mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-19 10:58:20 +00:00
Compare commits
8 Commits
| Author | SHA1 | Date | |
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21eccfb6d9 | ||
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a6b193cd13 | ||
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b992433d44 | ||
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06559af230 | ||
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dfe6b200d8 | ||
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3edcb5e52f | ||
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28936e9bb5 | ||
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2772fb59b9 |
@@ -86,7 +86,7 @@ namespace WeaponPaints
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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int playerIndex = (int)player!.Index;
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if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
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if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
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{
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commandCooldown[playerIndex] = DateTime.UtcNow;
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ChatMenus.OpenMenu(player, giveItemMenu);
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@@ -130,7 +130,9 @@ namespace WeaponPaints
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playerIndex = (int)p.Index;
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var steamId = new SteamID(p.SteamID);
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if (p.AuthorizedSteamID == null) return;
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string steamId = p.AuthorizedSteamID.SteamId64.ToString();
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var firstSkin = skinsList?.FirstOrDefault(skin =>
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{
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if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
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80
Events.cs
80
Events.cs
@@ -6,13 +6,14 @@ namespace WeaponPaints
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{
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public partial class WeaponPaints
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{
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private void RegisterEvents()
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private void RegisterListeners()
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{
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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//RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
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RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
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RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
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@@ -51,38 +52,79 @@ namespace WeaponPaints
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
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if (Config.GlobalShare)
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GlobalShareConnect();
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});
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g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
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{
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List<CCSPlayerController> players = Utilities.GetPlayers();
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foreach (CCSPlayerController player in players)
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{
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
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if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
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if (Config.Additional.SkinEnabled && weaponSync != null)
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_ = weaponSync.GetWeaponPaintsFromDatabase((int)player.Index);
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase((int)player.Index);
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}
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
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}
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private void OnClientAuthorized(int playerSlot, SteamID steamID)
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{
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int playerIndex = playerSlot + 1;
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CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid || player.IsHLTV) return;
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
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if (Config.Additional.SkinEnabled && weaponSync != null)
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_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase(playerIndex);
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/*
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Task.Run(async () =>
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{
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if (Config.Additional.SkinEnabled && weaponSync != null)
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await weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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await weaponSync.GetKnifeFromDatabase(playerIndex);
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});
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*/
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}
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/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
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private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
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{
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CCSPlayerController? player = @event.Userid;
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return HookResult.Continue;
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if (!gPlayerWeaponsInfo.ContainsKey((int)player.Index))
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{
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Console.WriteLine($"[WeaponPaints] Retrying to retrieve player {player.PlayerName} skins");
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if (Config.Additional.SkinEnabled && weaponSync != null)
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_ = weaponSync.GetWeaponPaintsFromDatabase((int)player.Index);
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase((int)player.Index);
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/*
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AddTimer(2.0f, () =>
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{
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if (!gPlayerWeaponsInfo.ContainsKey((int)player.Index))
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{
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Console.WriteLine($"[WeaponPaints] Last try to retrieve player {player.PlayerName} skins");
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if (Config.Additional.SkinEnabled && weaponSync != null)
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_ = weaponSync.GetWeaponPaintsFromDatabase((int)player.Index);
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase((int)player.Index);
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}
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});
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*/
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}
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return HookResult.Continue;
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}
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private void OnClientDisconnect(int playerSlot)
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid || player.IsHLTV) return;
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.Remove((int)player.Index);
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@@ -93,7 +135,7 @@ namespace WeaponPaints
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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{
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CCSPlayerController? player = @event.Userid;
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if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
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if (player == null || !player.IsValid)
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{
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return HookResult.Continue;
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}
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@@ -112,6 +154,7 @@ namespace WeaponPaints
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return HookResult.Continue;
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}
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private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
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{
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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@@ -143,7 +186,7 @@ namespace WeaponPaints
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g_knifePickupCount[(int)player.Index]++;
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RemovePlayerKnife(player, true);
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AddTimer(0.3f, ()=> GiveKnifeToPlayer(player));
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AddTimer(0.3f, () => GiveKnifeToPlayer(player));
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//RefreshPlayerKnife(player);
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/*
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@@ -216,6 +259,7 @@ namespace WeaponPaints
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catch (Exception) { }
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});
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}
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private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
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{
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CCSPlayerController? player = @event.Userid;
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11
README.md
11
README.md
@@ -24,7 +24,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
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## Plugin Configuration
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<details>
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<summary>Spoiler warning</summary>
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<summary>Click to expand</summary>
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<code><pre>{
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"Version": 4, // Don't touch
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"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
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@@ -43,8 +43,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
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"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
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"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
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"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
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"ChosenSkinMenu": "You have chosen {SKIN} as your skin.", // Information about choosen skin (!skins command) Set to empty to disable
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"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
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"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
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"KnifeMenuTitle": "Knife Menu.", // Menu title (!knife menu)
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"WeaponMenuTitle": "Weapon Menu.", // Menu title (!skins menu)
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"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
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},
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"Additional": {
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"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
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@@ -54,9 +57,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
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"CommandKillEnabled": true, // Enable or disable kill command
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"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
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"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
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"CommandSkinSelection": "skins", // Name of skins menu command, u can change to for e.g, weapons
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"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
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"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
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"GiveRandomKnife": false // Give random knife to players if they didn't choose
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"GiveRandomKnife": false, // Give random knife to players if they didn't choose
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"GiveRandomSkins": false // Give random skins to players if they didn't choose
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},
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"ConfigVersion": 4 // Don't touch
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@@ -14,7 +14,7 @@ namespace WeaponPaints
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internal static bool IsPlayerValid(CCSPlayerController? player)
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{
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return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.SteamID.ToString() != "0");
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return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
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}
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internal static string BuildDatabaseConnectionString()
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@@ -224,11 +224,18 @@ namespace WeaponPaints
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Server.NextFrame(() =>
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{
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newWeapon.Clip1 = clip1;
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newWeapon.ReserveAmmo[0] = reservedAmmo;
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if (newWeapon == null) return;
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try
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{
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newWeapon.Clip1 = clip1;
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newWeapon.ReserveAmmo[0] = reservedAmmo;
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}
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catch (Exception)
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{ }
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});
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}
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} catch(Exception ex)
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}
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catch (Exception ex)
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{
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Console.WriteLine("[WeaponPaints] Refreshing weapons exception");
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Console.WriteLine(ex.Message);
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@@ -244,16 +251,16 @@ namespace WeaponPaints
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{
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if (!_config.Additional.KnifeEnabled) return false;
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if (player == null || !player.IsValid)
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if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
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{
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return false;
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}
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if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
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if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
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return false;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons == null || weapons.Count <= 0) return false;
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var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
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if (weapons == null) return false;
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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@@ -5,18 +5,20 @@ using CounterStrikeSharp.API.Modules.Cvars;
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using Newtonsoft.Json.Linq;
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namespace WeaponPaints;
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[MinimumApiVersion(82)]
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[MinimumApiVersion(90)]
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public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{
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public override string ModuleName => "WeaponPaints";
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public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleVersion => "1.3a";
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public override string ModuleVersion => "1.3b";
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public WeaponPaintsConfig Config { get; set; } = new();
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internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
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internal static WeaponSynchronization? weaponSync;
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private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
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/*
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private Dictionary<int, Dictionary<int, int>> gPlayerWeaponPaints = new();
|
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private Dictionary<int, Dictionary<int, int>> gPlayerWeaponSeed = new();
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@@ -101,10 +103,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
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Utility.TestDatabaseConnection();
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}
|
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if (Config.GlobalShare)
|
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GlobalShareConnect();
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|
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|
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weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
|
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|
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if (hotReload)
|
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@@ -128,7 +126,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
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if (Config.Additional.SkinEnabled)
|
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SetupSkinsMenu();
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|
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RegisterEvents();
|
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RegisterListeners();
|
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RegisterCommands();
|
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|
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Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
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|
||||
@@ -8,7 +8,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.84" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Dapper" Version="2.1.24" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
|
||||
@@ -31,14 +31,15 @@ namespace WeaponPaints
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
if (_config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "steamid", steamId },
|
||||
{ "knife", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
@@ -75,7 +76,7 @@ namespace WeaponPaints
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId });
|
||||
if (PlayerKnife != null)
|
||||
{
|
||||
WeaponPaints.g_playersKnife[playerIndex] = PlayerKnife;
|
||||
@@ -102,12 +103,13 @@ namespace WeaponPaints
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId, newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -124,7 +126,9 @@ namespace WeaponPaints
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(playerIndex, out _))
|
||||
{
|
||||
@@ -137,7 +141,7 @@ namespace WeaponPaints
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "steamid", steamId },
|
||||
{ "skins", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
@@ -193,7 +197,7 @@ namespace WeaponPaints
|
||||
await connection.OpenAsync();
|
||||
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
{
|
||||
@@ -232,7 +236,8 @@ namespace WeaponPaints
|
||||
if (player == null || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player.Index;
|
||||
string steamId = new SteamID(player.SteamID).SteamId64.ToString();
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
|
||||
Reference in New Issue
Block a user