife && !g_playersKnife.ContainsKey(player.Slot)) ||
(isKnife && g_playersKnife[player.Slot] < 500)) return;
int[] newPaints =
[1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173];
if (isKnife)
{
//var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
//if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != g_playersKnife[player.Slot])
SubclassChange(weapon, (ushort)g_playersKnife[player.Slot]);
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)g_playersKnife[player.Slot];
weapon.AttributeManager.Item.EntityQuality = 3;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
var fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey((ushort)weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture wear", 0.01f);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue((ushort)weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return;
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
}
private static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return false;
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null ||
player.PlayerPawn.Value.ItemServices == null)
return false;
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
return true;
}
return false;
}
private void RefreshWeapons(CCSPlayerController? player)
{
if (!g_bCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null ||
(LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons.Count == 0)
return;
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
int playerTeam = player.TeamNum;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
var gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
{
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData == null) continue;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE ||
weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex,
out var weaponByDefindex))
continue;
var clip1 = weapon.Value.Clip1;
var reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
{
value = [];
weaponsWithAmmo.Add(weaponByDefindex, value);
}
value.Add((clip1, reservedAmmo));
if (gun.VData == null) return;
weapon.Value.Remove();
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
}
}
try
{
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand("slot 3");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (!weapon.IsValid || weapon.Value == null) return;
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
CCSWeaponBaseGun gun;
AddTimer(0.3f, () =>
{
if (player.TeamNum != playerTeam) return;
player.ExecuteClientCommand("slot 3");
gun = weapon.Value.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
AddTimer(0.7f, () =>
{
if (player.TeamNum != playerTeam) return;
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
gun.Remove();
});
GiveKnifeToPlayer(player);
});
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
AddTimer(0.6f, () =>
{
if (!g_bCommandsAllowed) return;
foreach (var entry in weaponsWithAmmo)
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private void GivePlayerGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
return;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
pawn.SetModel(model);
}
Instance.AddTimer(0.06f, () =>
{
var item = pawn.EconGloves;
try
{
if (!player.IsValid)
return;
if (!player.PawnIsAlive)
return;
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
var weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
"set item texture prefab", weaponInfo.Paint);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
"set item texture seed", weaponInfo.Seed);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
"set item texture wear", weaponInfo.Wear);
item.Initialized = true;
SetBodygroup(pawn.Handle, "default_gloves", 1);
}
catch (Exception)
{
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private static int GetRandomPaint(int defindex)
{
if (skinsList.Count == 0)
return 0;
var rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
if (filteredWeapons.Count == 0)
return 0;
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
subclassChangeFunc(weapon.Handle, itemD.ToString());
}
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var value = (ulong)(isLegacy ? 2 : 1);
if (skeleton.ModelState.MeshGroupMask != value) skeleton.ModelState.MeshGroupMask = value;
}
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon,
bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
}
}
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private static void GivePlayerPin(CCSPlayerController player)
{
if (!g_playersPin.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
{
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)value : MedalRank_t.MEDAL_RANK_NONE;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife")) GivePlayerWeaponSkin(player, weapon);
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel =
(CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
}
public static T[] GetFixedArray<T>(nint pointer, string @class, string member, int length)
where T : CHandle<CBaseViewModel>
{
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
var references = MemoryMarshal.CreateSpan(ref ptr, length);
var values = new T[length];
for (var i = 0; i < length; i++) values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
return values;
}
public partial class WeaponPaints
{
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) || isKnife && GPlayersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
return;
}
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
if (weaponInfo.StatTrak)
{
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
}
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
}
// silly method to update sticker when call RefreshWeapons()
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
{
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) ||
weaponInfo.Stickers.Count <= 0) return;
float wearIncrement = 0.001f;
float currentWear = weaponInfo.Wear;
var playerWear = _temporaryPlayerWeaponWear.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<int, float>());
float incrementedWear = playerWear.AddOrUpdate(
weaponDefIndex,
currentWear + wearIncrement,
(_, oldWear) => Math.Min(oldWear + wearIncrement, 1.0f)
);
weapon.FallbackWear = incrementedWear;
}
private void SetStickers(CCSPlayerController? player, CBasePlayerWeapon weapon)
{
if (player == null || !player.IsValid) return;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
{
return;
}
foreach (var sticker in weaponInfo.Stickers)
{
int stickerSlot = weaponInfo.Stickers.IndexOf(sticker);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} schema", sticker.Schema);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} wear", sticker.Wear);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} scale", sticker.Scale);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} rotation", sticker.Rotation);
}
if (_temporaryPlayerWeaponWear.TryGetValue(player.Slot, out var playerWear) &&
playerWear.TryGetValue(weaponDefIndex, out float storedWear))
{
weapon.FallbackWear = storedWear;
}
}
private void SetKeychain(CCSPlayerController? player, CBasePlayerWeapon weapon)
{
if (player == null || !player.IsValid) return;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
!playerWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
value.KeyChain == null) return;
var keyChain = value.KeyChain;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 id", ViewAsFloat(keyChain.Id));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset x", keyChain.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset y", keyChain.OffsetY);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset z", keyChain.OffsetZ);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 seed", keyChain.Seed);
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return;
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
}
private static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
{
return false;
}
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return false;
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
return true;
}
}
return false;
}
private void RefreshWeapons(CCSPlayerController? player)
{
if (!_gBCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons.Count == 0)
return;
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
int playerTeam = player.TeamNum;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
{
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData == null) continue;
if (weaponData.GearSlot is gear_slot_t.GEAR_SLOT_RIFLE or gear_slot_t.GEAR_SLOT_PISTOL)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
continue;
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
{
value = [];
weaponsWithAmmo.Add(weaponByDefindex, value);
}
value.Add((clip1, reservedAmmo));
if (gun.VData == null) return;
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
}
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
}
}
AddTimer(0.23f, () =>
{
if (!_gBCommandsAllowed) return;
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
IncrementWearForWeaponWithStickers(player, newWeapon);
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private void GivePlayerGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
return;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
pawn.SetModel(model);
}
Instance.AddTimer(0.08f, () =>
{
CEconItemView item = pawn.EconGloves;
try
{
if (!player.IsValid)
return;
if (!player.PawnIsAlive)
return;
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][gloveInfo];
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;
SetBodygroup(pawn.Handle, "default_gloves", 1);
}
catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private static int GetRandomPaint(int defindex)
{
if (SkinsList.Count == 0)
return 0;
Random rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = SkinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
if (filteredWeapons.Count == 0)
return 0;
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
subclassChangeFunc(weapon.Handle, itemD.ToString());
}
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var value = (ulong)(isLegacy ? 2 : 1);
if (skeleton.ModelState.MeshGroupMask != value)
{
skeleton.ModelState.MeshGroupMask = value;
}
}
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!GPlayersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
}
}
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!GPlayersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private static void GivePlayerPin(CCSPlayerController player)
{
if (!GPlayersPin.TryGetValue(player.Slot, out var pin)) return;
if (player.InventoryServices == null) return;
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
{
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)pin : MedalRank_t.MEDAL_RANK_NONE;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
{
GivePlayerWeaponSkin(player, weapon);
}
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
}
private static float ViewAsFloat(uint value)
{
return BitConverter.Int32BitsToSingle((int)value);
}
}
}

View File

@@ -2,12 +2,33 @@
{
public class WeaponInfo
{
public ushort Paint { get; set; }
public ushort Seed { get; set; } = 0;
public float Wear { get; set; } = 0f;
public string? NameTag { get; set; }
public ushort Quality { get; set; }
public uint StatTrack { get; set; }
public bool StatTrackEnabled { get; set; }
}
public int Paint { get; set; }
public int Seed { get; set; }
public float Wear { get; set; }
public string Nametag { get; set; } = "";
public bool StatTrak { get; set; } = false;
public int StatTrakCount { get; set; }
public KeyChainInfo? KeyChain { get; set; }
public List<StickerInfo> Stickers { get; set; } = new();
}
public class StickerInfo
{
public uint Id { get; set; }
public uint Schema { get; set; }
public float OffsetX { get; set; }
public float OffsetY { get; set; }
public float Wear { get; set; }
public float Scale { get; set; }
public float Rotation { get; set; }
}
public class KeyChainInfo
{
public uint Id { get; set; }
public float OffsetX { get; set; }
public float OffsetY { get; set; }
public float OffsetZ { get; set; }
public uint Seed { get; set; }
}
}

View File

@@ -1,178 +1,22 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Entities.Constants;
namespace WeaponPaints;
[MinimumApiVersion(238)]
[MinimumApiVersion(276)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();
private static readonly Dictionary<string, string> WeaponList = new()
{
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
{"weapon_fiveseven", "Five-SeveN"},
{"weapon_glock", "Glock-18"},
{"weapon_ak47", "AK-47"},
{"weapon_aug", "AUG"},
{"weapon_awp", "AWP"},
{"weapon_famas", "FAMAS"},
{"weapon_g3sg1", "G3SG1"},
{"weapon_galilar", "Galil AR"},
{"weapon_m249", "M249"},
{"weapon_m4a1", "M4A1"},
{"weapon_mac10", "MAC-10"},
{"weapon_p90", "P90"},
{"weapon_mp5sd", "MP5-SD"},
{"weapon_ump45", "UMP-45"},
{"weapon_xm1014", "XM1014"},
{"weapon_bizon", "PP-Bizon"},
{"weapon_mag7", "MAG-7"},
{"weapon_negev", "Negev"},
{"weapon_sawedoff", "Sawed-Off"},
{"weapon_tec9", "Tec-9"},
{"weapon_taser", "Zeus x27"},
{"weapon_hkp2000", "P2000"},
{"weapon_mp7", "MP7"},
{"weapon_mp9", "MP9"},
{"weapon_nova", "Nova"},
{"weapon_p250", "P250"},
{"weapon_scar20", "SCAR-20"},
{"weapon_sg556", "SG 553"},
{"weapon_ssg08", "SSG 08"},
{"weapon_m4a1_silencer", "M4A1-S"},
{"weapon_usp_silencer", "USP-S"},
{"weapon_cz75a", "CZ75-Auto"},
{"weapon_revolver", "R8 Revolver"},
{ "weapon_knife", "Default Knife" },
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
{ "weapon_knife_karambit", "Karambit" },
{ "weapon_bayonet", "Bayonet" },
{ "weapon_knife_survival_bowie", "Bowie Knife" },
{ "weapon_knife_butterfly", "Butterfly Knife" },
{ "weapon_knife_falchion", "Falchion Knife" },
{ "weapon_knife_flip", "Flip Knife" },
{ "weapon_knife_gut", "Gut Knife" },
{ "weapon_knife_tactical", "Huntsman Knife" },
{ "weapon_knife_push", "Shadow Daggers" },
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
{ "weapon_knife_stiletto", "Stiletto Knife" },
{ "weapon_knife_widowmaker", "Talon Knife" },
{ "weapon_knife_ursus", "Ursus Knife" },
{ "weapon_knife_css", "Classic Knife" },
{ "weapon_knife_cord", "Paracord Knife" },
{ "weapon_knife_canis", "Survival Knife" },
{ "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" },
{ "weapon_knife_kukri", "Kukri Knife" }
};
private static WeaponPaintsConfig _config = new();
internal static IStringLocalizer? _localizer;
private static Dictionary<int, int> g_knifePickupCount = new();
internal static ConcurrentDictionary<int, ushort> g_playersKnife = new();
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
internal static ConcurrentDictionary<int, ushort> g_playersPin = new();
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new();
internal static List<JObject> skinsList = [];
internal static List<JObject> glovesList = [];
internal static List<JObject> agentsList = [];
internal static List<JObject> musicList = [];
internal static WeaponSynchronization? weaponSync;
private static bool g_bCommandsAllowed = true;
private Dictionary<int, string> PlayerWeaponImage = new();
private static Dictionary<int, DateTime> commandsCooldown = new();
internal static Database? _database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 31, "weapon_taser" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
private static WeaponPaintsConfig _config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.5a";
public override string ModuleVersion => "2.7a";
public override void Load(bool hotReload)
{
@@ -181,40 +25,42 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
if (hotReload)
{
OnMapStart(string.Empty);
foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => WeaponSync != null))
.Where(player => player.IsValid &&
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{
g_knifePickupCount[player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
g_playersKnife.TryRemove(player.Slot, out _);
g_playersGlove.TryRemove(player.Slot, out _);
g_playersAgent.TryRemove(player.Slot, out _);
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
GPlayersKnife.TryRemove(player.Slot, out _);
GPlayersGlove.TryRemove(player.Slot, out _);
GPlayersAgent.TryRemove(player.Slot, out _);
GPlayersPin.TryRemove(player.Slot, out _);
PlayerInfo? playerInfo = new PlayerInfo
var playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player?.SteamID,
SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
_ = Task.Run(async () =>
{
if (weaponSync != null) await weaponSync.GetPlayerDatabaseIndex(playerInfo);
if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
});
}
AddTimer(2.0f, () => OnAllPluginsLoaded(hotReload));
}
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json", Logger);
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json", Logger);
Utility.LoadAgentsFromFile(ModuleDirectory + "/agents.json", Logger);
Utility.LoadMusicFromFile(ModuleDirectory + "/music.json", Logger);
Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);
Utility.LoadGlovesFromFile(ModuleDirectory + $"/data/gloves_{_config.SkinsLanguage}.json", Logger);
Utility.LoadAgentsFromFile(ModuleDirectory + $"/data/agents_{_config.SkinsLanguage}.json", Logger);
Utility.LoadMusicFromFile(ModuleDirectory + $"/data/music_{_config.SkinsLanguage}.json", Logger);
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
@@ -233,7 +79,10 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public void OnConfigParsed(WeaponPaintsConfig config)
{
if (config.DatabaseCredentials.DatabaseHost.Length < 1 || config.DatabaseCredentials.DatabaseName.Length < 1 || config.DatabaseCredentials.DatabaseUser.Length < 1)
Config = config;
_config = config;
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
Unload(false);
@@ -249,21 +98,18 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
var builder = new MySqlConnectionStringBuilder
{
Server = config.DatabaseCredentials.DatabaseHost,
UserID = config.DatabaseCredentials.DatabaseUser,
Password = config.DatabaseCredentials.DatabasePassword,
Database = config.DatabaseCredentials.DatabaseName,
Port = (uint)config.DatabaseCredentials.DatabasePort,
Server = config.DatabaseHost,
UserID = config.DatabaseUser,
Password = config.DatabasePassword,
Database = config.DatabaseName,
Port = (uint)config.DatabasePort,
Pooling = true,
MaximumPoolSize = 640,
};
_database = new Database(builder.ConnectionString);
Database = new Database(builder.ConnectionString);
_ = Utility.CheckDatabaseTables();
Config = config;
_config = config;
_localizer = Localizer;
Utility.Config = config;
@@ -271,8 +117,17 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
}
public override void Unload(bool hotReload)
public override void OnAllPluginsLoaded(bool hotReload)
{
base.Unload(hotReload);
try
{
MenuApi = MenuCapability.Get();
}
catch (Exception)
{
MenuApi = null;
Logger.LogError("Error while loading required plugins");
throw;
}
}
}

View File

@@ -9,9 +9,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.233" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.281" />
<PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.3.7" />
<PackageReference Include="MySqlConnector" Version="2.4.0-beta.1" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
@@ -22,4 +22,10 @@
<ItemGroup>
<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<Reference Include="MenuManagerApi">
<HintPath>3rd_party\MenuManagerApi.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005Cxdaff_005CDocuments_005CGitHub_005Ccs2_002DWeaponPaints_005C3rd_005Fparty_005CMenuManagerApi_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@@ -1,401 +1,419 @@
using System.Collections.Concurrent;
using Dapper;
using Dapper;
using MySqlConnector;
using System.Collections.Concurrent;
namespace WeaponPaints;
internal class WeaponSynchronization
namespace WeaponPaints
{
private readonly WeaponPaintsConfig _config;
private readonly Database _database;
internal class WeaponSynchronization
{
private readonly WeaponPaintsConfig _config;
private readonly Database _database;
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
{
_database = database;
_config = config;
}
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
{
_database = database;
_config = config;
}
internal async Task GetPlayerDatabaseIndex(PlayerInfo playerInfo)
{
if (playerInfo.SteamId == null) return;
Console.WriteLine("test");
try
{
await using var connection = await _database.GetConnectionAsync();
var query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
var databaseIndex =
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
internal async Task GetPlayerData(PlayerInfo? player)
{
try
{
await using var connection = await _database.GetConnectionAsync();
if (databaseIndex != null)
{
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
query = "UPDATE `wp_users` SET `last_online` = @lastUpdate WHERE `id` = @databaseIndex";
await connection.ExecuteAsync(query, new
{
lastUpdate = DateTime.Now,
databaseIndex
});
}
else
{
Console.WriteLine("test");
const string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
await connection.ExecuteAsync(insertQuery, new { steamid = playerInfo.SteamId });
Console.WriteLine("SQL Insert Query: " + insertQuery);
databaseIndex =
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
}
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
if (_config.Additional.PinsEnabled)
GetPinsFromDatabase(player, connection);
}
catch (Exception ex)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
await GetPlayerData(playerInfo);
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetPlayerDatabaseIndex: {ex.Message}");
}
}
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
internal async Task GetPlayerData(PlayerInfo? player)
{
try
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
if (_config.Additional.PinEnabled)
GetPinFromDatabase(player, connection);
}
catch (Exception ex)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
const string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
var playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
if (!string.IsNullOrEmpty(playerKnife))
{
WeaponPaints.GPlayersKnife[player.Slot] = playerKnife;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
}
}
const string query = "SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = @userId";
var playerKnife = connection.QueryFirstOrDefault<int>(query,
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
WeaponPaints.g_playersKnife[player.Slot] = (ushort)playerKnife;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
}
}
const string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
if (gloveData != null)
{
WeaponPaints.GPlayersGlove[player.Slot] = gloveData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
}
}
const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = @userId";
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
if (gloveData != null) WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
}
}
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
if (agentData == default) return;
var agentCT = agentData.Item1;
var agentT = agentData.Item2;
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_users_agents` WHERE `user_id` = @userId";
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
{
WeaponPaints.GPlayersAgent[player.Slot] = (
agentCT,
agentT
);
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
if (agentData == default) return;
var agentCT = agentData.Item1;
var agentT = agentData.Item2;
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return;
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
WeaponPaints.g_playersAgent[player.Slot] = (
agentCT,
agentT
);
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId.ToString()))
return;
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
var weaponInfos = new ConcurrentDictionary<ushort, WeaponInfo>();
foreach (var row in playerSkins)
{
int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
string weaponNameTag = row?.weapon_nametag ?? "";
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = @userId";
var playerSkins = connection.Query<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
KeyChainInfo keyChainInfo = new KeyChainInfo();
foreach (var row in playerSkins)
{
ushort weaponDefIndex = (ushort)(row.weapon ?? 0);
ushort weaponPaintId = (ushort)(row.paint ?? 0);
float weaponWear = row.wear ?? 0f;
ushort weaponSeed = (ushort)(row.seed ?? 0);
string weaponNameTag = row.nametag ?? string.Empty;
if (keyChainParts!.Length == 5 &&
uint.TryParse(keyChainParts[0], out uint keyChainId) &&
float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
uint.TryParse(keyChainParts[4], out uint keyChainSeed))
{
// Successfully parsed the values
keyChainInfo.Id = keyChainId;
keyChainInfo.OffsetX = keyChainOffsetX;
keyChainInfo.OffsetY = keyChainOffsetY;
keyChainInfo.OffsetZ = keyChainOffsetZ;
keyChainInfo.Seed = keyChainSeed;
}
else
{
// Failed to parse the values, default to 0
keyChainInfo.Id = 0;
keyChainInfo.OffsetX = 0f;
keyChainInfo.OffsetY = 0f;
keyChainInfo.OffsetZ = 0f;
keyChainInfo.Seed = 0;
}
var weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear,
NameTag = weaponNameTag
};
// Create the WeaponInfo object
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear,
Nametag = weaponNameTag,
KeyChain = keyChainInfo
};
weaponInfos[weaponDefIndex] = weaponInfo;
}
// Retrieve and parse sticker data (up to 5 slots)
for (int i = 0; i <= 4; i++)
{
// Access the sticker data dynamically using reflection
string stickerColumn = $"weapon_sticker_{i}";
var stickerData = ((IDictionary<string, object>)row!)[stickerColumn]; // Safely cast row to a dictionary
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
}
}
if (string.IsNullOrEmpty(stickerData.ToString())) continue;
var parts = stickerData.ToString()!.Split(';');
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
//"id;schema;x;y;wear;scale;rotation"
if (parts.Length != 7 ||
!uint.TryParse(parts[0], out uint stickerId) ||
!uint.TryParse(parts[1], out uint stickerSchema) ||
!float.TryParse(parts[2], out float stickerOffsetX) ||
!float.TryParse(parts[3], out float stickerOffsetY) ||
!float.TryParse(parts[4], out float stickerWear) ||
!float.TryParse(parts[5], out float stickerScale) ||
!float.TryParse(parts[6], out float stickerRotation)) continue;
StickerInfo stickerInfo = new StickerInfo
{
Id = stickerId,
Schema = stickerSchema,
OffsetX = stickerOffsetX,
OffsetY = stickerOffsetY,
Wear = stickerWear,
Scale = stickerScale,
Rotation = stickerRotation
};
const string query = "SELECT `music` FROM `wp_users_musics` WHERE `user_id` = @userId";
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
weaponInfo.Stickers.Add(stickerInfo);
}
if (musicData != null) WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
weaponInfos[weaponDefIndex] = weaponInfo;
}
private void GetPinFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.PinEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
WeaponPaints.GPlayerWeaponsInfo[player.Slot] = weaponInfos;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
}
}
const string query = "SELECT `pin` FROM `wp_users_pins` WHERE `user_id` = @userId";
var pinData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
if (pinData != null) WeaponPaints.g_playersPin[player.Slot] = pinData.Value;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetPinFromDatabase: {ex.Message}");
}
}
const string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
internal async Task PurgeExpiredUsers()
{
try
{
await using var connection = await _database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
var userIds = await connection.QueryAsync<int>(
$"SELECT id FROM wp_users WHERE last_online < NOW() - INTERVAL {_config.Additional.ExpireOlderThan} DAY",
transaction: transaction
);
if (musicData != null)
{
WeaponPaints.GPlayersMusic[player.Slot] = musicData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
var ids = string.Join(",", userIds);
private void GetPinsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (string.IsNullOrEmpty(player?.SteamId))
return;
string query;
const string query = "SELECT `id` FROM `wp_player_pins` WHERE `steamid` = @steamid";
var pinData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
if (userIds.AsList().Count > 0)
{
// Step 2: Delete related records in other tables using the retrieved IDs
query = $"DELETE FROM wp_users_agents WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
if (pinData != null)
{
WeaponPaints.GPlayersPin[player.Slot] = pinData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetPinsFromDatabase: {ex.Message}");
}
}
query = $"DELETE FROM wp_users_gloves WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
query = $"DELETE FROM wp_users_skins WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
query = $"DELETE FROM wp_users_knives WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
query = $"DELETE FROM wp_users_musics WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
query = $"DELETE FROM wp_users_pins WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
}
catch (Exception e)
{
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
// Step 3: Delete users from wp_users
query = $"DELETE FROM wp_users WHERE id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId)) return;
// Commit transaction
await transaction.CommitAsync();
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
}
catch (Exception e)
{
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, ushort knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
const string query =
"INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
const string query = """
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
VALUES(@steamid, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newKnife = knife });
}
catch (Exception e)
{
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.GPlayersAgent[player.Slot].CT, agent_t = WeaponPaints.GPlayersAgent[player.Slot].T });
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query =
"INSERT INTO `wp_users_gloves` (`user_id`, `weapon_defindex`) VALUES(@userId, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weapon_defindex = defindex });
}
catch (Exception e)
{
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
try
{
await using var connection = await _database.GetConnectionAsync();
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
const string query = """
INSERT INTO `wp_users_agents` (`user_id`, `agent_ct`, `agent_t`)
VALUES(@userId, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
await connection.ExecuteAsync(query,
new
{
userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT,
agent_t = WeaponPaints.g_playersAgent[player.Slot].T
});
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex });
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (string.IsNullOrEmpty(player.SteamId.ToString()) ||
!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
string query;
object parameters;
try
{
await using var connection = await _database.GetConnectionAsync();
if (existingRecordCount > 0)
{
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
else
{
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
const string queryCheckExistence =
"SELECT COUNT(*) FROM `wp_users_skins` WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence,
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex });
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
string query;
object parameters;
internal async Task SyncStatTrakToDatabase(PlayerInfo player, ConcurrentDictionary<int,WeaponInfo> weaponInfos)
{
if (WeaponPaints.WeaponSync == null || weaponInfos.IsEmpty) return;
if (existingRecordCount > 0)
{
query =
"UPDATE `wp_users_skins` SET `paint` = @paintId, `wear` = @wear, `seed` = @seed WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
}
else
{
query =
"INSERT INTO `wp_users_skins` (`user_id`, `weapon`, `paint`, `wear`, `seed`) " +
"VALUES (@userId, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
}
var statTrakWeapons = weaponInfos
.Where(w => w.Value is { StatTrak: true, StatTrakCount: > 0 })
.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
if (statTrakWeapons.Count == 0) return;
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
if (string.IsNullOrEmpty(player.SteamId))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query =
"INSERT INTO `wp_users_musics` (`user_id`, `music`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music` = @newMusic";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newMusic = music });
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
try
{
await using var connection = await _database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
foreach (var (defindex, statTrakCount) in statTrakWeapons)
{
const string query = @"
INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`)
VALUES (@steamid, @weaponDefIndex, @StatTrakCount)
ON DUPLICATE KEY UPDATE `weapon_stattrak_count` = @StatTrakCount";
var parameters = new
{
steamid = player.SteamId,
weaponDefIndex = defindex,
StatTrakCount = statTrakCount
};
await connection.ExecuteAsync(query, parameters, transaction);
}
await transaction.CommitAsync();
}
catch (Exception e)
{
Utility.Log($"Error syncing stattrak to database: {e.Message}");
}
}
}
}

View File

@@ -2,8 +2,8 @@
"ChangeSubclass": {
"signatures": {
"library": "server",
"windows": "40 57 48 83 EC 20 48 8B F9 41 B0 01",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 45 31 E4 53 48 81 EC 98 00 00 00"
"windows": "48 89 6C 24 ? 56 48 83 EC ? 48 8B EA 48 8B F1 E8 ? ? ? ? 84 C0 0F 84",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
@@ -20,4 +20,4 @@
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
}
}
}
}

View File

@@ -1,66 +1,29 @@
<?php
/**
* Class DataBase
*
* This class handles database operations using PDO.
*/
class DataBase {
/**
* @var PDO The PDO instance for database connection.
*/
private $PDO;
/**
* Constructor method to initialize the database connection.
*/
public function __construct() {
try {
// Establish a connection to the database using PDO
$this->PDO = new PDO(
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
DB_USER,
DB_PASS
);
// Set the connection to use utf8 encoding
$this->PDO->exec("SET NAMES utf8");
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
}
catch(PDOException $ex) {
// Display error message if connection fails
catch(PDOException $ex)
{
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
}
}
/**
* Perform a SELECT query on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
*/
public function select($query, $bindings = array()) {
// Prepare and execute the SQL query
public function select($query, $bindings = []) {
$STH = $this->PDO->prepare($query);
$STH->execute($bindings);
// Fetch the results as associative arrays
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
if ($result === false) {
$result = array(); // Set $result to an empty array if no results found
}
return $result;
$result ??= false;
return $result;
}
/**
* Perform a non-query SQL statement on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return bool Returns true on success or false on failure.
*/
public function query($query, $bindings = array()) {
// Prepare and execute the SQL query
public function query($query, $bindings = []){
$STH = $this->PDO->prepare($query);
return $STH->execute($bindings);
}
}
}

View File

@@ -1,78 +0,0 @@
<?php
ini_set('display_errors', 1);
ini_set('display_startup_errors', 1);
error_reporting(E_ALL);
// Set security headers to enhance security
// header("X-Frame-Options: SAMEORIGIN");
// header("X-XSS-Protection: 1; mode=block");
// header("X-Content-Type-Options: nosniff");
// header("Referrer-Policy: no-referrer-when-downgrade");
// header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
// Include necessary classes and files
require 'class/config.php';
require 'class/database.php';
require 'steamauth/steamauth.php';
require 'class/utils.php';
// Create a database instance
$db = new DataBase();
// Check if the user is logged in
if (isset($_SESSION['steamid'])) {
// Insert or update user's Steam ID in the database
$steamid = $_SESSION['steamid'];
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
// Get user's database index
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
// Get weapons and skins information
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$gloves = UtilsClass::glovesFromJson();
// Retrieve user's selected skins and knife
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedGlovesResult = $db->select("SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedGloves = !empty($selectedGlovesResult) ? $selectedGlovesResult[0] : $gloves[0][0];
// Determine user's selected knife or set default knife
if (!empty($selectedKnifeResult)) {
$selectedKnife = $selectedKnifeResult[0]['knife'];
} else {
$selectedKnife = "weapon_knife";
}
$knifes = UtilsClass::getKnifeTypes();
// Handle form submission
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
// Handle knife selection
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
// Handle skin selection
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
// Check if the skin is already selected and update or insert accordingly
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_users_skins SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_users_skins (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
// Redirect to the same page after form submission
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?>

View File

@@ -1,158 +1,99 @@
<?php
/**
* Class UtilsClass
*
* Provides utility methods for handling skin and weapon data.
*/
class UtilsClass
{
/**
* Retrieve skins data from the JSON file.
*
* @return array An associative array containing skin data.
*/
public static function skinsFromJson()
public static function skinsFromJson(): array
{
$skins = array();
$jsonFilePath = __DIR__ . "/../data/skins.json";
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
}
return $skins;
}
/**
* Retrieve music data from the JSON file.
*
* @return array An associative array containing music data.
*/
public static function musicFromJson()
{
$music = array();
$jsonFilePath = __DIR__ . "/../data/music.json";
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $track) {
$music[$track['id']] = array(
'name' => $track['name'],
'image' => $track['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $music;
}
public static function glovesFromJson()
{
$gloves = array();
$jsonFilePath = __DIR__ . "/../data/gloves.json";
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $glove) {
$gloves[$glove['weapon_defindex']][$glove['paint']] = array(
'paint_name' => $glove['paint_name'],
'image_url' => $glove['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $gloves;
}
/**
* Retrieve weapons data from the skin data array.
*
* @return array An associative array containing weapon data.
*/
public static function getWeaponsFromArray()
{
$weapons = array();
$skinsData = self::skinsFromJson();
$weapons = [];
$temp = self::skinsFromJson();
foreach ($skinsData as $key => $value) {
$weapons[$key] = array(
foreach ($temp as $key => $value) {
if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
);
];
}
return $weapons;
}
/**
* Retrieve knife types from the weapon data array.
*
* @return array An associative array containing knife types data.
*/
public static function getKnifeTypes()
{
$knifes = array();
$weaponsData = self::getWeaponsFromArray();
$knifes = [];
$temp = self::getWeaponsFromArray();
$allowedKnifeKeys = array(
500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
516, 517, 518, 519, 520, 521, 522, 523, 525
);
foreach ($temp as $key => $weapon) {
if (
!in_array($key, [
500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525,
526
])
)
continue;
foreach ($weaponsData as $key => $weapon) {
if (in_array($key, $allowedKnifeKeys)) {
$knifes[$key] = array(
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
);
}
$knifes[$key] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
}
// Add default knife
$knifes[0] = array(
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
);
ksort($knifes);
return $knifes;
}
/**
* Retrieve selected skins data from the database result.
*
* @param array $temp An array containing the selected skins data.
* @return array An associative array containing selected skins data.
*/
public static function getSelectedSkins($temp)
public static function getSelectedSkins(array $temp)
{
$selected = array();
$selected = [];
foreach ($temp as $weapon) {
$selected[$weapon['weapon']] = array(
'weapon_paint_id' => $weapon['paint'],
'weapon_seed' => $weapon['seed'],
'weapon_wear' => $weapon['wear'],
);
$selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
];
}
return $selected;

View File

@@ -1,386 +0,0 @@
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"image": "",
"model": "null",
"agent_name": "Agent | Default"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4619.png",
"model": "ctm_st6/ctm_st6_variantj",
"agent_name": "'Blueberries' Buckshot | NSWC SEAL"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4680.png",
"model": "ctm_st6/ctm_st6_variantl",
"agent_name": "'Two Times' McCoy | TACP Cavalry"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4711.png",
"model": "ctm_swat/ctm_swat_variante",
"agent_name": "Cmdr. Mae 'Dead Cold' Jamison | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4712.png",
"model": "ctm_swat/ctm_swat_variantf",
"agent_name": "1st Lieutenant Farlow | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4713.png",
"model": "ctm_swat/ctm_swat_variantg",
"agent_name": "John 'Van Healen' Kask | SWAT"
},
{
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"model": "ctm_swat/ctm_swat_varianth",
"agent_name": "Bio-Haz Specialist | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4715.png",
"model": "ctm_swat/ctm_swat_varianti",
"agent_name": "Sergeant Bombson | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4716.png",
"model": "ctm_swat/ctm_swat_variantj",
"agent_name": "Chem-Haz Specialist | SWAT"
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"model": "tm_balkan/tm_balkan_variantk",
"agent_name": "Rezan the Redshirt | Sabre"
},
{
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},
{
"team": 2,
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"agent_name": "Safecracker Voltzmann | The Professionals"
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},
{
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},
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]

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